Fixed it so that a Avatar update shouldn't be sent every frame and none should be sent when not moving.
Fixed the problem with sometimes Avatar Animations being updated every frame. New Asset uploads should now appear in the inventory all the time. Moved Animation names/ LLUUIDs to their own class (AvatarAnimations)tourmaline
parent
574797015d
commit
085c184c5c
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@ -145,15 +145,12 @@ namespace OpenSim.Assets
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num = 5;
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num = 5;
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}
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}
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AssetRequest req;
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AssetRequest req;
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Console.WriteLine("processing texture requests ( " + num + " )");
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for (int i = 0; i < num; i++)
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for (int i = 0; i < num; i++)
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{
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{
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req = (AssetRequest)this.TextureRequests[i];
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req = (AssetRequest)this.TextureRequests[i];
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if (req.PacketCounter != req.NumPackets)
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if (req.PacketCounter != req.NumPackets)
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{
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{
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// if (req.ImageInfo.FullID == new LLUUID("00000000-0000-0000-5005-000000000005"))
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Console.WriteLine("sending base texture ( " + req.ImageInfo.FullID + " ) in " + req.NumPackets + "number of packets");
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if (req.PacketCounter == 0)
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if (req.PacketCounter == 0)
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{
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{
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//first time for this request so send imagedata packet
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//first time for this request so send imagedata packet
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@ -227,7 +224,6 @@ namespace OpenSim.Assets
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}
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}
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public void AssetReceived(AssetBase asset, bool IsTexture)
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public void AssetReceived(AssetBase asset, bool IsTexture)
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{
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{
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Console.WriteLine("received asset from asset server ( " + asset.FullID + " )");
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if (asset.FullID != LLUUID.Zero) // if it is set to zero then the asset wasn't found by the server
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if (asset.FullID != LLUUID.Zero) // if it is set to zero then the asset wasn't found by the server
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{
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{
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//check if it is a texture or not
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//check if it is a texture or not
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@ -433,9 +429,6 @@ namespace OpenSim.Assets
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/// <param name="imageID"></param>
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/// <param name="imageID"></param>
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public void AddTextureRequest(SimClient userInfo, LLUUID imageID)
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public void AddTextureRequest(SimClient userInfo, LLUUID imageID)
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{
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{
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if (imageID == new LLUUID("00000000-0000-0000-5005-000000000005"))
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Console.WriteLine("request base prim texture ");
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//check to see if texture is in local cache, if not request from asset server
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//check to see if texture is in local cache, if not request from asset server
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if (!this.Textures.ContainsKey(imageID))
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if (!this.Textures.ContainsKey(imageID))
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{
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{
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@ -84,6 +84,11 @@ namespace OpenSim.Assets
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if (this._agentsInventory.ContainsKey(remoteClient.AgentID))
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if (this._agentsInventory.ContainsKey(remoteClient.AgentID))
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{
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{
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newItem = this._agentsInventory[remoteClient.AgentID].AddToInventory(folderID, asset);
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newItem = this._agentsInventory[remoteClient.AgentID].AddToInventory(folderID, asset);
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if (newItem != null)
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{
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InventoryItem Item = this._agentsInventory[remoteClient.AgentID].InventoryItems[newItem];
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this.SendItemUpdateCreate(remoteClient, Item);
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}
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}
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}
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return newItem;
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return newItem;
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@ -185,6 +190,37 @@ namespace OpenSim.Assets
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}
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}
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}
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}
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}
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}
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private void SendItemUpdateCreate(SimClient remoteClient, InventoryItem Item)
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{
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UpdateCreateInventoryItemPacket InventoryReply = new UpdateCreateInventoryItemPacket();
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InventoryReply.AgentData.AgentID = remoteClient.AgentID;
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InventoryReply.AgentData.SimApproved = true;
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InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1];
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InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock();
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InventoryReply.InventoryData[0].ItemID = Item.ItemID;
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InventoryReply.InventoryData[0].AssetID = Item.AssetID;
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InventoryReply.InventoryData[0].CreatorID = Item.CreatorID;
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InventoryReply.InventoryData[0].BaseMask = FULL_MASK_PERMISSIONS;
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InventoryReply.InventoryData[0].CreationDate = 1000;
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InventoryReply.InventoryData[0].Description = _enc.GetBytes(Item.Description + "\0");
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InventoryReply.InventoryData[0].EveryoneMask = FULL_MASK_PERMISSIONS;
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InventoryReply.InventoryData[0].Flags = 1;
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InventoryReply.InventoryData[0].FolderID = Item.FolderID;
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InventoryReply.InventoryData[0].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000");
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InventoryReply.InventoryData[0].GroupMask = FULL_MASK_PERMISSIONS;
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InventoryReply.InventoryData[0].InvType = Item.InvType;
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InventoryReply.InventoryData[0].Name = _enc.GetBytes(Item.Name + "\0");
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InventoryReply.InventoryData[0].NextOwnerMask = FULL_MASK_PERMISSIONS;
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InventoryReply.InventoryData[0].OwnerID = Item.OwnerID;
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InventoryReply.InventoryData[0].OwnerMask = FULL_MASK_PERMISSIONS;
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InventoryReply.InventoryData[0].SalePrice = 100;
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InventoryReply.InventoryData[0].SaleType = 0;
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InventoryReply.InventoryData[0].Type = Item.Type;
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InventoryReply.InventoryData[0].CRC = libsecondlife.Helpers.InventoryCRC(1000, 0, InventoryReply.InventoryData[0].InvType, InventoryReply.InventoryData[0].Type, InventoryReply.InventoryData[0].AssetID, InventoryReply.InventoryData[0].GroupID, 100, InventoryReply.InventoryData[0].OwnerID, InventoryReply.InventoryData[0].CreatorID, InventoryReply.InventoryData[0].ItemID, InventoryReply.InventoryData[0].FolderID, FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS);
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remoteClient.OutPacket(InventoryReply);
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}
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}
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}
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@ -1,4 +1,4 @@
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<PropertyGroup>
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<ProjectType>Local</ProjectType>
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<ProjectType>Local</ProjectType>
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<ProductVersion>8.0.50727</ProductVersion>
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<ProductVersion>8.0.50727</ProductVersion>
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@ -6,7 +6,8 @@
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<ProjectGuid>{6E597AD4-1F7D-4389-B04C-403EF1046AAB}</ProjectGuid>
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<ProjectGuid>{6E597AD4-1F7D-4389-B04C-403EF1046AAB}</ProjectGuid>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ApplicationIcon></ApplicationIcon>
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<ApplicationIcon>
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</ApplicationIcon>
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<AssemblyKeyContainerName>
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<AssemblyKeyContainerName>
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</AssemblyKeyContainerName>
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</AssemblyKeyContainerName>
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<AssemblyName>OpenSim</AssemblyName>
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<AssemblyName>OpenSim</AssemblyName>
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@ -15,9 +16,11 @@
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<DefaultTargetSchema>IE50</DefaultTargetSchema>
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<DefaultTargetSchema>IE50</DefaultTargetSchema>
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<DelaySign>false</DelaySign>
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<DelaySign>false</DelaySign>
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<OutputType>Exe</OutputType>
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<OutputType>Exe</OutputType>
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<AppDesignerFolder></AppDesignerFolder>
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<AppDesignerFolder>
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</AppDesignerFolder>
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<RootNamespace>OpenSim</RootNamespace>
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<RootNamespace>OpenSim</RootNamespace>
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<StartupObject></StartupObject>
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<StartupObject>
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</StartupObject>
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<FileUpgradeFlags>
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<FileUpgradeFlags>
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</FileUpgradeFlags>
