Added support for OpenSim application plugins (as requested by Adam), which use Mono.addins for loading/management. (which is a pure .net solution so works on both Mono and MS .net, and is under the MIT license, will add the source code for the library later). I also suggest we look into switching to using Mono.addins for our Region module loading management.
A little bit more refactoring of Scene.afrisby
parent
d34ee746e7
commit
039f2c46c0
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@ -44,7 +44,8 @@ using OpenSim.Region.Environment;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Region.Physics.Manager;
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using Mono.Addins;
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using Mono.Addins.Description;
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namespace OpenSim
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{
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@ -94,6 +95,8 @@ namespace OpenSim
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{
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IConfig startupConfig = configSource.Configs["Startup"];
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AddinManager.Initialize(".");
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string iniFilePath = startupConfig.GetString("inifile", "OpenSim.ini");
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m_config = new IniConfigSource();
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@ -275,6 +278,13 @@ namespace OpenSim
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m_httpServer.AddStreamHandler(new SimStatusHandler());
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}
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MainLog.Instance.Verbose("Plugins", "Loading OpenSim application plugins");
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foreach (TypeExtensionNode node in AddinManager.GetExtensionNodes("/OpenSim/Startup"))
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{
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IApplicationPlugin plugin = (IApplicationPlugin)node.CreateInstance();
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plugin.Initialise(this);
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}
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IRegionLoader regionLoader;
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if (m_config.Configs["Startup"].GetString("region_info_source", "filesystem") == "filesystem")
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{
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@ -177,7 +177,7 @@ namespace OpenSim.Region.Environment.Modules
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asset.Description = "dynamic image";
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asset.Local = false;
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asset.Temporary = false;
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scene.commsManager.AssetCache.AddAsset(asset);
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scene.AssetCache.AddAsset(asset);
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LastAssetID = asset.FullID;
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@ -128,7 +128,7 @@ namespace OpenSim.Region.Environment.Modules
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AssetRequest request = new AssetRequest(client, e.RequestedAssetID, e.DiscardLevel, e.PacketNumber);
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ClientRequests[client.AgentId].Add(e.RequestedAssetID, request);
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}
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m_scene.commsManager.AssetCache.GetAsset(e.RequestedAssetID, TextureCallback);
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m_scene.AssetCache.GetAsset(e.RequestedAssetID, TextureCallback);
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}
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}
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@ -91,8 +91,6 @@ namespace OpenSim.Region.Environment.Scenes
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}
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else
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{
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//newAvatar.OnSignificantClientMovement += m_LandManager.handleSignificantClientMovement;
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MainLog.Instance.Verbose("SCENE", m_regInfo.RegionName + ": Creating new root agent.");
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MainLog.Instance.Verbose("SCENE", m_regInfo.RegionName + ": Adding Physical agent.");
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@ -52,7 +52,7 @@ namespace OpenSim.Region.Environment.Scenes
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public void AddInventoryItem(IClientAPI remoteClient, InventoryItemBase item)
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{
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CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
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CachedUserInfo userInfo = CommsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
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if (userInfo != null)
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{
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userInfo.AddItem(remoteClient.AgentId, item);
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@ -74,7 +74,7 @@ namespace OpenSim.Region.Environment.Scenes
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public LLUUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, LLUUID itemID, byte[] data)
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{
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CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
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CachedUserInfo userInfo = CommsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
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if (userInfo != null)
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{
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if (userInfo.RootFolder != null)
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@ -89,7 +89,7 @@ namespace OpenSim.Region.Environment.Scenes
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asset.InvType = (sbyte) item.invType;
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asset.Name = item.inventoryName;
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asset.Data = data;
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commsManager.AssetCache.AddAsset(asset);
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AssetCache.AddAsset(asset);
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item.assetID = asset.FullID;
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userInfo.UpdateItem(remoteClient.AgentId, item);
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@ -114,7 +114,7 @@ namespace OpenSim.Region.Environment.Scenes
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public void UDPUpdateInventoryItemAsset(IClientAPI remoteClient, LLUUID transactionID, LLUUID assetID,
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LLUUID itemID)
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{
