Merge branch 'master' into careminster
Conflicts: OpenSim/Data/MySQL/MySQLSimulationData.cs OpenSim/Framework/RegionSettings.csavinationmerge
commit
07ad821157
|
@ -1012,9 +1012,7 @@ namespace OpenSim.Data.MySQL
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||||||
"covenant, Sandbox, sunvectorx, sunvectory, " +
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"covenant, Sandbox, sunvectorx, sunvectory, " +
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"sunvectorz, loaded_creation_datetime, " +
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"sunvectorz, loaded_creation_datetime, " +
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"loaded_creation_id, map_tile_ID, block_search, casino, " +
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"loaded_creation_id, map_tile_ID, block_search, casino, " +
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"TelehubEnabled, TelehubObject, TelehubName, " +
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"TelehubObject) " +
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"TelehubPosX, TelehubPosY, TelehubPosZ, " +
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"TelehubRotX, TelehubRotY, TelehubRotZ, TelehubRotW) " +
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"values (?RegionUUID, ?BlockTerraform, " +
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"values (?RegionUUID, ?BlockTerraform, " +
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"?BlockFly, ?AllowDamage, ?RestrictPushing, " +
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"?BlockFly, ?AllowDamage, ?RestrictPushing, " +
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"?AllowLandResell, ?AllowLandJoinDivide, " +
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"?AllowLandResell, ?AllowLandJoinDivide, " +
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@ -1031,9 +1029,7 @@ namespace OpenSim.Data.MySQL
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"?SunVectorX, ?SunVectorY, ?SunVectorZ, " +
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"?SunVectorX, ?SunVectorY, ?SunVectorZ, " +
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"?LoadedCreationDateTime, ?LoadedCreationID, " +
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"?LoadedCreationDateTime, ?LoadedCreationID, " +
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"?TerrainImageID, ?block_search, ?casino, " +
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"?TerrainImageID, ?block_search, ?casino, " +
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"?TelehubEnabled, ?TelehubObject, ?TelehubName, " +
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"?TelehubObject, " +
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"?TelehubPosX, ?TelehubPosY, ?TelehubPosZ, " +
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"?TelehubRotX, ?TelehubRotY, ?TelehubRotZ, ?TelehubRotW )";
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FillRegionSettingsCommand(cmd, rs);
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FillRegionSettingsCommand(cmd, rs);
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@ -1321,20 +1317,7 @@ namespace OpenSim.Data.MySQL
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newSettings.LoadedCreationID = (String) row["loaded_creation_id"];
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newSettings.LoadedCreationID = (String) row["loaded_creation_id"];
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newSettings.TerrainImageID = DBGuid.FromDB(row["map_tile_ID"]);
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newSettings.TerrainImageID = DBGuid.FromDB(row["map_tile_ID"]);
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newSettings.HasTelehub = Convert.ToBoolean(row["TelehubEnabled"]);
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newSettings.TelehubObject = DBGuid.FromDB(row["TelehubObject"]);
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newSettings.TelehubObject = DBGuid.FromDB(row["TelehubObject"]);
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newSettings.TelehubName = (string) row["TelehubName"];
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newSettings.TelehubPos = new Vector3 (
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Convert.ToSingle(row["TelehubPosX"]),
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Convert.ToSingle(row["TelehubPosY"]),
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Convert.ToSingle(row["TelehubPosZ"])
