few small changes
parent
f70ec1fa75
commit
04ece84d6b
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@ -0,0 +1,130 @@
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using System.Collections.Generic;
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using System.Net;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Types;
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using OpenSim.Framework.Data;
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using libsecondlife;
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using libsecondlife.Packets;
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namespace OpenSim.Framework
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{
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public class NullClientAPI : IClientAPI
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{
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#pragma warning disable 67
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public event ImprovedInstantMessage OnInstantMessage;
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public event ChatFromViewer OnChatFromViewer;
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public event RezObject OnRezObject;
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public event ModifyTerrain OnModifyTerrain;
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public event SetAppearance OnSetAppearance;
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public event StartAnim OnStartAnim;
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public event LinkObjects OnLinkObjects;
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public event RequestMapBlocks OnRequestMapBlocks;
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public event TeleportLocationRequest OnTeleportLocationRequest;
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public event GenericCall4 OnDeRezObject;
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public event GenericCall OnRegionHandShakeReply;
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public event GenericCall OnRequestWearables;
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public event GenericCall2 OnCompleteMovementToRegion;
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public event UpdateAgent OnAgentUpdate;
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public event GenericCall OnRequestAvatarsData;
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public event AddNewPrim OnAddPrim;
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public event ObjectDuplicate OnObjectDuplicate;
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public event UpdateVector OnGrapObject;
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public event ObjectSelect OnDeGrapObject;
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public event MoveObject OnGrapUpdate;
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public event UpdateShape OnUpdatePrimShape;
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public event ObjectSelect OnObjectSelect;
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public event GenericCall7 OnObjectDescription;
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public event GenericCall7 OnObjectName;
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public event UpdatePrimFlags OnUpdatePrimFlags;
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public event UpdatePrimTexture OnUpdatePrimTexture;
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public event UpdateVector OnUpdatePrimGroupPosition;
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public event UpdateVector OnUpdatePrimSinglePosition;
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public event UpdatePrimRotation OnUpdatePrimGroupRotation;
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public event UpdatePrimSingleRotation OnUpdatePrimSingleRotation;
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public event UpdatePrimGroupRotation OnUpdatePrimGroupMouseRotation;
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public event UpdateVector OnUpdatePrimScale;
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public event StatusChange OnChildAgentStatus;
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public event GenericCall2 OnStopMovement;
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public event NewAvatar OnNewAvatar;
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public event GenericCall6 OnRemoveAvatar;
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public event UUIDNameRequest OnNameFromUUIDRequest;
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public event ParcelPropertiesRequest OnParcelPropertiesRequest;
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public event ParcelDivideRequest OnParcelDivideRequest;
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public event ParcelJoinRequest OnParcelJoinRequest;
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public event ParcelPropertiesUpdateRequest OnParcelPropertiesUpdateRequest;
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public event ParcelSelectObjects OnParcelSelectObjects;
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public event ParcelObjectOwnerRequest OnParcelObjectOwnerRequest;
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public event ObjectDeselect OnObjectDeselect;
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public event EstateOwnerMessageRequest OnEstateOwnerMessage;
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#pragma warning restore 67
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private LLUUID m_uuid = LLUUID.Random();
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public virtual LLVector3 StartPos
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{
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get { return new LLVector3(); }
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set { }
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}
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public virtual LLUUID AgentId
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{
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get { return m_uuid; }
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}
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public virtual string FirstName
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{
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get { return ""; }
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}
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public virtual string LastName
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{
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get { return ""; }
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}
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public NullClientAPI()
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{
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}
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public virtual void OutPacket(Packet newPack){}
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public virtual void SendWearables(AvatarWearable[] wearables){}
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public virtual void SendStartPingCheck(byte seq){}
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public virtual void SendKillObject(ulong regionHandle, uint avatarLocalID){}
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public virtual void SendAnimation(LLUUID animID, int seq, LLUUID sourceAgentId){}
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public virtual void SendRegionHandshake(RegionInfo regionInfo){}
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public virtual void SendChatMessage(string message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID){}
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public virtual void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID){}
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public virtual void SendInstantMessage(string message, LLUUID target, string fromName){}
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public virtual void SendLayerData(float[] map){}
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public virtual void SendLayerData(int px, int py, float[] map){}
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public virtual void MoveAgentIntoRegion(RegionInfo regInfo, LLVector3 pos, LLVector3 look){}
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public virtual void InformClientOfNeighbour(ulong neighbourHandle, IPEndPoint neighbourExternalEndPoint){}
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public virtual AgentCircuitData RequestClientInfo() { return new AgentCircuitData(); }
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public virtual void CrossRegion(ulong newRegionHandle, LLVector3 pos, LLVector3 lookAt, IPEndPoint newRegionExternalEndPoint){}
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public virtual void SendMapBlock(List<MapBlockData> mapBlocks){}
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public virtual void SendLocalTeleport(LLVector3 position, LLVector3 lookAt, uint flags){}
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public virtual void SendRegionTeleport(ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint, uint locationID, uint flags){}
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public virtual void SendTeleportCancel(){}
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public virtual void SendTeleportLocationStart(){}
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public virtual void SendMoneyBalance(LLUUID transaction, bool success, byte[] description, int balance){}
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public virtual void SendAvatarData(ulong regionHandle, string firstName, string lastName, LLUUID avatarID, uint avatarLocalID, LLVector3 Pos, byte[] textureEntry){}
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public virtual void SendAvatarTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLVector3 velocity){}
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public virtual void AttachObject(uint localID, LLQuaternion rotation, byte attachPoint){}
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public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimData primData, LLVector3 pos, LLQuaternion rotation, LLUUID textureID, uint flags){}
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public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimData primData, LLVector3 pos, LLUUID textureID, uint flags){}
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public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos, LLQuaternion rotation, uint flags, LLUUID objectID, LLUUID ownerID, string text, uint parentID){}
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public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos, uint flags, LLUUID objectID, LLUUID ownerID, string text, uint parentID){}
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public virtual void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLQuaternion rotation){}
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public virtual void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items){}
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public virtual void SendInventoryItemDetails(LLUUID ownerID, LLUUID folderID, InventoryItemBase item){}
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public virtual void SendNameReply(LLUUID profileId, string firstname, string lastname){}
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}
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}
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@ -354,7 +354,6 @@ namespace OpenSim.Region.Communications.OGS1
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"tcp://" + regInfo.RemotingAddress + ":" + regInfo.RemotingPort + "/InterRegions");
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if (remObject != null)
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{
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retValue = remObject.InformRegionOfChildAgent(regionHandle, agentData);
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}
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else
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@ -396,14 +395,11 @@ namespace OpenSim.Region.Communications.OGS1
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if (regInfo != null)
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{
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bool retValue = false;
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OGS1InterRegionRemoting remObject = (OGS1InterRegionRemoting)Activator.GetObject(
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typeof(OGS1InterRegionRemoting),
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"tcp://" + regInfo.RemotingAddress + ":" + regInfo.RemotingPort + "/InterRegions");
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if (remObject != null)
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{
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retValue = remObject.ExpectAvatarCrossing(regionHandle, agentID, position);
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}
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else
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@ -412,7 +408,6 @@ namespace OpenSim.Region.Communications.OGS1
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}
