OpenSimMirror/OpenSim/Region/Environment/Scenes
MW 039f2c46c0 Added support for OpenSim application plugins (as requested by Adam), which use Mono.addins for loading/management. (which is a pure .net solution so works on both Mono and MS .net, and is under the MIT license, will add the source code for the library later). I also suggest we look into switching to using Mono.addins for our Region module loading management.
A little bit more refactoring of Scene.
2007-11-04 13:48:15 +00:00
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Scripting * Optimized usings 2007-10-30 09:05:31 +00:00
EntityBase.cs Tevarus' patch for object flags & implemented Phantom edits 2007-10-30 23:38:56 +00:00
IScenePresenceBody.cs * Optimized usings 2007-10-30 09:05:31 +00:00
InnerScene.cs Added support for OpenSim application plugins (as requested by Adam), which use Mono.addins for loading/management. (which is a pure .net solution so works on both Mono and MS .net, and is under the MIT license, will add the source code for the library later). I also suggest we look into switching to using Mono.addins for our Region module loading management. 2007-11-04 13:48:15 +00:00
Scene.Inventory.cs Added support for OpenSim application plugins (as requested by Adam), which use Mono.addins for loading/management. (which is a pure .net solution so works on both Mono and MS .net, and is under the MIT license, will add the source code for the library later). I also suggest we look into switching to using Mono.addins for our Region module loading management. 2007-11-04 13:48:15 +00:00
Scene.PacketHandlers.cs First part of Scene refactoring: 2007-11-03 19:14:22 +00:00
Scene.cs Added support for OpenSim application plugins (as requested by Adam), which use Mono.addins for loading/management. (which is a pure .net solution so works on both Mono and MS .net, and is under the MIT license, will add the source code for the library later). I also suggest we look into switching to using Mono.addins for our Region module loading management. 2007-11-04 13:48:15 +00:00
SceneBase.cs Added support for OpenSim application plugins (as requested by Adam), which use Mono.addins for loading/management. (which is a pure .net solution so works on both Mono and MS .net, and is under the MIT license, will add the source code for the library later). I also suggest we look into switching to using Mono.addins for our Region module loading management. 2007-11-04 13:48:15 +00:00
SceneCommunicationService.cs First part of Scene refactoring: 2007-11-03 19:14:22 +00:00
SceneEvents.cs * Optimized usings 2007-10-30 09:05:31 +00:00
SceneManager.cs * Optimized usings 2007-10-30 09:05:31 +00:00
SceneObjectGroup.cs Modifications for prim movement. For now only in Mod. BulletX, but i think it can be easy to add to ODE. Enjoy kick the prims and be careful with the falling ones ;D 2007-11-03 19:33:00 +00:00
SceneObjectPart.cs Fixes a bug with a ZERO Quaternion when creating a prim. 2007-11-03 20:50:11 +00:00
ScenePresence.Animations.cs fixed filenames in log messages 2007-10-31 07:56:31 +00:00
ScenePresence.cs tiny commit to prepare for the first proper part of Scene.cs refactoring. 2007-11-03 19:03:56 +00:00