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);
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newSettings.TelehubRot = new Quaternion (
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Convert.ToSingle(row["TelehubRotX"]),
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Convert.ToSingle(row["TelehubRotY"]),
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Convert.ToSingle(row["TelehubRotZ"]),
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Convert.ToSingle(row["TelehubRotW"])
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);
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newSettings.GodBlockSearch = Convert.ToBoolean(row["block_search"]);
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newSettings.GodBlockSearch = Convert.ToBoolean(row["block_search"]);
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newSettings.Casino = Convert.ToBoolean(row["casino"]);
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newSettings.Casino = Convert.ToBoolean(row["casino"]);
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@ -1675,16 +1658,7 @@ namespace OpenSim.Data.MySQL
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cmd.Parameters.AddWithValue("block_search", settings.GodBlockSearch);
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cmd.Parameters.AddWithValue("block_search", settings.GodBlockSearch);
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cmd.Parameters.AddWithValue("casino", settings.Casino);
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cmd.Parameters.AddWithValue("casino", settings.Casino);
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cmd.Parameters.AddWithValue("TelehubEnabled", settings.HasTelehub);
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cmd.Parameters.AddWithValue("TelehubObject", settings.TelehubObject);
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cmd.Parameters.AddWithValue("TelehubObject", settings.TelehubObject);
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cmd.Parameters.AddWithValue("TelehubName", settings.TelehubName);
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cmd.Parameters.AddWithValue("TelehubPosX", settings.TelehubPos.X);
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cmd.Parameters.AddWithValue("TelehubPosY", settings.TelehubPos.Y);
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cmd.Parameters.AddWithValue("TelehubPosZ", settings.TelehubPos.Z);
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cmd.Parameters.AddWithValue("TelehubRotX", settings.TelehubRot.X);
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cmd.Parameters.AddWithValue("TelehubRotY", settings.TelehubRot.Y);
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cmd.Parameters.AddWithValue("TelehubRotZ", settings.TelehubRot.Z);
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cmd.Parameters.AddWithValue("TelehubRotW", settings.TelehubRot.W);
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}
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}
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/// <summary>
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/// <summary>
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@ -1899,20 +1873,20 @@ namespace OpenSim.Data.MySQL
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using (MySqlCommand cmd = dbcon.CreateCommand())
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using (MySqlCommand cmd = dbcon.CreateCommand())
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{
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{
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cmd.CommandText = "select PointX, PointY, PointZ from spawn_points where RegionID = ?RegionID";
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cmd.CommandText = "select Yaw, Pitch, Distance from spawn_points where RegionID = ?RegionID";
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cmd.Parameters.AddWithValue("?RegionID", rs.RegionUUID.ToString());
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cmd.Parameters.AddWithValue("?RegionID", rs.RegionUUID.ToString());
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using (IDataReader r = cmd.ExecuteReader())
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using (IDataReader r = cmd.ExecuteReader())
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{
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{
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while (r.Read())
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while (r.Read())
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{
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{
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Vector3 point = new Vector3();
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SpawnPoint sp = new SpawnPoint();
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point.X = (float)r["PointX"];
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sp.Yaw = (float)r["Yaw"];
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point.Y = (float)r["PointY"];
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sp.Pitch = (float)r["Pitch"];
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point.Z = (float)r["PointZ"];
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sp.Distance = (float)r["Distance"];
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rs.AddSpawnPoint(point);
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rs.AddSpawnPoint(sp);
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}
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}
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}
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}
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}
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}
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@ -1937,14 +1911,14 @@ namespace OpenSim.Data.MySQL
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cmd.Parameters.Clear();
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cmd.Parameters.Clear();
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cmd.CommandText = "insert into spawn_points (RegionID, PointX, PointY, PointZ) values ( ?RegionID, ?PointX, ?PointY,?PointZ)";
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cmd.CommandText = "insert into spawn_points (RegionID, Yaw, Pitch, Distance) values ( ?RegionID, ?Yaw, ?Pitch, ?Distance)";
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foreach (Vector3 p in rs.SpawnPoints())
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foreach (SpawnPoint p in rs.SpawnPoints())
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{
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{
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cmd.Parameters.AddWithValue("?RegionID", rs.RegionUUID.ToString());
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cmd.Parameters.AddWithValue("?RegionID", rs.RegionUUID.ToString());
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cmd.Parameters.AddWithValue("?PointX", p.X);
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cmd.Parameters.AddWithValue("?Yaw", p.Yaw);
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cmd.Parameters.AddWithValue("?PointY", p.Y);
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cmd.Parameters.AddWithValue("?Pitch", p.Pitch);
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cmd.Parameters.AddWithValue("?PointZ", p.Z);
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cmd.Parameters.AddWithValue("?Distance", p.Distance);
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cmd.ExecuteNonQuery();
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cmd.ExecuteNonQuery();
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cmd.Parameters.Clear();
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cmd.Parameters.Clear();
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@ -848,21 +848,12 @@ COMMIT;
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BEGIN;
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BEGIN;
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CREATE TABLE IF NOT EXISTS `spawn_points` (
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CREATE TABLE IF NOT EXISTS `spawn_points` (
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`RegionID` varchar(36) COLLATE utf8_unicode_ci NOT NULL,
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`RegionID` varchar(36) COLLATE utf8_unicode_ci NOT NULL,
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`PointX` float NOT NULL,
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`Yaw` float NOT NULL,
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`PointY` float NOT NULL,
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`Pitch` float NOT NULL,
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`PointZ` float NOT NULL,
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`Distance` float NOT NULL,
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KEY `RegionID` (`RegionID`)
