Removed some debug output I forgot to remove...

0.6.1-post-fixes
Homer Horwitz 2008-11-10 19:55:30 +00:00
parent adf1c40ba3
commit 014eb26426
1 changed files with 0 additions and 13 deletions

View File

@ -623,34 +623,27 @@ namespace OpenSim.Region.Environment.Modules.World.Land
public void FinalizeLandPrimCountUpdate() public void FinalizeLandPrimCountUpdate()
{ {
m_log.Debug("Called FinalizeLandPrimCountUpdate start");
//Get Simwide prim count for owner //Get Simwide prim count for owner
Dictionary<UUID, List<LandObject>> landOwnersAndParcels = new Dictionary<UUID, List<LandObject>>(); Dictionary<UUID, List<LandObject>> landOwnersAndParcels = new Dictionary<UUID, List<LandObject>>();
lock (m_landList) lock (m_landList)
{ {
m_log.DebugFormat("[LAND]: Got {0} parcels", m_landList.Count);
foreach (LandObject p in m_landList.Values) foreach (LandObject p in m_landList.Values)
{ {
m_log.DebugFormat("processing land {0}", p.GetHashCode());
if (!landOwnersAndParcels.ContainsKey(p.landData.OwnerID)) if (!landOwnersAndParcels.ContainsKey(p.landData.OwnerID))
{ {
m_log.DebugFormat("adding new owner {0} to landlist", p.landData.OwnerID);
List<LandObject> tempList = new List<LandObject>(); List<LandObject> tempList = new List<LandObject>();
tempList.Add(p); tempList.Add(p);
landOwnersAndParcels.Add(p.landData.OwnerID, tempList); landOwnersAndParcels.Add(p.landData.OwnerID, tempList);
} }
else else
{ {
m_log.DebugFormat("adding to owner {0}", p.landData.OwnerID);
landOwnersAndParcels[p.landData.OwnerID].Add(p); landOwnersAndParcels[p.landData.OwnerID].Add(p);
} }
} }
} }
m_log.DebugFormat("got {0} owners of land", landOwnersAndParcels.Count);
foreach (UUID owner in landOwnersAndParcels.Keys) foreach (UUID owner in landOwnersAndParcels.Keys)
{ {
m_log.DebugFormat("processing owner {0}", owner);
int simArea = 0; int simArea = 0;
int simPrims = 0; int simPrims = 0;
foreach (LandObject p in landOwnersAndParcels[owner]) foreach (LandObject p in landOwnersAndParcels[owner])
@ -658,23 +651,18 @@ namespace OpenSim.Region.Environment.Modules.World.Land
simArea += p.landData.Area; simArea += p.landData.Area;
simPrims += p.landData.OwnerPrims + p.landData.OtherPrims + p.landData.GroupPrims + simPrims += p.landData.OwnerPrims + p.landData.OtherPrims + p.landData.GroupPrims +
p.landData.SelectedPrims; p.landData.SelectedPrims;
m_log.DebugFormat("added {0} m² of land, total {1}", p.landData.Area, simArea);
} }
m_log.DebugFormat("setting total area of {0} to {1} for {2} parcels", owner, simArea, landOwnersAndParcels[owner].Count);
foreach (LandObject p in landOwnersAndParcels[owner]) foreach (LandObject p in landOwnersAndParcels[owner])
{ {
m_log.DebugFormat("... in land {0}", p.GetHashCode());
p.landData.SimwideArea = simArea; p.landData.SimwideArea = simArea;
p.landData.SimwidePrims = simPrims; p.landData.SimwidePrims = simPrims;
} }
} }
m_log.Debug("Called FinalizeLandPrimCountUpdate end");
} }
public void UpdateLandPrimCounts() public void UpdateLandPrimCounts()
{ {
m_log.Debug("Called UpdateLandPrimCounts");
ResetAllLandPrimCounts(); ResetAllLandPrimCounts();
lock (m_scene.Entities) lock (m_scene.Entities)
{ {
@ -695,7 +683,6 @@ namespace OpenSim.Region.Environment.Modules.World.Land
public void PerformParcelPrimCountUpdate() public void PerformParcelPrimCountUpdate()
{ {
m_log.Debug("Called PerformParcelPrimCountUpdate");
ResetAllLandPrimCounts(); ResetAllLandPrimCounts();
m_scene.EventManager.TriggerParcelPrimCountUpdate(); m_scene.EventManager.TriggerParcelPrimCountUpdate();
FinalizeLandPrimCountUpdate(); FinalizeLandPrimCountUpdate();