After the last commit, the old Common assembly was still being loaded.
Removing it made DNE scripts crash. Fixed here. Now on to converge the compilers.0.6.0-stable
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			@ -148,8 +148,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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            AppDomain AD = AppDomain.CreateDomain("ScriptAppDomain_" + AppDomainNameCount, null, ads);
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            m_scriptEngine.Log.Info("[" + m_scriptEngine.ScriptEngineName + "]: AppDomain Loading: " +
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                                       AssemblyName.GetAssemblyName("OpenSim.Region.ScriptEngine.Common.dll").ToString());
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            AD.Load(AssemblyName.GetAssemblyName("OpenSim.Region.ScriptEngine.Common.dll"));
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                                       AssemblyName.GetAssemblyName("OpenSim.Region.ScriptEngine.Shared.dll").ToString());
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            AD.Load(AssemblyName.GetAssemblyName("OpenSim.Region.ScriptEngine.Shared.dll"));
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            // Return the new AppDomain
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            return AD;
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