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KEY `RegionID` (`RegionID`)
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) ENGINE=Innodb;
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) ENGINE=Innodb;
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ALTER TABLE `regionsettings` ADD COLUMN `TelehubObject` varchar(36) NOT NULL;
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ALTER TABLE `regionsettings` ADD COLUMN `TelehubObject` varchar(36) NOT NULL;
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ALTER TABLE `regionsettings` ADD COLUMN `TelehubName` varchar(255) NOT NULL;
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ALTER TABLE `regionsettings` ADD COLUMN `TelehubEnabled` tinyint(4) NOT NULL;
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ALTER TABLE `regionsettings` ADD COLUMN `TelehubPosX` float NOT NULL;
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ALTER TABLE `regionsettings` ADD COLUMN `TelehubPosY` float NOT NULL;
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ALTER TABLE `regionsettings` ADD COLUMN `TelehubPosZ` float NOT NULL;
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ALTER TABLE `regionsettings` ADD COLUMN `TelehubRotX` float NOT NULL;
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ALTER TABLE `regionsettings` ADD COLUMN `TelehubRotY` float NOT NULL;
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ALTER TABLE `regionsettings` ADD COLUMN `TelehubRotZ` float NOT NULL;
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ALTER TABLE `regionsettings` ADD COLUMN `TelehubRotW` float NOT NULL;
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COMMIT;
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COMMIT;
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@ -32,6 +32,47 @@ using OpenMetaverse;
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|
|
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namespace OpenSim.Framework
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namespace OpenSim.Framework
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{
|
{
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public struct SpawnPoint
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{
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public float Yaw;
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public float Pitch;
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public float Distance;
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public void SetLocation(Vector3 pos, Quaternion rot, Vector3 point)
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{
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// The point is an absolute position, so we need the relative
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// location to the spawn point
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Vector3 offset = pos - point;
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Distance = Vector3.Mag(offset);
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// Next we need to rotate this vector into the spawn point's
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// coordinate system
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offset = offset * rot;
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Vector3 dir = Vector3.Normalize(offset);
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// Get the bearing (yaw)
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Yaw = (float)Math.Atan2(dir.Y, dir.X);
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// Get the elevation (pitch)
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Pitch = (float)-Math.Atan2(dir.Z, Math.Sqrt(dir.X * dir.X + dir.Y * dir.Y));
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|
}
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public Vector3 GetLocation(Vector3 pos, Quaternion rot)
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{
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Quaternion y = Quaternion.CreateFromEulers(0, 0, Yaw);
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Quaternion p = Quaternion.CreateFromEulers(0, Pitch, 0);
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Vector3 dir = new Vector3(1, 0, 0) * p * y;
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|
Vector3 offset = dir * (float)Distance;
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||||||
|
rot.W = -rot.W;
|
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|
