Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into prioritization

prioritization
John Hurliman 2009-10-16 10:09:19 -07:00
commit 06354a093d
4 changed files with 69 additions and 17 deletions

View File

@ -3461,11 +3461,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
new CoarseLocationUpdatePacket.IndexBlock();
loc.Location = new CoarseLocationUpdatePacket.LocationBlock[total];
loc.AgentData = new CoarseLocationUpdatePacket.AgentDataBlock[total];
int selfindex = -1;
for (int i = 0; i < total; i++)
{
CoarseLocationUpdatePacket.LocationBlock lb =
new CoarseLocationUpdatePacket.LocationBlock();
lb.X = (byte)CoarseLocations[i].X;
lb.Y = (byte)CoarseLocations[i].Y;
@ -3473,8 +3474,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
loc.Location[i] = lb;
loc.AgentData[i] = new CoarseLocationUpdatePacket.AgentDataBlock();
loc.AgentData[i].AgentID = users[i];
if (users[i] == AgentId)
selfindex = i;
}
ib.You = -1;
ib.You = (short)selfindex;
ib.Prey = -1;
loc.Index = ib;
loc.Header.Reliable = false;
@ -10122,11 +10125,28 @@ namespace OpenSim.Region.ClientStack.LindenUDP
Utils.BytesToString(avatarNotesUpdate.Data.Notes));
break;
// case PacketType.AvatarInterestsUpdate:
// AvatarInterestsUpdatePacket avatarInterestUpdate =
// (AvatarInterestsUpdatePacket)Pack;
//
// break;
case PacketType.AvatarInterestsUpdate:
AvatarInterestsUpdatePacket avatarInterestUpdate =
(AvatarInterestsUpdatePacket)Pack;
#region Packet Session and User Check
if (m_checkPackets)
{
if (avatarInterestUpdate.AgentData.SessionID != SessionId ||
avatarInterestUpdate.AgentData.AgentID != AgentId)
break;
}
#endregion
AvatarInterestUpdate handlerAvatarInterestUpdate = OnAvatarInterestUpdate;
if (handlerAvatarInterestUpdate != null)
handlerAvatarInterestUpdate(this,
avatarInterestUpdate.PropertiesData.WantToMask,
Utils.BytesToString(avatarInterestUpdate.PropertiesData.WantToText),
avatarInterestUpdate.PropertiesData.SkillsMask,
Utils.BytesToString(avatarInterestUpdate.PropertiesData.SkillsText),
Utils.BytesToString(avatarInterestUpdate.PropertiesData.LanguagesText));
break;
case PacketType.PlacesQuery:
PlacesQueryPacket placesQueryPacket =

View File

@ -902,6 +902,7 @@ namespace OpenSim.Region.Framework.Scenes
if (PhysicsActor != null)
{
m_physicsActor.OnRequestTerseUpdate -= SendTerseUpdateToAllClients;
m_physicsActor.OnOutOfBounds -= OutOfBoundsCall;
m_scene.PhysicsScene.RemoveAvatar(PhysicsActor);
m_physicsActor.UnSubscribeEvents();
m_physicsActor.OnCollisionUpdate -= PhysicsCollisionUpdate;
@ -2500,8 +2501,9 @@ namespace OpenSim.Region.Framework.Scenes
List<ScenePresence> avatars = m_scene.GetAvatars();
for (int i = 0; i < avatars.Count; i++)
{
if (avatars[i] != this)
{
// Requested by LibOMV. Send Course Location on self.
//if (avatars[i] != this)
//{
if (avatars[i].ParentID != 0)
{
// sitting avatar
@ -2523,7 +2525,7 @@ namespace OpenSim.Region.Framework.Scenes
CoarseLocations.Add(avatars[i].m_pos);
AvatarUUIDs.Add(avatars[i].UUID);
}
}
//}
}
m_controllingClient.SendCoarseLocationUpdate(AvatarUUIDs, CoarseLocations);
@ -3402,11 +3404,20 @@ namespace OpenSim.Region.Framework.Scenes
scene.AddPhysicsActorTaint(m_physicsActor);
//m_physicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients;
m_physicsActor.OnCollisionUpdate += PhysicsCollisionUpdate;
m_physicsActor.OnOutOfBounds += OutOfBoundsCall; // Called for PhysicsActors when there's something wrong
m_physicsActor.SubscribeEvents(500);
m_physicsActor.LocalID = LocalId;
}
private void OutOfBoundsCall(PhysicsVector pos)
{
bool flying = m_physicsActor.Flying;
RemoveFromPhysicalScene();
AddToPhysicalScene(flying);
}
// Event called by the physics plugin to tell the avatar about a collision.
private void PhysicsCollisionUpdate(EventArgs e)
{

View File

@ -1105,7 +1105,19 @@ namespace OpenSim.Region.Physics.OdePlugin
public void UpdatePositionAndVelocity()
{
// no lock; called from Simulate() -- if you call this from elsewhere, gotta lock or do Monitor.Enter/Exit!
d.Vector3 vec = d.BodyGetPosition(Body);
d.Vector3 vec;
try
{
vec = d.BodyGetPosition(Body);
}
catch (NullReferenceException)
{
vec = new d.Vector3(_position.X, _position.Y, _position.Z);
base.RaiseOutOfBounds(_position); // Tells ScenePresence that there's a problem!
m_log.WarnFormat("[ODEPLUGIN]: Avatar Null reference for Avatar: {0}", m_name);
}
// kluge to keep things in bounds. ODE lets dead avatars drift away (they should be removed!)
if (vec.X < 0.0f) vec.X = 0.0f;
@ -1137,7 +1149,16 @@ namespace OpenSim.Region.Physics.OdePlugin
else
{
m_lastUpdateSent = false;
vec = d.BodyGetLinearVel(Body);
try
{
vec = d.BodyGetLinearVel(Body);
}
catch (NullReferenceException)
{
vec.X = _velocity.X;
vec.Y = _velocity.Y;
vec.Z = _velocity.Z;
}
_velocity.X = (vec.X);
_velocity.Y = (vec.Y);

View File

@ -58,7 +58,7 @@ LocalServiceModule = "OpenSim.Services.FreeswitchService.dll:FreeswitchService"
AuthenticationServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
StorageProvider = "OpenSim.Data.MySQL.dll"
ConnectionString = "Data Source=localhost;Database=grid;User ID=grid;Password=grid;"
; Realm = "auth"
; Realm = "users"
; * This is the new style user service.
; * "Realm" is the table that is used for user lookup.
@ -75,7 +75,7 @@ ConnectionString = "Data Source=localhost;Database=grid;User ID=grid;Password=gr
; * It defaults to "regions", which uses the legacy tables
; *
[GridService]
LocalServiceModule = "OpenSim.Services.GridService.dll:GridService"
StorageProvider = "OpenSim.Data.MySQL.dll:MySqlRegionData"
ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=grid;"
Realm = "regions"
LocalServiceModule = "OpenSim.Services.GridService.dll:GridService"
StorageProvider = "OpenSim.Data.MySQL.dll:MySqlRegionData"
ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=grid;"
Realm = "regions"