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CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
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CachedUserInfo userInfo = CommsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
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if (userInfo != null)
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{
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if (userInfo.RootFolder != null)
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@ -123,13 +123,13 @@ namespace OpenSim.Region.Environment.Scenes
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if (item != null)
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{
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AgentAssetTransactions transactions =
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commsManager.TransactionsManager.GetUserTransActions(remoteClient.AgentId);
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CommsManager.TransactionsManager.GetUserTransActions(remoteClient.AgentId);
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if (transactions != null)
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{
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AssetBase asset = null;
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bool addToCache = false;
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asset = commsManager.AssetCache.GetAsset(assetID);
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asset = AssetCache.GetAsset(assetID);
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if (asset == null)
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{
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asset = transactions.GetTransactionAsset(transactionID);
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@ -148,7 +148,7 @@ namespace OpenSim.Region.Environment.Scenes
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if (addToCache)
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{
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commsManager.AssetCache.AddAsset(asset);
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AssetCache.AddAsset(asset);
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}
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userInfo.UpdateItem(remoteClient.AgentId, item);
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@ -179,7 +179,7 @@ namespace OpenSim.Region.Environment.Scenes
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{
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if (transActionID == LLUUID.Zero)
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{
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CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
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CachedUserInfo userInfo = CommsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
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if (userInfo != null)
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{
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AssetBase asset = new AssetBase();
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@ -189,7 +189,7 @@ namespace OpenSim.Region.Environment.Scenes
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asset.Type = type;
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asset.FullID = LLUUID.Random();
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asset.Data = new byte[1];
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commsManager.AssetCache.AddAsset(asset);
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AssetCache.AddAsset(asset);
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InventoryItemBase item = new InventoryItemBase();
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item.avatarID = remoteClient.AgentId;
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@ -210,7 +210,7 @@ namespace OpenSim.Region.Environment.Scenes
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}
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else
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{
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commsManager.TransactionsManager.HandleInventoryFromTransaction(remoteClient, transActionID, folderID,
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CommsManager.TransactionsManager.HandleInventoryFromTransaction(remoteClient, transActionID, folderID,
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callbackID, description, name, invType,
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type, wearableType, nextOwnerMask);
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//System.Console.WriteLine("request to create inventory item from transaction " + transActionID);
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@ -269,7 +269,7 @@ namespace OpenSim.Region.Environment.Scenes
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public void RezScript(IClientAPI remoteClient, LLUUID itemID, uint localID)
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{
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CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
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CachedUserInfo userInfo = CommsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
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LLUUID copyID = LLUUID.Random();
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if (userInfo != null)
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{
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@ -284,7 +284,7 @@ namespace OpenSim.Region.Environment.Scenes
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{
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isTexture = true;
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}
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AssetBase rezAsset = commsManager.AssetCache.GetAsset(item.assetID, isTexture);
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AssetBase rezAsset = AssetCache.GetAsset(item.assetID, isTexture);
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if (rezAsset != null)
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{
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string script = Util.FieldToString(rezAsset.Data);
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@ -295,7 +295,7 @@ namespace OpenSim.Region.Environment.Scenes
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else
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{
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//lets try once more incase the asset cache is being slow getting the asset from server
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rezAsset = commsManager.AssetCache.GetAsset(item.assetID, isTexture);
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rezAsset = AssetCache.GetAsset(item.assetID, isTexture);
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if (rezAsset != null)
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{
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string script = Util.FieldToString(rezAsset.Data);
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@ -360,7 +360,7 @@ namespace OpenSim.Region.Environment.Scenes
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if (PermissionsMngr.CanDeRezObject(remoteClient.AgentId, ((SceneObjectGroup) selectedEnt).UUID))
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{
