few small changes

afrisby
MW 2007-07-18 13:40:07 +00:00
parent f70ec1fa75
commit 04ece84d6b
9 changed files with 662 additions and 9 deletions

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@ -0,0 +1,130 @@
using System.Collections.Generic;
using System.Net;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework.Data;
using libsecondlife;
using libsecondlife.Packets;
namespace OpenSim.Framework
{
public class NullClientAPI : IClientAPI
{
#pragma warning disable 67
public event ImprovedInstantMessage OnInstantMessage;
public event ChatFromViewer OnChatFromViewer;
public event RezObject OnRezObject;
public event ModifyTerrain OnModifyTerrain;
public event SetAppearance OnSetAppearance;
public event StartAnim OnStartAnim;
public event LinkObjects OnLinkObjects;
public event RequestMapBlocks OnRequestMapBlocks;
public event TeleportLocationRequest OnTeleportLocationRequest;
public event GenericCall4 OnDeRezObject;
public event GenericCall OnRegionHandShakeReply;
public event GenericCall OnRequestWearables;
public event GenericCall2 OnCompleteMovementToRegion;
public event UpdateAgent OnAgentUpdate;
public event GenericCall OnRequestAvatarsData;
public event AddNewPrim OnAddPrim;
public event ObjectDuplicate OnObjectDuplicate;
public event UpdateVector OnGrapObject;
public event ObjectSelect OnDeGrapObject;
public event MoveObject OnGrapUpdate;
public event UpdateShape OnUpdatePrimShape;
public event ObjectSelect OnObjectSelect;
public event GenericCall7 OnObjectDescription;
public event GenericCall7 OnObjectName;
public event UpdatePrimFlags OnUpdatePrimFlags;
public event UpdatePrimTexture OnUpdatePrimTexture;
public event UpdateVector OnUpdatePrimGroupPosition;
public event UpdateVector OnUpdatePrimSinglePosition;
public event UpdatePrimRotation OnUpdatePrimGroupRotation;
public event UpdatePrimSingleRotation OnUpdatePrimSingleRotation;
public event UpdatePrimGroupRotation OnUpdatePrimGroupMouseRotation;
public event UpdateVector OnUpdatePrimScale;
public event StatusChange OnChildAgentStatus;
public event GenericCall2 OnStopMovement;
public event NewAvatar OnNewAvatar;
public event GenericCall6 OnRemoveAvatar;
public event UUIDNameRequest OnNameFromUUIDRequest;
public event ParcelPropertiesRequest OnParcelPropertiesRequest;
public event ParcelDivideRequest OnParcelDivideRequest;
public event ParcelJoinRequest OnParcelJoinRequest;
public event ParcelPropertiesUpdateRequest OnParcelPropertiesUpdateRequest;
public event ParcelSelectObjects OnParcelSelectObjects;
public event ParcelObjectOwnerRequest OnParcelObjectOwnerRequest;
public event ObjectDeselect OnObjectDeselect;
public event EstateOwnerMessageRequest OnEstateOwnerMessage;
#pragma warning restore 67
private LLUUID m_uuid = LLUUID.Random();
public virtual LLVector3 StartPos
{
get { return new LLVector3(); }
set { }
}
public virtual LLUUID AgentId
{
get { return m_uuid; }
}
public virtual string FirstName
{
get { return ""; }
}
public virtual string LastName
{
get { return ""; }
}
public NullClientAPI()
{
}
public virtual void OutPacket(Packet newPack){}
public virtual void SendWearables(AvatarWearable[] wearables){}
public virtual void SendStartPingCheck(byte seq){}
public virtual void SendKillObject(ulong regionHandle, uint avatarLocalID){}
public virtual void SendAnimation(LLUUID animID, int seq, LLUUID sourceAgentId){}
public virtual void SendRegionHandshake(RegionInfo regionInfo){}
public virtual void SendChatMessage(string message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID){}
public virtual void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID){}
