Goodbye World

merge
MW 2007-05-26 14:55:17 +00:00
parent c3a40b7d42
commit 06387d0344
61 changed files with 560 additions and 328 deletions

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@ -2,7 +2,7 @@
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@ -14,6 +14,17 @@ namespace OpenSim.Framework.Interfaces
public delegate void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam);
public delegate void StartAnim(LLUUID animID, int seq);
public delegate void LinkObjects(uint parent, List<uint> children);
public delegate void GenericCall(IClientAPI remoteClient);
public delegate void GenericCall2();
public delegate void GenericCall3(Packet packet); // really don't want to be passing packets in these events, so this is very temporary.
public delegate void GenericCall4(Packet packet, IClientAPI remoteClient);
public delegate void UpdateShape(uint localID, ObjectShapePacket.ObjectDataBlock shapeBlock);
public delegate void ObjectSelect(uint localID, IClientAPI remoteClient);
public delegate void UpdatePrimFlags(uint localID, Packet packet, IClientAPI remoteClient);
public delegate void UpdatePrimTexture(uint localID, byte[] texture, IClientAPI remoteClient);
public delegate void UpdatePrimVector(uint localID, LLVector3 pos, IClientAPI remoteClient);
public delegate void UpdatePrimRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient);
public delegate void StatusChange(bool status);
public interface IClientAPI
{
@ -23,6 +34,23 @@ namespace OpenSim.Framework.Interfaces
event SetAppearance OnSetAppearance;
event StartAnim OnStartAnim;
event LinkObjects OnLinkObjects;
event GenericCall4 OnDeRezObject;
event ModifyTerrain OnModifyTerrain;
event GenericCall OnRegionHandShakeReply;
event GenericCall OnRequestWearables;
event GenericCall2 OnCompleteMovementToRegion;
event GenericCall3 OnAgentUpdate;
event GenericCall OnRequestAvatarsData;
event GenericCall4 OnAddPrim;
event UpdateShape OnUpdatePrimShape;
event ObjectSelect OnObjectSelect;
event UpdatePrimFlags OnUpdatePrimFlags;
event UpdatePrimTexture OnUpdatePrimTexture;
event UpdatePrimVector OnUpdatePrimPosition;
event UpdatePrimRotation OnUpdatePrimRotation;
event UpdatePrimVector OnUpdatePrimScale;
event StatusChange OnChildAgentStatus;
event GenericCall2 OnStopMovement;
LLVector3 StartPos
{

