Downgrade an error log message to info because there is nothing we can do if

an asset is damaged so it should not spew red ink.
avinationmerge
Melanie 2012-04-16 17:32:30 +02:00
parent fff5c61ae8
commit 03139f07d7
2 changed files with 2 additions and 2 deletions

View File

@ -335,7 +335,7 @@ namespace OpenSim.Region.Physics.Meshing
if (primShape.SculptData.Length <= 0) if (primShape.SculptData.Length <= 0)
{ {
m_log.ErrorFormat("[MESH]: asset data for {0} is zero length", primName); m_log.InfoFormat("[MESH]: asset data for {0} is zero length", primName);
return false; return false;
} }

View File

@ -339,7 +339,7 @@ namespace OpenSim.Region.Physics.Meshing
if (primShape.SculptData.Length <= 0) if (primShape.SculptData.Length <= 0)
{ {
m_log.ErrorFormat("[MESH]: asset data for {0} is zero length", primName); m_log.InfoFormat("[MESH]: asset data for {0} is zero length", primName);
return false; return false;
} }