Downgrade an error log message to info because there is nothing we can do if
an asset is damaged so it should not spew red ink.avinationmerge
parent
fff5c61ae8
commit
03139f07d7
|
@ -335,7 +335,7 @@ namespace OpenSim.Region.Physics.Meshing
|
||||||
|
|
||||||
if (primShape.SculptData.Length <= 0)
|
if (primShape.SculptData.Length <= 0)
|
||||||
{
|
{
|
||||||
m_log.ErrorFormat("[MESH]: asset data for {0} is zero length", primName);
|
m_log.InfoFormat("[MESH]: asset data for {0} is zero length", primName);
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -339,7 +339,7 @@ namespace OpenSim.Region.Physics.Meshing
|
||||||
|
|
||||||
if (primShape.SculptData.Length <= 0)
|
if (primShape.SculptData.Length <= 0)
|
||||||
{
|
{
|
||||||
m_log.ErrorFormat("[MESH]: asset data for {0} is zero length", primName);
|
m_log.InfoFormat("[MESH]: asset data for {0} is zero length", primName);
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue