OpenSimMirror/OpenSim/Region/Environment/Scenes/InnerScene.cs

656 lines
21 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Region.Environment.Types;
using OpenSim.Region.Physics.Manager;
namespace OpenSim.Region.Environment.Scenes
{
public class InnerScene
{
public Dictionary<LLUUID, ScenePresence> ScenePresences;
public Dictionary<LLUUID, SceneObjectGroup> SceneObjects;
public Dictionary<LLUUID, EntityBase> Entities;
public BasicQuadTreeNode QuadTree;
protected RegionInfo m_regInfo;
protected Scene m_parentScene;
public PhysicsScene PhyScene;
private PermissionManager PermissionsMngr;
public InnerScene(Scene parent, RegionInfo regInfo, PermissionManager permissionsMngr)
{
m_parentScene = parent;
m_regInfo = regInfo;
PermissionsMngr = permissionsMngr;
QuadTree = new BasicQuadTreeNode(null, "/0/", 0, 0, 256, 256);
QuadTree.Subdivide();
QuadTree.Subdivide();
}
public void Close()
{
ScenePresences.Clear();
SceneObjects.Clear();
Entities.Clear();
}
public void AddEntityFromStorage(SceneObjectGroup sceneObject)
{
sceneObject.RegionHandle = m_regInfo.RegionHandle;
sceneObject.SetScene(m_parentScene);
foreach (SceneObjectPart part in sceneObject.Children.Values)
{
part.LocalID = m_parentScene.PrimIDAllocate();
}
sceneObject.UpdateParentIDs();
AddEntity(sceneObject);
}
public void AddEntity(SceneObjectGroup sceneObject)
{
if (!Entities.ContainsKey(sceneObject.UUID))
{
// QuadTree.AddObject(sceneObject);
Entities.Add(sceneObject.UUID, sceneObject);
}
}
public void RemovePrim(uint localID, LLUUID avatar_deleter)
{
foreach (EntityBase obj in Entities.Values)
{
if (obj is SceneObjectGroup)
{
if (((SceneObjectGroup)obj).LocalId == localID)
{
m_parentScene.RemoveEntity((SceneObjectGroup)obj);
return;
}
}
}
}
public ScenePresence CreateAndAddScenePresence(IClientAPI client, bool child, AvatarWearable[] wearables, byte[] visualParams)
{
ScenePresence newAvatar = null;
newAvatar = new ScenePresence(client, m_parentScene, m_regInfo, visualParams, wearables);
newAvatar.IsChildAgent = child;
if (child)
{
MainLog.Instance.Verbose("SCENE", m_regInfo.RegionName + ": Creating new child agent.");
}
else
{
MainLog.Instance.Verbose("SCENE", m_regInfo.RegionName + ": Creating new root agent.");
MainLog.Instance.Verbose("SCENE", m_regInfo.RegionName + ": Adding Physical agent.");
newAvatar.AddToPhysicalScene();
}
lock (Entities)
{
if (!Entities.ContainsKey(client.AgentId))
{
Entities.Add(client.AgentId, newAvatar);
}
else
{
Entities[client.AgentId] = newAvatar;
}
}
lock (ScenePresences)
{
if (ScenePresences.ContainsKey(client.AgentId))
{
ScenePresences[client.AgentId] = newAvatar;
}
else
{
ScenePresences.Add(client.AgentId, newAvatar);
}
}
return newAvatar;
}
/// <summary>
/// Request a List of all m_scenePresences in this World
/// </summary>
/// <returns></returns>
public List<ScenePresence> GetScenePresences()
{
List<ScenePresence> result = new List<ScenePresence>(ScenePresences.Values);
return result;
}
public List<ScenePresence> GetAvatars()
{
List<ScenePresence> result =
GetScenePresences(delegate(ScenePresence scenePresence) { return !scenePresence.IsChildAgent; });
return result;
}
/// <summary>
/// Request a filtered list of m_scenePresences in this World
/// </summary>
/// <returns></returns>
public List<ScenePresence> GetScenePresences(FilterAvatarList filter)
{
List<ScenePresence> result = new List<ScenePresence>();
foreach (ScenePresence avatar in ScenePresences.Values)
{
if (filter(avatar))
{
result.Add(avatar);
}
}
return result;
}
/// <summary>
/// Request a Avatar by UUID
/// </summary>
/// <param name="avatarID"></param>
/// <returns></returns>
public ScenePresence GetScenePresence(LLUUID avatarID)
{
if (ScenePresences.ContainsKey(avatarID))
{
return ScenePresences[avatarID];
}
return null;
}
public LLUUID ConvertLocalIDToFullID(uint localID)
{
bool hasPrim = false;
foreach (EntityBase ent in Entities.Values)
{
if (ent is SceneObjectGroup)
{
hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID);
if (hasPrim != false)
{
return ((SceneObjectGroup)ent).GetPartsFullID(localID);
}
}
}
return LLUUID.Zero;
}
public void SendAllSceneObjectsToClient(ScenePresence presence)
{
foreach (EntityBase ent in Entities.Values)
{
if (ent is SceneObjectGroup)
{
((SceneObjectGroup)ent).ScheduleFullUpdateToAvatar(presence);
}
}
}
public SceneObjectPart GetSceneObjectPart(uint localID)
{
bool hasPrim = false;
foreach (EntityBase ent in Entities.Values)
{
if (ent is SceneObjectGroup)
{
hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID);
if (hasPrim != false)
{
return ((SceneObjectGroup)ent).GetChildPart(localID);
}
}
}
return null;
}
public SceneObjectPart GetSceneObjectPart(LLUUID fullID)
{
bool hasPrim = false;
foreach (EntityBase ent in Entities.Values)
{
if (ent is SceneObjectGroup)
{
hasPrim = ((SceneObjectGroup)ent).HasChildPrim(fullID);
if (hasPrim != false)
{
return ((SceneObjectGroup)ent).GetChildPart(fullID);
}
}
}
return null;
}
internal bool TryGetAvatar(LLUUID avatarId, out ScenePresence avatar)
{
ScenePresence presence;
if (ScenePresences.TryGetValue(avatarId, out presence))
{
if (!presence.IsChildAgent)
{
avatar = presence;
return true;
}
}
avatar = null;
return false;
}
internal bool TryGetAvatarByName(string avatarName, out ScenePresence avatar)
{
foreach (ScenePresence presence in ScenePresences.Values)
{
if (!presence.IsChildAgent)
{
string name = presence.ControllingClient.FirstName + " " + presence.ControllingClient.LastName;
if (String.Compare(avatarName, name, true) == 0)
{
avatar = presence;
return true;
}
}
}
avatar = null;
return false;
}
internal void ForEachClient(Action<IClientAPI> action)
{
foreach (ScenePresence presence in ScenePresences.Values)
{
action(presence.ControllingClient);
}
}
#region Client Event handlers
/// <summary>
///
/// </summary>
/// <param name="localID"></param>
/// <param name="scale"></param>
/// <param name="remoteClient"></param>
public void UpdatePrimScale(uint localID, LLVector3 scale, IClientAPI remoteClient)
{
bool hasPrim = false;
foreach (EntityBase ent in Entities.Values)
{
if (ent is SceneObjectGroup)
{
hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID);
if (hasPrim != false)
{
((SceneObjectGroup)ent).Resize(scale, localID);
break;
}
}
}
}
/// <summary>
///
/// </summary>
/// <param name="localID"></param>
/// <param name="rot"></param>
/// <param name="remoteClient"></param>
public void UpdatePrimSingleRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient)
{
bool hasPrim = false;
foreach (EntityBase ent in Entities.Values)
{
if (ent is SceneObjectGroup)
{
hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID);
if (hasPrim != false)
{
((SceneObjectGroup)ent).UpdateSingleRotation(rot, localID);
break;
}
}
}
}
/// <summary>
///
/// </summary>
/// <param name="localID"></param>
/// <param name="rot"></param>
/// <param name="remoteClient"></param>
public void UpdatePrimRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient)
{
bool hasPrim = false;
foreach (EntityBase ent in Entities.Values)
{
if (ent is SceneObjectGroup)
{
hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID);
if (hasPrim != false)
{
((SceneObjectGroup)ent).UpdateGroupRotation(rot);
break;
}
}
}
}
/// <summary>
///
/// </summary>
/// <param name="localID"></param>
/// <param name="pos"></param>
/// <param name="rot"></param>
/// <param name="remoteClient"></param>
public void UpdatePrimRotation(uint localID, LLVector3 pos, LLQuaternion rot, IClientAPI remoteClient)
{
bool hasPrim = false;
foreach (EntityBase ent in Entities.Values)
{
if (ent is SceneObjectGroup)
{
hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID);
if (hasPrim != false)
{
((SceneObjectGroup)ent).UpdateGroupRotation(pos, rot);
break;
}
}
}
}
public void UpdatePrimSinglePosition(uint localID, LLVector3 pos, IClientAPI remoteClient)
{
bool hasPrim = false;
foreach (EntityBase ent in Entities.Values)
{
if (ent is SceneObjectGroup)
{
hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID);
if (hasPrim != false)
{
((SceneObjectGroup)ent).UpdateSinglePosition(pos, localID);
break;
}
}
}
}
/// <summary>
///
/// </summary>
/// <param name="localID"></param>
/// <param name="pos"></param>
/// <param name="remoteClient"></param>
public void UpdatePrimPosition(uint localID, LLVector3 pos, IClientAPI remoteClient)
{
bool hasPrim = false;
foreach (EntityBase ent in Entities.Values)
{
if (ent is SceneObjectGroup)
{
hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID);
if (hasPrim != false)
{
((SceneObjectGroup)ent).UpdateGroupPosition(pos);
break;
}
}
}
}
/// <summary>
///
/// </summary>
/// <param name="localID"></param>
/// <param name="texture"></param>
/// <param name="remoteClient"></param>
public void UpdatePrimTexture(uint localID, byte[] texture, IClientAPI remoteClient)
{
bool hasPrim = false;
foreach (EntityBase ent in Entities.Values)
{
if (ent is SceneObjectGroup)
{
hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID);
if (hasPrim != false)
{
((SceneObjectGroup)ent).UpdateTextureEntry(localID, texture);
break;
}
}
}
}
/// <summary>
///
/// </summary>
/// <param name="localID"></param>
/// <param name="packet"></param>
/// <param name="remoteClient"></param>
public void UpdatePrimFlags(uint localID, Packet packet, IClientAPI remoteClient)
{
bool hasprim = false;
foreach (EntityBase ent in Entities.Values)
{
if (ent is SceneObjectGroup)
{
hasprim = ((SceneObjectGroup)ent).HasChildPrim(localID);
if (hasprim != false)
{
((SceneObjectGroup)ent).UpdatePrimFlags(localID, (ushort)packet.Type, true, packet.ToBytes());
}
}
}
//System.Console.WriteLine("Got primupdate packet: " + packet.UsePhysics.ToString());
}
public void MoveObject(LLUUID objectID, LLVector3 offset, LLVector3 pos, IClientAPI remoteClient)
{
if (PermissionsMngr.CanEditObject(remoteClient.AgentId, objectID))
{
bool hasPrim = false;
foreach (EntityBase ent in Entities.Values)
{
if (ent is SceneObjectGroup)
{
hasPrim = ((SceneObjectGroup)ent).HasChildPrim(objectID);
