Adding monodevelop project

brokenplugins
cw 2007-02-28 22:17:59 +00:00
parent b714801f41
commit 07f715c3e6
2 changed files with 60 additions and 0 deletions

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<Project name="opensim" fileversion="2.0" language="C#" clr-version="Net_2_0" ctype="DotNetProject">
<Configurations active="Debug">
<Configuration name="Debug" ctype="DotNetProjectConfiguration">
<Output directory="./bin/Debug" assembly="opensim" />
<Build debugmode="True" target="Exe" />
<Execution runwithwarnings="True" consolepause="True" runtime="MsNet" clr-version="Net_2_0" />
<CodeGeneration compiler="Mcs" warninglevel="4" optimize="True" unsafecodeallowed="False" generateoverflowchecks="True" generatexmldocumentation="False" ctype="CSharpCompilerParameters" />
</Configuration>
<Configuration name="Release" ctype="DotNetProjectConfiguration">
<Output directory="./bin/Release" assembly="opensim" />
<Build debugmode="False" target="Exe" />
<Execution runwithwarnings="True" consolepause="True" runtime="MsNet" clr-version="Net_2_0" />
<CodeGeneration compiler="Mcs" warninglevel="4" optimize="True" unsafecodeallowed="False" generateoverflowchecks="True" generatexmldocumentation="False" ctype="CSharpCompilerParameters" />
</Configuration>
</Configurations>
<Contents>
<File name="./src/Config.cs" subtype="Code" buildaction="Compile" />
<File name="./src/Main.cs" subtype="Code" buildaction="Compile" />
<File name="./src/OpenSimClient.cs" subtype="Code" buildaction="Compile" />
<File name="./src/Util.cs" subtype="Code" buildaction="Compile" />
<File name="./src/VersionInfo.cs" subtype="Code" buildaction="Compile" />
<File name="./src/types/BitPack.cs" subtype="Code" buildaction="Compile" />
<File name="./src/types/Mesh.cs" subtype="Code" buildaction="Compile" />
<File name="./src/types/Triangle.cs" subtype="Code" buildaction="Compile" />
<File name="./src/world/Avatar.cs" subtype="Code" buildaction="Compile" />
<File name="./src/world/Entity.cs" subtype="Code" buildaction="Compile" />
<File name="./src/world/Primitive.cs" subtype="Code" buildaction="Compile" />
<File name="./src/world/ScriptEngine.cs" subtype="Code" buildaction="Compile" />
<File name="./src/world/SurfacePatch.cs" subtype="Code" buildaction="Compile" />
<File name="./src/world/TerrainDecoder.cs" subtype="Code" buildaction="Compile" />
<File name="./src/world/World.cs" subtype="Code" buildaction="Compile" />
<File name="./src/world/scripting/IScript.cs" subtype="Code" buildaction="Compile" />
<File name="./src/AssemblyInfo.cs" subtype="Code" buildaction="Compile" />
</Contents>
<References>
<ProjectReference type="Gac" localcopy="True" refto="System.Data, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<ProjectReference type="Gac" localcopy="True" refto="System, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<ProjectReference type="Gac" localcopy="True" refto="System.Xml, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<ProjectReference type="Assembly" localcopy="True" refto="./bin/Axiom.MathLib.dll" />
<ProjectReference type="Assembly" localcopy="True" refto="./bin/Db4objects.Db4o.dll" />
<ProjectReference type="Assembly" localcopy="True" refto="./bin/libsecondlife.dll" />
<ProjectReference type="Assembly" localcopy="True" refto="./bin/log4net.dll" />
</References>
</Project>

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<Combine name="opensim" fileversion="2.0">
<Configurations active="Debug">
<Configuration name="Debug" ctype="CombineConfiguration">
<Entry build="True" name="opensim" configuration="Debug" />
</Configuration>
<Configuration name="Release" ctype="CombineConfiguration">
<Entry build="True" name="opensim" configuration="Release" />
</Configuration>
</Configurations>
<StartMode startupentry="opensim" single="True">
<Execute type="None" entry="opensim" />
</StartMode>
<Entries>
<Entry filename="./opensim.mdp" />
</Entries>
</Combine>