Add a data path for error messages

Committed from my other box where git is not configured properly

Signed-off-by: Melanie <melanie@t-data.com>
mysql-performance
root 2009-12-22 06:25:32 +01:00 committed by Melanie
parent e530180c1e
commit 05e8b4e72c
6 changed files with 57 additions and 14 deletions

View File

@ -46,7 +46,7 @@ namespace OpenSim.Framework.Capabilities
public delegate UUID UpdateItem(UUID itemID, byte[] data);
public delegate void UpdateTaskScript(UUID itemID, UUID primID, bool isScriptRunning, byte[] data);
public delegate void UpdateTaskScript(UUID itemID, UUID primID, bool isScriptRunning, byte[] data, ref ArrayList errors);
public delegate void NewInventoryItem(UUID userID, InventoryItemBase item);
@ -54,7 +54,7 @@ namespace OpenSim.Framework.Capabilities
public delegate UUID ItemUpdatedCallback(UUID userID, UUID itemID, byte[] data);
public delegate void TaskScriptUpdatedCallback(UUID userID, UUID itemID, UUID primID,
public delegate ArrayList TaskScriptUpdatedCallback(UUID userID, UUID itemID, UUID primID,
bool isScriptRunning, byte[] data);
public delegate InventoryCollection FetchInventoryDescendentsCAPS(UUID agentID, UUID folderID, UUID ownerID,
@ -940,11 +940,13 @@ namespace OpenSim.Framework.Capabilities
/// <param name="primID">Prim containing item to update</param>
/// <param name="isScriptRunning">Signals whether the script to update is currently running</param>
/// <param name="data">New asset data</param>
public void TaskScriptUpdated(UUID itemID, UUID primID, bool isScriptRunning, byte[] data)
public void TaskScriptUpdated(UUID itemID, UUID primID, bool isScriptRunning, byte[] data, ref ArrayList errors)
{
if (TaskScriptUpdatedCall != null)
{
TaskScriptUpdatedCall(m_agentID, itemID, primID, isScriptRunning, data);
ArrayList e = TaskScriptUpdatedCall(m_agentID, itemID, primID, isScriptRunning, data);
foreach (Object item in e)
errors.Add(item);
}
}
@ -1174,17 +1176,20 @@ namespace OpenSim.Framework.Capabilities
// data, path, param));
string res = String.Empty;
LLSDTaskInventoryUploadComplete uploadComplete = new LLSDTaskInventoryUploadComplete();
LLSDTaskScriptUploadComplete uploadComplete = new LLSDTaskScriptUploadComplete();
ArrayList errors = new ArrayList();
handlerUpdateTaskScript = OnUpLoad;
if (handlerUpdateTaskScript != null)
{
handlerUpdateTaskScript(inventoryItemID, primID, isScriptRunning, data);
handlerUpdateTaskScript(inventoryItemID, primID, isScriptRunning, data, ref errors);
}
uploadComplete.item_id = inventoryItemID;
uploadComplete.task_id = primID;
uploadComplete.new_asset = inventoryItemID;
uploadComplete.compiled = errors.Count > 0 ? false : true;
uploadComplete.state = "complete";
uploadComplete.errors = new OSDArray();
uploadComplete.errors.Array = errors;
res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);

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@ -26,6 +26,7 @@
*/
using System.Collections.Generic;
using System.Collections;
using OpenMetaverse;
using OpenSim.Framework;
@ -71,6 +72,7 @@ namespace OpenSim.Region.Framework.Interfaces
/// Start all the scripts contained in this entity's inventory
/// </summary>
void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource);
ArrayList GetScriptErrors(UUID itemID);
/// <summary>
/// Stop all the scripts in this entity.