offset *= rot;
|
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|
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|
return pos + offset;
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|
}
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|
}
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public class RegionSettings
|
public class RegionSettings
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{
|
{
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public delegate void SaveDelegate(RegionSettings rs);
|
public delegate void SaveDelegate(RegionSettings rs);
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|
@ -425,82 +466,23 @@ namespace OpenSim.Framework
|
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public UUID TelehubObject
|
public UUID TelehubObject
|
||||||
{
|
{
|
||||||
get
|
get
|
||||||
{
|
|
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if (HasTelehub)
|
|
||||||
{
|
{
|
||||||
return m_TelehubObject;
|
return m_TelehubObject;
|
||||||
}
|
}
|
||||||
else
|
|
||||||
{
|
|
||||||
return UUID.Zero;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
m_TelehubObject = value;
|
m_TelehubObject = value;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Connected Telehub name
|
|
||||||
private string m_TelehubName;
|
|
||||||
public string TelehubName
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
if (HasTelehub)
|
|
||||||
{
|
|
||||||
return m_TelehubName;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
return String.Empty;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
set
|
|
||||||
{
|
|
||||||
m_TelehubName = value;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Connected Telehub position
|
|
||||||
private Vector3 m_TelehubPos;
|
|
||||||
public Vector3 TelehubPos
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
if (HasTelehub)
|
|
||||||
{
|
|
||||||
return m_TelehubPos;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
return Vector3.Zero;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
set
|
|
||||||
{
|
|
||||||
m_TelehubPos = value;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Connected Telehub rotation
|
|
||||||
private Quaternion m_TelehubRot;
|
|
||||||
public Quaternion TelehubRot
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{ return m_TelehubRot; }
|
|
||||||
set
|
|
||||||
{ m_TelehubRot = value; }
|
|
||||||
}
|
|
||||||
|
|
||||||
// Our Connected Telehub's SpawnPoints
|
// Our Connected Telehub's SpawnPoints
|
||||||
public List<Vector3> l_SpawnPoints = new List<Vector3>();
|
public List<SpawnPoint> l_SpawnPoints = new List<SpawnPoint>();
|
||||||
|
|
||||||
// Add a SpawnPoint
|
// Add a SpawnPoint
|
||||||
// ** These are not region coordinates **
|
// ** These are not region coordinates **
|
||||||
// They are relative to the Telehub coordinates
|
// They are relative to the Telehub coordinates
|
||||||
//
|
//
|
||||||
public void AddSpawnPoint(Vector3 point)
|
public void AddSpawnPoint(SpawnPoint point)
|
||||||
{
|
{
|
||||||
l_SpawnPoints.Add(point);
|
l_SpawnPoints.Add(point);
|
||||||
}
|
}
|
||||||
|
@ -512,7 +494,7 @@ namespace OpenSim.Framework
|
||||||
}
|
}
|
||||||
|
|
||||||
// Return the List of SpawnPoints
|
// Return the List of SpawnPoints
|
||||||
public List<Vector3> SpawnPoints()
|
public List<SpawnPoint> SpawnPoints()
|
||||||
{
|
{
|
||||||
return l_SpawnPoints;
|
return l_SpawnPoints;
|
||||||
|
|
||||||
|
|
|
@ -624,59 +624,37 @@ namespace OpenSim.Region.CoreModules.World.Estate
|
||||||
{
|
{
|
||||||
case "info ui":
|
case "info ui":
|
||||||
// Send info:
|
// Send info:
|
||||||
if (Scene.RegionInfo.RegionSettings.HasTelehub)
|
SendTelehubInfo(client);
|
||||||
{
|
|
||||||
RegionSettings settings = this.Scene.RegionInfo.RegionSettings;
|
|
||||||
client.SendTelehubInfo(settings.TelehubObject, settings.TelehubName, settings.TelehubPos,
|
|
||||||
settings.TelehubRot, settings.SpawnPoints());
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case "connect":
|
case "connect":
|
||||||
// Add the Telehub
|
// Add the Telehub
|
||||||
part = Scene.GetSceneObjectPart((uint)param1);
|
part = Scene.GetSceneObjectPart((uint)param1);
|
||||||
if (m_Telehub.Connect(part))
|
if (part == null)
|
||||||
{
|
return;
|
||||||
RegionSettings settings = this.Scene.RegionInfo.RegionSettings;
|
SceneObjectGroup grp = part.ParentGroup;
|
||||||
client.SendTelehubInfo(settings.TelehubObject, settings.TelehubName, settings.TelehubPos,
|
|
||||||
