Merge branch 'avination' into careminster

Conflicts:
	OpenSim/Framework/Servers/HttpServer/PollServiceWorkerThread.cs
avinationmerge
Melanie 2012-06-29 22:11:49 +01:00
commit 05cf51cbbd
11 changed files with 89 additions and 41 deletions

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@ -1331,32 +1331,40 @@ namespace OpenSim.Data.MySQL
/// <returns></returns>
private static TaskInventoryItem BuildItem(IDataReader row)
{
TaskInventoryItem taskItem = new TaskInventoryItem();
try
{
TaskInventoryItem taskItem = new TaskInventoryItem();
taskItem.ItemID = DBGuid.FromDB(row["itemID"]);
taskItem.ParentPartID = DBGuid.FromDB(row["primID"]);
taskItem.AssetID = DBGuid.FromDB(row["assetID"]);
taskItem.ParentID = DBGuid.FromDB(row["parentFolderID"]);
taskItem.ItemID = DBGuid.FromDB(row["itemID"]);
taskItem.ParentPartID = DBGuid.FromDB(row["primID"]);
taskItem.AssetID = DBGuid.FromDB(row["assetID"]);
taskItem.ParentID = DBGuid.FromDB(row["parentFolderID"]);
taskItem.InvType = Convert.ToInt32(row["invType"]);
taskItem.Type = Convert.ToInt32(row["assetType"]);
taskItem.InvType = Convert.ToInt32(row["invType"]);
taskItem.Type = Convert.ToInt32(row["assetType"]);
taskItem.Name = (String)row["name"];
taskItem.Description = (String)row["description"];
taskItem.CreationDate = Convert.ToUInt32(row["creationDate"]);
taskItem.CreatorIdentification = (String)row["creatorID"];
taskItem.OwnerID = DBGuid.FromDB(row["ownerID"]);
taskItem.LastOwnerID = DBGuid.FromDB(row["lastOwnerID"]);
taskItem.GroupID = DBGuid.FromDB(row["groupID"]);
taskItem.Name = (String)row["name"];
taskItem.Description = (String)row["description"];
taskItem.CreationDate = Convert.ToUInt32(row["creationDate"]);
taskItem.CreatorIdentification = (String)row["creatorID"];
taskItem.OwnerID = DBGuid.FromDB(row["ownerID"]);
taskItem.LastOwnerID = DBGuid.FromDB(row["lastOwnerID"]);
taskItem.GroupID = DBGuid.FromDB(row["groupID"]);
taskItem.NextPermissions = Convert.ToUInt32(row["nextPermissions"]);
taskItem.CurrentPermissions = Convert.ToUInt32(row["currentPermissions"]);
taskItem.BasePermissions = Convert.ToUInt32(row["basePermissions"]);
taskItem.EveryonePermissions = Convert.ToUInt32(row["everyonePermissions"]);
taskItem.GroupPermissions = Convert.ToUInt32(row["groupPermissions"]);
taskItem.Flags = Convert.ToUInt32(row["flags"]);
taskItem.NextPermissions = Convert.ToUInt32(row["nextPermissions"]);
taskItem.CurrentPermissions = Convert.ToUInt32(row["currentPermissions"]);
taskItem.BasePermissions = Convert.ToUInt32(row["basePermissions"]);
taskItem.EveryonePermissions = Convert.ToUInt32(row["everyonePermissions"]);
taskItem.GroupPermissions = Convert.ToUInt32(row["groupPermissions"]);
taskItem.Flags = Convert.ToUInt32(row["flags"]);
return taskItem;
return taskItem;
}
catch
{
m_log.ErrorFormat("[MYSQL DB]: Error reading task inventory: itemID was {0}, primID was {1}", row["itemID"].ToString(), row["primID"].ToString());
throw;
}
}
private static RegionSettings BuildRegionSettings(IDataReader row)

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@ -51,6 +51,7 @@ namespace OpenSim.Framework
protected object m_senderObject;
protected ChatTypeEnum m_type;
protected UUID m_fromID;
protected UUID m_destination = UUID.Zero;
public OSChatMessage()
{
@ -131,6 +132,12 @@ namespace OpenSim.Framework
set { m_fromID = value; }
}
public UUID Destination
{
get { return m_destination; }
set { m_destination = value; }
}
/// <summary>
///
/// </summary>

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@ -41,6 +41,7 @@ namespace OpenSim.Framework.Servers.HttpServer
private readonly BaseHttpServer m_server;
private static Queue m_requests = Queue.Synchronized(new Queue());
private static ManualResetEvent m_ev = new ManualResetEvent(false);
private uint m_WorkerThreadCount = 0;
private Thread[] m_workerThreads;
private PollServiceWorkerThread[] m_PollServiceWorkerThreads;
@ -90,15 +91,17 @@ namespace OpenSim.Framework.Servers.HttpServer
{
lock (m_requests)
m_requests.Enqueue(req);
m_ev.Set();
}
public void ThreadStart()
{
while (m_running)
{
m_ev.WaitOne(1000);
m_ev.Reset();
Watchdog.UpdateThread();
ProcessQueuedRequests();
Thread.Sleep(1000);
}
}

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@ -89,8 +89,15 @@ namespace OpenSim.Framework.Servers.HttpServer
continue;
}
Hashtable responsedata = req.PollServiceArgs.GetEvents(req.RequestID, req.PollServiceArgs.Id, str.ReadToEnd());
DoHTTPGruntWork(m_server, req, responsedata);
try
{
Hashtable responsedata = req.PollServiceArgs.GetEvents(req.RequestID, req.PollServiceArgs.Id, str.ReadToEnd());
DoHTTPGruntWork(m_server, req, responsedata);
}
catch (ObjectDisposedException) // Browser aborted before we could read body, server closed the stream
{
// Ignore it, no need to reply
}
}
else
{

View File

@ -199,6 +199,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
UUID fromID = UUID.Zero;
string message = c.Message;
IScene scene = c.Scene;
UUID destination = c.Destination;
Vector3 fromPos = c.Position;
Vector3 regionPos = new Vector3(scene.RegionInfo.RegionLocX * Constants.RegionSize,
scene.RegionInfo.RegionLocY * Constants.RegionSize, 0);
@ -222,6 +223,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
{
fromNamePrefix = m_adminPrefix;
}
destination = UUID.Zero; // Avatars cant "SayTo"
break;
case ChatSourceType.Object:
@ -244,9 +246,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
{
// This should use ForEachClient, but clients don't have a position.
// If camera is moved into client, then camera position can be used
// MT: No, it can't, as chat is heard from the avatar position, not
// the camera position.
s.ForEachRootScenePresence(
delegate(ScenePresence presence)
{
if (destination != UUID.Zero && presence.UUID != destination)
return;
ILandObject Presencecheck = s.LandChannel.GetLandObject(presence.AbsolutePosition.X, presence.AbsolutePosition.Y);
if (Presencecheck != null)
{
@ -345,8 +351,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
UUID fromAgentID, string fromName, ChatTypeEnum type,
string message, ChatSourceType src)
{
// don't send stuff to child agents
if (presence.IsChildAgent) return false;
// don't send llRegionSay to child agents. Send normal chat because you
// can't talk across sim borders if it's not done
if (type == ChatTypeEnum.Broadcast && presence.IsChildAgent) return false;
Vector3 fromRegionPos = fromPos + regionPos;
Vector3 toRegionPos = presence.AbsolutePosition +

View File

@ -532,7 +532,8 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
}
else
{
m_log.Warn("[HttpRequestHandler]: http-in request failed; no such url: "+urlkey.ToString());
//m_log.Warn("[HttpRequestHandler]: http-in request failed; no such url: "+urlkey.ToString());
return;
}
//for llGetHttpHeader support we need to store original URI here

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@ -90,6 +90,8 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm
// private static readonly ILog m_log =
// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private const int DEBUG_CHANNEL = 2147483647;
private ListenerManager m_listenerManager;
private Queue m_pending;
private Queue m_pendingQ;
@ -311,6 +313,10 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm
public bool DeliverMessageTo(UUID target, int channel, Vector3 pos, string name, UUID id, string msg, out string error)
{
error = null;
if (channel == DEBUG_CHANNEL)
return true;
// Is id an avatar?
ScenePresence sp = m_scene.GetScenePresence(target);
@ -319,7 +325,9 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm
// Send message to avatar
if (channel == 0)
{
m_scene.SimChatBroadcast(Utils.StringToBytes(msg), ChatTypeEnum.Broadcast, 0, pos, name, id, false);
// Channel 0 goes to viewer ONLY
m_scene.SimChat(Utils.StringToBytes(msg), ChatTypeEnum.Broadcast, 0, pos, name, id, false, false, target);
return true;
}
List<SceneObjectGroup> attachments = sp.GetAttachments();
@ -351,12 +359,9 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm
return true;
}
// Need to toss an error here
if (channel == 0)
{
error = "Cannot use llRegionSayTo to message objects on channel 0";
return false;
}
SceneObjectPart part = m_scene.GetSceneObjectPart(target);
if (part == null) // Not even an object
return true; // No error
foreach (ListenerInfo li in m_listenerManager.GetListeners(UUID.Zero, channel, name, id, msg))
{

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@ -38,8 +38,8 @@ namespace OpenSim.Region.Framework.Scenes
{
public partial class Scene
{
protected void SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName,
UUID fromID, bool fromAgent, bool broadcast)
public void SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName,
UUID fromID, bool fromAgent, bool broadcast, UUID destination)
{
OSChatMessage args = new OSChatMessage();
@ -49,6 +49,7 @@ namespace OpenSim.Region.Framework.Scenes
args.Position = fromPos;
args.SenderUUID = fromID;
args.Scene = this;
args.Destination = destination;
if (fromAgent)
{
@ -71,6 +72,12 @@ namespace OpenSim.Region.Framework.Scenes
EventManager.TriggerOnChatFromWorld(this, args);
}
protected void SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName,
UUID fromID, bool fromAgent, bool broadcast)
{
SimChat(message, type, channel, fromPos, fromName, fromID, fromAgent, broadcast, UUID.Zero);
}
/// <summary>
///
/// </summary>

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@ -12164,9 +12164,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
ContactResult result = new ContactResult ();
result.ConsumerID = group.LocalId;
result.Depth = intersection.distance;
// result.Depth = intersection.distance;
result.Normal = intersection.normal;
result.Pos = intersection.ipoint;
result.Depth = Vector3.Mag(rayStart - result.Pos);
contacts.Add(result);
});
@ -12361,7 +12362,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
bool checkPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_PHYSICAL) == ScriptBaseClass.RC_REJECT_PHYSICAL);
if (World.SuportsRayCastFiltered())
if (false)// World.SuportsRayCastFiltered())
{
if (dist == 0)
return list;

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@ -671,7 +671,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
public static readonly LSLInteger RCERR_UNKNOWN = -1;
public static readonly LSLInteger RCERR_SIM_PERF_LOW = -2;
public static readonly LSLInteger RCERR_CAST_TIME_EXCEEDED = 3;
public static readonly LSLInteger RCERR_CAST_TIME_EXCEEDED = -3;
public const int KFM_MODE = 1;
public const int KFM_LOOP = 1;

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@ -197,6 +197,8 @@ namespace OpenSim.Region.ScriptEngine.Shared
presence.Velocity.Z);
Type = 0x01; // Avatar
if (presence.PresenceType == PresenceType.Npc)
Type = 0x20;
if (presence.Velocity != Vector3.Zero)
Type |= 0x02; // Active