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@ -26,6 +26,7 @@
*/
using System;
using System.Collections;
using OpenMetaverse;
namespace OpenSim.Region.Framework.Interfaces
@ -39,5 +40,7 @@ namespace OpenSim.Region.Framework.Interfaces
bool PostScriptEvent(UUID itemID, string name, Object[] args);
bool PostObjectEvent(UUID itemID, string name, Object[] args);
ArrayList GetScriptErrors(UUID itemID);
}
}

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@ -27,6 +27,7 @@
using System;
using System.Collections.Generic;
using System.Collections;
using System.Reflection;
using System.Text;
using System.Timers;
@ -215,13 +216,13 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="primID">The prim which contains the item to update</param>
/// <param name="isScriptRunning">Indicates whether the script to update is currently running</param>
/// <param name="data"></param>
public void CapsUpdateTaskInventoryScriptAsset(IClientAPI remoteClient, UUID itemId,
public ArrayList CapsUpdateTaskInventoryScriptAsset(IClientAPI remoteClient, UUID itemId,
UUID primId, bool isScriptRunning, byte[] data)
{
if (!Permissions.CanEditScript(itemId, primId, remoteClient.AgentId))
{
remoteClient.SendAgentAlertMessage("Insufficient permissions to edit script", false);
return;
return new ArrayList();
}
// Retrieve group
@ -234,7 +235,7 @@ namespace OpenSim.Region.Framework.Scenes
"Prim inventory update requested for item ID {0} in prim ID {1} but this prim does not exist",
itemId, primId);
return;
return new ArrayList();
}
// Retrieve item
@ -247,7 +248,7 @@ namespace OpenSim.Region.Framework.Scenes
+ " but the item does not exist in this inventory",
itemId, part.Name, part.UUID);
return;
return new ArrayList();
}
AssetBase asset = CreateAsset(item.Name, item.Description, (sbyte)AssetType.LSLText, data);
@ -264,29 +265,33 @@ namespace OpenSim.Region.Framework.Scenes
part.GetProperties(remoteClient);
// Trigger rerunning of script (use TriggerRezScript event, see RezScript)
ArrayList errors = new ArrayList();
if (isScriptRunning)
{
// Needs to determine which engine was running it and use that
//
part.Inventory.CreateScriptInstance(item.ItemID, 0, false, DefaultScriptEngine, 0);
errors = part.Inventory.GetScriptErrors(item.ItemID);
}
else
{
remoteClient.SendAgentAlertMessage("Script saved", false);
}
return errors;
}
/// <summary>
/// <see>CapsUpdateTaskInventoryScriptAsset(IClientAPI, UUID, UUID, bool, byte[])</see>
/// </summary>
public void CapsUpdateTaskInventoryScriptAsset(UUID avatarId, UUID itemId,
public ArrayList CapsUpdateTaskInventoryScriptAsset(UUID avatarId, UUID itemId,
UUID primId, bool isScriptRunning, byte[] data)
{
ScenePresence avatar;
if (TryGetAvatar(avatarId, out avatar))
{
CapsUpdateTaskInventoryScriptAsset(
return CapsUpdateTaskInventoryScriptAsset(
avatar.ControllingClient, itemId, primId, isScriptRunning, data);
}
else
@ -295,6 +300,7 @@ namespace OpenSim.Region.Framework.Scenes
"[PRIM INVENTORY]: " +
"Avatar {0} cannot be found to update its prim item asset",
avatarId);
return new ArrayList();
}
}

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@ -29,6 +29,7 @@ using System;
using System.Xml;
using System.IO;
using System.Collections.Generic;
using System.Collections;
using System.Reflection;
using OpenMetaverse;
using log4net;
@ -205,6 +206,27 @@ namespace OpenSim.Region.Framework.Scenes
}
}
public ArrayList GetScriptErrors(UUID itemID)
{
ArrayList ret = new ArrayList();
IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>();
if (engines == null) // No engine at all
return ret;
foreach (IScriptModule e in engines)
{
if (e != null)
{
ArrayList errors = e.GetScriptErrors(itemID);
foreach (Object line in errors)
ret.Add(line);
}
}
return ret;
}
/// <summary>
/// Stop all the scripts in this prim.
/// </summary>

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@ -1470,5 +1470,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine
return true;
}
public ArrayList GetScriptErrors(UUID itemID)
{
return new ArrayList();
}
}
}