Merge branch 'master' into careminster
commit
03df03b269
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@ -4283,6 +4283,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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AddLocalPacketHandler(PacketType.AvatarPropertiesRequest, HandleAvatarPropertiesRequest);
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AddLocalPacketHandler(PacketType.ChatFromViewer, HandleChatFromViewer);
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AddLocalPacketHandler(PacketType.AvatarPropertiesUpdate, HandlerAvatarPropertiesUpdate);
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AddLocalPacketHandler(PacketType.ScriptDialogReply, HandlerScriptDialogReply);
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AddLocalPacketHandler(PacketType.ImprovedInstantMessage, HandlerImprovedInstantMessage);
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AddLocalPacketHandler(PacketType.AcceptFriendship, HandlerAcceptFriendship);
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AddLocalPacketHandler(PacketType.DeclineFriendship, HandlerDeclineFriendship);
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AddLocalPacketHandler(PacketType.TerminateFriendship, HandlerTerminateFrendship);
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AddLocalPacketHandler(PacketType.RezObject, HandlerRezObject);
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AddLocalPacketHandler(PacketType.DeRezObject, HandlerDeRezObject);
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AddLocalPacketHandler(PacketType.ModifyLand, HandlerModifyLand);
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AddLocalPacketHandler(PacketType.RegionHandshakeReply, HandlerRegionHandshakeReply);
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AddLocalPacketHandler(PacketType.AgentWearablesRequest, HandlerAgentWearablesRequest);
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AddLocalPacketHandler(PacketType.AgentSetAppearance, HandlerAgentSetAppearance);
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AddLocalPacketHandler(PacketType.AgentIsNowWearing, HandlerAgentIsNowWearing);
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//AddLocalPacketHandler(PacketType.ChatFromViewer, HandleChatFromViewer);
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//AddLocalPacketHandler(PacketType.ChatFromViewer, HandleChatFromViewer);
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//AddLocalPacketHandler(PacketType.ChatFromViewer, HandleChatFromViewer);
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//AddLocalPacketHandler(PacketType.ChatFromViewer, HandleChatFromViewer);
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//AddLocalPacketHandler(PacketType.ChatFromViewer, HandleChatFromViewer);
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}
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@ -4592,6 +4607,356 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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return true;
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}
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private bool HandlerScriptDialogReply(IClientAPI sender, Packet Pack)
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{
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ScriptDialogReplyPacket rdialog = (ScriptDialogReplyPacket)Pack;
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#region Packet Session and User Check
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if (m_checkPackets)
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{
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if (rdialog.AgentData.SessionID != SessionId ||
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rdialog.AgentData.AgentID != AgentId)
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return true;
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}
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#endregion
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int ch = rdialog.Data.ChatChannel;
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byte[] msg = rdialog.Data.ButtonLabel;
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if (OnChatFromClient != null)
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{
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OSChatMessage args = new OSChatMessage();
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args.Channel = ch;
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args.From = String.Empty;
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args.Message = Utils.BytesToString(msg);
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args.Type = ChatTypeEnum.Shout;
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args.Position = new Vector3();
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args.Scene = Scene;
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args.Sender = this;
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ChatMessage handlerChatFromClient2 = OnChatFromClient;
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if (handlerChatFromClient2 != null)
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handlerChatFromClient2(this, args);
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}
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return true;
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}
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private bool HandlerImprovedInstantMessage(IClientAPI sender, Packet Pack)
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{
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ImprovedInstantMessagePacket msgpack = (ImprovedInstantMessagePacket)Pack;
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#region Packet Session and User Check
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if (m_checkPackets)
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{
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if (msgpack.AgentData.SessionID != SessionId ||
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msgpack.AgentData.AgentID != AgentId)
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return true;
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}
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#endregion
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string IMfromName = Util.FieldToString(msgpack.MessageBlock.FromAgentName);
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string IMmessage = Utils.BytesToString(msgpack.MessageBlock.Message);
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ImprovedInstantMessage handlerInstantMessage = OnInstantMessage;
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if (handlerInstantMessage != null)
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{
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GridInstantMessage im = new GridInstantMessage(Scene,
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msgpack.AgentData.AgentID,
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IMfromName,
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msgpack.MessageBlock.ToAgentID,
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msgpack.MessageBlock.Dialog,
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msgpack.MessageBlock.FromGroup,
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IMmessage,
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msgpack.MessageBlock.ID,
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msgpack.MessageBlock.Offline != 0 ? true : false,
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msgpack.MessageBlock.Position,
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msgpack.MessageBlock.BinaryBucket);