public virtual void SendInstantMessage(string message, LLUUID target, string fromName){}
public virtual void SendLayerData(float[] map){}
public virtual void SendLayerData(int px, int py, float[] map){}
public virtual void MoveAgentIntoRegion(RegionInfo regInfo, LLVector3 pos, LLVector3 look){}
public virtual void InformClientOfNeighbour(ulong neighbourHandle, IPEndPoint neighbourExternalEndPoint){}
public virtual AgentCircuitData RequestClientInfo() { return new AgentCircuitData(); }
public virtual void CrossRegion(ulong newRegionHandle, LLVector3 pos, LLVector3 lookAt, IPEndPoint newRegionExternalEndPoint){}
public virtual void SendMapBlock(List<MapBlockData> mapBlocks){}
public virtual void SendLocalTeleport(LLVector3 position, LLVector3 lookAt, uint flags){}
public virtual void SendRegionTeleport(ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint, uint locationID, uint flags){}
public virtual void SendTeleportCancel(){}
public virtual void SendTeleportLocationStart(){}
public virtual void SendMoneyBalance(LLUUID transaction, bool success, byte[] description, int balance){}
public virtual void SendAvatarData(ulong regionHandle, string firstName, string lastName, LLUUID avatarID, uint avatarLocalID, LLVector3 Pos, byte[] textureEntry){}
public virtual void SendAvatarTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLVector3 velocity){}
public virtual void AttachObject(uint localID, LLQuaternion rotation, byte attachPoint){}
public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimData primData, LLVector3 pos, LLQuaternion rotation, LLUUID textureID, uint flags){}
public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimData primData, LLVector3 pos, LLUUID textureID, uint flags){}
public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos, LLQuaternion rotation, uint flags, LLUUID objectID, LLUUID ownerID, string text, uint parentID){}
public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos, uint flags, LLUUID objectID, LLUUID ownerID, string text, uint parentID){}
public virtual void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLQuaternion rotation){}
public virtual void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items){}
public virtual void SendInventoryItemDetails(LLUUID ownerID, LLUUID folderID, InventoryItemBase item){}
public virtual void SendNameReply(LLUUID profileId, string firstname, string lastname){}
}
}

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@ -354,7 +354,6 @@ namespace OpenSim.Region.Communications.OGS1
"tcp://" + regInfo.RemotingAddress + ":" + regInfo.RemotingPort + "/InterRegions"); "tcp://" + regInfo.RemotingAddress + ":" + regInfo.RemotingPort + "/InterRegions");
if (remObject != null) if (remObject != null)
{ {
retValue = remObject.InformRegionOfChildAgent(regionHandle, agentData); retValue = remObject.InformRegionOfChildAgent(regionHandle, agentData);
} }
else else
@ -396,14 +395,11 @@ namespace OpenSim.Region.Communications.OGS1
if (regInfo != null) if (regInfo != null)
{ {
bool retValue = false; bool retValue = false;
OGS1InterRegionRemoting remObject = (OGS1InterRegionRemoting)Activator.GetObject( OGS1InterRegionRemoting remObject = (OGS1InterRegionRemoting)Activator.GetObject(
typeof(OGS1InterRegionRemoting), typeof(OGS1InterRegionRemoting),
"tcp://" + regInfo.RemotingAddress + ":" + regInfo.RemotingPort + "/InterRegions"); "tcp://" + regInfo.RemotingAddress + ":" + regInfo.RemotingPort + "/InterRegions");
if (remObject != null) if (remObject != null)
{ {
retValue = remObject.ExpectAvatarCrossing(regionHandle, agentID, position); retValue = remObject.ExpectAvatarCrossing(regionHandle, agentID, position);
} }
else else
@ -412,7 +408,6 @@ namespace OpenSim.Region.Communications.OGS1
} }
remObject = null; remObject = null;
return retValue; return retValue;
} }
//TODO need to see if we know about where this region is and use .net remoting //TODO need to see if we know about where this region is and use .net remoting

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@ -69,7 +69,6 @@ namespace OpenSim.Region.Communications.OGS1
{ {
try try
{ {
Hashtable param = new Hashtable(); Hashtable param = new Hashtable();
param["avatar_uuid"] = avatarID.ToString(); param["avatar_uuid"] = avatarID.ToString();
IList parameters = new ArrayList(); IList parameters = new ArrayList();

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@ -0,0 +1,244 @@
using System.Collections.Generic;
using System.Text;
using Axiom.Math;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Physics.Manager;
namespace OpenSim.Region.Environment.Scenes
{
public delegate void PrimCountTaintedDelegate();
public class AllNewSceneObjectGroup : EntityBase
{
private Encoding enc = Encoding.ASCII;
protected AllNewSceneObjectPart m_rootPart;
protected Dictionary<LLUUID, AllNewSceneObjectPart> m_parts = new Dictionary<LLUUID, AllNewSceneObjectPart>();
public event PrimCountTaintedDelegate OnPrimCountTainted;
/// <summary>
///
/// </summary>
public int primCount
{
get
{
return 1;
}
}
/// <summary>
///
/// </summary>
public LLVector3 GroupCentrePoint
{
get
{
return new LLVector3(0, 0, 0);
}
}
/// <summary>
///
/// </summary>
public AllNewSceneObjectGroup()
{
}
/// <summary>
///
/// </summary>
public void FlagGroupForFullUpdate()
{
}
/// <summary>
///
/// </summary>
public void FlagGroupForTerseUpdate()
{
}
/// <summary>
///
/// </summary>
/// <param name="objectGroup"></param>
public void LinkToGroup(AllNewSceneObjectGroup objectGroup)
{
}
/// <summary>
///
/// </summary>
/// <param name="primID"></param>
/// <returns></returns>
public AllNewSceneObjectPart HasChildPrim(LLUUID primID)
{
AllNewSceneObjectPart childPart = null;
if (this.m_parts.ContainsKey(primID))
{
childPart = this.m_parts[primID];
}
return childPart;
}
/// <summary>
///
/// </summary>
/// <param name="localID"></param>
/// <returns></returns>
public AllNewSceneObjectPart HasChildPrim(uint localID)
{
foreach (AllNewSceneObjectPart part in this.m_parts.Values)
{
if (part.m_localID == localID)
{
return part;
}
}
return null;
}
public void TriggerTainted()
{
if (OnPrimCountTainted != null)
{
this.OnPrimCountTainted();
}
}
/// <summary>
///
/// </summary>
/// <param name="offset"></param>
/// <param name="pos"></param>
/// <param name="remoteClient"></param>
public void GrapMovement(LLVector3 offset, LLVector3 pos, IClientAPI remoteClient)
{
this.Pos = pos;
}
/// <summary>
///
/// </summary>
/// <param name="client"></param>
public void GetProperites(IClientAPI client)
{
ObjectPropertiesPacket proper = new ObjectPropertiesPacket();
proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1];
proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock();
proper.ObjectData[0].ItemID = LLUUID.Zero;
proper.ObjectData[0].CreationDate = (ulong)this.m_rootPart.CreationDate;
proper.ObjectData[0].CreatorID = this.m_rootPart.CreatorID;
proper.ObjectData[0].FolderID = LLUUID.Zero;
proper.ObjectData[0].FromTaskID = LLUUID.Zero;
proper.ObjectData[0].GroupID = LLUUID.Zero;
proper.ObjectData[0].InventorySerial = 0;
proper.ObjectData[0].LastOwnerID = this.m_rootPart.LastOwnerID;
