Remove the m_Viewer variable and make the property a shortcut to the
proper field in AgentCircuitData insteadavinationmerge
parent
7e0d5b8665
commit
02dea4ce58
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@ -2679,10 +2679,7 @@ namespace OpenSim.Region.Framework.Scenes
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ScenePresence sp = CreateAndAddScenePresence(client);
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ScenePresence sp = CreateAndAddScenePresence(client);
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if (aCircuit != null)
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if (aCircuit != null)
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{
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sp.Appearance = aCircuit.Appearance;
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sp.Appearance = aCircuit.Appearance;
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sp.Viewer = aCircuit.Viewer;
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}
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// HERE!!! Do the initial attachments right here
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// HERE!!! Do the initial attachments right here
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// first agent upon login is a root agent by design.
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// first agent upon login is a root agent by design.
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@ -227,8 +227,6 @@ namespace OpenSim.Region.Framework.Scenes
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private int m_lastColCount = -1; //KF: Look for Collision chnages
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private int m_lastColCount = -1; //KF: Look for Collision chnages
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private int m_updateCount = 0; //KF: Update Anims for a while
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private int m_updateCount = 0; //KF: Update Anims for a while
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private static readonly int UPDATE_COUNT = 10; // how many frames to update for
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private static readonly int UPDATE_COUNT = 10; // how many frames to update for
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private string m_Viewer = String.Empty;
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private const int NumMovementsBetweenRayCast = 5;
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private const int NumMovementsBetweenRayCast = 5;
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private bool CameraConstraintActive;
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private bool CameraConstraintActive;
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@ -667,8 +665,7 @@ namespace OpenSim.Region.Framework.Scenes
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public string Viewer
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public string Viewer
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{
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{
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get { return m_Viewer; }
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get { return m_scene.AuthenticateHandler.GetAgentCircuitData(ControllingClient.CircuitCode).Viewer; }
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set { m_Viewer = value; }
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}
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}
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#endregion
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#endregion
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