settings.TelehubRot, settings.SpawnPoints());
|
if (m_Telehub.Connect(grp))
|
||||||
}
|
SendTelehubInfo(client);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case "delete":
|
case "delete":
|
||||||
// Disconnect Telehub
|
// Disconnect Telehub
|
||||||
part = Scene.GetSceneObjectPart((uint)param1);
|
if (m_Telehub.Disconnect())
|
||||||
if (m_Telehub.DisConnect(part))
|
SendTelehubInfo(client);
|
||||||
{
|
|
||||||
RegionSettings settings = this.Scene.RegionInfo.RegionSettings;
|
|
||||||
client.SendTelehubInfo(settings.TelehubObject, settings.TelehubName, settings.TelehubPos,
|
|
||||||
settings.TelehubRot, settings.SpawnPoints());
|
|
||||||
}
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case "spawnpoint add":
|
case "spawnpoint add":
|
||||||
// Add SpawnPoint to the Telehub
|
// Add SpawnPoint to the Telehub
|
||||||
part = Scene.GetSceneObjectPart((uint)param1);
|
part = Scene.GetSceneObjectPart((uint)param1);
|
||||||
if( m_Telehub.AddSpawnPoint(part.AbsolutePosition))
|
if( m_Telehub.AddSpawnPoint(part.AbsolutePosition))
|
||||||
{
|
SendTelehubInfo(client);
|
||||||
RegionSettings settings = this.Scene.RegionInfo.RegionSettings;
|
|
||||||
client.SendTelehubInfo(settings.TelehubObject, settings.TelehubName, settings.TelehubPos,
|
|
||||||
settings.TelehubRot, settings.SpawnPoints());
|
|
||||||
}
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case "spawnpoint remove":
|
case "spawnpoint remove":
|
||||||
// Remove SpawnPoint from Telehub
|
// Remove SpawnPoint from Telehub
|
||||||
if (m_Telehub.RemoveSpawnPoint((int)param1))
|
if (m_Telehub.RemoveSpawnPoint((int)param1))
|
||||||
{
|
SendTelehubInfo(client);
|
||||||
RegionSettings settings = this.Scene.RegionInfo.RegionSettings;
|
|
||||||
client.SendTelehubInfo(settings.TelehubObject, settings.TelehubName, settings.TelehubPos,
|
|
||||||
settings.TelehubRot, settings.SpawnPoints());
|
|
||||||
}
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
default:
|
default:
|
||||||
|
@ -1365,5 +1343,39 @@ namespace OpenSim.Region.CoreModules.World.Estate
|
||||||
if (onmessage != null)
|
if (onmessage != null)
|
||||||
onmessage(Scene.RegionInfo.RegionID, fromID, fromName, message);
|
onmessage(Scene.RegionInfo.RegionID, fromID, fromName, message);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
private void SendTelehubInfo(IClientAPI client)
|
||||||
|
{
|
||||||
|
RegionSettings settings =
|
||||||
|
this.Scene.RegionInfo.RegionSettings;
|
||||||
|
|
||||||
|
SceneObjectGroup telehub = null;
|
||||||
|
if (settings.TelehubObject != UUID.Zero &&
|
||||||
|
(telehub = Scene.GetSceneObjectGroup(settings.TelehubObject)) != null)
|
||||||
|
{
|
||||||
|
List<Vector3> spawnPoints = new List<Vector3>();
|
||||||
|
|
||||||
|
foreach (SpawnPoint sp in settings.SpawnPoints())
|
||||||
|
{
|
||||||
|
spawnPoints.Add(sp.GetLocation(telehub.AbsolutePosition, telehub.GroupRotation));
|
||||||
|
}
|
||||||
|
|
||||||
|
client.SendTelehubInfo(settings.TelehubObject,
|
||||||
|
telehub.Name,
|
||||||
|
telehub.AbsolutePosition,
|
||||||
|
telehub.GroupRotation,
|
||||||
|
spawnPoints);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
client.SendTelehubInfo(UUID.Zero,
|
||||||
|
String.Empty,
|
||||||
|
Vector3.Zero,
|
||||||
|
Quaternion.Identity,
|
||||||
|
new List<Vector3>());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
|
@ -35,103 +35,82 @@ namespace OpenSim.Region.CoreModules.World.Estate
|
||||||
{
|
{
|
||||||
public class TelehubManager
|
public class TelehubManager
|
||||||
{
|
{
|
||||||
|
|
||||||
private UUID ObjectID;
|
|
||||||
private string ObjectName;
|
|
||||||
private Vector3 ObjectPosition;
|
|
||||||
Quaternion ObjectRotation;
|
|
||||||
List<Vector3> SpawnPoint = new List<Vector3>();
|
|
||||||
UUID EstateID;
|
|
||||||
bool m_HasTelehub = false;
|
|
||||||
Scene m_Scene;
|
Scene m_Scene;
|
||||||
// This will get an option...
|
|
||||||
Vector3 InitialSpawnPoint = new Vector3(0.0f,0.0f,0.0f);
|
|
||||||
|
|
||||||
public bool HasTelehub
|
|
||||||
{
|
|
||||||
get { return m_HasTelehub; }
|
|
||||||
}
|
|
||||||
|
|
||||||
public TelehubManager(Scene scene)
|
public TelehubManager(Scene scene)
|
||||||
{
|
{
|
||||||
m_Scene = scene;
|
m_Scene = scene;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Fill our Telehub struct with values
|
|
||||||
// public Telehub TelehubVals()
|
|
||||||
// {
|
|
||||||
// // Telehub telehub = new Telehub();
|
|
||||||
// EstateSettings telehub = m_EstateSettings;
|
|
||||||
//
|
|