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@ -2,7 +2,7 @@
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@ -2,7 +2,7 @@
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@ -2,7 +2,7 @@
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@ -1,5 +1,5 @@
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@ -25,61 +25,70 @@ EndProject
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@ -16,11 +15,9 @@
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@ -16,11 +15,9 @@
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@ -160,6 +154,9 @@
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@ -57,7 +57,7 @@ namespace OpenSim.world
/// <param name="clientThreads">Dictionary to contain client threads</param>
/// <param name="regionHandle">Region Handle for this region</param>
/// <param name="regionName">Region Name for this region</param>
public World(Dictionary<uint, ClientView> clientThreads, RegionInfo regInfo, ulong regionHandle, string regionName)
public World(Dictionary<uint, IClientAPI> clientThreads, RegionInfo regInfo, ulong regionHandle, string regionName)
{
try
{
@ -531,92 +531,13 @@ namespace OpenSim.world
public override Avatar AddViewerAgent(ClientView agentClient)
{
//register for events
agentClient.OnChatFromViewer += new ChatFromViewer(this.SimChat);
agentClient.OnRezObject += new RezObject(this.RezObject);
agentClient.OnModifyTerrain += new ModifyTerrain(this.ModifyTerrain);
agentClient.OnRegionHandShakeReply += new ClientView.GenericCall(this.SendLayerData);
agentClient.OnRequestWearables += new ClientView.GenericCall(this.GetInitialPrims);
agentClient.OnRequestAvatarsData += new ClientView.GenericCall(this.SendAvatarsToClient);
agentClient.OnLinkObjects += new LinkObjects(this.LinkObjects);
agentClient.OnAddPrim += new ClientView.GenericCall4(this.AddNewPrim);
agentClient.OnUpdatePrimShape += new ClientView.UpdateShape(this.UpdatePrimShape);
agentClient.OnObjectSelect += new ClientView.ObjectSelect(this.SelectPrim);
agentClient.OnUpdatePrimFlags += new ClientView.UpdatePrimFlags(this.UpdatePrimFlags);
agentClient.OnUpdatePrimTexture += new ClientView.UpdatePrimTexture(this.UpdatePrimTexture);
agentClient.OnUpdatePrimPosition += new ClientView.UpdatePrimVector(this.UpdatePrimPosition);
agentClient.OnUpdatePrimRotation += new ClientView.UpdatePrimRotation(this.UpdatePrimRotation);
agentClient.OnUpdatePrimScale += new ClientView.UpdatePrimVector(this.UpdatePrimScale);
agentClient.OnDeRezObject += new ClientView.GenericCall4(this.DeRezObject);
Avatar newAvatar = null;
try
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent");
newAvatar = new Avatar(agentClient, this, m_regionName, m_clientThreads, m_regionHandle, true, 20);
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs:AddViewerAgent() - Adding new avatar to world");
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs:AddViewerAgent() - Starting RegionHandshake ");
newAvatar.SendRegionHandshake(this);
//if (!agentClient.m_child)
//{
PhysicsVector pVec = new PhysicsVector(newAvatar.Pos.X, newAvatar.Pos.Y, newAvatar.Pos.Z);
lock (this.LockPhysicsEngine)
{
newAvatar.PhysActor = this.phyScene.AddAvatar(pVec);
}
// }
lock (Entities)
{
if (!Entities.ContainsKey(agentClient.AgentID))
{
this.Entities.Add(agentClient.AgentID, newAvatar);
}
else
{
Entities[agentClient.AgentID] = newAvatar;
}
}
lock (Avatars)
{
if (Avatars.ContainsKey(agentClient.AgentID))
{
Avatars[agentClient.AgentID] = newAvatar;
}
else
{
this.Avatars.Add(agentClient.AgentID, newAvatar);
}
}
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: AddViewerAgent() - Failed with exception " + e.ToString());
}
return newAvatar;
}
public override void RemoveViewerAgent(ClientView agentClient)
{
try
{
lock (Entities)
{
Entities.Remove(agentClient.AgentID);
}
lock (Avatars)
{
Avatars.Remove(agentClient.AgentID);
}
if (agentClient.ClientAvatar.PhysActor != null)
{
this.phyScene.RemoveAvatar(agentClient.ClientAvatar.PhysActor);
}
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: RemoveViewerAgent() - Failed with exception " + e.ToString());
}
}
#endregion

View File

@ -20,7 +20,7 @@ namespace OpenSim.world
public class WorldBase
{
public Dictionary<libsecondlife.LLUUID, Entity> Entities;
protected Dictionary<uint, ClientView> m_clientThreads;
protected Dictionary<uint, IClientAPI> m_clientThreads;
protected ulong m_regionHandle;
protected string m_regionName;
protected InventoryCache _inventoryCache;

View File

@ -3,7 +3,7 @@
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<StartArguments>-loginserver -sandbox -accounts</StartArguments>
<ReferencePath>C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-07\bin\</ReferencePath>
<ReferencePath>C:\New Folder\second-life-viewer\opensim-dailys2\opensim26-05\branches\Sugilite\bin\</ReferencePath>
<LastOpenVersion>8.0.50727</LastOpenVersion>
<ProjectView>ProjectFiles</ProjectView>
<ProjectTrust>0</ProjectTrust>

View File

@ -2,7 +2,7 @@
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ReferencePath>C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-07\bin\</ReferencePath>
<ReferencePath>C:\New Folder\second-life-viewer\opensim-dailys2\opensim26-05\branches\Sugilite\bin\</ReferencePath>
<LastOpenVersion>8.0.50727</LastOpenVersion>
<ProjectView>ProjectFiles</ProjectView>
<ProjectTrust>0</ProjectTrust>

View File

@ -443,6 +443,38 @@
</Files>
</Project>
<Project name="OpenSim.World" path="OpenSim/OpenSim.World" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../bin/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../bin/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../bin/</ReferencePath>
<Reference name="System" localCopy="false"/>
<Reference name="System.Xml"/>
<Reference name="libsecondlife.dll"/>
<Reference name="Axiom.MathLib.dll"/>
<Reference name="Db4objects.Db4o.dll"/>
<Reference name="OpenSim.Terrain.BasicTerrain"/>
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Console"/>
<Reference name="OpenSim.GenericConfig.Xml"/>
<Reference name="OpenSim.Physics.Manager"/>
<Reference name="OpenSim.Servers"/>
<Reference name="XMLRPC"/>
<Files>
<Match pattern="*.cs" recurse="true"/>
</Files>
</Project>
<!-- OpenSim app -->
<Project name="OpenSim" path="OpenSim/OpenSim" type="Exe">
<Configuration name="Debug">