Added Shape as one of the properties just updated in MoapModule.SetMediaEntry.
parent
b1114dcb98
commit
052af34a52
|
@ -252,7 +252,7 @@ namespace OpenSim.Region.CoreModules.World.Media.Moap
|
|||
|
||||
SetPartMediaFlags(part, face, me != null);
|
||||
//part.ScheduleFullUpdate();
|
||||
part.ScheduleFullUpdate(new List<SceneObjectPartProperties>(){SceneObjectPartProperties.MediaUrl});
|
||||
part.ScheduleFullUpdate(new List<SceneObjectPartProperties>() { SceneObjectPartProperties.MediaUrl, SceneObjectPartProperties.Shape});
|
||||
|
||||
part.TriggerScriptChangedEvent(Changed.MEDIA);
|
||||
}
|
||||
|
|
|
@ -5513,7 +5513,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
SceneObjectPart localPart = this;
|
||||
PhysicsActor pa = localPart.PhysActor;
|
||||
|
||||
m_log.DebugFormat("{0}: PhysicsBucketUpdateProcessor. pos={1}", "[SCENE OBJECT PART]", data["Position"].AsVector3().ToString());
|
||||
//m_log.DebugFormat("{0}: PhysicsBucketUpdateProcessor. pos={1}", "[SCENE OBJECT PART]", data["Position"].AsVector3().ToString());
|
||||
|
||||
lock (m_bucketUpdateLocks[bucketName])
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue