De-tabified OpenSim.ini and made trivial fixes to two comments.
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@ -46,8 +46,8 @@
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[Const]
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; this section defines constants for grid services
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; to simplify other configuration files default settings
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; this section defines constants for grid services
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; to simplify other configuration files default settings
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;# {BaseHostname} {} {BaseHostname} {"example.com" "127.0.0.1"} "127.0.0.1"
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BaseHostname = "127.0.0.1"
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@ -58,7 +58,7 @@
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;# {PublicPort} {} {PublicPort} {8002 9000} "8002"
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PublicPort = "8002"
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;grid default private port 8003, not used in standalone
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;grid default private port 8003, not used in standalone
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;# {PrivatePort} {} {PrivatePort} {8003} "8003"
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; port to access private grid services.
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; grids that run all their regions should deny access to this port
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@ -90,7 +90,7 @@
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;# {ConsoleHistoryTimeStamp} {} {Time stamp commands in history file} {} false
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;; Time stamp commands in history file (default false)
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; ConsoleHistoryTimeStamp = false
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;# {save_crashes} {} {Save crashes to disk?} {true false} false
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;; Set this to true if you want to log crashes to disk
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;; this can be useful when submitting bug reports.
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@ -242,7 +242,7 @@
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;; Default is Meshmerizer
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; meshing = Meshmerizer
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; meshing = ZeroMesher
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;; select ubODEMeshmerizer only with ubOde physics engine
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;; select ubODEMeshmerizer only with ubOde physics engine
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; meshing = ubODEMeshmerizer
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;; Choose one of the physics engines below
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@ -257,8 +257,8 @@
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; physics = BulletSim
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; physics = basicphysics
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; physics = POS
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;; alternative OpenDynamicsEngine engine. ubODEMeshmerizer meshing above MUST be selected also
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; physics = ubODE
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;; alternative OpenDynamicsEngine engine. ubODEMeshmerizer meshing above MUST be selected also
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; physics = ubODE
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; ubODE and OpenDynamicsEngine does allocate a lot of memory on stack. On linux you may need to increase its limit
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; script opensim-ode-sh starts opensim setting that limit. You may need to increase it even more on large regions
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@ -269,7 +269,7 @@
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; DefaultScriptEngine = "XEngine"
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;; ***DANGER***DANGER***
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;; experimental engine
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;; see section [YEngine} below
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;; see section [YEngine] below
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; DefaultScriptEngine = "YEngine"
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;# {HttpProxy} {} {Proxy URL for llHTTPRequest and dynamic texture loading} {} http://proxy.com:8080
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@ -304,7 +304,7 @@
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;; default is false
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; TelehubAllowLandmark = false
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;; SSL certificate validation options
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;; you can allow selfsigned certificates or no official CA with next option set to true
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;# {NoVerifyCertChain} {} {do not verify SSL Cert Chain} {true false} true
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@ -335,7 +335,7 @@
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;; - "Imprudence" has no access
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;; - "Imprudence 1.3" has no access
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;; - "Imprudence 1.3.1" has access
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;;
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;;
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; DeniedClients = ""
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@ -522,39 +522,39 @@
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;; the region ports use UDP.
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; http_listener_port = 9000
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; optional main server secure http (ssl)
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; to use ssl you need a ssl certificate in PKCS12 format that validates the ExternalHostnames
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; or their domains
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; some viewers by default only accept certificates signed by a oficial CA
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; to use others like self signed certificates with those viewers,
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; their debug option NoVerifySSLCert needs to be set true, You need to inform users about this
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; the main unsecure port will still open for some services. this may change in future.
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; set http_listener_ssl to enable main server ssl. it will replace unsecure port on most functions
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;# {http_listener_ssl}{} {enable main server ssl port)} {} false
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; optional main server secure http (ssl)
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; to use ssl you need a ssl certificate in PKCS12 format that validates the ExternalHostnames
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; or their domains
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; some viewers by default only accept certificates signed by a oficial CA
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; to use others like self signed certificates with those viewers,
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; their debug option NoVerifySSLCert needs to be set true, You need to inform users about this
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; the main unsecure port will still open for some services. this may change in future.
