* A few additional cleanup elements

* At this point, I want to make sure to thank the fabulous developers of the LibOpenMetaverse library for tirelessly keeping things updated and hammering away at the protocols and providing excellent tools to figure out where things go wrong.
* Special thanks to John Hurliman and Latif Khalifa for their valuable insight.
viewer-2-initial-appearance
Teravus Ovares (Dan Olivares) 2010-10-14 09:57:42 -04:00
parent 6d99f0c627
commit 05c4e27a30
2 changed files with 6 additions and 0 deletions

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@ -113,6 +113,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets
} }
#endregion #endregion
public Hashtable ProcessGetMesh(Hashtable request, UUID AgentId, Caps cap) public Hashtable ProcessGetMesh(Hashtable request, UUID AgentId, Caps cap)
{ {

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@ -120,6 +120,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets
public LLSDNewFileAngentInventoryVariablePriceReplyResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest, UUID agentID) public LLSDNewFileAngentInventoryVariablePriceReplyResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest, UUID agentID)
{ {
//TODO: The Mesh uploader uploads many types of content. If you're going to implement a Money based limit
// You need to be aware of this and
//if (llsdRequest.asset_type == "texture" || //if (llsdRequest.asset_type == "texture" ||
// llsdRequest.asset_type == "animation" || // llsdRequest.asset_type == "animation" ||
// llsdRequest.asset_type == "sound") // llsdRequest.asset_type == "sound")