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remObject = null;
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return retValue;
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}
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//TODO need to see if we know about where this region is and use .net remoting
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@ -69,7 +69,6 @@ namespace OpenSim.Region.Communications.OGS1
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{
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try
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{
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Hashtable param = new Hashtable();
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param["avatar_uuid"] = avatarID.ToString();
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IList parameters = new ArrayList();
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@ -0,0 +1,244 @@
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using System.Collections.Generic;
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using System.Text;
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using Axiom.Math;
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using libsecondlife;
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using libsecondlife.Packets;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Types;
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using OpenSim.Physics.Manager;
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namespace OpenSim.Region.Environment.Scenes
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{
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public delegate void PrimCountTaintedDelegate();
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public class AllNewSceneObjectGroup : EntityBase
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{
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private Encoding enc = Encoding.ASCII;
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protected AllNewSceneObjectPart m_rootPart;
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protected Dictionary<LLUUID, AllNewSceneObjectPart> m_parts = new Dictionary<LLUUID, AllNewSceneObjectPart>();
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public event PrimCountTaintedDelegate OnPrimCountTainted;
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/// <summary>
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///
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/// </summary>
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public int primCount
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{
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get
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{
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return 1;
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}
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}
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/// <summary>
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///
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/// </summary>
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public LLVector3 GroupCentrePoint
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{
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get
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{
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return new LLVector3(0, 0, 0);
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}
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}
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/// <summary>
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///
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/// </summary>
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public AllNewSceneObjectGroup()
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{
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}
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/// <summary>
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///
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/// </summary>
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public void FlagGroupForFullUpdate()
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{
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}
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/// <summary>
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///
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/// </summary>
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public void FlagGroupForTerseUpdate()
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{
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="objectGroup"></param>
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public void LinkToGroup(AllNewSceneObjectGroup objectGroup)
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{
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="primID"></param>
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/// <returns></returns>
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public AllNewSceneObjectPart HasChildPrim(LLUUID primID)
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{
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AllNewSceneObjectPart childPart = null;
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if (this.m_parts.ContainsKey(primID))
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{
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childPart = this.m_parts[primID];
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}
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return childPart;
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="localID"></param>
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/// <returns></returns>
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public AllNewSceneObjectPart HasChildPrim(uint localID)
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{
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foreach (AllNewSceneObjectPart part in this.m_parts.Values)
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{
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if (part.m_localID == localID)
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{
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return part;
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}
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}
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return null;
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}
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public void TriggerTainted()
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{
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if (OnPrimCountTainted != null)
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{
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this.OnPrimCountTainted();
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}
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="offset"></param>
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/// <param name="pos"></param>
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/// <param name="remoteClient"></param>
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public void GrapMovement(LLVector3 offset, LLVector3 pos, IClientAPI remoteClient)
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{
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this.Pos = pos;
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="client"></param>
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public void GetProperites(IClientAPI client)
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{
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ObjectPropertiesPacket proper = new ObjectPropertiesPacket();
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proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1];
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proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock();
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proper.ObjectData[0].ItemID = LLUUID.Zero;
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proper.ObjectData[0].CreationDate = (ulong)this.m_rootPart.CreationDate;
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proper.ObjectData[0].CreatorID = this.m_rootPart.CreatorID;
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proper.ObjectData[0].FolderID = LLUUID.Zero;
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proper.ObjectData[0].FromTaskID = LLUUID.Zero;
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proper.ObjectData[0].GroupID = LLUUID.Zero;
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proper.ObjectData[0].InventorySerial = 0;
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proper.ObjectData[0].LastOwnerID = this.m_rootPart.LastOwnerID;
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proper.ObjectData[0].ObjectID = this.m_uuid;
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proper.ObjectData[0].OwnerID = this.m_rootPart.OwnerID;
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proper.ObjectData[0].TouchName = enc.GetBytes(this.m_rootPart.TouchName + "\0");
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proper.ObjectData[0].TextureID = new byte[0];
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proper.ObjectData[0].SitName = enc.GetBytes(this.m_rootPart.SitName + "\0");
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proper.ObjectData[0].Name = enc.GetBytes(this.m_rootPart.Name + "\0");
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proper.ObjectData[0].Description = enc.GetBytes(this.m_rootPart.Description + "\0");
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proper.ObjectData[0].OwnerMask = this.m_rootPart.OwnerMask;
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proper.ObjectData[0].NextOwnerMask = this.m_rootPart.NextOwnerMask;
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proper.ObjectData[0].GroupMask = this.m_rootPart.GroupMask;
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proper.ObjectData[0].EveryoneMask = this.m_rootPart.EveryoneMask;
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proper.ObjectData[0].BaseMask = this.m_rootPart.BaseMask;
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client.OutPacket(proper);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="part"></param>
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private void SetPartAsRoot(AllNewSceneObjectPart part)
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{
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this.m_rootPart = part;
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this.m_uuid = part.uuid;
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this.m_localId = part.m_localID;
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part.ParentID = 0;
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part.UpdateHandler = delegate(ref LLVector3 pos, UpdateType direction, AllNewSceneObjectPart objectPart)
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{
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switch (direction)
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{
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case UpdateType.InComingNewPosition:
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this.m_pos = new LLVector3(pos.X, pos.Y, pos.Z);
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pos.X = 0;
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pos.Y = 0;
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pos.Z = 0;
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break;
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case UpdateType.SinglePositionEdit:
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LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z);
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LLVector3 oldPos = new LLVector3(this.Pos.X + objectPart.OffsetPosition.X, this.Pos.Y + objectPart.OffsetPosition.Y, this.Pos.Z + objectPart.OffsetPosition.Z);
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LLVector3 diff = oldPos - newPos;
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Axiom.Math.Vector3 axDiff = new Vector3(diff.X, diff.Y, diff.Z);
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Axiom.Math.Quaternion partRotation = new Quaternion(objectPart.RotationOffset.W, objectPart.RotationOffset.X, objectPart.RotationOffset.Y, objectPart.RotationOffset.Z);
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axDiff = partRotation.Inverse() * axDiff;
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diff.X = axDiff.x;
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diff.Y = axDiff.y;
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diff.Z = axDiff.z;
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foreach (AllNewSceneObjectPart obPart in this.m_parts.Values)
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{
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if (obPart.uuid == objectPart.uuid)
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{
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obPart.OffsetPosition = obPart.OffsetPosition + diff;
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}
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}
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this.Pos = newPos;
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pos.X = newPos.X;
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pos.Y = newPos.Y;
