eliminate a reset position flag by using functionally equivalent DCFlagKeyPressed

bulletsim
Justin Clark-Casey (justincc) 2011-08-04 00:06:01 +01:00
parent 6ab01b338f
commit 0299cb060e
1 changed files with 4 additions and 3 deletions

View File

@ -1417,7 +1417,6 @@ namespace OpenSim.Region.Framework.Scenes
if (m_parentID == 0)
{
bool bAllowUpdateMoveToPosition = false;
bool bResetMoveToPosition = false;
Vector3[] dirVectors;
@ -1436,8 +1435,8 @@ namespace OpenSim.Region.Framework.Scenes
{
if (((uint)flags & (uint)DCF) != 0)
{
bResetMoveToPosition = true;
DCFlagKeyPressed = true;
try
{
agent_control_v3 += dirVectors[i];
@ -1485,7 +1484,9 @@ namespace OpenSim.Region.Framework.Scenes
i++;
}
if (HandleMoveToPositionUpdate(ref agent_control_v3, bodyRotation, bResetMoveToPosition, bAllowUpdateMoveToPosition))
// If the user has pressed a key then we want to cancel any move to target.
if (HandleMoveToPositionUpdate(
ref agent_control_v3, bodyRotation, DCFlagKeyPressed, bAllowUpdateMoveToPosition))
update_movementflag = true;
}