Adding monodevelop project
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<Project name="opensim" fileversion="2.0" language="C#" clr-version="Net_2_0" ctype="DotNetProject">
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<Configurations active="Debug">
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<Configuration name="Debug" ctype="DotNetProjectConfiguration">
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<Output directory="./bin/Debug" assembly="opensim" />
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<Build debugmode="True" target="Exe" />
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<Execution runwithwarnings="True" consolepause="True" runtime="MsNet" clr-version="Net_2_0" />
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<CodeGeneration compiler="Mcs" warninglevel="4" optimize="True" unsafecodeallowed="False" generateoverflowchecks="True" generatexmldocumentation="False" ctype="CSharpCompilerParameters" />
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</Configuration>
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<Configuration name="Release" ctype="DotNetProjectConfiguration">
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<Output directory="./bin/Release" assembly="opensim" />
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<Build debugmode="False" target="Exe" />
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<Execution runwithwarnings="True" consolepause="True" runtime="MsNet" clr-version="Net_2_0" />
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<CodeGeneration compiler="Mcs" warninglevel="4" optimize="True" unsafecodeallowed="False" generateoverflowchecks="True" generatexmldocumentation="False" ctype="CSharpCompilerParameters" />
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</Configuration>
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</Configurations>
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<Contents>
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<File name="./src/Config.cs" subtype="Code" buildaction="Compile" />
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<File name="./src/Main.cs" subtype="Code" buildaction="Compile" />
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<File name="./src/OpenSimClient.cs" subtype="Code" buildaction="Compile" />
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<File name="./src/Util.cs" subtype="Code" buildaction="Compile" />
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<File name="./src/VersionInfo.cs" subtype="Code" buildaction="Compile" />
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<File name="./src/types/BitPack.cs" subtype="Code" buildaction="Compile" />
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<File name="./src/types/Mesh.cs" subtype="Code" buildaction="Compile" />
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<File name="./src/types/Triangle.cs" subtype="Code" buildaction="Compile" />
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<File name="./src/world/Avatar.cs" subtype="Code" buildaction="Compile" />
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<File name="./src/world/Entity.cs" subtype="Code" buildaction="Compile" />
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<File name="./src/world/Primitive.cs" subtype="Code" buildaction="Compile" />
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<File name="./src/world/ScriptEngine.cs" subtype="Code" buildaction="Compile" />
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<File name="./src/world/SurfacePatch.cs" subtype="Code" buildaction="Compile" />
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<File name="./src/world/TerrainDecoder.cs" subtype="Code" buildaction="Compile" />
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<File name="./src/world/World.cs" subtype="Code" buildaction="Compile" />
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<File name="./src/world/scripting/IScript.cs" subtype="Code" buildaction="Compile" />
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<File name="./src/AssemblyInfo.cs" subtype="Code" buildaction="Compile" />
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</Contents>
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<References>
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<ProjectReference type="Gac" localcopy="True" refto="System.Data, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
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<ProjectReference type="Gac" localcopy="True" refto="System, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
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<ProjectReference type="Gac" localcopy="True" refto="System.Xml, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
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<ProjectReference type="Assembly" localcopy="True" refto="./bin/Axiom.MathLib.dll" />
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<ProjectReference type="Assembly" localcopy="True" refto="./bin/Db4objects.Db4o.dll" />
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<ProjectReference type="Assembly" localcopy="True" refto="./bin/libsecondlife.dll" />
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<ProjectReference type="Assembly" localcopy="True" refto="./bin/log4net.dll" />
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</References>
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</Project>
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<Combine name="opensim" fileversion="2.0">
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<Configurations active="Debug">
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<Configuration name="Debug" ctype="CombineConfiguration">
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<Entry build="True" name="opensim" configuration="Debug" />
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</Configuration>
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<Configuration name="Release" ctype="CombineConfiguration">
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<Entry build="True" name="opensim" configuration="Release" />
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</Configuration>
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</Configurations>
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<StartMode startupentry="opensim" single="True">
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<Execute type="None" entry="opensim" />
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</StartMode>
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<Entries>
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<Entry filename="./opensim.mdp" />
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</Entries>
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</Combine>
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