minor: Make log message at top of ScenePresence.CompleteMovement info level and comment out later log message in ScenePresence.MakeRootAgent()

Need an info message since this is currently important in detecting teleport issue when not at debug log level.
CompleteMovement message occurs before MakeRootAgent() one did
varregion
Justin Clark-Casey (justincc) 2013-09-19 20:59:27 +01:00
parent 6bdef1f70b
commit 03b2b5b77b
1 changed files with 5 additions and 5 deletions

View File

@ -900,9 +900,9 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary>
public void MakeRootAgent(Vector3 pos, bool isFlying)
{
m_log.InfoFormat(
"[SCENE]: Upgrading child to root agent for {0} in {1}",
Name, m_scene.RegionInfo.RegionName);
// m_log.InfoFormat(
// "[SCENE]: Upgrading child to root agent for {0} in {1}",
// Name, m_scene.RegionInfo.RegionName);
//m_log.DebugFormat("[SCENE]: known regions in {0}: {1}", Scene.RegionInfo.RegionName, KnownChildRegionHandles.Count);
@ -1388,9 +1388,9 @@ namespace OpenSim.Region.Framework.Scenes
{
// DateTime startTime = DateTime.Now;
m_log.DebugFormat(
m_log.InfoFormat(
"[SCENE PRESENCE]: Completing movement of {0} into region {1} in position {2}",
client.Name, Scene.RegionInfo.RegionName, AbsolutePosition);
client.Name, Scene.Name, AbsolutePosition);
// Make sure it's not a login agent. We don't want to wait for updates during login
if (PresenceType != PresenceType.Npc && (m_teleportFlags & TeleportFlags.ViaLogin) == 0)