proper.ObjectData[0].ObjectID = this.m_uuid;
proper.ObjectData[0].OwnerID = this.m_rootPart.OwnerID;
proper.ObjectData[0].TouchName = enc.GetBytes(this.m_rootPart.TouchName + "\0");
proper.ObjectData[0].TextureID = new byte[0];
proper.ObjectData[0].SitName = enc.GetBytes(this.m_rootPart.SitName + "\0");
proper.ObjectData[0].Name = enc.GetBytes(this.m_rootPart.Name + "\0");
proper.ObjectData[0].Description = enc.GetBytes(this.m_rootPart.Description + "\0");
proper.ObjectData[0].OwnerMask = this.m_rootPart.OwnerMask;
proper.ObjectData[0].NextOwnerMask = this.m_rootPart.NextOwnerMask;
proper.ObjectData[0].GroupMask = this.m_rootPart.GroupMask;
proper.ObjectData[0].EveryoneMask = this.m_rootPart.EveryoneMask;
proper.ObjectData[0].BaseMask = this.m_rootPart.BaseMask;
client.OutPacket(proper);
}
/// <summary>
///
/// </summary>
/// <param name="part"></param>
private void SetPartAsRoot(AllNewSceneObjectPart part)
{
this.m_rootPart = part;
this.m_uuid = part.uuid;
this.m_localId = part.m_localID;
part.ParentID = 0;
part.UpdateHandler = delegate(ref LLVector3 pos, UpdateType direction, AllNewSceneObjectPart objectPart)
{
switch (direction)
{
case UpdateType.InComingNewPosition:
this.m_pos = new LLVector3(pos.X, pos.Y, pos.Z);
pos.X = 0;
pos.Y = 0;
pos.Z = 0;
break;
case UpdateType.SinglePositionEdit:
LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z);
LLVector3 oldPos = new LLVector3(this.Pos.X + objectPart.OffsetPosition.X, this.Pos.Y + objectPart.OffsetPosition.Y, this.Pos.Z + objectPart.OffsetPosition.Z);
LLVector3 diff = oldPos - newPos;
Axiom.Math.Vector3 axDiff = new Vector3(diff.X, diff.Y, diff.Z);
Axiom.Math.Quaternion partRotation = new Quaternion(objectPart.RotationOffset.W, objectPart.RotationOffset.X, objectPart.RotationOffset.Y, objectPart.RotationOffset.Z);
axDiff = partRotation.Inverse() * axDiff;
diff.X = axDiff.x;
diff.Y = axDiff.y;
diff.Z = axDiff.z;
foreach (AllNewSceneObjectPart obPart in this.m_parts.Values)
{
if (obPart.uuid == objectPart.uuid)
{
obPart.OffsetPosition = obPart.OffsetPosition + diff;
}
}
this.Pos = newPos;
pos.X = newPos.X;
pos.Y = newPos.Y;
pos.Z = newPos.Z;
break;
case UpdateType.ResizeOffset:
this.Pos += pos;
LLVector3 offset = new LLVector3(-pos.X, -pos.Y, -pos.Z);
foreach (AllNewSceneObjectPart obPart2 in this.m_parts.Values)
{
if (obPart2.uuid == objectPart.uuid)
{
obPart2.OffsetPosition = obPart2.OffsetPosition + offset;
}
}
pos.X = 0;
pos.Y = 0;
pos.Z = 0;
break;
case UpdateType.SingleRotationEdit:
break;
}
return pos;
};
}
/// <summary>
///
/// </summary>
/// <param name="part"></param>
private void SetPartAsNonRoot(AllNewSceneObjectPart part)
{
part.ParentID = this.m_rootPart.m_localID;
part.UpdateHandler = delegate(ref LLVector3 pos, UpdateType direction, AllNewSceneObjectPart objectPart)
{
return pos;
};
}
}
}

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@ -0,0 +1,258 @@
using System.Collections.Generic;
using System.Text;
using System;
using Axiom.Math;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
namespace OpenSim.Region.Environment.Scenes
{
public enum UpdateType
{
OutGoingOffset,
InComingNewPosition,
SinglePositionEdit,
ResizeOffset,
SingleRotationEdit
}
public delegate LLVector3 HandleUpdate(ref LLVector3 pos, UpdateType updateType, AllNewSceneObjectPart objectPart);
public class AllNewSceneObjectPart
{
private const uint FULL_MASK_PERMISSIONS = 2147483647;
private ulong m_regionHandle;
private uint m_flags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456 + 128;
//private Dictionary<LLUUID, InventoryItem> inventoryItems;