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string sceneObjectXml = ((SceneObjectGroup) selectedEnt).ToXmlString();
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CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
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CachedUserInfo userInfo = CommsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
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if (userInfo != null)
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{
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AssetBase asset = new AssetBase();
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@ -371,7 +371,7 @@ namespace OpenSim.Region.Environment.Scenes
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asset.Type = 6;
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asset.FullID = LLUUID.Random();
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asset.Data = Helpers.StringToField(sceneObjectXml);
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commsManager.AssetCache.AddAsset(asset);
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AssetCache.AddAsset(asset);
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InventoryItemBase item = new InventoryItemBase();
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@ -407,7 +407,7 @@ namespace OpenSim.Region.Environment.Scenes
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rootPart.PhysActor = null;
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}
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storageManager.DataStore.RemoveObject(group.UUID, m_regInfo.RegionID);
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m_storageManager.DataStore.RemoveObject(group.UUID, m_regInfo.RegionID);
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group.DeleteGroup();
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lock (Entities)
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@ -419,7 +419,7 @@ namespace OpenSim.Region.Environment.Scenes
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public void RezObject(IClientAPI remoteClient, LLUUID itemID, LLVector3 pos)
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{
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CachedUserInfo userInfo = commsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
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CachedUserInfo userInfo = CommsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
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if (userInfo != null)
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{
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if (userInfo.RootFolder != null)
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@ -427,7 +427,7 @@ namespace OpenSim.Region.Environment.Scenes
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InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
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if (item != null)
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{
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AssetBase rezAsset = commsManager.AssetCache.GetAsset(item.assetID, false);
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AssetBase rezAsset = AssetCache.GetAsset(item.assetID, false);
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if (rezAsset != null)
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{
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AddRezObject(Util.FieldToString(rezAsset.Data), pos);
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else
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{
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//lets try once more incase the asset cache is being slow getting the asset from server
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rezAsset = commsManager.AssetCache.GetAsset(item.assetID, false);
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rezAsset = AssetCache.GetAsset(item.assetID, false);
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if (rezAsset != null)
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{
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AddRezObject(Util.FieldToString(rezAsset.Data), pos);
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@ -70,13 +70,13 @@ namespace OpenSim.Region.Environment.Scenes
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private readonly Mutex updateLock;
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protected ModuleLoader m_moduleLoader;
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protected StorageManager storageManager;
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protected AgentCircuitManager authenticateHandler;
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public CommunicationsManager commsManager;
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protected StorageManager m_storageManager;
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protected AgentCircuitManager m_authenticateHandler;
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public CommunicationsManager CommsManager;
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// protected XferManager xferManager;
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protected SceneCommunicationService m_sceneGridService;
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protected Dictionary<LLUUID, Caps> capsHandlers = new Dictionary<LLUUID, Caps>();
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protected Dictionary<LLUUID, Caps> m_capsHandlers = new Dictionary<LLUUID, Caps>();
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protected BaseHttpServer httpListener;
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protected Dictionary<string, IRegionModule> Modules = new Dictionary<string, IRegionModule>();
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@ -116,7 +116,7 @@ namespace OpenSim.Region.Environment.Scenes
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public AgentCircuitManager AuthenticateHandler
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{
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get { return authenticateHandler; }
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get { return m_authenticateHandler; }
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}
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private readonly LandManager m_LandManager;
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@ -191,11 +191,11 @@ namespace OpenSim.Region.Environment.Scenes
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updateLock = new Mutex(false);
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m_moduleLoader = moduleLoader;
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authenticateHandler = authen;
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commsManager = commsMan;
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m_authenticateHandler = authen;
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CommsManager = commsMan;
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m_sceneGridService = sceneGridService;
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storageManager = storeManager;
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assetCache = assetCach;
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m_storageManager = storeManager;
