send avatar kills after attachments, send otherattachments before rest of
sog ( updates will mess this again but well... )avinationmerge
parent
d55041d934
commit
06b6238d00
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@ -3521,7 +3521,7 @@ namespace OpenSim.Region.Framework.Scenes
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EntityBase[] entities = Scene.Entities.GetEntities();
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EntityBase[] entities = Scene.Entities.GetEntities();
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foreach (EntityBase e in entities)
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foreach (EntityBase e in entities)
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{
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{
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if (e != null && e is SceneObjectGroup)
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if (e != null && e is SceneObjectGroup && !((SceneObjectGroup)e).IsAttachment)
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((SceneObjectGroup)e).SendFullUpdateToClient(ControllingClient);
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((SceneObjectGroup)e).SendFullUpdateToClient(ControllingClient);
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}
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}
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});
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});
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@ -3596,7 +3596,7 @@ namespace OpenSim.Region.Framework.Scenes
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p.SendAvatarDataToAgentNF(this);
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p.SendAvatarDataToAgentNF(this);
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p.SendAppearanceToAgentNF(this);
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p.SendAppearanceToAgentNF(this);
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p.SendAnimPackToAgentNF(this);
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p.SendAnimPackToAgentNF(this);
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// for now attachments are sent with all SOG
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p.SendAttachmentsToAgentNF(this);
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count++;
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count++;
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});
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});
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@ -5969,9 +5969,10 @@ namespace OpenSim.Region.Framework.Scenes
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public void SendKillTo(ScenePresence p)
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public void SendKillTo(ScenePresence p)
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{
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{
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List<uint> ids = new List<uint>(m_attachments.Count + 1);
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List<uint> ids = new List<uint>(m_attachments.Count + 1);
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ids.Add(LocalId);
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foreach (SceneObjectGroup sog in m_attachments)
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foreach (SceneObjectGroup sog in m_attachments)
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ids.Add(sog.RootPart.LocalId);
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ids.Add(sog.RootPart.LocalId);
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ids.Add(LocalId);
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p.ControllingClient.SendKillObject(ids);
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p.ControllingClient.SendKillObject(ids);
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}
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}
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