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; set http_listener_ssl to enable main server ssl. it will replace unsecure port on most functions
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;# {http_listener_ssl}{} {enable main server ssl port)} {} false
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;http_listener_ssl = false
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; Set port for main SSL connections
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;# {http_listener_sslport}{} {main server ssl port)} {} 9001
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; Set port for main SSL connections
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;# {http_listener_sslport}{} {main server ssl port)} {} 9001
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;http_listener_sslport = 9001 ;
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; currently if using ssl, regions ExternalHostName must the the same and equal to http_listener_cn
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; this may be removed in future
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;# {http_listener_cn}{} {main server ssl externalHostName)} {} ""
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; currently if using ssl, regions ExternalHostName must the the same and equal to http_listener_cn
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; this may be removed in future
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;# {http_listener_cn}{} {main server ssl externalHostName)} {} ""
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;http_listener_cn = "myRegionsExternalHostName"
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; the path for the certificate path
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;# {http_listener_cert_path}{} {main server ssl certificate file path)} {} ""
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; the path for the certificate path
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;# {http_listener_cert_path}{} {main server ssl certificate file path)} {} ""
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;http_listener_cert_path = "mycert.p12"
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;# {http_listener_cert_pass}{} {main server ssl certificate password)} {} ""
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;http_listener_cert_pass = "mycertpass" ; the cert passwork
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;# {http_listener_cert_pass}{} {main server ssl certificate password)} {} ""
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;http_listener_cert_pass = "mycertpass" ; the cert passwork
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; By default, OpenSimulator does not allow scripts to make HTTP calls to addresses on the simulator's LAN.
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; See the OutboundDisallowForUserScripts parameter in OpenSimDefaults.ini for more information on this filter.
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; If you need to allow scripts to make some LAN calls use the OutboundDisallowForUserScriptsExcept parameter below.
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; We recommend that you do not override OutboundDisallowForUserScripts directly unless you are very sure about what you're doing.
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; this HTTP calls can also use ssl see opensimDefaults.ini
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; this HTTP calls can also use ssl see opensimDefaults.ini
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;
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; You can whitelist individual endpoints by IP or FQDN, e.g.
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;
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@ -707,10 +707,10 @@
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;DisableInterRegionTeleportCancellation = false
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;# {LandingPointBehavior} {} {How to honor landing points and telehubs for gods.} {LandingPointBehavior_OS LandingPointBehavior_SL} LandingPointBehavior_OS
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;; This option exists to control the behavior of teleporting gods into places that have landing points
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;; and telehubs. Historically, there has been a difference: OpenSim (OS) has honored landing points and telehubs even for
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;; avatars with god permissions; SL lets gods land wherever they want.
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;LandingPointBehavior = LandingPointBehavior_OS
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;; This option exists to control the behavior of teleporting gods into places that have landing points
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;; and telehubs. Historically, there has been a difference: OpenSim (OS) has honored landing points and telehubs even for
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;; avatars with god permissions; SL lets gods land wherever they want.
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;LandingPointBehavior = LandingPointBehavior_OS
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[Messaging]
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;# {OfflineMessageModule} {} {Module to use for offline message storage} {OfflineMessageModule "Offline Message Module V2" *}
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@ -729,9 +729,9 @@
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;; For standalones, this is the storage dll.
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; StorageProvider = OpenSim.Data.MySQL.dll
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; Mute list handler
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; Mute list handler
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;# {MuteListModule} {MuteListModule:MuteListModule} {} {} None
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; Disabled by default
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; Disabled by default
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; MuteListModule = MuteListModule
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;; Control whether group invites and notices are stored for offline users.
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@ -949,8 +949,8 @@
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;; Time a thread must be idle (in seconds) before it dies
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; IdleTimeout = 60
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;; llSetTimerEvent minimum value. Default 0.5s, 0.05s whould be more resonable
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; MinTimerInterval = 0.5
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;; llSetTimerEvent minimum value. Default 0.5s, 0.05s whould be more resonable
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; MinTimerInterval = 0.5
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;# {Priority} {Enabled:true} {Priority for script engine threads?} {Lowest BelowNormal Normal AboveNormal Highest} BelowNormal
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;; Thread priority ("Lowest", "BelowNormal", "Normal", "AboveNormal",
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@ -977,7 +977,7 @@
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;; at this time some mono versions seem to have problems with the true option
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;; so default is now false until a fix is found, to simply life of less technical skilled users.
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;; this should only be a issue if regions stay alive for a long time with lots of scripts added or edited.
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AppDomainLoading = false
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AppDomainLoading = false
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;; Controls whether scripts are stopped by aborting their threads externally (abort) or by co-operative checks from the compiled script (co-op)
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;; co-op will be more stable but this option is currently experimental.
