minor: comment out unused Scene.AgentCrossing() to reduce code complexity
parent
4ad9b27530
commit
03e421bf3d
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@ -4103,33 +4103,33 @@ namespace OpenSim.Region.Framework.Scenes
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// }
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// }
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/// <summary>
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/// Triggered when an agent crosses into this sim. Also happens on initial login.
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/// </summary>
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/// <param name="agentID"></param>
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/// <param name="position"></param>
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/// <param name="isFlying"></param>
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public virtual void AgentCrossing(UUID agentID, Vector3 position, bool isFlying)
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{
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ScenePresence presence = GetScenePresence(agentID);
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if (presence != null)
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{
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try
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{
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presence.MakeRootAgent(position, isFlying);
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}
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catch (Exception e)
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{
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m_log.ErrorFormat("[SCENE]: Unable to do agent crossing, exception {0}{1}", e.Message, e.StackTrace);
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}
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}
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else
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{
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m_log.ErrorFormat(
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"[SCENE]: Could not find presence for agent {0} crossing into scene {1}",
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agentID, RegionInfo.RegionName);
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}
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}
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// /// <summary>
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// /// Triggered when an agent crosses into this sim. Also happens on initial login.
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// /// </summary>
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// /// <param name="agentID"></param>
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// /// <param name="position"></param>
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// /// <param name="isFlying"></param>
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// public virtual void AgentCrossing(UUID agentID, Vector3 position, bool isFlying)
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// {
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// ScenePresence presence = GetScenePresence(agentID);
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// if (presence != null)
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// {
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// try
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// {
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// presence.MakeRootAgent(position, isFlying);
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// }
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// catch (Exception e)
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// {
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// m_log.ErrorFormat("[SCENE]: Unable to do agent crossing, exception {0}{1}", e.Message, e.StackTrace);
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// }
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// }
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// else
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// {
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// m_log.ErrorFormat(
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// "[SCENE]: Could not find presence for agent {0} crossing into scene {1}",
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// agentID, RegionInfo.RegionName);
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// }
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// }
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/// <summary>
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/// We've got an update about an agent that sees into this region,
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