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pos.Z = newPos.Z;
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break;
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case UpdateType.ResizeOffset:
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this.Pos += pos;
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LLVector3 offset = new LLVector3(-pos.X, -pos.Y, -pos.Z);
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foreach (AllNewSceneObjectPart obPart2 in this.m_parts.Values)
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{
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if (obPart2.uuid == objectPart.uuid)
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{
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obPart2.OffsetPosition = obPart2.OffsetPosition + offset;
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}
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}
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pos.X = 0;
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pos.Y = 0;
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pos.Z = 0;
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break;
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case UpdateType.SingleRotationEdit:
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break;
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}
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return pos;
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};
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="part"></param>
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private void SetPartAsNonRoot(AllNewSceneObjectPart part)
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{
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part.ParentID = this.m_rootPart.m_localID;
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part.UpdateHandler = delegate(ref LLVector3 pos, UpdateType direction, AllNewSceneObjectPart objectPart)
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{
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return pos;
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};
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}
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}
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}
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@ -0,0 +1,258 @@
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using System.Collections.Generic;
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using System.Text;
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using System;
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using Axiom.Math;
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using libsecondlife;
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using libsecondlife.Packets;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Types;
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namespace OpenSim.Region.Environment.Scenes
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{
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public enum UpdateType
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{
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OutGoingOffset,
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InComingNewPosition,
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SinglePositionEdit,
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ResizeOffset,
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SingleRotationEdit
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}
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public delegate LLVector3 HandleUpdate(ref LLVector3 pos, UpdateType updateType, AllNewSceneObjectPart objectPart);
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public class AllNewSceneObjectPart
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{
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private const uint FULL_MASK_PERMISSIONS = 2147483647;
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private ulong m_regionHandle;
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private uint m_flags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456 + 128;
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//private Dictionary<LLUUID, InventoryItem> inventoryItems;
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public string SitName = "";
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public string TouchName = "";
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public string Text = "";
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public LLUUID CreatorID;
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public LLUUID OwnerID;
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public LLUUID LastOwnerID;
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public Int32 CreationDate;
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public LLUUID uuid;
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public uint m_localID;
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public uint ParentID = 0;
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public uint OwnerMask = FULL_MASK_PERMISSIONS;
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public uint NextOwnerMask = FULL_MASK_PERMISSIONS;
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public uint GroupMask = FULL_MASK_PERMISSIONS;
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public uint EveryoneMask = FULL_MASK_PERMISSIONS;
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public uint BaseMask = FULL_MASK_PERMISSIONS;
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protected PrimitiveBaseShape m_Shape;
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protected AllNewSceneObjectGroup m_parentGroup;
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public HandleUpdate UpdateHandler;
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#region Properties
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protected string m_name;
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/// <summary>
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///
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/// </summary>
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public virtual string Name
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{
|
||||
get { return m_name; }
|
||||
set { m_name = value; }
|
||||
}
|
||||
|
||||
protected LLVector3 m_offset;
|
||||
public LLVector3 OffsetPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_offset;
|
||||
}
|
||||
set
|
||||
{
|
||||
m_offset = value;
|
||||
}
|
||||
}
|
||||
|
||||
protected LLQuaternion m_rotationOffset;
|
||||
public LLQuaternion RotationOffset
