Modified debug messages
parent
a7ec095063
commit
046ec22924
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@ -600,6 +600,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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public void SendPrimUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags)
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public void SendPrimUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags)
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{
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{
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m_log.Error("[REGION SYNC AVATAR] SendPrimUpdate");
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}
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}
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public virtual void AttachObject(uint localID, Quaternion rotation, byte attachPoint, UUID ownerID)
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public virtual void AttachObject(uint localID, Quaternion rotation, byte attachPoint, UUID ownerID)
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@ -550,12 +550,12 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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//For now, we use configuration to access the information. Might be replaced by some Grid Service later on.
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//For now, we use configuration to access the information. Might be replaced by some Grid Service later on.
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private RegionSyncListenerInfo GetLocalSyncListenerInfo()
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private RegionSyncListenerInfo GetLocalSyncListenerInfo()
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{
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{
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m_log.Debug("reading in " + m_scene.RegionInfo.RegionName + "_SyncListenerIPAddress" + " and " + m_scene.RegionInfo.RegionName + "_SyncListenerPort");
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m_log.Debug(LogHeader + ": Reading in " + m_scene.RegionInfo.RegionName + "_SyncListenerIPAddress" + " and " + m_scene.RegionInfo.RegionName + "_SyncListenerPort");
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string addr = m_sysConfig.GetString(m_scene.RegionInfo.RegionName+"_SyncListenerIPAddress", IPAddrUnknown);
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string addr = m_sysConfig.GetString(m_scene.RegionInfo.RegionName+"_SyncListenerIPAddress", IPAddrUnknown);
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int port = m_sysConfig.GetInt(m_scene.RegionInfo.RegionName+"_SyncListenerPort", PortUnknown);
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int port = m_sysConfig.GetInt(m_scene.RegionInfo.RegionName+"_SyncListenerPort", PortUnknown);
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m_log.Warn(LogHeader + ", listener addr: " + addr + ", port: " + port);
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m_log.Warn(LogHeader + ": listener addr: " + addr + ", port: " + port);
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if (!addr.Equals(IPAddrUnknown) && port != PortUnknown)
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if (!addr.Equals(IPAddrUnknown) && port != PortUnknown)
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{
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{
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@ -2417,7 +2417,7 @@ namespace OpenSim.Region.Framework.Scenes
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Vector3 pos = m_pos;
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Vector3 pos = m_pos;
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pos.Z += m_appearance.HipOffset;
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pos.Z += m_appearance.HipOffset;
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//m_log.DebugFormat("[SCENE PRESENCE]: TerseUpdate: Pos={0} Rot={1} Vel={2}", m_pos, m_bodyRot, m_velocity);
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//m_log.DebugFormat("[SCENE PRESENCE]: " + Name + " sending TerseUpdate to " + remoteClient.Name + " : Pos={0} Rot={1} Vel={2}", m_pos, m_bodyRot, m_velocity);
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remoteClient.SendPrimUpdate(
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remoteClient.SendPrimUpdate(
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this,
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this,
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