refactor: move scene object item creation code into TaskInventoryHelpers
parent
9103fe84d5
commit
084059319c
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@ -66,15 +66,8 @@ namespace OpenSim.Region.Framework.Tests
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// Create an object embedded inside the first
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UUID taskSceneObjectItemId = UUID.Parse("00000000-0000-0000-0000-100000000000");
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SceneObjectGroup taskSceneObject = SceneSetupHelpers.CreateSceneObject(1, UUID.Zero);
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AssetBase taskSceneObjectAsset = AssetHelpers.CreateAsset(0x10, taskSceneObject);
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scene.AssetService.Store(taskSceneObjectAsset);
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TaskInventoryItem taskSceneObjectItem
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= new TaskInventoryItem
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{ Name = "tso", AssetID = taskSceneObjectAsset.FullID, ItemID = taskSceneObjectItemId,
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Type = (int)AssetType.Object, InvType = (int)InventoryType.Object };
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sop1.Inventory.AddInventoryItem(taskSceneObjectItem, true);
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= TaskInventoryHelpers.AddSceneObjectItem(scene, sop1, "tso", taskSceneObjectItemId);
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scene.AddSceneObject(sog1);
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@ -114,6 +107,7 @@ namespace OpenSim.Region.Framework.Tests
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SceneObjectGroup sog1 = SceneSetupHelpers.CreateSceneObject(1, user1.PrincipalID);
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SceneObjectPart sop1 = sog1.RootPart;
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TaskInventoryItem sopItem1 = TaskInventoryHelpers.AddNotecard(scene, sop1);
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InventoryFolderBase folder
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= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, user1.PrincipalID, "Objects")[0];
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@ -32,7 +32,7 @@ using OpenSim.Framework;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Services.Interfaces;
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namespace OpenSim.Tests.Common
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namespace OpenSim.Tests.Common.Setup
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{
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/// <summary>
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/// Utility functions for carrying out task inventory tests.
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@ -64,5 +64,26 @@ namespace OpenSim.Tests.Common
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return ncItem;
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}
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/// <summary>
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/// Add a scene object item to the given part.
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/// </summary>
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/// <param name="scene"></param>
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/// <param name="sop"></param>
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/// <param name="itemName"></param>
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/// <param name="id"></param>
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public static TaskInventoryItem AddSceneObjectItem(Scene scene, SceneObjectPart sop, string itemName, UUID id)
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{
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SceneObjectGroup taskSceneObject = SceneSetupHelpers.CreateSceneObject(1, UUID.Zero);
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AssetBase taskSceneObjectAsset = AssetHelpers.CreateAsset(0x10, taskSceneObject);
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scene.AssetService.Store(taskSceneObjectAsset);
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TaskInventoryItem taskSceneObjectItem
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= new TaskInventoryItem
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{ Name = itemName, AssetID = taskSceneObjectAsset.FullID, ItemID = id,
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Type = (int)AssetType.Object, InvType = (int)InventoryType.Object };
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sop.Inventory.AddInventoryItem(taskSceneObjectItem, true);
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return taskSceneObjectItem;
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}
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}
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}
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