If a prim is persisted in the region, scripts dragged into its inventory after a server restart would not appear (though the script they contain would still be invoked). This
change fixes that problem.afrisby
parent
f852b64555
commit
01de4bbfbd
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@ -499,7 +499,8 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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/// <summary>
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/// <summary>
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/// Update an item in a prim (task) inventory
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/// Update an item in a prim (task) inventory.
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/// This method does not handle scripts, <see>RezScript(IClientAPI, LLUUID, unit)</see>
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/// </summary>
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/// </summary>
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/// <param name="remoteClient"></param>
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/// <param name="remoteClient"></param>
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/// <param name="itemID"></param>
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/// <param name="itemID"></param>
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@ -1152,6 +1152,13 @@ namespace OpenSim.Region.Environment.Scenes
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{
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{
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return part.GetInventoryFileName(remoteClient, localID);
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return part.GetInventoryFileName(remoteClient, localID);
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}
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}
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else
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{
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MainLog.Instance.Warn(
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"SCENE",
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"Couldn't find part {0} in object group {1} ({2}) to retreive prim inventory",
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localID, LocalId, UUID);
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}
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return false;
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return false;
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}
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}
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@ -420,10 +420,12 @@ namespace OpenSim.Region.Environment.Scenes
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#region Constructors
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#region Constructors
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/// <summary>
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/// <summary>
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///
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/// No arg constructor called by region restore db code
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/// </summary>
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/// </summary>
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public SceneObjectPart()
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public SceneObjectPart()
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{
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{
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// It's not necessary to persist this
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m_inventoryFileName = "taskinventory" + LLUUID.Random().ToString();
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}
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}
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public SceneObjectPart(ulong regionHandle, SceneObjectGroup parent, LLUUID ownerID, uint localID,
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public SceneObjectPart(ulong regionHandle, SceneObjectGroup parent, LLUUID ownerID, uint localID,
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@ -1006,8 +1008,8 @@ namespace OpenSim.Region.Environment.Scenes
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/// <param name="localID"></param>
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/// <param name="localID"></param>
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public bool GetInventoryFileName(IClientAPI client, uint localID)
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public bool GetInventoryFileName(IClientAPI client, uint localID)
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{
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{
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if (localID == m_localID)
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// if (localID == m_localID)
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{
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// {
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if (m_inventorySerial > 0)
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if (m_inventorySerial > 0)
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{
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{
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client.SendTaskInventory(m_uuid, (short)m_inventorySerial,
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client.SendTaskInventory(m_uuid, (short)m_inventorySerial,
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@ -1019,7 +1021,7 @@ namespace OpenSim.Region.Environment.Scenes
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client.SendTaskInventory(m_uuid, 0, new byte[0]);
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client.SendTaskInventory(m_uuid, 0, new byte[0]);
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return false;
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return false;
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}
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}
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}
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// }
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return false;
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return false;
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}
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}
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