De-tabified OpenSim.ini and made trivial fixes to two comments.

0.9.1.0-post-fixes
Kevin Cozens 2018-11-14 13:37:44 -05:00
parent fad6295398
commit 06fef1569b
1 changed files with 62 additions and 62 deletions

View File

@ -46,8 +46,8 @@
[Const]
; this section defines constants for grid services
; to simplify other configuration files default settings
; this section defines constants for grid services
; to simplify other configuration files default settings
;# {BaseHostname} {} {BaseHostname} {"example.com" "127.0.0.1"} "127.0.0.1"
BaseHostname = "127.0.0.1"
@ -58,7 +58,7 @@
;# {PublicPort} {} {PublicPort} {8002 9000} "8002"
PublicPort = "8002"
;grid default private port 8003, not used in standalone
;grid default private port 8003, not used in standalone
;# {PrivatePort} {} {PrivatePort} {8003} "8003"
; port to access private grid services.
; grids that run all their regions should deny access to this port
@ -242,7 +242,7 @@
;; Default is Meshmerizer
; meshing = Meshmerizer
; meshing = ZeroMesher
;; select ubODEMeshmerizer only with ubOde physics engine
;; select ubODEMeshmerizer only with ubOde physics engine
; meshing = ubODEMeshmerizer
;; Choose one of the physics engines below
@ -257,8 +257,8 @@
; physics = BulletSim
; physics = basicphysics
; physics = POS
;; alternative OpenDynamicsEngine engine. ubODEMeshmerizer meshing above MUST be selected also
; physics = ubODE
;; alternative OpenDynamicsEngine engine. ubODEMeshmerizer meshing above MUST be selected also
; physics = ubODE
; ubODE and OpenDynamicsEngine does allocate a lot of memory on stack. On linux you may need to increase its limit
; script opensim-ode-sh starts opensim setting that limit. You may need to increase it even more on large regions
@ -269,7 +269,7 @@
; DefaultScriptEngine = "XEngine"
;; ***DANGER***DANGER***
;; experimental engine
;; see section [YEngine} below
;; see section [YEngine] below
; DefaultScriptEngine = "YEngine"
;# {HttpProxy} {} {Proxy URL for llHTTPRequest and dynamic texture loading} {} http://proxy.com:8080
@ -335,7 +335,7 @@
;; - "Imprudence" has no access
;; - "Imprudence 1.3" has no access
;; - "Imprudence 1.3.1" has access
;;
;;
; DeniedClients = ""
@ -522,39 +522,39 @@
;; the region ports use UDP.
; http_listener_port = 9000
; optional main server secure http (ssl)
; to use ssl you need a ssl certificate in PKCS12 format that validates the ExternalHostnames
; or their domains
; some viewers by default only accept certificates signed by a oficial CA
; to use others like self signed certificates with those viewers,
; their debug option NoVerifySSLCert needs to be set true, You need to inform users about this
; the main unsecure port will still open for some services. this may change in future.
; optional main server secure http (ssl)
; to use ssl you need a ssl certificate in PKCS12 format that validates the ExternalHostnames
; or their domains
; some viewers by default only accept certificates signed by a oficial CA
; to use others like self signed certificates with those viewers,
; their debug option NoVerifySSLCert needs to be set true, You need to inform users about this
; the main unsecure port will still open for some services. this may change in future.
; set http_listener_ssl to enable main server ssl. it will replace unsecure port on most functions
;# {http_listener_ssl}{} {enable main server ssl port)} {} false
; set http_listener_ssl to enable main server ssl. it will replace unsecure port on most functions
;# {http_listener_ssl}{} {enable main server ssl port)} {} false
;http_listener_ssl = false
; Set port for main SSL connections
;# {http_listener_sslport}{} {main server ssl port)} {} 9001
; Set port for main SSL connections
;# {http_listener_sslport}{} {main server ssl port)} {} 9001
;http_listener_sslport = 9001 ;
; currently if using ssl, regions ExternalHostName must the the same and equal to http_listener_cn
; this may be removed in future
;# {http_listener_cn}{} {main server ssl externalHostName)} {} ""
; currently if using ssl, regions ExternalHostName must the the same and equal to http_listener_cn
; this may be removed in future
;# {http_listener_cn}{} {main server ssl externalHostName)} {} ""
;http_listener_cn = "myRegionsExternalHostName"
; the path for the certificate path
;# {http_listener_cert_path}{} {main server ssl certificate file path)} {} ""
; the path for the certificate path
;# {http_listener_cert_path}{} {main server ssl certificate file path)} {} ""
;http_listener_cert_path = "mycert.p12"
;# {http_listener_cert_pass}{} {main server ssl certificate password)} {} ""
;http_listener_cert_pass = "mycertpass" ; the cert passwork
;# {http_listener_cert_pass}{} {main server ssl certificate password)} {} ""
;http_listener_cert_pass = "mycertpass" ; the cert passwork
; By default, OpenSimulator does not allow scripts to make HTTP calls to addresses on the simulator's LAN.
; See the OutboundDisallowForUserScripts parameter in OpenSimDefaults.ini for more information on this filter.
; If you need to allow scripts to make some LAN calls use the OutboundDisallowForUserScriptsExcept parameter below.
; We recommend that you do not override OutboundDisallowForUserScripts directly unless you are very sure about what you're doing.
; this HTTP calls can also use ssl see opensimDefaults.ini
; this HTTP calls can also use ssl see opensimDefaults.ini
;
; You can whitelist individual endpoints by IP or FQDN, e.g.
;
@ -707,10 +707,10 @@
;DisableInterRegionTeleportCancellation = false
;# {LandingPointBehavior} {} {How to honor landing points and telehubs for gods.} {LandingPointBehavior_OS LandingPointBehavior_SL} LandingPointBehavior_OS
;; This option exists to control the behavior of teleporting gods into places that have landing points
;; and telehubs. Historically, there has been a difference: OpenSim (OS) has honored landing points and telehubs even for
;; avatars with god permissions; SL lets gods land wherever they want.
;LandingPointBehavior = LandingPointBehavior_OS
;; This option exists to control the behavior of teleporting gods into places that have landing points
;; and telehubs. Historically, there has been a difference: OpenSim (OS) has honored landing points and telehubs even for
;; avatars with god permissions; SL lets gods land wherever they want.
;LandingPointBehavior = LandingPointBehavior_OS
[Messaging]
;# {OfflineMessageModule} {} {Module to use for offline message storage} {OfflineMessageModule "Offline Message Module V2" *}
@ -729,9 +729,9 @@
;; For standalones, this is the storage dll.
; StorageProvider = OpenSim.Data.MySQL.dll
; Mute list handler
; Mute list handler
;# {MuteListModule} {MuteListModule:MuteListModule} {} {} None
; Disabled by default
; Disabled by default
; MuteListModule = MuteListModule
;; Control whether group invites and notices are stored for offline users.
@ -949,8 +949,8 @@
;; Time a thread must be idle (in seconds) before it dies
; IdleTimeout = 60
;; llSetTimerEvent minimum value. Default 0.5s, 0.05s whould be more resonable
; MinTimerInterval = 0.5
;; llSetTimerEvent minimum value. Default 0.5s, 0.05s whould be more resonable
; MinTimerInterval = 0.5
;# {Priority} {Enabled:true} {Priority for script engine threads?} {Lowest BelowNormal Normal AboveNormal Highest} BelowNormal
;; Thread priority ("Lowest", "BelowNormal", "Normal", "AboveNormal",
@ -977,7 +977,7 @@
;; at this time some mono versions seem to have problems with the true option
;; so default is now false until a fix is found, to simply life of less technical skilled users.
;; this should only be a issue if regions stay alive for a long time with lots of scripts added or edited.
AppDomainLoading = false
AppDomainLoading = false
;; Controls whether scripts are stopped by aborting their threads externally (abort) or by co-operative checks from the compiled script (co-op)
;; co-op will be more stable but this option is currently experimental.
@ -1163,7 +1163,7 @@
; Applies Flotsam Group only. V2 has this always on, no other option
; MessageOnlineUsersOnly = false
;; This makes the Group module very chatty on the console.
;; This makes the Groups module very chatty on the console.
; DebugEnabled = false
; This makes the Group Messaging module very chatty on the console.
@ -1180,14 +1180,14 @@
;# {UpdatePrioritizationScheme} {} {Update prioritization scheme?} {BestAvatarResponsiveness SimpleAngularDistance} BestAvatarResponsiveness
;; Valid values are BestAvatarResponsiveness and SimpleAngularDistance
;; SimpleAngularDistance does use more cpu
;; SimpleAngularDistance does use more cpu
; UpdatePrioritizationScheme = BestAvatarResponsiveness
;; ObjectsCullingByDistance, if true, don't send object updates if outside view range
;; currently viewers are also told to delete objects that leave view range
;; only avater position is considered, free camera may not see objects
;; does increase cpu load
; ObjectsCullingByDistance = false
;; ObjectsCullingByDistance, if true, don't send object updates if outside view range
;; currently viewers are also told to delete objects that leave view range
;; only avater position is considered, free camera may not see objects
;; does increase cpu load
; ObjectsCullingByDistance = false
[MediaOnAPrim]
;# {Enabled} {} {Enable Media-on-a-Prim (MOAP)} {true false} true
@ -1199,22 +1199,22 @@
;# {Enabled} {} {Enable Non Player Character (NPC) facilities} {true false} false
; Enabled = false
;; several options to control NPCs creation
;; several options to control NPCs creation
;# {AllowNotOwned} {} {allow NPCs to be created not Owned} {true false} true
;; allow NPCs to be created not Owned {true false} default: true
;; allow NPCs to be created not Owned {true false} default: true
; AllowNotOwned = true
;# {AllowSenseAsAvatar} {} {allow NPCs to set to be sensed as Avatars} {true false} true
;; allow NPCs to set to be sensed as Avatars {true false} default: true
;; allow NPCs to set to be sensed as Avatars {true false} default: true
; AllowSenseAsAvatar = true
;# {AllowCloneOtherAvatars} {} {allow NPCs to created cloning any avatar in region} {true false} true
;; allow NPCs to created cloning any avatar in region {true false} default: true
;; allow NPCs to created cloning any avatar in region {true false} default: true
; AllowCloneOtherAvatars = true
;# {NoNPCGroup} {} {if true NPCs will have no group title, if false display "- NPC -"} {true false} true
;; if true NPCs will have no group title, if false display "- NPC -" for easy identification {true false} default: true
;; if true NPCs will have no group title, if false display "- NPC -" for easy identification {true false} default: true
; NoNPCGroup = true
@ -1223,8 +1223,8 @@
; InitialTerrain = "pinhead-island"
[LandManagement]
;; set this to false to not display parcel ban lines
;ShowParcelBansLines = true
;; set this to false to not display parcel ban lines
;ShowParcelBansLines = true
[UserProfiles]
;# {ProfileServiceURL} {} {Set url to UserProfilesService} {}
@ -1248,9 +1248,9 @@
;; Uncomment and customize appropriately if you want this behavior.
;;
;[GodNames]
; Enabled = false
; FullNames = "Test User, Foo Bar"
; Surnames = "Kryztlsk"
; Enabled = false
; FullNames = "Test User, Foo Bar"
; Surnames = "Kryztlsk"
[Architecture]
;# {Include-Architecture} {} {Choose one of the following architectures} {config-include/Standalone.ini config-include/StandaloneHypergrid.ini config-include/Grid.ini config-include/GridHypergrid.ini config-include/SimianGrid.ini config-include/HyperSimianGrid.ini} config-include/Standalone.ini
@ -1264,7 +1264,7 @@
;; "config-include/StandaloneCommon.ini.example" to "config-include/StandaloneCommon.ini" before
;; editing it to set the database and backend services that OpenSim will use.
;;
Include-Architecture = "config-include/Standalone.ini"
Include-Architecture = "config-include/Standalone.ini"
; Include-Architecture = "config-include/StandaloneHypergrid.ini"
; Include-Architecture = "config-include/Grid.ini"
; Include-Architecture = "config-include/GridHypergrid.ini"