* Committing shell of a whole-region serialiser. This is not complete and will be worked on more over the next few days. Undocumented/trusted. Use at own risk, etc etc.
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using libsecondlife;
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using Nini.Config;
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using OpenSim.Framework;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Region.Environment.Modules.ModuleFramework;
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using System.IO;
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namespace OpenSim.Region.Environment.Modules.ExportSerialiser
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{
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public class ExportSerialisationModule : IRegionModule
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{
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private List<Scene> m_regions = new List<Scene>();
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private List<IFileSerialiser> m_serialisers = new List<IFileSerialiser>();
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private Commander m_commander = new Commander("Export");
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private string m_savedir = "exports" + "/";
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private List<string> SerialiseRegion(Scene scene)
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{
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List<string> results = new List<string>();
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string saveDir = m_savedir + scene.RegionInfo.RegionID.ToString() + "/";
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if (!Directory.Exists(saveDir))
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{
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Directory.CreateDirectory(saveDir);
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}
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lock (m_serialisers)
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{
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foreach (IFileSerialiser serialiser in m_serialisers)
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{
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results.Add(serialiser.WriteToFile(scene, saveDir));
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}
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}
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TextWriter regionInfoWriter = new StreamWriter(saveDir + "README.TXT");
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regionInfoWriter.WriteLine("Region Name: " + scene.RegionInfo.RegionName);
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regionInfoWriter.WriteLine("Region ID: " + scene.RegionInfo.RegionID.ToString());
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regionInfoWriter.WriteLine("Backup Time: " + Util.UnixTimeSinceEpoch().ToString());
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regionInfoWriter.WriteLine("Serialise Version: 0.1");
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regionInfoWriter.Close();
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TextWriter manifestWriter = new StreamWriter(saveDir + "region.manifest");
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foreach (string line in results)
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{
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manifestWriter.WriteLine(line);
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}
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manifestWriter.Close();
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return results;
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}
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#region IRegionModule Members
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public void Initialise(Scene scene, IConfigSource source)
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{
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scene.RegisterModuleCommander("Export", m_commander);
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scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole;
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lock (m_regions)
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{
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m_regions.Add(scene);
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}
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}
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void EventManager_OnPluginConsole(string[] args)
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{
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if (args[0] == "export")
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{
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string[] tmpArgs = new string[args.Length - 2];
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int i = 0;
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for (i = 2; i < args.Length; i++)
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tmpArgs[i - 2] = args[i];
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m_commander.ProcessConsoleCommand(args[1], tmpArgs);
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}
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}
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private void InterfaceSaveRegion(Object[] args)
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{
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foreach (Scene region in m_regions)
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{
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if (region.RegionInfo.RegionName == (string)args[0])
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{
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List<string> results = SerialiseRegion(region);
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}
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}
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}
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private void InterfaceSaveAllRegions(Object[] args)
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{
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foreach (Scene region in m_regions)
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{
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List<string> results = SerialiseRegion(region);
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}
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}
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private void LoadCommanderCommands()
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{
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Command serialiseSceneCommand = new Command("save", InterfaceSaveRegion, "Saves the named region into the exports directory.");
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serialiseSceneCommand.AddArgument("region-name", "The name of the region you wish to export", "String");
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Command serialiseAllScenesCommand = new Command("save-all", InterfaceSaveAllRegions, "Saves all regions into the exports directory.");
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m_commander.RegisterCommand("save", serialiseSceneCommand);
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m_commander.RegisterCommand("save-all", serialiseAllScenesCommand);
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}
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public void PostInitialise()
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{
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lock (m_serialisers)
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{
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m_serialisers.Add(new SerialiseTerrain());
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}
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LoadCommanderCommands();
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}
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public void Close()
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{
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m_regions.Clear();
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}
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public string Name
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{
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get { return "ExportSerialisationModule"; }
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}
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public bool IsSharedModule
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{
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get { return true; }
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}
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#endregion
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}
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}
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@ -0,0 +1,13 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenSim.Region.Environment.Scenes;
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namespace OpenSim.Region.Environment.Modules.ExportSerialiser
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{
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interface IFileSerialiser
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{
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string WriteToFile(Scene scene, string dir);
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}
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}
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@ -0,0 +1,33 @@
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using libsecondlife;
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using Nini.Config;
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using OpenSim.Framework;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Region.Environment.Modules.ModuleFramework;
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using OpenSim.Region.Environment.Modules.Terrain;
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namespace OpenSim.Region.Environment.Modules.ExportSerialiser
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{
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class SerialiseTerrain : IFileSerialiser
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{
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#region IFileSerialiser Members
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public string WriteToFile(Scene scene, string dir)
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{
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ITerrainLoader fileSystemExporter = new Terrain.FileLoaders.RAW32();
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string targetFileName = dir + "heightmap.r32";
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lock (scene.Heightmap)
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{
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fileSystemExporter.SaveFile(targetFileName, scene.Heightmap);
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}
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return "heightmap.r32";
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}
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#endregion
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}
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}
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