if (hasPrim != false)
{
((SceneObjectGroup)ent).GrabMovement(offset, pos, remoteClient);
break;
}
}
}
}
}
/// <summary>
///
/// </summary>
/// <param name="primLocalID"></param>
/// <param name="description"></param>
public void PrimName(uint primLocalID, string name)
{
bool hasPrim = false;
foreach (EntityBase ent in Entities.Values)
{
if (ent is SceneObjectGroup)
{
hasPrim = ((SceneObjectGroup)ent).HasChildPrim(primLocalID);
if (hasPrim != false)
{
((SceneObjectGroup)ent).SetPartName(name, primLocalID);
break;
}
}
}
}
/// <summary>
///
/// </summary>
/// <param name="primLocalID"></param>
/// <param name="description"></param>
public void PrimDescription(uint primLocalID, string description)
{
bool hasPrim = false;
foreach (EntityBase ent in Entities.Values)
{
if (ent is SceneObjectGroup)
{
hasPrim = ((SceneObjectGroup)ent).HasChildPrim(primLocalID);
if (hasPrim != false)
{
((SceneObjectGroup)ent).SetPartDescription(description, primLocalID);
break;
}
}
}
}
public void UpdateExtraParam(uint primLocalID, ushort type, bool inUse, byte[] data)
{
bool hasPrim = false;
foreach (EntityBase ent in Entities.Values)
{
if (ent is SceneObjectGroup)
{
hasPrim = ((SceneObjectGroup)ent).HasChildPrim(primLocalID);
if (hasPrim != false)
{
((SceneObjectGroup)ent).UpdateExtraParam(primLocalID, type, inUse, data);
break;
}
}
}
}
/// <summary>
///
/// </summary>
/// <param name="primLocalID"></param>
/// <param name="shapeBlock"></param>
public void UpdatePrimShape(uint primLocalID, ObjectShapePacket.ObjectDataBlock shapeBlock)
{
bool hasPrim = false;
foreach (EntityBase ent in Entities.Values)
{
if (ent is SceneObjectGroup)
{
hasPrim = ((SceneObjectGroup)ent).HasChildPrim(primLocalID);
if (hasPrim != false)
{
((SceneObjectGroup)ent).UpdateShape(shapeBlock, primLocalID);
break;
}
}
}
}
/// <summary>
///
/// </summary>
/// <param name="parentPrim"></param>
/// <param name="childPrims"></param>
public void LinkObjects(uint parentPrim, List<uint> childPrims)
{
SceneObjectGroup parenPrim = null;
foreach (EntityBase ent in Entities.Values)
{
if (ent is SceneObjectGroup)
{
if (((SceneObjectGroup)ent).LocalId == parentPrim)
{
parenPrim = (SceneObjectGroup)ent;
break;
}
}
}
List<SceneObjectGroup> children = new List<SceneObjectGroup>();
if (parenPrim != null)
{
for (int i = 0; i < childPrims.Count; i++)
{
foreach (EntityBase ent in Entities.Values)
{
if (ent is SceneObjectGroup)
{
if (((SceneObjectGroup)ent).LocalId == childPrims[i])
{
children.Add((SceneObjectGroup)ent);
}
}
}
}
}
foreach (SceneObjectGroup sceneObj in children)
{
parenPrim.LinkToGroup(sceneObj);
}
}
/// <summary>
///
/// </summary>
/// <param name="originalPrim"></param>
/// <param name="offset"></param>
/// <param name="flags"></param>
public void DuplicateObject(uint originalPrim, LLVector3 offset, uint flags)
{
SceneObjectGroup originPrim = null;
foreach (EntityBase ent in Entities.Values)
{
if (ent is SceneObjectGroup)
{
if (((SceneObjectGroup)ent).LocalId == originalPrim)
{
originPrim = (SceneObjectGroup)ent;
break;
}
}
}
if (originPrim != null)
{
SceneObjectGroup copy = originPrim.Copy();
copy.AbsolutePosition = copy.AbsolutePosition + offset;
Entities.Add(copy.UUID, copy);
copy.ScheduleGroupForFullUpdate();
}
else
{
MainLog.Instance.Warn("client", "Attempted to duplicate nonexistant prim");
}
}
#endregion
}
}