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_rotationOffset;
|
||||
}
|
||||
set
|
||||
{
|
||||
m_rotationOffset = value;
|
||||
}
|
||||
}
|
||||
|
||||
private string m_description = "";
|
||||
public string Description
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.m_description;
|
||||
}
|
||||
set
|
||||
{
|
||||
this.m_description = value;
|
||||
}
|
||||
}
|
||||
|
||||
public PrimitiveBaseShape Shape
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.m_Shape;
|
||||
}
|
||||
}
|
||||
|
||||
public LLVector3 Scale
|
||||
{
|
||||
set
|
||||
{
|
||||
this.m_Shape.Scale = value;
|
||||
}
|
||||
get
|
||||
{
|
||||
return this.m_Shape.Scale;
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Constructors
|
||||
public AllNewSceneObjectPart(ulong regionHandle, AllNewSceneObjectGroup parent, LLUUID ownerID, uint localID, PrimitiveBaseShape shape, LLVector3 position)
|
||||
{
|
||||
this.m_regionHandle = regionHandle;
|
||||
this.m_parentGroup = parent;
|
||||
|
||||
this.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
|
||||
this.OwnerID = ownerID;
|
||||
this.CreatorID = this.OwnerID;
|
||||
this.LastOwnerID = LLUUID.Zero;
|
||||
this.uuid = LLUUID.Random();
|
||||
this.m_localID = (uint)(localID);
|
||||
this.m_Shape = shape;
|
||||
|
||||
this.UpdateHandler(ref position, UpdateType.InComingNewPosition, this);
|
||||
this.OffsetPosition = position;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Shape
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="shapeBlock"></param>
|
||||
public void UpdateShape(ObjectShapePacket.ObjectDataBlock shapeBlock)
|
||||
{
|
||||
this.m_Shape.PathBegin = shapeBlock.PathBegin;
|
||||
this.m_Shape.PathEnd = shapeBlock.PathEnd;
|
||||
this.m_Shape.PathScaleX = shapeBlock.PathScaleX;
|
||||
this.m_Shape.PathScaleY = shapeBlock.PathScaleY;
|
||||
this.m_Shape.PathShearX = shapeBlock.PathShearX;
|
||||
this.m_Shape.PathShearY = shapeBlock.PathShearY;
|
||||
this.m_Shape.PathSkew = shapeBlock.PathSkew;
|
||||
this.m_Shape.ProfileBegin = shapeBlock.ProfileBegin;
|
||||
this.m_Shape.ProfileEnd = shapeBlock.ProfileEnd;
|
||||
this.m_Shape.PathCurve = shapeBlock.PathCurve;
|
||||
this.m_Shape.ProfileCurve = shapeBlock.ProfileCurve;
|
||||
this.m_Shape.ProfileHollow = shapeBlock.ProfileHollow;
|
||||
this.m_Shape.PathRadiusOffset = shapeBlock.PathRadiusOffset;
|
||||
this.m_Shape.PathRevolutions = shapeBlock.PathRevolutions;
|
||||
this.m_Shape.PathTaperX = shapeBlock.PathTaperX;
|
||||
this.m_Shape.PathTaperY = shapeBlock.PathTaperY;
|
||||
this.m_Shape.PathTwist = shapeBlock.PathTwist;
|
||||
this.m_Shape.PathTwistBegin = shapeBlock.PathTwistBegin;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Texture
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="textureEntry"></param>
|
||||
public void UpdateTextureEntry(byte[] textureEntry)
|
||||
{
|
||||
this.m_Shape.TextureEntry = textureEntry;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Position
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="pos"></param>
|
||||
public void UpdateGroupPosition(LLVector3 pos)
|
||||
{
|
||||
LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z);
|
||||
this.UpdateHandler(ref newPos, UpdateType.InComingNewPosition, this);
|
||||
this.OffsetPosition = newPos;
|
||||
}
|
||||
|
||||
public void UpdateSinglePosition(LLVector3 pos)
|
||||
{
|
||||
LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z);
|
||||
this.UpdateHandler(ref newPos, UpdateType.SinglePositionEdit, this);
|
||||
this.OffsetPosition = newPos;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region rotation
|
||||
public void UpdateGroupRotation(LLQuaternion rot)
|
||||
{
|
||||
this.RotationOffset = new LLQuaternion(rot.X, rot.Y, rot.Z, rot.W);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="pos"></param>
|
||||
/// <param name="rot"></param>
|
||||
public void UpdateGroupMouseRotation(LLVector3 pos, LLQuaternion rot)
|
||||
{
|
||||
this.RotationOffset = new LLQuaternion(rot.X, rot.Y, rot.Z, rot.W);
|
||||
this.UpdateHandler(ref pos, UpdateType.InComingNewPosition, this);
|
||||
this.OffsetPosition = pos;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="rot"></param>
|
||||
public void UpdateSingleRotation(LLQuaternion rot)
|
||||
{
|
||||
//Console.WriteLine("updating single prim rotation");
|
||||
Axiom.Math.Quaternion axRot = new Quaternion(rot.W, rot.X, rot.Y, rot.Z);
|
||||
Axiom.Math.Quaternion oldParentRot = new Quaternion(this.RotationOffset.W, this.RotationOffset.X, this.RotationOffset.Y, this.RotationOffset.Z);
|
||||
this.RotationOffset = new LLQuaternion(axRot.x, axRot.y, axRot.z, axRot.w);
|
||||
|
||||
LLVector3 offset = this.OffsetPosition;
|
||||
this.UpdateHandler(ref offset, UpdateType.SingleRotationEdit, this);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Resizing/Scale
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="scale"></param>
|
||||
public void ResizeGoup(LLVector3 scale)
|
||||
{
|
||||
LLVector3 offset = (scale - this.m_Shape.Scale);
|
||||
offset.X /= 2;
|
||||
offset.Y /= 2;
|
||||
offset.Z /= 2;
|
||||
|
||||
this.UpdateHandler(ref offset, UpdateType.ResizeOffset, this);
|
||||
this.OffsetPosition += offset;
|
||||
this.m_Shape.Scale = scale;
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
|
@ -7,9 +7,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
public abstract class EntityBase
|
||||
{
|
||||
public LLUUID m_uuid;
|
||||
|
||||
|
||||
protected List<EntityBase> m_children;
|
||||
|
||||
|
||||
protected Scene m_world;
|
||||
protected string m_name;
|
||||
|
||||
|
@ -88,7 +89,9 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
m_velocity = new LLVector3();
|
||||
Rotation = new Quaternion();
|
||||
m_name = "(basic entity)";
|
||||
|
||||
m_children = new List<EntityBase>();
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -96,7 +99,9 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// </summary>
|
||||
public virtual void updateMovement()
|
||||
{
|
||||
|
||||
foreach (EntityBase child in m_children)
|
||||
|
||||
{
|
||||
child.updateMovement();
|
||||
}
|
||||
|
@ -108,6 +113,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
public virtual void Update()
|
||||
{
|
||||
// Do any per-frame updates needed that are applicable to every type of entity
|
||||
|
||||
foreach (EntityBase child in m_children)
|
||||
{
|
||||
child.Update();
|
||||
|
|
|
@ -9,7 +9,7 @@ using OpenSim.Framework.Types;
|
|||
|
||||
namespace OpenSim.Region.Environment.Scenes
|
||||
{
|
||||
public delegate void PrimCountTaintedDelegate();
|
||||
// public delegate void PrimCountTaintedDelegate();
|
||||
|
||||
public class Primitive : EntityBase
|
||||
{
|
||||
|
@ -198,12 +198,14 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
dupe.m_RootParent = rootParent;
|
||||
|
||||
// TODO: Copy this properly.
