Downgrade an error log message to info because there is nothing we can do if
an asset is damaged so it should not spew red ink.avinationmerge
parent
fff5c61ae8
commit
03139f07d7
OpenSim/Region/Physics
Meshing
UbitMeshing
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@ -335,7 +335,7 @@ namespace OpenSim.Region.Physics.Meshing
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if (primShape.SculptData.Length <= 0)
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if (primShape.SculptData.Length <= 0)
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{
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{
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m_log.ErrorFormat("[MESH]: asset data for {0} is zero length", primName);
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m_log.InfoFormat("[MESH]: asset data for {0} is zero length", primName);
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return false;
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return false;
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}
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}
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@ -339,7 +339,7 @@ namespace OpenSim.Region.Physics.Meshing
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if (primShape.SculptData.Length <= 0)
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if (primShape.SculptData.Length <= 0)
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{
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{
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m_log.ErrorFormat("[MESH]: asset data for {0} is zero length", primName);
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m_log.InfoFormat("[MESH]: asset data for {0} is zero length", primName);
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return false;
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return false;
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}
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}
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