Set script delay factor to 0 in co-op termination tests

This is to ensure loops aren't actually terminating from a wait on an LSL function.
This was not the case with any of the existing tests.
user_profiles
Justin Clark-Casey (justincc) 2013-01-22 02:26:04 +00:00
parent 679dc811dd
commit 0727784186
1 changed files with 3 additions and 0 deletions

View File

@ -81,6 +81,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance.Tests
xEngineConfig.Set("ScriptStopStrategy", "co-op"); xEngineConfig.Set("ScriptStopStrategy", "co-op");
// Make sure loops aren't actually being terminated by a script delay wait.
xEngineConfig.Set("ScriptDelayFactor", 0);
// This is really just set for debugging the test. // This is really just set for debugging the test.
xEngineConfig.Set("WriteScriptSourceToDebugFile", true); xEngineConfig.Set("WriteScriptSourceToDebugFile", true);