|
||||
|
||||
dupe.m_inventoryItems = m_inventoryItems;
|
||||
dupe.m_children = new List<EntityBase>();
|
||||
dupe.m_Shape = m_Shape.Copy();
|
||||
dupe.m_regionHandle = m_regionHandle;
|
||||
dupe.m_world = m_world;
|
||||
|
||||
|
||||
uint newLocalID = m_world.PrimIDAllocate();
|
||||
dupe.m_uuid = LLUUID.Random();
|
||||
dupe.LocalId = newLocalID;
|
||||
|
@ -227,9 +229,11 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
m_world.AcknowledgeNewPrim(dupe);
|
||||
dupe.TriggerOnPrimCountTainted();
|
||||
|
||||
|
||||
foreach (Primitive prim in m_children)
|
||||
{
|
||||
Primitive primClone = prim.Copy(dupe, rootParent);
|
||||
|
||||
dupe.m_children.Add(primClone);
|
||||
}
|
||||
|
||||
|
@ -320,6 +324,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
// Console.WriteLine("linking new prims " + linkObject.rootLocalID + " to me (" + this.LocalId + ")");
|
||||
//TODO check permissions
|
||||
|
||||
m_children.Add(linkObject.rootPrimitive);
|
||||
linkObject.rootPrimitive.SetNewParent(this, m_RootParent);
|
||||
|
||||
|
@ -350,11 +355,14 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
Rotation = m_Parent.Rotation.Inverse() * Rotation;
|
||||
ScheduleFullUpdate();
|
||||
|
||||
|
||||
foreach (Primitive child in m_children)
|
||||
{
|
||||
child.SetRootParent(rootParent, newParent, oldPos, oldRot);
|
||||
}
|
||||
|
||||
m_children.Clear();
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -374,6 +382,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
m_Parent = newParent;
|
||||
ParentID = newParent.LocalId;
|
||||
newParent.AddToChildrenList(this);
|
||||
|
||||
m_RootParent = newRoot;
|
||||
m_RootParent.AddChildToList(this);
|
||||
Pos = oldPos;
|
||||
|
@ -387,7 +396,9 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
child.SetRootParent(newRoot, newParent, oldPos, oldRot);
|
||||
}
|
||||
|
||||
m_children.Clear();
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -527,6 +538,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
public void UpdateSingleRotation(LLQuaternion rot)
|
||||
{
|
||||
//Console.WriteLine("updating single prim rotation");
|
||||
|
||||
Quaternion axRot = new Quaternion(rot.W, rot.X, rot.Y, rot.Z);
|
||||
Quaternion oldParentRot = new Quaternion(Rotation.w, Rotation.x, Rotation.y, Rotation.z);
|
||||
Rotation = axRot;
|
||||
|
@ -598,9 +610,12 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// <param name="remoteClient"></param>
|
||||
public void SendFullUpdateForAllChildren(IClientAPI remoteClient)
|
||||
{
|
||||
|
||||
SendFullUpdateToClient(remoteClient);
|
||||
for (int i = 0; i < m_children.Count; i++)
|
||||
|
||||
{
|
||||
|
||||
if (m_children[i] is Primitive)
|
||||
{
|
||||
((Primitive)m_children[i]).SendFullUpdateForAllChildren(remoteClient);
|
||||
|
@ -641,6 +656,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// <param name="remoteClient"></param>
|
||||
public void SendTerseUpdateForAllChildren(IClientAPI remoteClient)
|
||||
{
|
||||
|
||||
SendTerseUpdateToClient(remoteClient);
|
||||
for (int i = 0; i < m_children.Count; i++)
|
||||
{
|
||||
|
|
|
@ -707,6 +707,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="whatToDo"></param>
|
||||
public void ForEachScenePresence(ForEachScenePresenceDelegate whatToDo)
|
||||
{
|
||||
foreach (ScenePresence presence in Avatars.Values)
|
||||
|
|
|
@ -150,8 +150,8 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
|
||||
this.rootPrimitive = new Primitive(this.m_regionHandle, this.m_world, agentID, localID, true, this, this, shape, pos);
|
||||
|
||||
this.m_children.Add(rootPrimitive);
|
||||
|
||||
this.ChildPrimitives.Add(this.rootUUID, this.rootPrimitive);
|
||||
}
|
||||
|
||||
|
@ -177,6 +177,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
dupe.m_regionHandle = this.m_regionHandle;
|
||||
Primitive newRoot = this.rootPrimitive.Copy(dupe, dupe);
|
||||
dupe.rootPrimitive = newRoot;
|
||||
|
||||
dupe.m_children.Add(dupe.rootPrimitive);
|
||||
dupe.rootPrimitive.Pos = this.Pos;
|
||||
dupe.Rotation = this.Rotation;
|
||||
|
|
Loading…
Reference in New Issue