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AssetCache = assetCach;
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m_regInfo = regInfo;
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m_regionHandle = m_regInfo.RegionHandle;
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m_regionName = m_regInfo.RegionName;
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@ -393,7 +393,7 @@ namespace OpenSim.Region.Environment.Scenes
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phyScene.SetTerrain(Terrain.GetHeights1D());
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}
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storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD(), RegionInfo.RegionID);
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m_storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD(), RegionInfo.RegionID);
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float[] terData = Terrain.GetHeights1D();
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@ -470,7 +470,7 @@ namespace OpenSim.Region.Environment.Scenes
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/// <returns></returns>
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public bool Backup()
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{
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EventManager.TriggerOnBackup(storageManager.DataStore);
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EventManager.TriggerOnBackup(m_storageManager.DataStore);
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return true;
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}
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@ -486,7 +486,7 @@ namespace OpenSim.Region.Environment.Scenes
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{
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try
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{
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double[,] map = storageManager.DataStore.LoadTerrain(RegionInfo.RegionID);
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double[,] map = m_storageManager.DataStore.LoadTerrain(RegionInfo.RegionID);
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if (map == null)
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{
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if (string.IsNullOrEmpty(m_regInfo.EstateSettings.terrainFile))
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@ -494,7 +494,7 @@ namespace OpenSim.Region.Environment.Scenes
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MainLog.Instance.Verbose("TERRAIN", "No default terrain. Generating a new terrain.");
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Terrain.HillsGenerator();
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storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD(), RegionInfo.RegionID);
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m_storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD(), RegionInfo.RegionID);
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}
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else
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{
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@ -509,7 +509,7 @@ namespace OpenSim.Region.Environment.Scenes
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"No terrain found in database or default. Generating a new terrain.");
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Terrain.HillsGenerator();
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}
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storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD(), RegionInfo.RegionID);
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m_storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD(), RegionInfo.RegionID);
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}
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}
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else
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@ -539,7 +539,7 @@ namespace OpenSim.Region.Environment.Scenes
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asset.Name = "terrainImage";
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asset.Type = 0;
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asset.Temporary = true;
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commsManager.AssetCache.AddAsset(asset);
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AssetCache.AddAsset(asset);
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}
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#endregion
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@ -552,7 +552,7 @@ namespace OpenSim.Region.Environment.Scenes
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public virtual void LoadPrimsFromStorage()
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{
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MainLog.Instance.Verbose("Loading objects from datastore");
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List<SceneObjectGroup> PrimsFromDB = storageManager.DataStore.LoadObjects(m_regInfo.RegionID);
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List<SceneObjectGroup> PrimsFromDB = m_storageManager.DataStore.LoadObjects(m_regInfo.RegionID);
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foreach (SceneObjectGroup prim in PrimsFromDB)
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{
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AddEntityFromStorage(prim);
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@ -790,8 +790,8 @@ namespace OpenSim.Region.Environment.Scenes
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CreateAndAddScenePresence(client, child);
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m_LandManager.sendParcelOverlay(client);
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commsManager.UserProfileCache.AddNewUser(client.AgentId);
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commsManager.TransactionsManager.AddUser(client.AgentId);
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CommsManager.UserProfileCache.AddNewUser(client.AgentId);
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CommsManager.TransactionsManager.AddUser(client.AgentId);
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}
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protected virtual void SubscribeToClientEvents(IClientAPI client)
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@ -818,7 +818,7 @@ namespace OpenSim.Region.Environment.Scenes
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client.OnGrabUpdate += m_innerScene.MoveObject;
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client.OnDeRezObject += DeRezObject;
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client.OnRezObject += RezObject;
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client.OnNameFromUUIDRequest += commsManager.HandleUUIDNameRequest;
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client.OnNameFromUUIDRequest += CommsManager.HandleUUIDNameRequest;
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client.OnObjectDescription += m_innerScene.PrimDescription;
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client.OnObjectName += m_innerScene.PrimName;
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client.OnLinkObjects += m_innerScene.LinkObjects;