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@ -1163,7 +1163,7 @@
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; Applies Flotsam Group only. V2 has this always on, no other option
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; MessageOnlineUsersOnly = false
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;; This makes the Group module very chatty on the console.
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;; This makes the Groups module very chatty on the console.
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; DebugEnabled = false
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; This makes the Group Messaging module very chatty on the console.
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@ -1177,17 +1177,17 @@
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[InterestManagement]
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;; This section controls how state updates are prioritized for each client
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;# {UpdatePrioritizationScheme} {} {Update prioritization scheme?} {BestAvatarResponsiveness SimpleAngularDistance} BestAvatarResponsiveness
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;; Valid values are BestAvatarResponsiveness and SimpleAngularDistance
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;; SimpleAngularDistance does use more cpu
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;; SimpleAngularDistance does use more cpu
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; UpdatePrioritizationScheme = BestAvatarResponsiveness
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;; ObjectsCullingByDistance, if true, don't send object updates if outside view range
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;; currently viewers are also told to delete objects that leave view range
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;; only avater position is considered, free camera may not see objects
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;; does increase cpu load
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; ObjectsCullingByDistance = false
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;; ObjectsCullingByDistance, if true, don't send object updates if outside view range
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;; currently viewers are also told to delete objects that leave view range
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;; only avater position is considered, free camera may not see objects
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;; does increase cpu load
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; ObjectsCullingByDistance = false
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[MediaOnAPrim]
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;# {Enabled} {} {Enable Media-on-a-Prim (MOAP)} {true false} true
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;# {Enabled} {} {Enable Non Player Character (NPC) facilities} {true false} false
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; Enabled = false
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;; several options to control NPCs creation
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;; several options to control NPCs creation
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;# {AllowNotOwned} {} {allow NPCs to be created not Owned} {true false} true
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;; allow NPCs to be created not Owned {true false} default: true
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;; allow NPCs to be created not Owned {true false} default: true
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; AllowNotOwned = true
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;# {AllowSenseAsAvatar} {} {allow NPCs to set to be sensed as Avatars} {true false} true
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;; allow NPCs to set to be sensed as Avatars {true false} default: true
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;; allow NPCs to set to be sensed as Avatars {true false} default: true
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; AllowSenseAsAvatar = true
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;# {AllowCloneOtherAvatars} {} {allow NPCs to created cloning any avatar in region} {true false} true
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;; allow NPCs to created cloning any avatar in region {true false} default: true
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;; allow NPCs to created cloning any avatar in region {true false} default: true
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; AllowCloneOtherAvatars = true
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;# {NoNPCGroup} {} {if true NPCs will have no group title, if false display "- NPC -"} {true false} true
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;; if true NPCs will have no group title, if false display "- NPC -" for easy identification {true false} default: true
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;; if true NPCs will have no group title, if false display "- NPC -" for easy identification {true false} default: true
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; NoNPCGroup = true
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; InitialTerrain = "pinhead-island"
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[LandManagement]
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;; set this to false to not display parcel ban lines
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;ShowParcelBansLines = true
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;; set this to false to not display parcel ban lines
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;ShowParcelBansLines = true
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[UserProfiles]
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;# {ProfileServiceURL} {} {Set url to UserProfilesService} {}
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;; Uncomment and customize appropriately if you want this behavior.
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;;
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;[GodNames]
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; Enabled = false
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; FullNames = "Test User, Foo Bar"
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; Surnames = "Kryztlsk"
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; Enabled = false
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; FullNames = "Test User, Foo Bar"
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; Surnames = "Kryztlsk"
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[Architecture]
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;# {Include-Architecture} {} {Choose one of the following architectures} {config-include/Standalone.ini config-include/StandaloneHypergrid.ini config-include/Grid.ini config-include/GridHypergrid.ini config-include/SimianGrid.ini config-include/HyperSimianGrid.ini} config-include/Standalone.ini
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;; "config-include/StandaloneCommon.ini.example" to "config-include/StandaloneCommon.ini" before
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;; editing it to set the database and backend services that OpenSim will use.
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;;
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Include-Architecture = "config-include/Standalone.ini"
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Include-Architecture = "config-include/Standalone.ini"
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; Include-Architecture = "config-include/StandaloneHypergrid.ini"
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; Include-Architecture = "config-include/Grid.ini"
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; Include-Architecture = "config-include/GridHypergrid.ini"
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