* Correct asset type of Lost and Found folder - this might stop it appearing twice
* Other minor corrections to initial inventory contents * These will only take affect for new users0.6.0-stable
parent
14ee78b3af
commit
0609970f2e
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@ -255,27 +255,18 @@ namespace OpenSim.Framework.Communications
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folder.agentID = user;
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folder.agentID = user;
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folder.folderID = LLUUID.Random();
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folder.folderID = LLUUID.Random();
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folder.name = "My Inventory";
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folder.name = "My Inventory";
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folder.type = 8;
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folder.type = (short)AssetType.Folder;
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folder.version = 1;
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folder.version = 1;
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Folders.Add(folder.folderID, folder);
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Folders.Add(folder.folderID, folder);
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LLUUID rootFolder = folder.folderID;
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LLUUID rootFolder = folder.folderID;
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folder = new InventoryFolderBase();
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folder.parentID = rootFolder;
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folder.agentID = user;
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folder.folderID = LLUUID.Random();
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folder.name = "Accessories";
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folder.type = 8;
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folder.version = 1;
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Folders.Add(folder.folderID, folder);
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folder = new InventoryFolderBase();
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folder = new InventoryFolderBase();
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folder.parentID = rootFolder;
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folder.parentID = rootFolder;
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folder.agentID = user;
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folder.agentID = user;
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folder.folderID = LLUUID.Random();
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folder.folderID = LLUUID.Random();
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folder.name = "Animations";
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folder.name = "Animations";
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folder.type = 20;
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folder.type = (short)AssetType.Animation;
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folder.version = 1;
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folder.version = 1;
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Folders.Add(folder.folderID, folder);
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Folders.Add(folder.folderID, folder);
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@ -283,17 +274,26 @@ namespace OpenSim.Framework.Communications
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folder.parentID = rootFolder;
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folder.parentID = rootFolder;
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folder.agentID = user;
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folder.agentID = user;
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folder.folderID = LLUUID.Random();
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folder.folderID = LLUUID.Random();
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folder.name = "BodyParts";
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folder.name = "Body Parts";
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folder.type = 13;
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folder.type = (short)AssetType.Bodypart;
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folder.version = 1;
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folder.version = 1;
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Folders.Add(folder.folderID, folder);
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Folders.Add(folder.folderID, folder);
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folder = new InventoryFolderBase();
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folder.parentID = rootFolder;
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folder.agentID = user;
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folder.folderID = LLUUID.Random();
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folder.name = "Calling Cards";
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folder.type = (short)AssetType.CallingCard;
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folder.version = 1;
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Folders.Add(folder.folderID, folder);
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folder = new InventoryFolderBase();
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folder = new InventoryFolderBase();
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folder.parentID = rootFolder;
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folder.parentID = rootFolder;
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folder.agentID = user;
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folder.agentID = user;
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folder.folderID = LLUUID.Random();
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folder.folderID = LLUUID.Random();
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folder.name = "Clothing";
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folder.name = "Clothing";
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folder.type = 5;
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folder.type = (short)AssetType.Clothing;
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folder.version = 1;
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folder.version = 1;
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Folders.Add(folder.folderID, folder);
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Folders.Add(folder.folderID, folder);
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@ -302,7 +302,7 @@ namespace OpenSim.Framework.Communications
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folder.agentID = user;
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folder.agentID = user;
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folder.folderID = LLUUID.Random();
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folder.folderID = LLUUID.Random();
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folder.name = "Gestures";
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folder.name = "Gestures";
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folder.type = 21;
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folder.type = (short)AssetType.Gesture;
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folder.version = 1;
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folder.version = 1;
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Folders.Add(folder.folderID, folder);
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Folders.Add(folder.folderID, folder);
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@ -311,7 +311,7 @@ namespace OpenSim.Framework.Communications
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folder.agentID = user;
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folder.agentID = user;
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folder.folderID = LLUUID.Random();
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folder.folderID = LLUUID.Random();
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folder.name = "Landmarks";
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folder.name = "Landmarks";
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folder.type = 3;
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folder.type = (short)AssetType.Landmark;
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folder.version = 1;
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folder.version = 1;
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Folders.Add(folder.folderID, folder);
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Folders.Add(folder.folderID, folder);
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@ -320,7 +320,7 @@ namespace OpenSim.Framework.Communications
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folder.agentID = user;
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folder.agentID = user;
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folder.folderID = LLUUID.Random();
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folder.folderID = LLUUID.Random();
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folder.name = "Lost And Found";
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folder.name = "Lost And Found";
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folder.type = 3;
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folder.type = (short)AssetType.LostAndFoundFolder;
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folder.version = 1;
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folder.version = 1;
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Folders.Add(folder.folderID, folder);
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Folders.Add(folder.folderID, folder);
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@ -329,7 +329,7 @@ namespace OpenSim.Framework.Communications