public string SitName = "";
public string TouchName = "";
public string Text = "";
public LLUUID CreatorID;
public LLUUID OwnerID;
public LLUUID LastOwnerID;
public Int32 CreationDate;
public LLUUID uuid;
public uint m_localID;
public uint ParentID = 0;
public uint OwnerMask = FULL_MASK_PERMISSIONS;
public uint NextOwnerMask = FULL_MASK_PERMISSIONS;
public uint GroupMask = FULL_MASK_PERMISSIONS;
public uint EveryoneMask = FULL_MASK_PERMISSIONS;
public uint BaseMask = FULL_MASK_PERMISSIONS;
protected PrimitiveBaseShape m_Shape;
protected AllNewSceneObjectGroup m_parentGroup;
public HandleUpdate UpdateHandler;
#region Properties
protected string m_name;
/// <summary>
///
/// </summary>
public virtual string Name
{
get { return m_name; }
set { m_name = value; }
}
protected LLVector3 m_offset;
public LLVector3 OffsetPosition
{
get
{
return m_offset;
}
set
{
m_offset = value;
}
}
protected LLQuaternion m_rotationOffset;
public LLQuaternion RotationOffset
{
get
{
return m_rotationOffset;
}
set
{
m_rotationOffset = value;
}
}
private string m_description = "";
public string Description
{
get
{
return this.m_description;
}
set
{
this.m_description = value;
}
}
public PrimitiveBaseShape Shape
{
get
{
return this.m_Shape;
}
}
public LLVector3 Scale
{
set
{
this.m_Shape.Scale = value;
}
get
{
return this.m_Shape.Scale;
}
}
#endregion
#region Constructors
public AllNewSceneObjectPart(ulong regionHandle, AllNewSceneObjectGroup parent, LLUUID ownerID, uint localID, PrimitiveBaseShape shape, LLVector3 position)
{
this.m_regionHandle = regionHandle;
this.m_parentGroup = parent;
this.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
this.OwnerID = ownerID;
this.CreatorID = this.OwnerID;
this.LastOwnerID = LLUUID.Zero;
this.uuid = LLUUID.Random();
this.m_localID = (uint)(localID);
this.m_Shape = shape;
this.UpdateHandler(ref position, UpdateType.InComingNewPosition, this);
this.OffsetPosition = position;
}
#endregion
#region Shape
/// <summary>
///
/// </summary>
/// <param name="shapeBlock"></param>
public void UpdateShape(ObjectShapePacket.ObjectDataBlock shapeBlock)
{
this.m_Shape.PathBegin = shapeBlock.PathBegin;
this.m_Shape.PathEnd = shapeBlock.PathEnd;
this.m_Shape.PathScaleX = shapeBlock.PathScaleX;
this.m_Shape.PathScaleY = shapeBlock.PathScaleY;
this.m_Shape.PathShearX = shapeBlock.PathShearX;
this.m_Shape.PathShearY = shapeBlock.PathShearY;
this.m_Shape.PathSkew = shapeBlock.PathSkew;
this.m_Shape.ProfileBegin = shapeBlock.ProfileBegin;
this.m_Shape.ProfileEnd = shapeBlock.ProfileEnd;
this.m_Shape.PathCurve = shapeBlock.PathCurve;
this.m_Shape.ProfileCurve = shapeBlock.ProfileCurve;
this.m_Shape.ProfileHollow = shapeBlock.ProfileHollow;
this.m_Shape.PathRadiusOffset = shapeBlock.PathRadiusOffset;
this.m_Shape.PathRevolutions = shapeBlock.PathRevolutions;
this.m_Shape.PathTaperX = shapeBlock.PathTaperX;
this.m_Shape.PathTaperY = shapeBlock.PathTaperY;
this.m_Shape.PathTwist = shapeBlock.PathTwist;
this.m_Shape.PathTwistBegin = shapeBlock.PathTwistBegin;
}
#endregion
#region Texture
/// <summary>
///
/// </summary>
/// <param name="textureEntry"></param>
public void UpdateTextureEntry(byte[] textureEntry)
{
this.m_Shape.TextureEntry = textureEntry;
}
#endregion
#region Position
/// <summary>
///
/// </summary>
/// <param name="pos"></param>
public void UpdateGroupPosition(LLVector3 pos)
{
LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z);
this.UpdateHandler(ref newPos, UpdateType.InComingNewPosition, this);
this.OffsetPosition = newPos;
}
public void UpdateSinglePosition(LLVector3 pos)
