* Committing shell of a whole-region serialiser. This is not complete and will be worked on more over the next few days. Undocumented/trusted. Use at own risk, etc etc.

0.6.0-stable
Adam Frisby 2008-04-15 04:26:39 +00:00
parent 0b4a8191a1
commit 00dbca468a
3 changed files with 188 additions and 0 deletions

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using System;
using System.Collections.Generic;
using System.Drawing;
using libsecondlife;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.Environment.Modules.ModuleFramework;
using System.IO;
namespace OpenSim.Region.Environment.Modules.ExportSerialiser
{
public class ExportSerialisationModule : IRegionModule
{
private List<Scene> m_regions = new List<Scene>();
private List<IFileSerialiser> m_serialisers = new List<IFileSerialiser>();
private Commander m_commander = new Commander("Export");
private string m_savedir = "exports" + "/";
private List<string> SerialiseRegion(Scene scene)
{
List<string> results = new List<string>();
string saveDir = m_savedir + scene.RegionInfo.RegionID.ToString() + "/";
if (!Directory.Exists(saveDir))
{
Directory.CreateDirectory(saveDir);
}
lock (m_serialisers)
{
foreach (IFileSerialiser serialiser in m_serialisers)
{
results.Add(serialiser.WriteToFile(scene, saveDir));
}
}
TextWriter regionInfoWriter = new StreamWriter(saveDir + "README.TXT");
regionInfoWriter.WriteLine("Region Name: " + scene.RegionInfo.RegionName);
regionInfoWriter.WriteLine("Region ID: " + scene.RegionInfo.RegionID.ToString());
regionInfoWriter.WriteLine("Backup Time: " + Util.UnixTimeSinceEpoch().ToString());
regionInfoWriter.WriteLine("Serialise Version: 0.1");
regionInfoWriter.Close();
TextWriter manifestWriter = new StreamWriter(saveDir + "region.manifest");
foreach (string line in results)
{
manifestWriter.WriteLine(line);
}
manifestWriter.Close();
return results;
}
#region IRegionModule Members
public void Initialise(Scene scene, IConfigSource source)
{
scene.RegisterModuleCommander("Export", m_commander);
scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole;
lock (m_regions)
{
m_regions.Add(scene);
}
}
void EventManager_OnPluginConsole(string[] args)
{
if (args[0] == "export")
{
string[] tmpArgs = new string[args.Length - 2];
int i = 0;
for (i = 2; i < args.Length; i++)
tmpArgs[i - 2] = args[i];
m_commander.ProcessConsoleCommand(args[1], tmpArgs);
}
}
private void InterfaceSaveRegion(Object[] args)
{
foreach (Scene region in m_regions)
{
if (region.RegionInfo.RegionName == (string)args[0])
{
List<string> results = SerialiseRegion(region);
}
}
}
private void InterfaceSaveAllRegions(Object[] args)
{
foreach (Scene region in m_regions)
{
List<string> results = SerialiseRegion(region);
}
}
private void LoadCommanderCommands()
{
Command serialiseSceneCommand = new Command("save", InterfaceSaveRegion, "Saves the named region into the exports directory.");
serialiseSceneCommand.AddArgument("region-name", "The name of the region you wish to export", "String");
Command serialiseAllScenesCommand = new Command("save-all", InterfaceSaveAllRegions, "Saves all regions into the exports directory.");
m_commander.RegisterCommand("save", serialiseSceneCommand);
m_commander.RegisterCommand("save-all", serialiseAllScenesCommand);
}
public void PostInitialise()
{
lock (m_serialisers)
{
m_serialisers.Add(new SerialiseTerrain());
}
LoadCommanderCommands();
}
public void Close()
{
m_regions.Clear();
}
public string Name
{
get { return "ExportSerialisationModule"; }
}
public bool IsSharedModule
{
get { return true; }
}
#endregion
}
}

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using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.Environment.Modules.ExportSerialiser
{
interface IFileSerialiser
{
string WriteToFile(Scene scene, string dir);
}
}

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using System;
using System.Collections.Generic;
using System.Drawing;
using libsecondlife;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.Environment.Modules.ModuleFramework;
using OpenSim.Region.Environment.Modules.Terrain;
namespace OpenSim.Region.Environment.Modules.ExportSerialiser
{
class SerialiseTerrain : IFileSerialiser
{
#region IFileSerialiser Members
public string WriteToFile(Scene scene, string dir)
{
ITerrainLoader fileSystemExporter = new Terrain.FileLoaders.RAW32();
string targetFileName = dir + "heightmap.r32";
lock (scene.Heightmap)
{
fileSystemExporter.SaveFile(targetFileName, scene.Heightmap);
}
return "heightmap.r32";
}
#endregion
}
}