Remove the spammy "voice not enabled" message some viewers trigger in non voice parcels

avinationmerge
Melanie Thielker 2014-03-25 03:17:04 +01:00
parent 17aeec8860
commit 075cf2baa3
1 changed files with 4 additions and 4 deletions

View File

@ -635,15 +635,15 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
// TODO: EstateSettings don't seem to get propagated... // TODO: EstateSettings don't seem to get propagated...
if (!scene.RegionInfo.EstateSettings.AllowVoice) if (!scene.RegionInfo.EstateSettings.AllowVoice)
{ {
m_log.DebugFormat("[VivoxVoice][PARCELVOICE]: region \"{0}\": voice not enabled in estate settings", //m_log.DebugFormat("[VivoxVoice][PARCELVOICE]: region \"{0}\": voice not enabled in estate settings",
scene.RegionInfo.RegionName); // scene.RegionInfo.RegionName);
channel_uri = String.Empty; channel_uri = String.Empty;
} }
if ((land.Flags & (uint)ParcelFlags.AllowVoiceChat) == 0) if ((land.Flags & (uint)ParcelFlags.AllowVoiceChat) == 0)
{ {
m_log.DebugFormat("[VivoxVoice][PARCELVOICE]: region \"{0}\": Parcel \"{1}\" ({2}): avatar \"{3}\": voice not enabled for parcel", //m_log.DebugFormat("[VivoxVoice][PARCELVOICE]: region \"{0}\": Parcel \"{1}\" ({2}): avatar \"{3}\": voice not enabled for parcel",
scene.RegionInfo.RegionName, land.Name, land.LocalID, avatarName); // scene.RegionInfo.RegionName, land.Name, land.LocalID, avatarName);
channel_uri = String.Empty; channel_uri = String.Empty;
} }
else else