refactor: rename Watchdog.WATCHDOG_TIMEOUT_MS to DEFAULT_WATCHDOG_TIMEOUT_MS to reflect what it actually is

0.7.3-extended
Justin Clark-Casey (justincc) 2012-07-04 00:15:03 +01:00
parent d9f40d1ebc
commit 07298c8b4f
2 changed files with 5 additions and 5 deletions

View File

@ -41,8 +41,8 @@ namespace OpenSim.Framework
/// <summary>Timer interval in milliseconds for the watchdog timer</summary>
const double WATCHDOG_INTERVAL_MS = 2500.0d;
/// <summary>Maximum timeout in milliseconds before a thread is considered dead</summary>
public const int WATCHDOG_TIMEOUT_MS = 5000;
/// <summary>Default timeout in milliseconds before a thread is considered dead</summary>
public const int DEFAULT_WATCHDOG_TIMEOUT_MS = 5000;
[System.Diagnostics.DebuggerDisplay("{Thread.Name}")]
public class ThreadWatchdogInfo
@ -122,7 +122,7 @@ namespace OpenSim.Framework
public static Thread StartThread(
ThreadStart start, string name, ThreadPriority priority, bool isBackground, bool alarmIfTimeout)
{
return StartThread(start, name, priority, isBackground, alarmIfTimeout, null, WATCHDOG_TIMEOUT_MS);
return StartThread(start, name, priority, isBackground, alarmIfTimeout, null, DEFAULT_WATCHDOG_TIMEOUT_MS);
}
/// <summary>

View File

@ -270,7 +270,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
false,
true,
GetWatchdogIncomingAlarmData,
Watchdog.WATCHDOG_TIMEOUT_MS);
Watchdog.DEFAULT_WATCHDOG_TIMEOUT_MS);
Watchdog.StartThread(
OutgoingPacketHandler,
@ -279,7 +279,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
false,
true,
GetWatchdogOutgoingAlarmData,
Watchdog.WATCHDOG_TIMEOUT_MS);
Watchdog.DEFAULT_WATCHDOG_TIMEOUT_MS);
m_elapsedMSSinceLastStatReport = Environment.TickCount;
}