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handlerInstantMessage(this, im);
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}
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return true;
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}
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private bool HandlerAcceptFriendship(IClientAPI sender, Packet Pack)
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{
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AcceptFriendshipPacket afriendpack = (AcceptFriendshipPacket)Pack;
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#region Packet Session and User Check
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if (m_checkPackets)
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{
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if (afriendpack.AgentData.SessionID != SessionId ||
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afriendpack.AgentData.AgentID != AgentId)
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return true;
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}
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#endregion
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// My guess is this is the folder to stick the calling card into
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List<UUID> callingCardFolders = new List<UUID>();
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UUID agentID = afriendpack.AgentData.AgentID;
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UUID transactionID = afriendpack.TransactionBlock.TransactionID;
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for (int fi = 0; fi < afriendpack.FolderData.Length; fi++)
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{
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callingCardFolders.Add(afriendpack.FolderData[fi].FolderID);
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}
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FriendActionDelegate handlerApproveFriendRequest = OnApproveFriendRequest;
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if (handlerApproveFriendRequest != null)
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{
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handlerApproveFriendRequest(this, agentID, transactionID, callingCardFolders);
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}
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return true;
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}
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private bool HandlerDeclineFriendship(IClientAPI sender, Packet Pack)
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{
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DeclineFriendshipPacket dfriendpack = (DeclineFriendshipPacket)Pack;
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#region Packet Session and User Check
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if (m_checkPackets)
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{
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if (dfriendpack.AgentData.SessionID != SessionId ||
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dfriendpack.AgentData.AgentID != AgentId)
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return true;
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}
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#endregion
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if (OnDenyFriendRequest != null)
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{
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OnDenyFriendRequest(this,
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dfriendpack.AgentData.AgentID,
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dfriendpack.TransactionBlock.TransactionID,
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null);
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}
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return true;
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}
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private bool HandlerTerminateFrendship(IClientAPI sender, Packet Pack)
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{
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TerminateFriendshipPacket tfriendpack = (TerminateFriendshipPacket)Pack;
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#region Packet Session and User Check
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if (m_checkPackets)
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{
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if (tfriendpack.AgentData.SessionID != SessionId ||
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tfriendpack.AgentData.AgentID != AgentId)
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return true;
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}
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#endregion
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UUID listOwnerAgentID = tfriendpack.AgentData.AgentID;
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UUID exFriendID = tfriendpack.ExBlock.OtherID;
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FriendshipTermination handlerTerminateFriendship = OnTerminateFriendship;
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if (handlerTerminateFriendship != null)
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{
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handlerTerminateFriendship(this, listOwnerAgentID, exFriendID);
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}
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return true;
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}
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private bool HandlerRezObject(IClientAPI sender, Packet Pack)
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{
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RezObjectPacket rezPacket = (RezObjectPacket)Pack;
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#region Packet Session and User Check
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if (m_checkPackets)
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{
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if (rezPacket.AgentData.SessionID != SessionId ||
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rezPacket.AgentData.AgentID != AgentId)
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return true;
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}
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#endregion
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RezObject handlerRezObject = OnRezObject;
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if (handlerRezObject != null)
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{
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handlerRezObject(this, rezPacket.InventoryData.ItemID, rezPacket.RezData.RayEnd,
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rezPacket.RezData.RayStart, rezPacket.RezData.RayTargetID,
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rezPacket.RezData.BypassRaycast, rezPacket.RezData.RayEndIsIntersection,
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rezPacket.RezData.RezSelected, rezPacket.RezData.RemoveItem,
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rezPacket.RezData.FromTaskID);
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}
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return true;
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}
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private bool HandlerDeRezObject(IClientAPI sender, Packet Pack)
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{
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DeRezObjectPacket DeRezPacket = (DeRezObjectPacket)Pack;
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#region Packet Session and User Check
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if (m_checkPackets)
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{
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if (DeRezPacket.AgentData.SessionID != SessionId ||
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DeRezPacket.AgentData.AgentID != AgentId)
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return true;
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}
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#endregion
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DeRezObject handlerDeRezObject = OnDeRezObject;
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if (handlerDeRezObject != null)
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{
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List<uint> deRezIDs = new List<uint>();
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foreach (DeRezObjectPacket.ObjectDataBlock data in
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DeRezPacket.ObjectData)
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{
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deRezIDs.Add(data.ObjectLocalID);
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}
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// It just so happens that the values on the DeRezAction enumerator match the Destination
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// values given by a Second Life client
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handlerDeRezObject(this, deRezIDs,
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DeRezPacket.AgentBlock.GroupID,
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(DeRezAction)DeRezPacket.AgentBlock.Destination,
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DeRezPacket.AgentBlock.DestinationID);
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}
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return true;
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}
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private bool HandlerModifyLand(IClientAPI sender, Packet Pack)
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{
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ModifyLandPacket modify = (ModifyLandPacket)Pack;
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#region Packet Session and User Check
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if (m_checkPackets)
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{
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if (modify.AgentData.SessionID != SessionId ||
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modify.AgentData.AgentID != AgentId)
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return true;
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}
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#endregion
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//m_log.Info("[LAND]: LAND:" + modify.ToString());
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if (modify.ParcelData.Length > 0)
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{
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if (OnModifyTerrain != null)
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{
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for (int i = 0; i < modify.ParcelData.Length; i++)
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{
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ModifyTerrain handlerModifyTerrain = OnModifyTerrain;
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if (handlerModifyTerrain != null)
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{
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handlerModifyTerrain(AgentId, modify.ModifyBlock.Height, modify.ModifyBlock.Seconds,
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modify.ModifyBlock.BrushSize,
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modify.ModifyBlock.Action, modify.ParcelData[i].North,
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modify.ParcelData[i].West, modify.ParcelData[i].South,
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modify.ParcelData[i].East, AgentId);
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}
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}
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}
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}
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return true;
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}
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private bool HandlerRegionHandshakeReply(IClientAPI sender, Packet Pack)
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{
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Action<IClientAPI> handlerRegionHandShakeReply = OnRegionHandShakeReply;
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if (handlerRegionHandShakeReply != null)
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{
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handlerRegionHandShakeReply(this);
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}
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return true;
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}
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private bool HandlerAgentWearablesRequest(IClientAPI sender, Packet Pack)
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{
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GenericCall2 handlerRequestWearables = OnRequestWearables;
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if (handlerRequestWearables != null)
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{
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handlerRequestWearables();
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}
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Action<IClientAPI> handlerRequestAvatarsData = OnRequestAvatarsData;
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if (handlerRequestAvatarsData != null)
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{
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handlerRequestAvatarsData(this);
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}
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return true;
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}
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private bool HandlerAgentSetAppearance(IClientAPI sender, Packet Pack)
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{
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AgentSetAppearancePacket appear = (AgentSetAppearancePacket)Pack;
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#region Packet Session and User Check
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if (m_checkPackets)
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{
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if (appear.AgentData.SessionID != SessionId ||
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appear.AgentData.AgentID != AgentId)
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return true;
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}
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#endregion
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SetAppearance handlerSetAppearance = OnSetAppearance;
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if (handlerSetAppearance != null)
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{
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// Temporarily protect ourselves from the mantis #951 failure.
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// However, we could do this for several other handlers where a failure isn't terminal
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// for the client session anyway, in order to protect ourselves against bad code in plugins
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try
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{
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byte[] visualparams = new byte[appear.VisualParam.Length];
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for (int i = 0; i < appear.VisualParam.Length; i++)
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visualparams[i] = appear.VisualParam[i].ParamValue;
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Primitive.TextureEntry te = null;
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if (appear.ObjectData.TextureEntry.Length > 1)
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te = new Primitive.TextureEntry(appear.ObjectData.TextureEntry, 0, appear.ObjectData.TextureEntry.Length);
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handlerSetAppearance(te, visualparams);
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}
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catch (Exception e)
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{
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m_log.ErrorFormat(
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"[CLIENT VIEW]: AgentSetApperance packet handler threw an exception, {0}",
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e);
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}
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}
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return true;
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}
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private bool HandlerAgentIsNowWearing(IClientAPI sender, Packet Pack)
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{
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if (OnAvatarNowWearing != null)
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{
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AgentIsNowWearingPacket nowWearing = (AgentIsNowWearingPacket)Pack;
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#region Packet Session and User Check
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if (m_checkPackets)
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{
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if (nowWearing.AgentData.SessionID != SessionId ||
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nowWearing.AgentData.AgentID != AgentId)
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return true;
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}
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#endregion
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AvatarWearingArgs wearingArgs = new AvatarWearingArgs();
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for (int i = 0; i < nowWearing.WearableData.Length; i++)
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{
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AvatarWearingArgs.Wearable wearable =
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new AvatarWearingArgs.Wearable(nowWearing.WearableData[i].ItemID,
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nowWearing.WearableData[i].WearableType);
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wearingArgs.NowWearing.Add(wearable);
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}
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AvatarNowWearing handlerAvatarNowWearing = OnAvatarNowWearing;
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if (handlerAvatarNowWearing != null)
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{
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handlerAvatarNowWearing(this, wearingArgs);
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}
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}
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return true;
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}
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#endregion Packet Handlers
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public void SendScriptQuestion(UUID taskID, string taskName, string ownerName, UUID itemID, int question)
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@ -5089,6 +5454,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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switch (Pack.Type)
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{
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#region Scene/Avatar
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#region CommentedOut
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/*
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case PacketType.AvatarPropertiesRequest:
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AvatarPropertiesRequestPacket avatarProperties = (AvatarPropertiesRequestPacket)Pack;
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@ -5176,7 +5542,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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handlerUpdateAvatarProperties(this, UserProfile);
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}
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break;
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*/
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case PacketType.ScriptDialogReply:
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ScriptDialogReplyPacket rdialog = (ScriptDialogReplyPacket)Pack;
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@ -5207,7 +5573,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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break;
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case PacketType.ImprovedInstantMessage:
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ImprovedInstantMessagePacket msgpack = (ImprovedInstantMessagePacket)Pack;
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@ -5241,7 +5607,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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handlerInstantMessage(this, im);
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}
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break;
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case PacketType.AcceptFriendship:
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AcceptFriendshipPacket afriendpack = (AcceptFriendshipPacket)Pack;
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@ -5314,7 +5680,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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handlerTerminateFriendship(this, listOwnerAgentID, exFriendID);
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}
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break;
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case PacketType.RezObject:
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RezObjectPacket rezPacket = (RezObjectPacket)Pack;
|
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|
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|
@ -5369,7 +5735,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
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|
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}
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break;
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case PacketType.ModifyLand:
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ModifyLandPacket modify = (ModifyLandPacket)Pack;
|
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|
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|
@ -5501,7 +5867,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
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}
|
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}
|
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break;
|
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|
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*/
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#endregion
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case PacketType.RezSingleAttachmentFromInv:
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RezSingleAttachmentFromInv handlerRezSingleAttachment = OnRezSingleAttachmentFromInv;
|
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if (handlerRezSingleAttachment != null)
|
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|
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Reference in New Issue