*removed a goofy debug line left in
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90ccc248e8
commit
0518369e3a
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@ -746,10 +746,7 @@ namespace OpenSim.Region.Environment.Scenes
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// Are the collision requirements fulfilled?
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bool colliding = (m_physicsActor.IsColliding == true);
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if (colliding)
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{
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float tree = 192932923f;
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}
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if (m_physicsActor.Flying && colliding && controlland)
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{
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