add a constructor for PrimitiveBaseShape from a OpenMetaverse Primitive
parent
e6c869ddfc
commit
03706e3f08
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@ -186,6 +186,41 @@ namespace OpenSim.Framework
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PCode = (byte)PCodeEnum.Primitive;
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ExtraParams = new byte[1];
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m_textureEntry = DEFAULT_TEXTURE;
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}
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public PrimitiveBaseShape(Primitive prim)
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{
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PCode = (byte)prim.PrimData.PCode;
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ExtraParams = new byte[1];
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State = prim.PrimData.State;
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PathBegin = Primitive.PackBeginCut(prim.PrimData.PathBegin);
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PathEnd = Primitive.PackEndCut(prim.PrimData.PathEnd);
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PathScaleX = Primitive.PackPathScale(prim.PrimData.PathScaleX);
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PathScaleY = Primitive.PackPathScale(prim.PrimData.PathScaleY);
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PathShearX = (byte)Primitive.PackPathShear(prim.PrimData.PathShearX);
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PathShearY = (byte)Primitive.PackPathShear(prim.PrimData.PathShearY);
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PathSkew = Primitive.PackPathTwist(prim.PrimData.PathSkew);
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ProfileBegin = Primitive.PackBeginCut(prim.PrimData.ProfileBegin);
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ProfileEnd = Primitive.PackEndCut(prim.PrimData.ProfileEnd);
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Scale = prim.Scale;
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PathCurve = (byte)prim.PrimData.PathCurve;
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ProfileCurve = (byte)prim.PrimData.ProfileCurve;
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ProfileHollow = Primitive.PackProfileHollow(prim.PrimData.ProfileHollow);
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PathRadiusOffset = Primitive.PackPathTwist(prim.PrimData.PathRadiusOffset);
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PathRevolutions = Primitive.PackPathRevolutions(prim.PrimData.PathRevolutions);
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PathTaperX = Primitive.PackPathTaper(prim.PrimData.PathTaperX);
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PathTaperY = Primitive.PackPathTaper(prim.PrimData.PathTaperY);
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PathTwist = Primitive.PackPathTwist(prim.PrimData.PathTwist);
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PathTwistBegin = Primitive.PackPathTwist(prim.PrimData.PathTwistBegin);
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m_textureEntry = prim.Textures.GetBytes();
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SculptEntry = (prim.Sculpt.Type != OpenMetaverse.SculptType.None);
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SculptData = prim.Sculpt.GetBytes();
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SculptTexture = prim.Sculpt.SculptTexture;
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SculptType = (byte)prim.Sculpt.Type;
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}
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[XmlIgnore]
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