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folder.agentID = user;
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folder.agentID = user;
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folder.folderID = LLUUID.Random();
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folder.folderID = LLUUID.Random();
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folder.name = "Notecards";
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folder.name = "Notecards";
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folder.type = 7;
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folder.type = (short)AssetType.Notecard;
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folder.version = 1;
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folder.version = 1;
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Folders.Add(folder.folderID, folder);
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Folders.Add(folder.folderID, folder);
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@ -338,7 +338,7 @@ namespace OpenSim.Framework.Communications
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folder.agentID = user;
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folder.agentID = user;
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folder.folderID = LLUUID.Random();
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folder.folderID = LLUUID.Random();
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folder.name = "Objects";
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folder.name = "Objects";
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folder.type = 6;
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folder.type = (short)AssetType.Primitive;
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folder.version = 1;
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folder.version = 1;
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Folders.Add(folder.folderID, folder);
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Folders.Add(folder.folderID, folder);
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@ -347,7 +347,7 @@ namespace OpenSim.Framework.Communications
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folder.agentID = user;
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folder.agentID = user;
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folder.folderID = LLUUID.Random();
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folder.folderID = LLUUID.Random();
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folder.name = "Photo Album";
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folder.name = "Photo Album";
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folder.type = 15;
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folder.type = (short)AssetType.SnapshotFolder;
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folder.version = 1;
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folder.version = 1;
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Folders.Add(folder.folderID, folder);
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Folders.Add(folder.folderID, folder);
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@ -356,7 +356,7 @@ namespace OpenSim.Framework.Communications
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folder.agentID = user;
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folder.agentID = user;
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folder.folderID = LLUUID.Random();
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folder.folderID = LLUUID.Random();
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folder.name = "Scripts";
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folder.name = "Scripts";
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folder.type = 10;
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folder.type = (short)AssetType.LSLText;
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folder.version = 1;
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folder.version = 1;
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Folders.Add(folder.folderID, folder);
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Folders.Add(folder.folderID, folder);
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@ -365,7 +365,7 @@ namespace OpenSim.Framework.Communications
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folder.agentID = user;
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folder.agentID = user;
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folder.folderID = LLUUID.Random();
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folder.folderID = LLUUID.Random();
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folder.name = "Sounds";
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folder.name = "Sounds";
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folder.type = 1;
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folder.type = (short)AssetType.Sound;
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folder.version = 1;
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folder.version = 1;
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Folders.Add(folder.folderID, folder);
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Folders.Add(folder.folderID, folder);
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@ -374,7 +374,7 @@ namespace OpenSim.Framework.Communications
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folder.agentID = user;
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folder.agentID = user;
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folder.folderID = LLUUID.Random();
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folder.folderID = LLUUID.Random();
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folder.name = "Textures";
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folder.name = "Textures";
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folder.type = 0;
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folder.type = (short)AssetType.Texture;
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folder.version = 1;
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folder.version = 1;
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Folders.Add(folder.folderID, folder);
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Folders.Add(folder.folderID, folder);
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@ -383,7 +383,7 @@ namespace OpenSim.Framework.Communications
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folder.agentID = user;
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folder.agentID = user;
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folder.folderID = LLUUID.Random();
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folder.folderID = LLUUID.Random();
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folder.name = "Trash";
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folder.name = "Trash";
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folder.type = 14;
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folder.type = (short)AssetType.TrashFolder;
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folder.version = 1;
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folder.version = 1;
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Folders.Add(folder.folderID, folder);
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Folders.Add(folder.folderID, folder);
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}
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}
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@ -34,6 +34,9 @@ using System.Xml.Serialization;
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namespace OpenSim.Framework.Servers
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namespace OpenSim.Framework.Servers
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{
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{
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/// <summary>
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/// Makes an asynchronous REST request which doesn't require us to do anything with the response.
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/// </summary>
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public class RestObjectPoster
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public class RestObjectPoster
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{
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{
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public static void BeginPostObject<TRequest>(string requestUrl, TRequest obj)
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public static void BeginPostObject<TRequest>(string requestUrl, TRequest obj)
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@ -36,6 +36,9 @@ namespace OpenSim.Framework.Servers
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{
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{
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public delegate void ReturnResponse<T>(T reponse);
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public delegate void ReturnResponse<T>(T reponse);
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/// <summary>
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/// Makes an asynchronous REST request with a callback to invoke with the response.
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/// </summary>
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public class RestObjectPosterResponse<TResponse>
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public class RestObjectPosterResponse<TResponse>
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{
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{
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public ReturnResponse<TResponse> ResponseCallback;
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public ReturnResponse<TResponse> ResponseCallback;
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