Added Shape as one of the properties just updated in MoapModule.SetMediaEntry.
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				|  | @ -252,7 +252,7 @@ namespace OpenSim.Region.CoreModules.World.Media.Moap | |||
| 
 | ||||
|             SetPartMediaFlags(part, face, me != null); | ||||
|             //part.ScheduleFullUpdate(); | ||||
|             part.ScheduleFullUpdate(new List<SceneObjectPartProperties>(){SceneObjectPartProperties.MediaUrl}); | ||||
|             part.ScheduleFullUpdate(new List<SceneObjectPartProperties>() { SceneObjectPartProperties.MediaUrl, SceneObjectPartProperties.Shape}); | ||||
| 
 | ||||
|             part.TriggerScriptChangedEvent(Changed.MEDIA); | ||||
|         } | ||||
|  |  | |||
|  | @ -5513,7 +5513,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
|             SceneObjectPart localPart = this; | ||||
|             PhysicsActor pa = localPart.PhysActor; | ||||
| 
 | ||||
|             m_log.DebugFormat("{0}: PhysicsBucketUpdateProcessor. pos={1}", "[SCENE OBJECT PART]", data["Position"].AsVector3().ToString()); | ||||
|             //m_log.DebugFormat("{0}: PhysicsBucketUpdateProcessor. pos={1}", "[SCENE OBJECT PART]", data["Position"].AsVector3().ToString()); | ||||
| 
 | ||||
|             lock (m_bucketUpdateLocks[bucketName]) | ||||
|             { | ||||
|  |  | |||
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	 Huaiyu (Kitty) Liu
						Huaiyu (Kitty) Liu