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</FileUpgradeFlags>
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</PropertyGroup>
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</PropertyGroup>
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@ -28,7 +31,8 @@
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<ConfigurationOverrideFile>
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<ConfigurationOverrideFile>
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</ConfigurationOverrideFile>
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</ConfigurationOverrideFile>
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<DefineConstants>TRACE;DEBUG</DefineConstants>
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<DefineConstants>TRACE;DEBUG</DefineConstants>
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<DocumentationFile></DocumentationFile>
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<DocumentationFile>
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</DocumentationFile>
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<DebugSymbols>True</DebugSymbols>
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<DebugSymbols>True</DebugSymbols>
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<FileAlignment>4096</FileAlignment>
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<FileAlignment>4096</FileAlignment>
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<Optimize>False</Optimize>
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<Optimize>False</Optimize>
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@ -37,7 +41,8 @@
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<RemoveIntegerChecks>False</RemoveIntegerChecks>
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<RemoveIntegerChecks>False</RemoveIntegerChecks>
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<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
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<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
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<WarningLevel>4</WarningLevel>
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<WarningLevel>4</WarningLevel>
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<NoWarn></NoWarn>
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<NoWarn>
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</NoWarn>
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</PropertyGroup>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
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<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
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@ -46,7 +51,8 @@
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<ConfigurationOverrideFile>
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<ConfigurationOverrideFile>
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</ConfigurationOverrideFile>
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</ConfigurationOverrideFile>
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<DefineConstants>TRACE</DefineConstants>
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<DefineConstants>TRACE</DefineConstants>
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<DocumentationFile></DocumentationFile>
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<DocumentationFile>
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</DocumentationFile>
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<DebugSymbols>False</DebugSymbols>
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<DebugSymbols>False</DebugSymbols>
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<FileAlignment>4096</FileAlignment>
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<FileAlignment>4096</FileAlignment>
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<Optimize>True</Optimize>
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<Optimize>True</Optimize>
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<RemoveIntegerChecks>False</RemoveIntegerChecks>
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<RemoveIntegerChecks>False</RemoveIntegerChecks>
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<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
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<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
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<WarningLevel>4</WarningLevel>
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<WarningLevel>4</WarningLevel>
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<NoWarn></NoWarn>
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<NoWarn>
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</NoWarn>
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<ItemGroup>
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<Reference Include="System" >
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<Reference Include="System">
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<HintPath>System.dll</HintPath>
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<HintPath>System.dll</HintPath>
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<Private>False</Private>
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<Private>False</Private>
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</Reference>
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</Reference>
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<Reference Include="System.Xml" >
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<Reference Include="System.Data" />
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<Reference Include="System.Xml">
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<HintPath>System.Xml.dll</HintPath>
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<HintPath>System.Xml.dll</HintPath>
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<Private>False</Private>
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<Private>False</Private>
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</Reference>
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</Reference>
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<Reference Include="libsecondlife.dll" >
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<Reference Include="libsecondlife.dll">
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<HintPath>..\bin\libsecondlife.dll</HintPath>
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<HintPath>..\bin\libsecondlife.dll</HintPath>
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<Private>False</Private>
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<Private>False</Private>
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</Reference>
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</Reference>
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<Reference Include="Axiom.MathLib.dll" >
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<Reference Include="Axiom.MathLib.dll">
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<HintPath>..\bin\Axiom.MathLib.dll</HintPath>
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<HintPath>..\bin\Axiom.MathLib.dll</HintPath>
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<Private>False</Private>
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<Private>False</Private>
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</Reference>
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</Reference>
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<Reference Include="Db4objects.Db4o.dll" >
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<Reference Include="Db4objects.Db4o.dll">
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<HintPath>..\bin\Db4objects.Db4o.dll</HintPath>
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<HintPath>..\bin\Db4objects.Db4o.dll</HintPath>
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<Private>False</Private>
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<Private>False</Private>
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</Reference>
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</Reference>
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@ -84,19 +92,19 @@
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<Name>OpenSim.Framework.Console</Name>
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<Name>OpenSim.Framework.Console</Name>
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<Project>{1492353A-6133-4557-9AD8-6E24386D70F8}</Project>
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<Project>{1492353A-6133-4557-9AD8-6E24386D70F8}</Project>
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<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
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<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
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<Private>False</Private>
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<Private>False</Private>
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</ProjectReference>
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</ProjectReference>
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<ProjectReference Include="..\OpenSim.Physics\Manager\OpenSim.Physics.Manager.csproj">
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<ProjectReference Include="..\OpenSim.Physics\Manager\OpenSim.Physics.Manager.csproj">
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<Name>OpenSim.Physics.Manager</Name>
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<Name>OpenSim.Physics.Manager</Name>
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<Project>{0FD686EA-1917-469E-A885-1D9DEEA1D340}</Project>
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<Project>{0FD686EA-1917-469E-A885-1D9DEEA1D340}</Project>
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<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
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<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
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<Private>False</Private>
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<Private>False</Private>
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</ProjectReference>
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</ProjectReference>
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<ProjectReference Include="..\OpenSim.Framework\OpenSim.Framework.csproj">
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<ProjectReference Include="..\OpenSim.Framework\OpenSim.Framework.csproj">
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<Name>OpenSim.Framework</Name>
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<Name>OpenSim.Framework</Name>
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<Project>{E267CE4E-F355-4A27-8D0D-CA48FEE7F978}</Project>
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<Project>{E267CE4E-F355-4A27-8D0D-CA48FEE7F978}</Project>
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<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
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<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
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<Private>False</Private>
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<Private>False</Private>
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</ProjectReference>
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</ProjectReference>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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@ -148,6 +156,7 @@
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<Compile Include="world\Avatar.cs">
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<Compile Include="world\Avatar.cs">
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<SubType>Code</SubType>
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<SubType>Code</SubType>
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</Compile>
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</Compile>
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<Compile Include="world\AvatarAnimations.cs" />
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<Compile Include="world\Entity.cs">
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<Compile Include="world\Entity.cs">
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<SubType>Code</SubType>
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<SubType>Code</SubType>
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</Compile>
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</Compile>
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@ -174,4 +183,4 @@
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<PostBuildEvent>
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<PostBuildEvent>
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</PostBuildEvent>
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</PostBuildEvent>
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</PropertyGroup>
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</PropertyGroup>
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</Project>
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</Project>
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@ -170,8 +170,6 @@ namespace OpenSim
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OpenSimRoot.Instance.LocalWorld.LoadStorageDLL("OpenSim.Storage.LocalStorageDb4o.dll"); //all these dll names shouldn't be hard coded.
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OpenSimRoot.Instance.LocalWorld.LoadStorageDLL("OpenSim.Storage.LocalStorageDb4o.dll"); //all these dll names shouldn't be hard coded.
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OpenSimRoot.Instance.LocalWorld.LoadPrimsFromStorage();
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OpenSimRoot.Instance.LocalWorld.LoadPrimsFromStorage();
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OpenSim.world.Avatar.LoadAnims();
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if (this.sandbox)
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if (this.sandbox)
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{
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{
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@ -279,15 +279,12 @@ namespace OpenSim
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break;
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break;
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case PacketType.AssetUploadRequest:
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case PacketType.AssetUploadRequest:
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AssetUploadRequestPacket request = (AssetUploadRequestPacket)Pack;
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AssetUploadRequestPacket request = (AssetUploadRequestPacket)Pack;
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Console.WriteLine("upload request "+ request.AssetBlock.TransactionID);
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AssetBase newAsset = OpenSimRoot.Instance.AssetCache.UploadPacket(request, LLUUID.Random());
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AssetBase newAsset = OpenSimRoot.Instance.AssetCache.UploadPacket(request, LLUUID.Random());
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if (newAsset != null)
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if ((newAsset != null) && (this.newAssetFolder != LLUUID.Zero))
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{
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{
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OpenSimRoot.Instance.InventoryCache.AddNewInventoryItem(this, this.newAssetFolder, newAsset);
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OpenSimRoot.Instance.InventoryCache.AddNewInventoryItem(this, this.newAssetFolder, newAsset);
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}
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}
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Console.WriteLine(request.ToString());
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Console.WriteLine("combined uuid is " + request.AssetBlock.TransactionID.Combine(this.SecureSessionID).ToStringHyphenated());
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AssetUploadCompletePacket response = new AssetUploadCompletePacket();
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AssetUploadCompletePacket response = new AssetUploadCompletePacket();
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response.AssetBlock.Type =request.AssetBlock.Type;
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response.AssetBlock.Type =request.AssetBlock.Type;
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response.AssetBlock.Success = true;
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response.AssetBlock.Success = true;
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@ -12,20 +12,20 @@ namespace OpenSim.world
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public class Avatar : Entity
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public class Avatar : Entity
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{
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{
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public static bool PhysicsEngineFlying = false;
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public static bool PhysicsEngineFlying = false;
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public static Dictionary<string, LLUUID> AnimsLLUUID = new Dictionary<string, LLUUID>();
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public static AvatarAnimations Animations;
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public static Dictionary<LLUUID, string> AnimsNames = new Dictionary<LLUUID, string>();
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public string firstname;
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public string firstname;
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public string lastname;
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public string lastname;
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public SimClient ControllingClient;
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public SimClient ControllingClient;
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public LLUUID current_anim;
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public LLUUID current_anim;
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public int anim_seq;
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public int anim_seq;
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private PhysicsActor _physActor;
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private PhysicsActor _physActor;
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private static libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock AvatarTemplate;
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private static libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock AvatarTemplate;
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private bool updateflag = false;
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private bool updateflag = false;
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private byte movementflag = 0;
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private byte movementflag = 0;
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private List<NewForce> forcesList = new List<NewForce>();
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private List<NewForce> forcesList = new List<NewForce>();
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private short _updateCount = 0;
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private short _updateCount = 0;
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private Axiom.MathLib.Quaternion bodyRot;
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private Axiom.MathLib.Quaternion bodyRot;
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private LLVector3 positionLastFrame = new LLVector3(0, 0, 0);
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public Avatar(SimClient TheClient)
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public Avatar(SimClient TheClient)
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{
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{
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@ -34,7 +34,7 @@ namespace OpenSim.world
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localid = 8880000 + (OpenSimRoot.Instance.LocalWorld._localNumber++);
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localid = 8880000 + (OpenSimRoot.Instance.LocalWorld._localNumber++);
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position = new LLVector3(100.0f, 100.0f, 30.0f);
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position = new LLVector3(100.0f, 100.0f, 30.0f);
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position.Z = OpenSimRoot.Instance.LocalWorld.LandMap[(int)position.Y * 256 + (int)position.X] + 1;
|
position.Z = OpenSimRoot.Instance.LocalWorld.LandMap[(int)position.Y * 256 + (int)position.X] + 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
public PhysicsActor PhysActor
|
public PhysicsActor PhysActor
|
||||||
{
|
{
|
||||||
|
@ -69,7 +69,7 @@ namespace OpenSim.world
|
||||||
|
|
||||||
public override void update()
|
public override void update()
|
||||||
{
|
{
|
||||||
|
libsecondlife.LLVector3 pos2 = new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z);
|
||||||
if (this.updateflag)
|
if (this.updateflag)
|
||||||
{
|
{
|
||||||
//need to send movement info
|
//need to send movement info
|
||||||
|
@ -91,25 +91,33 @@ namespace OpenSim.world
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
//if((movementflag & 1) !=0)
|
|
||||||
//{
|
if ((pos2 != this.positionLastFrame) || (this.movementflag == 16))
|
||||||
_updateCount++;
|
|
||||||
if (((!PhysicsEngineFlying) && (_updateCount > 3)) || (_updateCount > 0))
|
|
||||||
{
|
{
|
||||||
//It has been a while since last update was sent so lets send one.
|
_updateCount++;
|
||||||
ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = CreateTerseBlock();
|
if (((!PhysicsEngineFlying) && (_updateCount > 3)) || (PhysicsEngineFlying) && (_updateCount > 0))
|
||||||
ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket();
|
|
||||||
terse.RegionData.RegionHandle = OpenSimRoot.Instance.Cfg.RegionHandle; // FIXME
|
|
||||||
terse.RegionData.TimeDilation = 64096;
|
|
||||||
terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
|
|
||||||
terse.ObjectData[0] = terseBlock;
|
|
||||||
foreach (SimClient client in OpenSimRoot.Instance.ClientThreads.Values)
|
|
||||||
{
|
{
|
||||||
client.OutPacket(terse);
|
//Console.WriteLine("been a while since update so have one");
|
||||||
|
//It has been a while since last update was sent so lets send one.
|
||||||
|
ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = CreateTerseBlock();
|
||||||
|
ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket();
|
||||||
|
terse.RegionData.RegionHandle = OpenSimRoot.Instance.Cfg.RegionHandle; // FIXME
|
||||||
|
terse.RegionData.TimeDilation = 64096;
|
||||||
|
terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
|
||||||
|
terse.ObjectData[0] = terseBlock;
|
||||||
|
foreach (SimClient client in OpenSimRoot.Instance.ClientThreads.Values)
|
||||||
|
{
|
||||||
|
client.OutPacket(terse);
|
||||||
|
}
|
||||||
|
_updateCount = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (this.movementflag == 16)
|
||||||
|
{
|
||||||
|
movementflag = 0;
|
||||||
}
|
}
|
||||||
_updateCount = 0;
|
|
||||||
}
|
}
|
||||||
//}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -277,15 +285,16 @@ namespace OpenSim.world
|
||||||
Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(pack.AgentData.BodyRotation.W, pack.AgentData.BodyRotation.X, pack.AgentData.BodyRotation.Y, pack.AgentData.BodyRotation.Z);
|
Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(pack.AgentData.BodyRotation.W, pack.AgentData.BodyRotation.X, pack.AgentData.BodyRotation.Y, pack.AgentData.BodyRotation.Z);
|
||||||
if (((movementflag & 1) == 0) || (q != this.bodyRot))
|
if (((movementflag & 1) == 0) || (q != this.bodyRot))
|
||||||
{
|
{
|
||||||
|
|
||||||
if((movementflag &1) == 0)
|
|
||||||
{
|
|
||||||
this.current_anim=AnimsLLUUID["ANIM_AGENT_WALK"];
|
|
||||||
this.anim_seq=1;
|
|
||||||
this.SendAnimPack();
|
|
||||||
}
|
|
||||||
|
|
||||||
//we should add a new force to the list
|
if ((movementflag & 1) == 0)
|
||||||
|
{
|
||||||
|
this.current_anim = Animations.AnimsLLUUID["ANIM_AGENT_WALK"];
|
||||||
|
this.anim_seq = 1;
|
||||||
|
this.SendAnimPack();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
//we should add a new force to the list
|
||||||
// but for now we will deal with velocities
|
// but for now we will deal with velocities
|
||||||
NewForce newVelocity = new NewForce();
|
NewForce newVelocity = new NewForce();
|
||||||
Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(1, 0, 0);
|
Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(1, 0, 0);
|
||||||
|
@ -373,6 +382,10 @@ namespace OpenSim.world
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
if (movementflag == 16)
|
||||||
|
{
|
||||||
|
movementflag = 0;
|
||||||
|
}
|
||||||
if ((movementflag) != 0)
|
if ((movementflag) != 0)
|
||||||
{
|
{
|
||||||
NewForce newVelocity = new NewForce();
|
NewForce newVelocity = new NewForce();
|
||||||
|
@ -382,17 +395,18 @@ namespace OpenSim.world
|
||||||
this.forcesList.Add(newVelocity);
|
this.forcesList.Add(newVelocity);
|
||||||
movementflag = 0;
|
movementflag = 0;
|
||||||
// We're standing still, so make it show!
|
// We're standing still, so make it show!
|
||||||
this.current_anim=AnimsLLUUID["ANIM_AGENT_STAND"];
|
this.current_anim = Animations.AnimsLLUUID["ANIM_AGENT_STAND"];
|
||||||
this.anim_seq=1;
|
this.anim_seq = 1;
|
||||||
this.SendAnimPack();
|
this.SendAnimPack();
|
||||||
}
|
this.movementflag = 16;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Sends animation update
|
// Sends animation update
|
||||||
public void SendAnimPack()
|
public void SendAnimPack()
|
||||||
{
|
{
|
||||||
AvatarAnimationPacket ani = new AvatarAnimationPacket();
|
AvatarAnimationPacket ani = new AvatarAnimationPacket();
|
||||||
ani.AnimationSourceList = new AvatarAnimationPacket.AnimationSourceListBlock[1];
|
ani.AnimationSourceList = new AvatarAnimationPacket.AnimationSourceListBlock[1];
|
||||||
ani.AnimationSourceList[0] = new AvatarAnimationPacket.AnimationSourceListBlock();
|
ani.AnimationSourceList[0] = new AvatarAnimationPacket.AnimationSourceListBlock();
|
||||||
ani.AnimationSourceList[0].ObjectID = ControllingClient.AgentID;
|
ani.AnimationSourceList[0].ObjectID = ControllingClient.AgentID;
|
||||||
|
@ -402,10 +416,10 @@ namespace OpenSim.world
|
||||||
ani.AnimationList[0] = new AvatarAnimationPacket.AnimationListBlock();
|
ani.AnimationList[0] = new AvatarAnimationPacket.AnimationListBlock();
|
||||||
ani.AnimationList[0].AnimID = this.current_anim;
|
ani.AnimationList[0].AnimID = this.current_anim;
|
||||||
ani.AnimationList[0].AnimSequenceID = this.anim_seq;
|
ani.AnimationList[0].AnimSequenceID = this.anim_seq;
|
||||||
ControllingClient.OutPacket(ani);
|
ControllingClient.OutPacket(ani);
|
||||||
}
|
}
|
||||||
|
|
||||||
//should be moved somewhere else
|
//should be moved somewhere else
|
||||||
public void SendRegionHandshake(World RegionInfo)
|
public void SendRegionHandshake(World RegionInfo)
|
||||||
{
|
{
|
||||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Avatar.cs:SendRegionHandshake() - Creating empty RegionHandshake packet");
|
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Avatar.cs:SendRegionHandshake() - Creating empty RegionHandshake packet");
|
||||||
|
@ -517,151 +531,11 @@ namespace OpenSim.world
|
||||||
dat.Data = bytes;
|
dat.Data = bytes;
|
||||||
return (dat);
|
return (dat);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void LoadAnims()
|
|
||||||
{
|
|
||||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Avatar.cs:LoadAnims() - Loading avatar animations");
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_AFRAID", new LLUUID("6b61c8e8-4747-0d75-12d7-e49ff207a4ca"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_AIM_BAZOOKA_R", new LLUUID("b5b4a67d-0aee-30d2-72cd-77b333e932ef"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_AIM_BOW_L", new LLUUID("46bb4359-de38-4ed8-6a22-f1f52fe8f506"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_AIM_HANDGUN_R", new LLUUID("3147d815-6338-b932-f011-16b56d9ac18b"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_AIM_RIFLE_R", new LLUUID("ea633413-8006-180a-c3ba-96dd1d756720"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_ANGRY", new LLUUID("5747a48e-073e-c331-f6f3-7c2149613d3e"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_AWAY", new LLUUID("fd037134-85d4-f241-72c6-4f42164fedee"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_BACKFLIP", new LLUUID("c4ca6188-9127-4f31-0158-23c4e2f93304"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_BELLY_LAUGH", new LLUUID("18b3a4b5-b463-bd48-e4b6-71eaac76c515"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_BLOW_KISS", new LLUUID("db84829b-462c-ee83-1e27-9bbee66bd624"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_BORED", new LLUUID("b906c4ba-703b-1940-32a3-0c7f7d791510"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_BOW", new LLUUID("82e99230-c906-1403-4d9c-3889dd98daba"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_BRUSH", new LLUUID("349a3801-54f9-bf2c-3bd0-1ac89772af01"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_BUSY", new LLUUID("efcf670c-2d18-8128-973a-034ebc806b67"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_CLAP", new LLUUID("9b0c1c4e-8ac7-7969-1494-28c874c4f668"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_COURTBOW", new LLUUID("9ba1c942-08be-e43a-fb29-16ad440efc50"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_CROUCH", new LLUUID("201f3fdf-cb1f-dbec-201f-7333e328ae7c"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_CROUCHWALK", new LLUUID("47f5f6fb-22e5-ae44-f871-73aaaf4a6022"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_CRY", new LLUUID("92624d3e-1068-f1aa-a5ec-8244585193ed"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_CUSTOMIZE", new LLUUID("038fcec9-5ebd-8a8e-0e2e-6e71a0a1ac53"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_CUSTOMIZE_DONE", new LLUUID("6883a61a-b27b-5914-a61e-dda118a9ee2c"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_DANCE1", new LLUUID("b68a3d7c-de9e-fc87-eec8-543d787e5b0d"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_DANCE2", new LLUUID("928cae18-e31d-76fd-9cc9-2f55160ff818"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_DANCE3", new LLUUID("30047778-10ea-1af7-6881-4db7a3a5a114"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_DANCE4", new LLUUID("951469f4-c7b2-c818-9dee-ad7eea8c30b7"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_DANCE5", new LLUUID("4bd69a1d-1114-a0b4-625f-84e0a5237155"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_DANCE6", new LLUUID("cd28b69b-9c95-bb78-3f94-8d605ff1bb12"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_DANCE7", new LLUUID("a54d8ee2-28bb-80a9-7f0c-7afbbe24a5d6"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_DANCE8", new LLUUID("b0dc417c-1f11-af36-2e80-7e7489fa7cdc"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_DEAD", new LLUUID("57abaae6-1d17-7b1b-5f98-6d11a6411276"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_DRINK", new LLUUID("0f86e355-dd31-a61c-fdb0-3a96b9aad05f"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_EMBARRASSED", new LLUUID("514af488-9051-044a-b3fc-d4dbf76377c6"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_AFRAID", new LLUUID("aa2df84d-cf8f-7218-527b-424a52de766e"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_ANGER", new LLUUID("1a03b575-9634-b62a-5767-3a679e81f4de"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_BORED", new LLUUID("214aa6c1-ba6a-4578-f27c-ce7688f61d0d"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_CRY", new LLUUID("d535471b-85bf-3b4d-a542-93bea4f59d33"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_DISDAIN", new LLUUID("d4416ff1-09d3-300f-4183-1b68a19b9fc1"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_EMBARRASSED", new LLUUID("0b8c8211-d78c-33e8-fa28-c51a9594e424"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_FROWN", new LLUUID("fee3df48-fa3d-1015-1e26-a205810e3001"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_KISS", new LLUUID("1e8d90cc-a84e-e135-884c-7c82c8b03a14"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_LAUGH", new LLUUID("62570842-0950-96f8-341c-809e65110823"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_OPEN_MOUTH", new LLUUID("d63bc1f9-fc81-9625-a0c6-007176d82eb7"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_REPULSED", new LLUUID("f76cda94-41d4-a229-2872-e0296e58afe1"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_SAD", new LLUUID("eb6ebfb2-a4b3-a19c-d388-4dd5c03823f7"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_SHRUG", new LLUUID("a351b1bc-cc94-aac2-7bea-a7e6ebad15ef"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_SMILE", new LLUUID("b7c7c833-e3d3-c4e3-9fc0-131237446312"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_SURPRISE", new LLUUID("728646d9-cc79-08b2-32d6-937f0a835c24"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_TONGUE_OUT", new LLUUID("835965c6-7f2f-bda2-5deb-2478737f91bf"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_TOOTHSMILE", new LLUUID("b92ec1a5-e7ce-a76b-2b05-bcdb9311417e"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_WINK", new LLUUID("da020525-4d94-59d6-23d7-81fdebf33148"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_WORRY", new LLUUID("9c05e5c7-6f07-6ca4-ed5a-b230390c3950"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_FALLDOWN", new LLUUID("666307d9-a860-572d-6fd4-c3ab8865c094"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_FEMALE_WALK", new LLUUID("f5fc7433-043d-e819-8298-f519a119b688"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_FINGER_WAG", new LLUUID("c1bc7f36-3ba0-d844-f93c-93be945d644f"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_FIST_PUMP", new LLUUID("7db00ccd-f380-f3ee-439d-61968ec69c8a"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_FLY", new LLUUID("aec4610c-757f-bc4e-c092-c6e9caf18daf"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_FLYSLOW", new LLUUID("2b5a38b2-5e00-3a97-a495-4c826bc443e6"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_HELLO", new LLUUID("9b29cd61-c45b-5689-ded2-91756b8d76a9"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_HOLD_BAZOOKA_R", new LLUUID("ef62d355-c815-4816-2474-b1acc21094a6"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_HOLD_BOW_L", new LLUUID("8b102617-bcba-037b-86c1-b76219f90c88"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_HOLD_HANDGUN_R", new LLUUID("efdc1727-8b8a-c800-4077-975fc27ee2f2"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_HOLD_RIFLE_R", new LLUUID("3d94bad0-c55b-7dcc-8763-033c59405d33"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_HOLD_THROW_R", new LLUUID("7570c7b5-1f22-56dd-56ef-a9168241bbb6"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_HOVER", new LLUUID("4ae8016b-31b9-03bb-c401-b1ea941db41d"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_HOVER_DOWN", new LLUUID("20f063ea-8306-2562-0b07-5c853b37b31e"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_HOVER_UP", new LLUUID("62c5de58-cb33-5743-3d07-9e4cd4352864"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_IMPATIENT", new LLUUID("5ea3991f-c293-392e-6860-91dfa01278a3"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_JUMP", new LLUUID("2305bd75-1ca9-b03b-1faa-b176b8a8c49e"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_JUMP_FOR_JOY", new LLUUID("709ea28e-1573-c023-8bf8-520c8bc637fa"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_KISS_MY_BUTT", new LLUUID("19999406-3a3a-d58c-a2ac-d72e555dcf51"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_LAND", new LLUUID("7a17b059-12b2-41b1-570a-186368b6aa6f"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_LAUGH_SHORT", new LLUUID("ca5b3f14-3194-7a2b-c894-aa699b718d1f"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_MEDIUM_LAND", new LLUUID("f4f00d6e-b9fe-9292-f4cb-0ae06ea58d57"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_MOTORCYCLE_SIT", new LLUUID("08464f78-3a8e-2944-cba5-0c94aff3af29"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_MUSCLE_BEACH", new LLUUID("315c3a41-a5f3-0ba4-27da-f893f769e69b"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_NO", new LLUUID("5a977ed9-7f72-44e9-4c4c-6e913df8ae74"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_NO_UNHAPPY", new LLUUID("d83fa0e5-97ed-7eb2-e798-7bd006215cb4"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_NYAH_NYAH", new LLUUID("f061723d-0a18-754f-66ee-29a44795a32f"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_ONETWO_PUNCH", new LLUUID("eefc79be-daae-a239-8c04-890f5d23654a"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_PEACE", new LLUUID("b312b10e-65ab-a0a4-8b3c-1326ea8e3ed9"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_POINT_ME", new LLUUID("17c024cc-eef2-f6a0-3527-9869876d7752"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_POINT_YOU", new LLUUID("ec952cca-61ef-aa3b-2789-4d1344f016de"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_PRE_JUMP", new LLUUID("7a4e87fe-de39-6fcb-6223-024b00893244"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_PUNCH_LEFT", new LLUUID("f3300ad9-3462-1d07-2044-0fef80062da0"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_PUNCH_RIGHT", new LLUUID("c8e42d32-7310-6906-c903-cab5d4a34656"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_REPULSED", new LLUUID("36f81a92-f076-5893-dc4b-7c3795e487cf"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_ROUNDHOUSE_KICK", new LLUUID("49aea43b-5ac3-8a44-b595-96100af0beda"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_RPS_COUNTDOWN", new LLUUID("35db4f7e-28c2-6679-cea9-3ee108f7fc7f"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_RPS_PAPER", new LLUUID("0836b67f-7f7b-f37b-c00a-460dc1521f5a"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_RPS_ROCK", new LLUUID("42dd95d5-0bc6-6392-f650-777304946c0f"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_RPS_SCISSORS", new LLUUID("16803a9f-5140-e042-4d7b-d28ba247c325"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_RUN", new LLUUID("05ddbff8-aaa9-92a1-2b74-8fe77a29b445"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_SAD", new LLUUID("0eb702e2-cc5a-9a88-56a5-661a55c0676a"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_SALUTE", new LLUUID("cd7668a6-7011-d7e2-ead8-fc69eff1a104"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_SHOOT_BOW_L", new LLUUID("e04d450d-fdb5-0432-fd68-818aaf5935f8"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_SHOUT", new LLUUID("6bd01860-4ebd-127a-bb3d-d1427e8e0c42"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_SHRUG", new LLUUID("70ea714f-3a97-d742-1b01-590a8fcd1db5"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_SIT", new LLUUID("1a5fe8ac-a804-8a5d-7cbd-56bd83184568"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_SIT_FEMALE", new LLUUID("b1709c8d-ecd3-54a1-4f28-d55ac0840782"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_SIT_GENERIC", new LLUUID("245f3c54-f1c0-bf2e-811f-46d8eeb386e7"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_SIT_GROUND", new LLUUID("1c7600d6-661f-b87b-efe2-d7421eb93c86"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_SIT_GROUND_CONSTRAINED", new LLUUID("1a2bd58e-87ff-0df8-0b4c-53e047b0bb6e"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_SIT_TO_STAND", new LLUUID("a8dee56f-2eae-9e7a-05a2-6fb92b97e21e"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_SLEEP", new LLUUID("f2bed5f9-9d44-39af-b0cd-257b2a17fe40"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_SMOKE_IDLE", new LLUUID("d2f2ee58-8ad1-06c9-d8d3-3827ba31567a"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_SMOKE_INHALE", new LLUUID("6802d553-49da-0778-9f85-1599a2266526"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_SMOKE_THROW_DOWN", new LLUUID("0a9fb970-8b44-9114-d3a9-bf69cfe804d6"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_SNAPSHOT", new LLUUID("eae8905b-271a-99e2-4c0e-31106afd100c"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_STAND", new LLUUID("2408fe9e-df1d-1d7d-f4ff-1384fa7b350f"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_STANDUP", new LLUUID("3da1d753-028a-5446-24f3-9c9b856d9422"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_STAND_1", new LLUUID("15468e00-3400-bb66-cecc-646d7c14458e"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_STAND_2", new LLUUID("370f3a20-6ca6-9971-848c-9a01bc42ae3c"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_STAND_3", new LLUUID("42b46214-4b44-79ae-deb8-0df61424ff4b"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_STAND_4", new LLUUID("f22fed8b-a5ed-2c93-64d5-bdd8b93c889f"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_STRETCH", new LLUUID("80700431-74ec-a008-14f8-77575e73693f"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_STRIDE", new LLUUID("1cb562b0-ba21-2202-efb3-30f82cdf9595"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_SURF", new LLUUID("41426836-7437-7e89-025d-0aa4d10f1d69"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_SURPRISE", new LLUUID("313b9881-4302-73c0-c7d0-0e7a36b6c224"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_SWORD_STRIKE", new LLUUID("85428680-6bf9-3e64-b489-6f81087c24bd"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_TALK", new LLUUID("5c682a95-6da4-a463-0bf6-0f5b7be129d1"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_TANTRUM", new LLUUID("11000694-3f41-adc2-606b-eee1d66f3724"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_THROW_R", new LLUUID("aa134404-7dac-7aca-2cba-435f9db875ca"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_TRYON_SHIRT", new LLUUID("83ff59fe-2346-f236-9009-4e3608af64c1"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_TURNLEFT", new LLUUID("56e0ba0d-4a9f-7f27-6117-32f2ebbf6135"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_TURNRIGHT", new LLUUID("2d6daa51-3192-6794-8e2e-a15f8338ec30"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_TYPE", new LLUUID("c541c47f-e0c0-058b-ad1a-d6ae3a4584d9"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_WALK", new LLUUID("6ed24bd8-91aa-4b12-ccc7-c97c857ab4e0"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_WHISPER", new LLUUID("7693f268-06c7-ea71-fa21-2b30d6533f8f"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_WHISTLE", new LLUUID("b1ed7982-c68e-a982-7561-52a88a5298c0"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_WINK", new LLUUID("869ecdad-a44b-671e-3266-56aef2e3ac2e"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_WINK_HOLLYWOOD", new LLUUID("c0c4030f-c02b-49de-24ba-2331f43fe41c"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_WORRY", new LLUUID("9f496bd2-589a-709f-16cc-69bf7df1d36c"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_YES", new LLUUID("15dd911d-be82-2856-26db-27659b142875"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_YES_HAPPY", new LLUUID("b8c8b2a3-9008-1771-3bfc-90924955ab2d"));
|
|
||||||
AnimsLLUUID.Add("ANIM_AGENT_YOGA_FLOAT", new LLUUID("42ecd00b-9947-a97c-400a-bbc9174c7aeb"));
|
|
||||||
|
|
||||||
|
public static void LoadAnims()
|
||||||
foreach (KeyValuePair<string, LLUUID> kp in OpenSim.world.Avatar.AnimsLLUUID)
|
{
|
||||||
{
|
Avatar.Animations = new AvatarAnimations();
|
||||||
AnimsNames.Add(kp.Value, kp.Key);
|
Avatar.Animations.LoadAnims();
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -0,0 +1,165 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Text;
|
||||||
|
using libsecondlife;
|
||||||
|
|
||||||
|
namespace OpenSim.world
|
||||||
|
{
|
||||||
|
public class AvatarAnimations
|
||||||
|
{
|
||||||
|
|
||||||
|
public Dictionary<string, LLUUID> AnimsLLUUID = new Dictionary<string, LLUUID>();
|
||||||
|
public Dictionary<LLUUID, string> AnimsNames = new Dictionary<LLUUID, string>();
|
||||||
|
|
||||||
|
|
||||||
|
public AvatarAnimations()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public void LoadAnims()
|
||||||
|
{
|
||||||
|
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Avatar.cs:LoadAnims() - Loading avatar animations");
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_AFRAID", new LLUUID("6b61c8e8-4747-0d75-12d7-e49ff207a4ca"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_AIM_BAZOOKA_R", new LLUUID("b5b4a67d-0aee-30d2-72cd-77b333e932ef"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_AIM_BOW_L", new LLUUID("46bb4359-de38-4ed8-6a22-f1f52fe8f506"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_AIM_HANDGUN_R", new LLUUID("3147d815-6338-b932-f011-16b56d9ac18b"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_AIM_RIFLE_R", new LLUUID("ea633413-8006-180a-c3ba-96dd1d756720"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_ANGRY", new LLUUID("5747a48e-073e-c331-f6f3-7c2149613d3e"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_AWAY", new LLUUID("fd037134-85d4-f241-72c6-4f42164fedee"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_BACKFLIP", new LLUUID("c4ca6188-9127-4f31-0158-23c4e2f93304"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_BELLY_LAUGH", new LLUUID("18b3a4b5-b463-bd48-e4b6-71eaac76c515"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_BLOW_KISS", new LLUUID("db84829b-462c-ee83-1e27-9bbee66bd624"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_BORED", new LLUUID("b906c4ba-703b-1940-32a3-0c7f7d791510"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_BOW", new LLUUID("82e99230-c906-1403-4d9c-3889dd98daba"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_BRUSH", new LLUUID("349a3801-54f9-bf2c-3bd0-1ac89772af01"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_BUSY", new LLUUID("efcf670c-2d18-8128-973a-034ebc806b67"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_CLAP", new LLUUID("9b0c1c4e-8ac7-7969-1494-28c874c4f668"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_COURTBOW", new LLUUID("9ba1c942-08be-e43a-fb29-16ad440efc50"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_CROUCH", new LLUUID("201f3fdf-cb1f-dbec-201f-7333e328ae7c"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_CROUCHWALK", new LLUUID("47f5f6fb-22e5-ae44-f871-73aaaf4a6022"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_CRY", new LLUUID("92624d3e-1068-f1aa-a5ec-8244585193ed"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_CUSTOMIZE", new LLUUID("038fcec9-5ebd-8a8e-0e2e-6e71a0a1ac53"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_CUSTOMIZE_DONE", new LLUUID("6883a61a-b27b-5914-a61e-dda118a9ee2c"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_DANCE1", new LLUUID("b68a3d7c-de9e-fc87-eec8-543d787e5b0d"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_DANCE2", new LLUUID("928cae18-e31d-76fd-9cc9-2f55160ff818"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_DANCE3", new LLUUID("30047778-10ea-1af7-6881-4db7a3a5a114"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_DANCE4", new LLUUID("951469f4-c7b2-c818-9dee-ad7eea8c30b7"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_DANCE5", new LLUUID("4bd69a1d-1114-a0b4-625f-84e0a5237155"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_DANCE6", new LLUUID("cd28b69b-9c95-bb78-3f94-8d605ff1bb12"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_DANCE7", new LLUUID("a54d8ee2-28bb-80a9-7f0c-7afbbe24a5d6"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_DANCE8", new LLUUID("b0dc417c-1f11-af36-2e80-7e7489fa7cdc"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_DEAD", new LLUUID("57abaae6-1d17-7b1b-5f98-6d11a6411276"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_DRINK", new LLUUID("0f86e355-dd31-a61c-fdb0-3a96b9aad05f"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_EMBARRASSED", new LLUUID("514af488-9051-044a-b3fc-d4dbf76377c6"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_AFRAID", new LLUUID("aa2df84d-cf8f-7218-527b-424a52de766e"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_ANGER", new LLUUID("1a03b575-9634-b62a-5767-3a679e81f4de"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_BORED", new LLUUID("214aa6c1-ba6a-4578-f27c-ce7688f61d0d"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_CRY", new LLUUID("d535471b-85bf-3b4d-a542-93bea4f59d33"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_DISDAIN", new LLUUID("d4416ff1-09d3-300f-4183-1b68a19b9fc1"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_EMBARRASSED", new LLUUID("0b8c8211-d78c-33e8-fa28-c51a9594e424"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_FROWN", new LLUUID("fee3df48-fa3d-1015-1e26-a205810e3001"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_KISS", new LLUUID("1e8d90cc-a84e-e135-884c-7c82c8b03a14"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_LAUGH", new LLUUID("62570842-0950-96f8-341c-809e65110823"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_OPEN_MOUTH", new LLUUID("d63bc1f9-fc81-9625-a0c6-007176d82eb7"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_REPULSED", new LLUUID("f76cda94-41d4-a229-2872-e0296e58afe1"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_SAD", new LLUUID("eb6ebfb2-a4b3-a19c-d388-4dd5c03823f7"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_SHRUG", new LLUUID("a351b1bc-cc94-aac2-7bea-a7e6ebad15ef"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_SMILE", new LLUUID("b7c7c833-e3d3-c4e3-9fc0-131237446312"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_SURPRISE", new LLUUID("728646d9-cc79-08b2-32d6-937f0a835c24"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_TONGUE_OUT", new LLUUID("835965c6-7f2f-bda2-5deb-2478737f91bf"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_TOOTHSMILE", new LLUUID("b92ec1a5-e7ce-a76b-2b05-bcdb9311417e"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_WINK", new LLUUID("da020525-4d94-59d6-23d7-81fdebf33148"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_WORRY", new LLUUID("9c05e5c7-6f07-6ca4-ed5a-b230390c3950"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_FALLDOWN", new LLUUID("666307d9-a860-572d-6fd4-c3ab8865c094"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_FEMALE_WALK", new LLUUID("f5fc7433-043d-e819-8298-f519a119b688"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_FINGER_WAG", new LLUUID("c1bc7f36-3ba0-d844-f93c-93be945d644f"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_FIST_PUMP", new LLUUID("7db00ccd-f380-f3ee-439d-61968ec69c8a"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_FLY", new LLUUID("aec4610c-757f-bc4e-c092-c6e9caf18daf"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_FLYSLOW", new LLUUID("2b5a38b2-5e00-3a97-a495-4c826bc443e6"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_HELLO", new LLUUID("9b29cd61-c45b-5689-ded2-91756b8d76a9"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_HOLD_BAZOOKA_R", new LLUUID("ef62d355-c815-4816-2474-b1acc21094a6"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_HOLD_BOW_L", new LLUUID("8b102617-bcba-037b-86c1-b76219f90c88"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_HOLD_HANDGUN_R", new LLUUID("efdc1727-8b8a-c800-4077-975fc27ee2f2"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_HOLD_RIFLE_R", new LLUUID("3d94bad0-c55b-7dcc-8763-033c59405d33"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_HOLD_THROW_R", new LLUUID("7570c7b5-1f22-56dd-56ef-a9168241bbb6"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_HOVER", new LLUUID("4ae8016b-31b9-03bb-c401-b1ea941db41d"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_HOVER_DOWN", new LLUUID("20f063ea-8306-2562-0b07-5c853b37b31e"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_HOVER_UP", new LLUUID("62c5de58-cb33-5743-3d07-9e4cd4352864"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_IMPATIENT", new LLUUID("5ea3991f-c293-392e-6860-91dfa01278a3"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_JUMP", new LLUUID("2305bd75-1ca9-b03b-1faa-b176b8a8c49e"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_JUMP_FOR_JOY", new LLUUID("709ea28e-1573-c023-8bf8-520c8bc637fa"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_KISS_MY_BUTT", new LLUUID("19999406-3a3a-d58c-a2ac-d72e555dcf51"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_LAND", new LLUUID("7a17b059-12b2-41b1-570a-186368b6aa6f"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_LAUGH_SHORT", new LLUUID("ca5b3f14-3194-7a2b-c894-aa699b718d1f"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_MEDIUM_LAND", new LLUUID("f4f00d6e-b9fe-9292-f4cb-0ae06ea58d57"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_MOTORCYCLE_SIT", new LLUUID("08464f78-3a8e-2944-cba5-0c94aff3af29"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_MUSCLE_BEACH", new LLUUID("315c3a41-a5f3-0ba4-27da-f893f769e69b"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_NO", new LLUUID("5a977ed9-7f72-44e9-4c4c-6e913df8ae74"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_NO_UNHAPPY", new LLUUID("d83fa0e5-97ed-7eb2-e798-7bd006215cb4"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_NYAH_NYAH", new LLUUID("f061723d-0a18-754f-66ee-29a44795a32f"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_ONETWO_PUNCH", new LLUUID("eefc79be-daae-a239-8c04-890f5d23654a"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_PEACE", new LLUUID("b312b10e-65ab-a0a4-8b3c-1326ea8e3ed9"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_POINT_ME", new LLUUID("17c024cc-eef2-f6a0-3527-9869876d7752"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_POINT_YOU", new LLUUID("ec952cca-61ef-aa3b-2789-4d1344f016de"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_PRE_JUMP", new LLUUID("7a4e87fe-de39-6fcb-6223-024b00893244"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_PUNCH_LEFT", new LLUUID("f3300ad9-3462-1d07-2044-0fef80062da0"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_PUNCH_RIGHT", new LLUUID("c8e42d32-7310-6906-c903-cab5d4a34656"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_REPULSED", new LLUUID("36f81a92-f076-5893-dc4b-7c3795e487cf"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_ROUNDHOUSE_KICK", new LLUUID("49aea43b-5ac3-8a44-b595-96100af0beda"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_RPS_COUNTDOWN", new LLUUID("35db4f7e-28c2-6679-cea9-3ee108f7fc7f"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_RPS_PAPER", new LLUUID("0836b67f-7f7b-f37b-c00a-460dc1521f5a"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_RPS_ROCK", new LLUUID("42dd95d5-0bc6-6392-f650-777304946c0f"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_RPS_SCISSORS", new LLUUID("16803a9f-5140-e042-4d7b-d28ba247c325"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_RUN", new LLUUID("05ddbff8-aaa9-92a1-2b74-8fe77a29b445"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_SAD", new LLUUID("0eb702e2-cc5a-9a88-56a5-661a55c0676a"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_SALUTE", new LLUUID("cd7668a6-7011-d7e2-ead8-fc69eff1a104"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_SHOOT_BOW_L", new LLUUID("e04d450d-fdb5-0432-fd68-818aaf5935f8"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_SHOUT", new LLUUID("6bd01860-4ebd-127a-bb3d-d1427e8e0c42"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_SHRUG", new LLUUID("70ea714f-3a97-d742-1b01-590a8fcd1db5"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_SIT", new LLUUID("1a5fe8ac-a804-8a5d-7cbd-56bd83184568"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_SIT_FEMALE", new LLUUID("b1709c8d-ecd3-54a1-4f28-d55ac0840782"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_SIT_GENERIC", new LLUUID("245f3c54-f1c0-bf2e-811f-46d8eeb386e7"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_SIT_GROUND", new LLUUID("1c7600d6-661f-b87b-efe2-d7421eb93c86"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_SIT_GROUND_CONSTRAINED", new LLUUID("1a2bd58e-87ff-0df8-0b4c-53e047b0bb6e"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_SIT_TO_STAND", new LLUUID("a8dee56f-2eae-9e7a-05a2-6fb92b97e21e"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_SLEEP", new LLUUID("f2bed5f9-9d44-39af-b0cd-257b2a17fe40"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_SMOKE_IDLE", new LLUUID("d2f2ee58-8ad1-06c9-d8d3-3827ba31567a"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_SMOKE_INHALE", new LLUUID("6802d553-49da-0778-9f85-1599a2266526"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_SMOKE_THROW_DOWN", new LLUUID("0a9fb970-8b44-9114-d3a9-bf69cfe804d6"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_SNAPSHOT", new LLUUID("eae8905b-271a-99e2-4c0e-31106afd100c"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_STAND", new LLUUID("2408fe9e-df1d-1d7d-f4ff-1384fa7b350f"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_STANDUP", new LLUUID("3da1d753-028a-5446-24f3-9c9b856d9422"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_STAND_1", new LLUUID("15468e00-3400-bb66-cecc-646d7c14458e"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_STAND_2", new LLUUID("370f3a20-6ca6-9971-848c-9a01bc42ae3c"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_STAND_3", new LLUUID("42b46214-4b44-79ae-deb8-0df61424ff4b"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_STAND_4", new LLUUID("f22fed8b-a5ed-2c93-64d5-bdd8b93c889f"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_STRETCH", new LLUUID("80700431-74ec-a008-14f8-77575e73693f"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_STRIDE", new LLUUID("1cb562b0-ba21-2202-efb3-30f82cdf9595"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_SURF", new LLUUID("41426836-7437-7e89-025d-0aa4d10f1d69"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_SURPRISE", new LLUUID("313b9881-4302-73c0-c7d0-0e7a36b6c224"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_SWORD_STRIKE", new LLUUID("85428680-6bf9-3e64-b489-6f81087c24bd"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_TALK", new LLUUID("5c682a95-6da4-a463-0bf6-0f5b7be129d1"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_TANTRUM", new LLUUID("11000694-3f41-adc2-606b-eee1d66f3724"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_THROW_R", new LLUUID("aa134404-7dac-7aca-2cba-435f9db875ca"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_TRYON_SHIRT", new LLUUID("83ff59fe-2346-f236-9009-4e3608af64c1"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_TURNLEFT", new LLUUID("56e0ba0d-4a9f-7f27-6117-32f2ebbf6135"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_TURNRIGHT", new LLUUID("2d6daa51-3192-6794-8e2e-a15f8338ec30"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_TYPE", new LLUUID("c541c47f-e0c0-058b-ad1a-d6ae3a4584d9"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_WALK", new LLUUID("6ed24bd8-91aa-4b12-ccc7-c97c857ab4e0"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_WHISPER", new LLUUID("7693f268-06c7-ea71-fa21-2b30d6533f8f"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_WHISTLE", new LLUUID("b1ed7982-c68e-a982-7561-52a88a5298c0"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_WINK", new LLUUID("869ecdad-a44b-671e-3266-56aef2e3ac2e"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_WINK_HOLLYWOOD", new LLUUID("c0c4030f-c02b-49de-24ba-2331f43fe41c"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_WORRY", new LLUUID("9f496bd2-589a-709f-16cc-69bf7df1d36c"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_YES", new LLUUID("15dd911d-be82-2856-26db-27659b142875"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_YES_HAPPY", new LLUUID("b8c8b2a3-9008-1771-3bfc-90924955ab2d"));
|
||||||
|
AnimsLLUUID.Add("ANIM_AGENT_YOGA_FLOAT", new LLUUID("42ecd00b-9947-a97c-400a-bbc9174c7aeb"));
|
||||||
|
|
||||||
|
|
||||||
|
foreach (KeyValuePair<string, LLUUID> kp in OpenSim.world.Avatar.Animations.AnimsLLUUID)
|
||||||
|
{
|
||||||
|
AnimsNames.Add(kp.Value, kp.Key);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -37,6 +37,7 @@ namespace OpenSim.world
|
||||||
// ServerConsole.MainConsole.Instance.WriteLine("World.cs - Creating script engine instance");
|
// ServerConsole.MainConsole.Instance.WriteLine("World.cs - Creating script engine instance");
|
||||||
// Initialise this only after the world has loaded
|
// Initialise this only after the world has loaded
|
||||||
// Scripts = new ScriptEngine(this);
|
// Scripts = new ScriptEngine(this);
|
||||||
|
Avatar.LoadAnims();
|
||||||
}
|
}
|
||||||
|
|
||||||
public PhysicsScene PhysScene
|
public PhysicsScene PhysScene
|
||||||
|
|
Loading…
Reference in New Issue