Modified debug messages
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				|  | @ -600,6 +600,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule | |||
| 
 | ||||
|         public void SendPrimUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) | ||||
|         { | ||||
|             m_log.Error("[REGION SYNC AVATAR] SendPrimUpdate"); | ||||
|         } | ||||
| 
 | ||||
|         public virtual void AttachObject(uint localID, Quaternion rotation, byte attachPoint, UUID ownerID) | ||||
|  |  | |||
|  | @ -550,12 +550,12 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule | |||
|         //For now, we use configuration to access the information. Might be replaced by some Grid Service later on. | ||||
|         private RegionSyncListenerInfo GetLocalSyncListenerInfo() | ||||
|         { | ||||
|             m_log.Debug("reading in " + m_scene.RegionInfo.RegionName + "_SyncListenerIPAddress" + " and " + m_scene.RegionInfo.RegionName + "_SyncListenerPort"); | ||||
|             m_log.Debug(LogHeader + ": Reading in " + m_scene.RegionInfo.RegionName + "_SyncListenerIPAddress" + " and " + m_scene.RegionInfo.RegionName + "_SyncListenerPort"); | ||||
| 
 | ||||
|             string addr = m_sysConfig.GetString(m_scene.RegionInfo.RegionName+"_SyncListenerIPAddress", IPAddrUnknown); | ||||
|             int port = m_sysConfig.GetInt(m_scene.RegionInfo.RegionName+"_SyncListenerPort", PortUnknown); | ||||
| 
 | ||||
|             m_log.Warn(LogHeader + ", listener addr: " + addr + ", port: " + port); | ||||
|             m_log.Warn(LogHeader + ": listener addr: " + addr + ", port: " + port); | ||||
| 
 | ||||
|             if (!addr.Equals(IPAddrUnknown) && port != PortUnknown) | ||||
|             { | ||||
|  |  | |||
|  | @ -2417,7 +2417,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
|                 Vector3 pos = m_pos; | ||||
|                 pos.Z += m_appearance.HipOffset; | ||||
| 
 | ||||
|                 //m_log.DebugFormat("[SCENE PRESENCE]: TerseUpdate: Pos={0} Rot={1} Vel={2}", m_pos, m_bodyRot, m_velocity); | ||||
|                 //m_log.DebugFormat("[SCENE PRESENCE]: " + Name + " sending TerseUpdate to " + remoteClient.Name + " : Pos={0} Rot={1} Vel={2}", m_pos, m_bodyRot, m_velocity); | ||||
| 
 | ||||
|                 remoteClient.SendPrimUpdate( | ||||
|                     this,  | ||||
|  |  | |||
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	 Dan Lake
						Dan Lake