Added Shape as one of the properties just updated in MoapModule.SetMediaEntry.

dsg
Huaiyu (Kitty) Liu 2011-03-07 16:24:48 -08:00
parent b1114dcb98
commit 052af34a52
2 changed files with 2 additions and 2 deletions

View File

@ -252,7 +252,7 @@ namespace OpenSim.Region.CoreModules.World.Media.Moap
SetPartMediaFlags(part, face, me != null); SetPartMediaFlags(part, face, me != null);
//part.ScheduleFullUpdate(); //part.ScheduleFullUpdate();
part.ScheduleFullUpdate(new List<SceneObjectPartProperties>(){SceneObjectPartProperties.MediaUrl}); part.ScheduleFullUpdate(new List<SceneObjectPartProperties>() { SceneObjectPartProperties.MediaUrl, SceneObjectPartProperties.Shape});
part.TriggerScriptChangedEvent(Changed.MEDIA); part.TriggerScriptChangedEvent(Changed.MEDIA);
} }

View File

@ -5513,7 +5513,7 @@ namespace OpenSim.Region.Framework.Scenes
SceneObjectPart localPart = this; SceneObjectPart localPart = this;
PhysicsActor pa = localPart.PhysActor; PhysicsActor pa = localPart.PhysActor;
m_log.DebugFormat("{0}: PhysicsBucketUpdateProcessor. pos={1}", "[SCENE OBJECT PART]", data["Position"].AsVector3().ToString()); //m_log.DebugFormat("{0}: PhysicsBucketUpdateProcessor. pos={1}", "[SCENE OBJECT PART]", data["Position"].AsVector3().ToString());
lock (m_bucketUpdateLocks[bucketName]) lock (m_bucketUpdateLocks[bucketName])
{ {