||||||
// telehub.TelehubObject = ObjectID;
|
|
||||||
// telehub.TelehubName = ObjectName;
|
|
||||||
// telehub.TelehubPos = ObjectPosition;
|
|
||||||
// telehub.TelehubRot = ObjectRotation;
|
|
||||||
// telehub. = SpawnPoint;
|
|
||||||
// return telehub;
|
|
||||||
// }
|
|
||||||
|
|
||||||
// Connect the Telehub
|
// Connect the Telehub
|
||||||
public bool Connect(SceneObjectPart part)
|
public bool Connect(SceneObjectGroup grp)
|
||||||
|
{
|
||||||
|
try
|
||||||
{
|
{
|
||||||
m_Scene.RegionInfo.RegionSettings.ClearSpawnPoints();
|
m_Scene.RegionInfo.RegionSettings.ClearSpawnPoints();
|
||||||
|
|
||||||
m_Scene.RegionInfo.RegionSettings.TelehubObject = part.UUID;
|
m_Scene.RegionInfo.RegionSettings.TelehubObject = grp.UUID;
|
||||||
m_Scene.RegionInfo.RegionSettings.TelehubName = part.Name;
|
|
||||||
m_Scene.RegionInfo.RegionSettings.TelehubPos = part.AbsolutePosition;
|
|
||||||
m_Scene.RegionInfo.RegionSettings.TelehubRot = part.GetWorldRotation();
|
|
||||||
|
|
||||||
// Clear this for now
|
|
||||||
m_Scene.RegionInfo.RegionSettings.AddSpawnPoint(InitialSpawnPoint);
|
|
||||||
m_Scene.RegionInfo.RegionSettings.HasTelehub = true;
|
|
||||||
m_Scene.RegionInfo.RegionSettings.Save();
|
m_Scene.RegionInfo.RegionSettings.Save();
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Disconnect the Telehub: Clear it out for now, look at just disableing
|
|
||||||
public bool DisConnect(SceneObjectPart part)
|
|
||||||
{
|
|
||||||
bool result = false;
|
|
||||||
|
|
||||||
try{
|
|
||||||
m_Scene.RegionInfo.RegionSettings.TelehubObject = UUID.Zero;
|
|
||||||
m_Scene.RegionInfo.RegionSettings.TelehubName = String.Empty;
|
|
||||||
m_Scene.RegionInfo.RegionSettings.TelehubPos = Vector3.Zero;
|
|
||||||
// This is probably wrong! But, HasTelehub will block access
|
|
||||||
m_Scene.RegionInfo.RegionSettings.TelehubRot = Quaternion.Identity;
|
|
||||||
m_Scene.RegionInfo.RegionSettings.ClearSpawnPoints();
|
|
||||||
m_Scene.RegionInfo.RegionSettings.HasTelehub = false;
|
|
||||||
m_Scene.RegionInfo.RegionSettings.Save();
|
|
||||||
result = true;
|
|
||||||
}
|
}
|
||||||
catch (Exception ex)
|
catch (Exception ex)
|
||||||
{
|
{
|
||||||
result = false;
|
return false;
|
||||||
}
|
}
|
||||||
finally
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Disconnect the Telehub:
|
||||||
|
public bool Disconnect()
|
||||||
{
|
{
|
||||||
|
if (m_Scene.RegionInfo.RegionSettings.TelehubObject == UUID.Zero)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
m_Scene.RegionInfo.RegionSettings.TelehubObject = UUID.Zero;
|
||||||
|
m_Scene.RegionInfo.RegionSettings.ClearSpawnPoints();
|
||||||
|
m_Scene.RegionInfo.RegionSettings.Save();
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
return result;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Add a SpawnPoint to the Telehub
|
// Add a SpawnPoint to the Telehub
|
||||||
public bool AddSpawnPoint(Vector3 point)
|
public bool AddSpawnPoint(Vector3 point)
|
||||||
{
|
{
|
||||||
|
if (m_Scene.RegionInfo.RegionSettings.TelehubObject == UUID.Zero)
|
||||||
|
return false;
|
||||||
|
|
||||||
float dist = (float) Util.GetDistanceTo(m_Scene.RegionInfo.RegionSettings.TelehubPos, point);
|
SceneObjectGroup grp = m_Scene.GetSceneObjectGroup(m_Scene.RegionInfo.RegionSettings.TelehubObject);
|
||||||
Vector3 nvec = Util.GetNormalizedVector(point - m_Scene.RegionInfo.RegionSettings.TelehubPos);
|
if (grp == null)
|
||||||
Vector3 spoint = nvec * dist;
|
return false;
|
||||||
|
|
||||||
m_Scene.RegionInfo.RegionSettings.AddSpawnPoint(spoint);
|
try
|
||||||
|
{
|
||||||
|
SpawnPoint sp = new SpawnPoint();
|
||||||
|
sp.SetLocation(grp.AbsolutePosition, grp.GroupRotation, point);
|
||||||
|
m_Scene.RegionInfo.RegionSettings.AddSpawnPoint(sp);
|
||||||
m_Scene.RegionInfo.RegionSettings.Save();
|
m_Scene.RegionInfo.RegionSettings.Save();
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Remove a SpawnPoint from the Telehub
|
// Remove a SpawnPoint from the Telehub
|
||||||
public bool RemoveSpawnPoint(int spawnpoint)
|
public bool RemoveSpawnPoint(int spawnpoint)
|
||||||
{
|
{
|
||||||
|
if (m_Scene.RegionInfo.RegionSettings.TelehubObject == UUID.Zero)
|
||||||
|
return false;
|
||||||
|
|
||||||
m_Scene.RegionInfo.RegionSettings.RemoveSpawnPoint(spawnpoint);
|
m_Scene.RegionInfo.RegionSettings.RemoveSpawnPoint(spawnpoint);
|
||||||
m_Scene.RegionInfo.RegionSettings.Save();
|
m_Scene.RegionInfo.RegionSettings.Save();
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue