De-tabified OpenSim.ini and made trivial fixes to two comments.
parent
fad6295398
commit
06fef1569b
|
@ -46,8 +46,8 @@
|
|||
|
||||
|
||||
[Const]
|
||||
; this section defines constants for grid services
|
||||
; to simplify other configuration files default settings
|
||||
; this section defines constants for grid services
|
||||
; to simplify other configuration files default settings
|
||||
|
||||
;# {BaseHostname} {} {BaseHostname} {"example.com" "127.0.0.1"} "127.0.0.1"
|
||||
BaseHostname = "127.0.0.1"
|
||||
|
@ -58,7 +58,7 @@
|
|||
;# {PublicPort} {} {PublicPort} {8002 9000} "8002"
|
||||
PublicPort = "8002"
|
||||
|
||||
;grid default private port 8003, not used in standalone
|
||||
;grid default private port 8003, not used in standalone
|
||||
;# {PrivatePort} {} {PrivatePort} {8003} "8003"
|
||||
; port to access private grid services.
|
||||
; grids that run all their regions should deny access to this port
|
||||
|
@ -242,7 +242,7 @@
|
|||
;; Default is Meshmerizer
|
||||
; meshing = Meshmerizer
|
||||
; meshing = ZeroMesher
|
||||
;; select ubODEMeshmerizer only with ubOde physics engine
|
||||
;; select ubODEMeshmerizer only with ubOde physics engine
|
||||
; meshing = ubODEMeshmerizer
|
||||
|
||||
;; Choose one of the physics engines below
|
||||
|
@ -257,8 +257,8 @@
|
|||
; physics = BulletSim
|
||||
; physics = basicphysics
|
||||
; physics = POS
|
||||
;; alternative OpenDynamicsEngine engine. ubODEMeshmerizer meshing above MUST be selected also
|
||||
; physics = ubODE
|
||||
;; alternative OpenDynamicsEngine engine. ubODEMeshmerizer meshing above MUST be selected also
|
||||
; physics = ubODE
|
||||
|
||||
; ubODE and OpenDynamicsEngine does allocate a lot of memory on stack. On linux you may need to increase its limit
|
||||
; script opensim-ode-sh starts opensim setting that limit. You may need to increase it even more on large regions
|
||||
|
@ -269,7 +269,7 @@
|
|||
; DefaultScriptEngine = "XEngine"
|
||||
;; ***DANGER***DANGER***
|
||||
;; experimental engine
|
||||
;; see section [YEngine} below
|
||||
;; see section [YEngine] below
|
||||
; DefaultScriptEngine = "YEngine"
|
||||
|
||||
;# {HttpProxy} {} {Proxy URL for llHTTPRequest and dynamic texture loading} {} http://proxy.com:8080
|
||||
|
@ -335,7 +335,7 @@
|
|||
;; - "Imprudence" has no access
|
||||
;; - "Imprudence 1.3" has no access
|
||||
;; - "Imprudence 1.3.1" has access
|
||||
;;
|
||||
;;
|
||||
; DeniedClients = ""
|
||||
|
||||
|
||||
|
@ -522,39 +522,39 @@
|
|||
;; the region ports use UDP.
|
||||
; http_listener_port = 9000
|
||||
|
||||
; optional main server secure http (ssl)
|
||||
; to use ssl you need a ssl certificate in PKCS12 format that validates the ExternalHostnames
|
||||
; or their domains
|
||||
; some viewers by default only accept certificates signed by a oficial CA
|
||||
; to use others like self signed certificates with those viewers,
|
||||
; their debug option NoVerifySSLCert needs to be set true, You need to inform users about this
|
||||
; the main unsecure port will still open for some services. this may change in future.
|
||||
; optional main server secure http (ssl)
|
||||
; to use ssl you need a ssl certificate in PKCS12 format that validates the ExternalHostnames
|
||||
; or their domains
|
||||
; some viewers by default only accept certificates signed by a oficial CA
|
||||
; to use others like self signed certificates with those viewers,
|
||||
; their debug option NoVerifySSLCert needs to be set true, You need to inform users about this
|
||||
; the main unsecure port will still open for some services. this may change in future.
|
||||
|
||||
; set http_listener_ssl to enable main server ssl. it will replace unsecure port on most functions
|
||||
;# {http_listener_ssl}{} {enable main server ssl port)} {} false
|
||||
; set http_listener_ssl to enable main server ssl. it will replace unsecure port on most functions
|
||||
;# {http_listener_ssl}{} {enable main server ssl port)} {} false
|
||||
;http_listener_ssl = false
|
||||
|
||||
; Set port for main SSL connections
|
||||
;# {http_listener_sslport}{} {main server ssl port)} {} 9001
|
||||
; Set port for main SSL connections
|
||||
;# {http_listener_sslport}{} {main server ssl port)} {} 9001
|
||||
;http_listener_sslport = 9001 ;
|
||||
|
||||
; currently if using ssl, regions ExternalHostName must the the same and equal to http_listener_cn
|
||||
; this may be removed in future
|
||||
;# {http_listener_cn}{} {main server ssl externalHostName)} {} ""
|
||||
; currently if using ssl, regions ExternalHostName must the the same and equal to http_listener_cn
|
||||
; this may be removed in future
|
||||
;# {http_listener_cn}{} {main server ssl externalHostName)} {} ""
|
||||
;http_listener_cn = "myRegionsExternalHostName"
|
||||
|
||||
; the path for the certificate path
|
||||
;# {http_listener_cert_path}{} {main server ssl certificate file path)} {} ""
|
||||
; the path for the certificate path
|
||||
;# {http_listener_cert_path}{} {main server ssl certificate file path)} {} ""
|
||||
;http_listener_cert_path = "mycert.p12"
|
||||
|
||||
;# {http_listener_cert_pass}{} {main server ssl certificate password)} {} ""
|
||||
;http_listener_cert_pass = "mycertpass" ; the cert passwork
|
||||
;# {http_listener_cert_pass}{} {main server ssl certificate password)} {} ""
|
||||
;http_listener_cert_pass = "mycertpass" ; the cert passwork
|
||||
|
||||
; By default, OpenSimulator does not allow scripts to make HTTP calls to addresses on the simulator's LAN.
|
||||
; See the OutboundDisallowForUserScripts parameter in OpenSimDefaults.ini for more information on this filter.
|
||||
; If you need to allow scripts to make some LAN calls use the OutboundDisallowForUserScriptsExcept parameter below.
|
||||
; We recommend that you do not override OutboundDisallowForUserScripts directly unless you are very sure about what you're doing.
|
||||
; this HTTP calls can also use ssl see opensimDefaults.ini
|
||||
; this HTTP calls can also use ssl see opensimDefaults.ini
|
||||
;
|
||||
; You can whitelist individual endpoints by IP or FQDN, e.g.
|
||||
;
|
||||
|
@ -707,10 +707,10 @@
|
|||
;DisableInterRegionTeleportCancellation = false
|
||||
|
||||
;# {LandingPointBehavior} {} {How to honor landing points and telehubs for gods.} {LandingPointBehavior_OS LandingPointBehavior_SL} LandingPointBehavior_OS
|
||||
;; This option exists to control the behavior of teleporting gods into places that have landing points
|
||||
;; and telehubs. Historically, there has been a difference: OpenSim (OS) has honored landing points and telehubs even for
|
||||
;; avatars with god permissions; SL lets gods land wherever they want.
|
||||
;LandingPointBehavior = LandingPointBehavior_OS
|
||||
;; This option exists to control the behavior of teleporting gods into places that have landing points
|
||||
;; and telehubs. Historically, there has been a difference: OpenSim (OS) has honored landing points and telehubs even for
|
||||
;; avatars with god permissions; SL lets gods land wherever they want.
|
||||
;LandingPointBehavior = LandingPointBehavior_OS
|
||||
|
||||
[Messaging]
|
||||
;# {OfflineMessageModule} {} {Module to use for offline message storage} {OfflineMessageModule "Offline Message Module V2" *}
|
||||
|
@ -729,9 +729,9 @@
|
|||
;; For standalones, this is the storage dll.
|
||||
; StorageProvider = OpenSim.Data.MySQL.dll
|
||||
|
||||
; Mute list handler
|
||||
; Mute list handler
|
||||
;# {MuteListModule} {MuteListModule:MuteListModule} {} {} None
|
||||
; Disabled by default
|
||||
; Disabled by default
|
||||
; MuteListModule = MuteListModule
|
||||
|
||||
;; Control whether group invites and notices are stored for offline users.
|
||||
|
@ -949,8 +949,8 @@
|
|||
;; Time a thread must be idle (in seconds) before it dies
|
||||
; IdleTimeout = 60
|
||||
|
||||
;; llSetTimerEvent minimum value. Default 0.5s, 0.05s whould be more resonable
|
||||
; MinTimerInterval = 0.5
|
||||
;; llSetTimerEvent minimum value. Default 0.5s, 0.05s whould be more resonable
|
||||
; MinTimerInterval = 0.5
|
||||
|
||||
;# {Priority} {Enabled:true} {Priority for script engine threads?} {Lowest BelowNormal Normal AboveNormal Highest} BelowNormal
|
||||
;; Thread priority ("Lowest", "BelowNormal", "Normal", "AboveNormal",
|
||||
|
@ -977,7 +977,7 @@
|
|||
;; at this time some mono versions seem to have problems with the true option
|
||||
;; so default is now false until a fix is found, to simply life of less technical skilled users.
|
||||
;; this should only be a issue if regions stay alive for a long time with lots of scripts added or edited.
|
||||
AppDomainLoading = false
|
||||
AppDomainLoading = false
|
||||
|
||||
;; Controls whether scripts are stopped by aborting their threads externally (abort) or by co-operative checks from the compiled script (co-op)
|
||||
;; co-op will be more stable but this option is currently experimental.
|
||||
|
@ -1163,7 +1163,7 @@
|
|||
; Applies Flotsam Group only. V2 has this always on, no other option
|
||||
; MessageOnlineUsersOnly = false
|
||||
|
||||
;; This makes the Group module very chatty on the console.
|
||||
;; This makes the Groups module very chatty on the console.
|
||||
; DebugEnabled = false
|
||||
|
||||
; This makes the Group Messaging module very chatty on the console.
|
||||
|
@ -1180,14 +1180,14 @@
|
|||
|
||||
;# {UpdatePrioritizationScheme} {} {Update prioritization scheme?} {BestAvatarResponsiveness SimpleAngularDistance} BestAvatarResponsiveness
|
||||
;; Valid values are BestAvatarResponsiveness and SimpleAngularDistance
|
||||
;; SimpleAngularDistance does use more cpu
|
||||
;; SimpleAngularDistance does use more cpu
|
||||
; UpdatePrioritizationScheme = BestAvatarResponsiveness
|
||||
|
||||
;; ObjectsCullingByDistance, if true, don't send object updates if outside view range
|
||||
;; currently viewers are also told to delete objects that leave view range
|
||||
;; only avater position is considered, free camera may not see objects
|
||||
;; does increase cpu load
|
||||
; ObjectsCullingByDistance = false
|
||||
;; ObjectsCullingByDistance, if true, don't send object updates if outside view range
|
||||
;; currently viewers are also told to delete objects that leave view range
|
||||
;; only avater position is considered, free camera may not see objects
|
||||
;; does increase cpu load
|
||||
; ObjectsCullingByDistance = false
|
||||
|
||||
[MediaOnAPrim]
|
||||
;# {Enabled} {} {Enable Media-on-a-Prim (MOAP)} {true false} true
|
||||
|
@ -1199,22 +1199,22 @@
|
|||
;# {Enabled} {} {Enable Non Player Character (NPC) facilities} {true false} false
|
||||
; Enabled = false
|
||||
|
||||
;; several options to control NPCs creation
|
||||
;; several options to control NPCs creation
|
||||
|
||||
;# {AllowNotOwned} {} {allow NPCs to be created not Owned} {true false} true
|
||||
;; allow NPCs to be created not Owned {true false} default: true
|
||||
;; allow NPCs to be created not Owned {true false} default: true
|
||||
; AllowNotOwned = true
|
||||
|
||||
;# {AllowSenseAsAvatar} {} {allow NPCs to set to be sensed as Avatars} {true false} true
|
||||
;; allow NPCs to set to be sensed as Avatars {true false} default: true
|
||||
;; allow NPCs to set to be sensed as Avatars {true false} default: true
|
||||
; AllowSenseAsAvatar = true
|
||||
|
||||
;# {AllowCloneOtherAvatars} {} {allow NPCs to created cloning any avatar in region} {true false} true
|
||||
;; allow NPCs to created cloning any avatar in region {true false} default: true
|
||||
;; allow NPCs to created cloning any avatar in region {true false} default: true
|
||||
; AllowCloneOtherAvatars = true
|
||||
|
||||
;# {NoNPCGroup} {} {if true NPCs will have no group title, if false display "- NPC -"} {true false} true
|
||||
;; if true NPCs will have no group title, if false display "- NPC -" for easy identification {true false} default: true
|
||||
;; if true NPCs will have no group title, if false display "- NPC -" for easy identification {true false} default: true
|
||||
; NoNPCGroup = true
|
||||
|
||||
|
||||
|
@ -1223,8 +1223,8 @@
|
|||
; InitialTerrain = "pinhead-island"
|
||||
|
||||
[LandManagement]
|
||||
;; set this to false to not display parcel ban lines
|
||||
;ShowParcelBansLines = true
|
||||
;; set this to false to not display parcel ban lines
|
||||
;ShowParcelBansLines = true
|
||||
|
||||
[UserProfiles]
|
||||
;# {ProfileServiceURL} {} {Set url to UserProfilesService} {}
|
||||
|
@ -1248,9 +1248,9 @@
|
|||
;; Uncomment and customize appropriately if you want this behavior.
|
||||
;;
|
||||
;[GodNames]
|
||||
; Enabled = false
|
||||
; FullNames = "Test User, Foo Bar"
|
||||
; Surnames = "Kryztlsk"
|
||||
; Enabled = false
|
||||
; FullNames = "Test User, Foo Bar"
|
||||
; Surnames = "Kryztlsk"
|
||||
|
||||
[Architecture]
|
||||
;# {Include-Architecture} {} {Choose one of the following architectures} {config-include/Standalone.ini config-include/StandaloneHypergrid.ini config-include/Grid.ini config-include/GridHypergrid.ini config-include/SimianGrid.ini config-include/HyperSimianGrid.ini} config-include/Standalone.ini
|
||||
|
@ -1264,7 +1264,7 @@
|
|||
;; "config-include/StandaloneCommon.ini.example" to "config-include/StandaloneCommon.ini" before
|
||||
;; editing it to set the database and backend services that OpenSim will use.
|
||||
;;
|
||||
Include-Architecture = "config-include/Standalone.ini"
|
||||
Include-Architecture = "config-include/Standalone.ini"
|
||||
; Include-Architecture = "config-include/StandaloneHypergrid.ini"
|
||||
; Include-Architecture = "config-include/Grid.ini"
|
||||
; Include-Architecture = "config-include/GridHypergrid.ini"
|
||||
|
|
Loading…
Reference in New Issue