Add EventManager.OnIncomingSceneObject event which is triggered by an incoming scene object

Add a read-only Attachments property to ScenePresence
0.6.9
Justin Clark-Casey (justincc) 2010-02-08 19:02:20 +00:00
parent bf9fc69d01
commit 00947cf2ca
4 changed files with 58 additions and 17 deletions

View File

@ -205,6 +205,12 @@ namespace OpenSim.Region.Framework.Scenes
public delegate void OnMakeRootAgentDelegate(ScenePresence presence);
public event OnMakeRootAgentDelegate OnMakeRootAgent;
/// <summary>
/// Triggered when an object or attachment enters a scene
/// </summary>
public event OnIncomingSceneObjectDelegate OnIncomingSceneObject;
public delegate void OnIncomingSceneObjectDelegate(SceneObjectGroup so);
public delegate void NewInventoryItemUploadComplete(UUID avatarID, UUID assetID, string name, int userlevel);
public event NewInventoryItemUploadComplete OnNewInventoryItemUploadComplete;
@ -407,7 +413,7 @@ namespace OpenSim.Region.Framework.Scenes
}
}
}
}
}
public void TriggerGetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID)
{
@ -1206,6 +1212,27 @@ namespace OpenSim.Region.Framework.Scenes
}
}
public void TriggerOnIncomingSceneObject(SceneObjectGroup so)
{
OnIncomingSceneObjectDelegate handlerIncomingSceneObject = OnIncomingSceneObject;
if (handlerIncomingSceneObject != null)
{
foreach (OnIncomingSceneObjectDelegate d in handlerIncomingSceneObject.GetInvocationList())
{
try
{
d(so);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerOnIncomingSceneObject failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
public void TriggerOnRegisterCaps(UUID agentID, Caps caps)
{
RegisterCapsEvent handlerRegisterCaps = OnRegisterCaps;

View File

@ -2406,9 +2406,14 @@ namespace OpenSim.Region.Framework.Scenes
return successYN;
}
/// <summary>
/// Called when objects or attachments cross the border between regions.
/// </summary>
/// <param name="sog"></param>
/// <returns></returns>
public bool IncomingCreateObject(ISceneObject sog)
{
//m_log.Debug(" >>> IncomingCreateObject <<< " + ((SceneObjectGroup)sog).AbsolutePosition + " deleted? " + ((SceneObjectGroup)sog).IsDeleted);
//m_log.Debug(" >>> IncomingCreateObject(sog) <<< " + ((SceneObjectGroup)sog).AbsolutePosition + " deleted? " + ((SceneObjectGroup)sog).IsDeleted);
SceneObjectGroup newObject;
try
{
@ -2425,7 +2430,12 @@ namespace OpenSim.Region.Framework.Scenes
m_log.DebugFormat("[SCENE]: Problem adding scene object {0} in {1} ", sog.UUID, RegionInfo.RegionName);
return false;
}
newObject.RootPart.ParentGroup.CreateScriptInstances(0, false, DefaultScriptEngine, 1);
// Do this as late as possible so that listeners have full access to the incoming object
EventManager.TriggerOnIncomingSceneObject(newObject);
return true;
}
@ -2437,6 +2447,8 @@ namespace OpenSim.Region.Framework.Scenes
/// <returns>False</returns>
public virtual bool IncomingCreateObject(UUID userID, UUID itemID)
{
//m_log.DebugFormat(" >>> IncomingCreateObject(userID, itemID) <<< {0} {1}", userID, itemID);
ScenePresence sp = GetScenePresence(userID);
if (sp != null)
{
@ -2496,29 +2508,25 @@ namespace OpenSim.Region.Framework.Scenes
//RootPrim.SetParentLocalId(parentLocalID);
m_log.DebugFormat("[ATTACHMENT]: Received " +
"attachment {0}, inworld asset id {1}",
//grp.RootPart.LastOwnerID.ToString(),
grp.GetFromItemID(),
grp.UUID.ToString());
m_log.DebugFormat(
"[ATTACHMENT]: Received attachment {0}, inworld asset id {1}", grp.GetFromItemID(), grp.UUID);
//grp.SetFromAssetID(grp.RootPart.LastOwnerID);
m_log.DebugFormat("[ATTACHMENT]: Attach " +
"to avatar {0} at position {1}",
sp.UUID.ToString(), grp.AbsolutePosition);
AttachObject(sp.ControllingClient,
grp.LocalId, (uint)0,
grp.GroupRotation,
grp.AbsolutePosition, false);
m_log.DebugFormat(
"[ATTACHMENT]: Attach to avatar {0} at position {1}", sp.UUID, grp.AbsolutePosition);
AttachObject(
sp.ControllingClient, grp.LocalId, (uint)0, grp.GroupRotation, grp.AbsolutePosition, false);
RootPrim.RemFlag(PrimFlags.TemporaryOnRez);
grp.SendGroupFullUpdate();
}
else
{
RootPrim.RemFlag(PrimFlags.TemporaryOnRez);
RootPrim.AddFlag(PrimFlags.TemporaryOnRez);
}
}
else
{

View File

@ -191,7 +191,6 @@ namespace OpenSim.Region.Framework.Scenes
if (handlerChildAgentUpdate != null)
handlerChildAgentUpdate(cAgentData);
return true;
}

View File

@ -104,6 +104,14 @@ namespace OpenSim.Region.Framework.Scenes
}
protected ScenePresenceAnimator m_animator;
/// <value>
/// The scene objects attached to this avatar. Do not change this list directly - use methods such as
/// AddAttachment() and RemoveAttachment(). Lock this list when performing any read operations upon it.
/// </value>
public List<SceneObjectGroup> Attachments
{
get { return m_attachments; }
}
protected List<SceneObjectGroup> m_attachments = new List<SceneObjectGroup>();
private Dictionary<UUID, ScriptControllers> scriptedcontrols = new Dictionary<UUID, ScriptControllers>();
@ -1105,7 +1113,6 @@ namespace OpenSim.Region.Framework.Scenes
m_controllingClient.MoveAgentIntoRegion(m_regionInfo, AbsolutePosition, look);
SendInitialData();
}
/// <summary>