{
LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z);
this.UpdateHandler(ref newPos, UpdateType.SinglePositionEdit, this);
this.OffsetPosition = newPos;
}
#endregion
#region rotation
public void UpdateGroupRotation(LLQuaternion rot)
{
this.RotationOffset = new LLQuaternion(rot.X, rot.Y, rot.Z, rot.W);
}
/// <summary>
///
/// </summary>
/// <param name="pos"></param>
/// <param name="rot"></param>
public void UpdateGroupMouseRotation(LLVector3 pos, LLQuaternion rot)
{
this.RotationOffset = new LLQuaternion(rot.X, rot.Y, rot.Z, rot.W);
this.UpdateHandler(ref pos, UpdateType.InComingNewPosition, this);
this.OffsetPosition = pos;
}
/// <summary>
///
/// </summary>
/// <param name="rot"></param>
public void UpdateSingleRotation(LLQuaternion rot)
{
//Console.WriteLine("updating single prim rotation");
Axiom.Math.Quaternion axRot = new Quaternion(rot.W, rot.X, rot.Y, rot.Z);
Axiom.Math.Quaternion oldParentRot = new Quaternion(this.RotationOffset.W, this.RotationOffset.X, this.RotationOffset.Y, this.RotationOffset.Z);
this.RotationOffset = new LLQuaternion(axRot.x, axRot.y, axRot.z, axRot.w);
LLVector3 offset = this.OffsetPosition;
this.UpdateHandler(ref offset, UpdateType.SingleRotationEdit, this);
}
#endregion
#region Resizing/Scale
/// <summary>
///
/// </summary>
/// <param name="scale"></param>
public void ResizeGoup(LLVector3 scale)
{
LLVector3 offset = (scale - this.m_Shape.Scale);
offset.X /= 2;
offset.Y /= 2;
offset.Z /= 2;
this.UpdateHandler(ref offset, UpdateType.ResizeOffset, this);
this.OffsetPosition += offset;
this.m_Shape.Scale = scale;
}
#endregion
}
}

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@ -7,9 +7,10 @@ namespace OpenSim.Region.Environment.Scenes
public abstract class EntityBase public abstract class EntityBase
{ {
public LLUUID m_uuid; public LLUUID m_uuid;
protected List<EntityBase> m_children; protected List<EntityBase> m_children;
protected Scene m_world; protected Scene m_world;
protected string m_name; protected string m_name;
@ -88,7 +89,9 @@ namespace OpenSim.Region.Environment.Scenes
m_velocity = new LLVector3(); m_velocity = new LLVector3();
Rotation = new Quaternion(); Rotation = new Quaternion();
m_name = "(basic entity)"; m_name = "(basic entity)";
m_children = new List<EntityBase>(); m_children = new List<EntityBase>();
} }
/// <summary> /// <summary>
@ -96,7 +99,9 @@ namespace OpenSim.Region.Environment.Scenes
/// </summary> /// </summary>
public virtual void updateMovement() public virtual void updateMovement()
{ {
foreach (EntityBase child in m_children) foreach (EntityBase child in m_children)
{ {
child.updateMovement(); child.updateMovement();
} }
@ -108,6 +113,7 @@ namespace OpenSim.Region.Environment.Scenes
public virtual void Update() public virtual void Update()
{ {
// Do any per-frame updates needed that are applicable to every type of entity // Do any per-frame updates needed that are applicable to every type of entity
foreach (EntityBase child in m_children) foreach (EntityBase child in m_children)
{ {
child.Update(); child.Update();

View File

@ -9,7 +9,7 @@ using OpenSim.Framework.Types;
namespace OpenSim.Region.Environment.Scenes namespace OpenSim.Region.Environment.Scenes
{ {
public delegate void PrimCountTaintedDelegate(); // public delegate void PrimCountTaintedDelegate();
public class Primitive : EntityBase public class Primitive : EntityBase
{ {
@ -198,12 +198,14 @@ namespace OpenSim.Region.Environment.Scenes
dupe.m_RootParent = rootParent; dupe.m_RootParent = rootParent;
// TODO: Copy this properly. // TODO: Copy this properly.
dupe.m_inventoryItems = m_inventoryItems; dupe.m_inventoryItems = m_inventoryItems;
dupe.m_children = new List<EntityBase>(); dupe.m_children = new List<EntityBase>();
dupe.m_Shape = m_Shape.Copy(); dupe.m_Shape = m_Shape.Copy();
dupe.m_regionHandle = m_regionHandle; dupe.m_regionHandle = m_regionHandle;
dupe.m_world = m_world; dupe.m_world = m_world;
uint newLocalID = m_world.PrimIDAllocate(); uint newLocalID = m_world.PrimIDAllocate();
dupe.m_uuid = LLUUID.Random(); dupe.m_uuid = LLUUID.Random();
dupe.LocalId = newLocalID; dupe.LocalId = newLocalID;
@ -227,9 +229,11 @@ namespace OpenSim.Region.Environment.Scenes
m_world.AcknowledgeNewPrim(dupe); m_world.AcknowledgeNewPrim(dupe);
dupe.TriggerOnPrimCountTainted(); dupe.TriggerOnPrimCountTainted();
foreach (Primitive prim in m_children) foreach (Primitive prim in m_children)
{ {
Primitive primClone = prim.Copy(dupe, rootParent); Primitive primClone = prim.Copy(dupe, rootParent);
dupe.m_children.Add(primClone); dupe.m_children.Add(primClone);
} }
@ -320,6 +324,7 @@ namespace OpenSim.Region.Environment.Scenes
{ {
// Console.WriteLine("linking new prims " + linkObject.rootLocalID + " to me (" + this.LocalId + ")"); // Console.WriteLine("linking new prims " + linkObject.rootLocalID + " to me (" + this.LocalId + ")");
//TODO check permissions //TODO check permissions
m_children.Add(linkObject.rootPrimitive); m_children.Add(linkObject.rootPrimitive);
linkObject.rootPrimitive.SetNewParent(this, m_RootParent); linkObject.rootPrimitive.SetNewParent(this, m_RootParent);
@ -350,11 +355,14 @@ namespace OpenSim.Region.Environment.Scenes
Rotation = m_Parent.Rotation.Inverse() * Rotation; Rotation = m_Parent.Rotation.Inverse() * Rotation;
ScheduleFullUpdate(); ScheduleFullUpdate();
foreach (Primitive child in m_children) foreach (Primitive child in m_children)
{ {
child.SetRootParent(rootParent, newParent, oldPos, oldRot); child.SetRootParent(rootParent, newParent, oldPos, oldRot);
} }
m_children.Clear(); m_children.Clear();
} }
/// <summary> /// <summary>
@ -374,6 +382,7 @@ namespace OpenSim.Region.Environment.Scenes
m_Parent = newParent; m_Parent = newParent;
ParentID = newParent.LocalId; ParentID = newParent.LocalId;
newParent.AddToChildrenList(this); newParent.AddToChildrenList(this);
m_RootParent = newRoot; m_RootParent = newRoot;
m_RootParent.AddChildToList(this); m_RootParent.AddChildToList(this);
Pos = oldPos; Pos = oldPos;
@ -387,7 +396,9 @@ namespace OpenSim.Region.Environment.Scenes
{ {
child.SetRootParent(newRoot, newParent, oldPos, oldRot); child.SetRootParent(newRoot, newParent, oldPos, oldRot);
} }
m_children.Clear(); m_children.Clear();
} }
/// <summary> /// <summary>
@ -527,6 +538,7 @@ namespace OpenSim.Region.Environment.Scenes
public void UpdateSingleRotation(LLQuaternion rot) public void UpdateSingleRotation(LLQuaternion rot)
{ {
//Console.WriteLine("updating single prim rotation"); //Console.WriteLine("updating single prim rotation");
Quaternion axRot = new Quaternion(rot.W, rot.X, rot.Y, rot.Z); Quaternion axRot = new Quaternion(rot.W, rot.X, rot.Y, rot.Z);
Quaternion oldParentRot = new Quaternion(Rotation.w, Rotation.x, Rotation.y, Rotation.z); Quaternion oldParentRot = new Quaternion(Rotation.w, Rotation.x, Rotation.y, Rotation.z);
Rotation = axRot; Rotation = axRot;
@ -598,9 +610,12 @@ namespace OpenSim.Region.Environment.Scenes
/// <param name="remoteClient"></param> /// <param name="remoteClient"></param>
public void SendFullUpdateForAllChildren(IClientAPI remoteClient) public void SendFullUpdateForAllChildren(IClientAPI remoteClient)
{ {
SendFullUpdateToClient(remoteClient); SendFullUpdateToClient(remoteClient);
for (int i = 0; i < m_children.Count; i++) for (int i = 0; i < m_children.Count; i++)
{ {
if (m_children[i] is Primitive) if (m_children[i] is Primitive)
{ {
((Primitive)m_children[i]).SendFullUpdateForAllChildren(remoteClient); ((Primitive)m_children[i]).SendFullUpdateForAllChildren(remoteClient);
@ -641,6 +656,7 @@ namespace OpenSim.Region.Environment.Scenes
/// <param name="remoteClient"></param> /// <param name="remoteClient"></param>
public void SendTerseUpdateForAllChildren(IClientAPI remoteClient) public void SendTerseUpdateForAllChildren(IClientAPI remoteClient)
{ {
SendTerseUpdateToClient(remoteClient); SendTerseUpdateToClient(remoteClient);
for (int i = 0; i < m_children.Count; i++) for (int i = 0; i < m_children.Count; i++)
{ {

View File

@ -707,6 +707,10 @@ namespace OpenSim.Region.Environment.Scenes
return null; return null;
} }
/// <summary>
///
/// </summary>
/// <param name="whatToDo"></param>
public void ForEachScenePresence(ForEachScenePresenceDelegate whatToDo) public void ForEachScenePresence(ForEachScenePresenceDelegate whatToDo)
{ {
foreach (ScenePresence presence in Avatars.Values) foreach (ScenePresence presence in Avatars.Values)

View File

@ -150,8 +150,8 @@ namespace OpenSim.Region.Environment.Scenes
{ {
this.rootPrimitive = new Primitive(this.m_regionHandle, this.m_world, agentID, localID, true, this, this, shape, pos); this.rootPrimitive = new Primitive(this.m_regionHandle, this.m_world, agentID, localID, true, this, this, shape, pos);
this.m_children.Add(rootPrimitive); this.m_children.Add(rootPrimitive);
this.ChildPrimitives.Add(this.rootUUID, this.rootPrimitive); this.ChildPrimitives.Add(this.rootUUID, this.rootPrimitive);
} }
@ -177,6 +177,7 @@ namespace OpenSim.Region.Environment.Scenes
dupe.m_regionHandle = this.m_regionHandle; dupe.m_regionHandle = this.m_regionHandle;
Primitive newRoot = this.rootPrimitive.Copy(dupe, dupe); Primitive newRoot = this.rootPrimitive.Copy(dupe, dupe);
dupe.rootPrimitive = newRoot; dupe.rootPrimitive = newRoot;
dupe.m_children.Add(dupe.rootPrimitive); dupe.m_children.Add(dupe.rootPrimitive);
dupe.rootPrimitive.Pos = this.Pos; dupe.rootPrimitive.Pos = this.Pos;
dupe.Rotation = this.Rotation; dupe.Rotation = this.Rotation;