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@ -837,13 +837,13 @@ namespace OpenSim.Region.Environment.Scenes
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client.OnEstateOwnerMessage += new EstateOwnerMessageRequest(m_estateManager.handleEstateOwnerMessage);
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client.OnCreateNewInventoryItem += CreateNewInventoryItem;
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client.OnCreateNewInventoryFolder += commsManager.UserProfileCache.HandleCreateInventoryFolder;
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client.OnFetchInventoryDescendents += commsManager.UserProfileCache.HandleFecthInventoryDescendents;
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client.OnCreateNewInventoryFolder += CommsManager.UserProfileCache.HandleCreateInventoryFolder;
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client.OnFetchInventoryDescendents += CommsManager.UserProfileCache.HandleFecthInventoryDescendents;
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client.OnRequestTaskInventory += RequestTaskInventory;
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client.OnFetchInventory += commsManager.UserProfileCache.HandleFetchInventory;
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client.OnFetchInventory += CommsManager.UserProfileCache.HandleFetchInventory;
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client.OnUpdateInventoryItem += UDPUpdateInventoryItemAsset;
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client.OnAssetUploadRequest += commsManager.TransactionsManager.HandleUDPUploadRequest;
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client.OnXferReceive += commsManager.TransactionsManager.HandleXfer;
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client.OnAssetUploadRequest += CommsManager.TransactionsManager.HandleUDPUploadRequest;
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client.OnXferReceive += CommsManager.TransactionsManager.HandleXfer;
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client.OnRezScript += RezScript;
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client.OnRemoveTaskItem += RemoveTaskInventory;
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@ -904,7 +904,7 @@ namespace OpenSim.Region.Environment.Scenes
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avatar.Close();
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// Remove client agent from profile, so new logins will work
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commsManager.UserService.clearUserAgent(agentID);
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CommsManager.UserService.clearUserAgent(agentID);
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return;
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}
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@ -926,7 +926,7 @@ namespace OpenSim.Region.Environment.Scenes
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if (Entities.ContainsKey(entID))
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{
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Entities.Remove(entID);
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storageManager.DataStore.RemoveObject(entID, m_regInfo.RegionID);
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m_storageManager.DataStore.RemoveObject(entID, m_regInfo.RegionID);
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return true;
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}
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return false;
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@ -963,7 +963,7 @@ namespace OpenSim.Region.Environment.Scenes
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if (agent.CapsPath != "")
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{
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Caps cap =
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new Caps(commsManager.AssetCache, httpListener, m_regInfo.ExternalHostName, httpListener.Port,
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new Caps(AssetCache, httpListener, m_regInfo.ExternalHostName, httpListener.Port,
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agent.CapsPath, agent.AgentID, m_dumpAssetsToFile);
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Util.SetCapsURL(agent.AgentID, "http://" + m_regInfo.ExternalHostName + ":" + httpListener.Port.ToString() +
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||||
|
@ -971,18 +971,18 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
cap.RegisterHandlers();
|
||||
cap.AddNewInventoryItem = AddInventoryItem;
|
||||
cap.ItemUpdatedCall = CapsUpdateInventoryItemAsset;
|
||||
if (capsHandlers.ContainsKey(agent.AgentID))
|
||||
if (m_capsHandlers.ContainsKey(agent.AgentID))
|
||||
{
|
||||
//MainLog.Instance.Warn("client", "Adding duplicate CAPS entry for user " +
|
||||
// agent.AgentID.ToStringHyphenated());
|
||||
capsHandlers[agent.AgentID] = cap;
|
||||
m_capsHandlers[agent.AgentID] = cap;
|
||||
}
|
||||
else
|
||||
{
|
||||
capsHandlers.Add(agent.AgentID, cap);
|
||||
m_capsHandlers.Add(agent.AgentID, cap);
|
||||
}
|
||||
}
|
||||
authenticateHandler.AddNewCircuit(agent.circuitcode, agent);
|
||||
m_authenticateHandler.AddNewCircuit(agent.circuitcode, agent);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -68,7 +68,13 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
protected object m_syncRoot = new object();
|
||||
private uint m_nextLocalId = 8880000;
|
||||
protected AssetCache assetCache;
|
||||
private AssetCache m_assetCache;
|
||||
|
||||
public AssetCache AssetCache
|
||||
{
|
||||
get { return m_assetCache; }
|
||||
set { m_assetCache = value; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
|
|
@ -0,0 +1,6 @@
|
|||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<configuration>
|
||||
<startup>
|
||||
<supportedRuntime version="v2.0.50727" />
|
||||
</startup>
|
||||
</configuration>
|
Binary file not shown.
27
prebuild.xml
27
prebuild.xml
|
@ -649,7 +649,6 @@
|
|||
</Files>
|
||||
</Project>
|
||||
|
||||
|
||||
<!-- OpenSim app -->
|
||||
<Project name="OpenSim" path="OpenSim/Region/Application" type="Exe">
|
||||
<Configuration name="Debug">
|
||||
|
@ -684,6 +683,32 @@
|
|||
<Reference name="XMLRPC.dll"/>
|
||||
<Reference name="OpenSim.Region.Communications.Local"/>
|
||||
<Reference name="Nini.dll" />
|
||||
<Reference name="mono-addins.exe" />
|
||||
<Files>
|
||||
<Match pattern="*.cs" recurse="true"/>
|
||||
</Files>
|
||||
</Project>
|
||||
|
||||
<Project name="OpenSim.ApplicationPlugins.Example" path="OpenSim/ApplicationPlugins/Example" type="Library">
|
||||
<Configuration name="Debug">
|
||||
<Options>
|
||||
<OutputPath>../../../bin/</OutputPath>
|
||||
</Options>
|
||||
</Configuration>
|
||||
<Configuration name="Release">
|
||||
<Options>
|
||||
<OutputPath>../../../bin/</OutputPath>
|
||||
</Options>
|
||||
</Configuration>
|
||||
|
||||
<ReferencePath>../../../bin/</ReferencePath>
|
||||
<Reference name="System"/>
|
||||
<Reference name="System.Xml"/>
|
||||
<Reference name="libsecondlife.dll" />
|
||||
<Reference name="OpenSim"/>
|
||||
<Reference name="OpenSim.Region.ClientStack"/>
|
||||
<Reference name="OpenSim.Framework.Console"/>
|
||||
<Reference name="mono-addins.exe" />
|
||||
<Files>
|
||||
<Match pattern="*.cs" recurse="true"/>
|
||||
</Files>
|
||||
|
|
Loading…
Reference in New Issue