minor: rename GetScriptPrimType() to GetPrimType()

mysql-performance
Justin Clark-Casey (justincc) 2010-02-01 22:33:15 +00:00
parent 5432925a3b
commit 08721be374
2 changed files with 4 additions and 4 deletions

View File

@ -3029,7 +3029,7 @@ namespace OpenSim.Region.Framework.Scenes
bool hasDimple; bool hasDimple;
bool hasProfileCut; bool hasProfileCut;
PrimType primType = GetScriptPrimType(); PrimType primType = GetPrimType();
HasCutHollowDimpleProfileCut(primType, Shape, out hasCut, out hasHollow, out hasDimple, out hasProfileCut); HasCutHollowDimpleProfileCut(primType, Shape, out hasCut, out hasHollow, out hasDimple, out hasProfileCut);
switch (primType) switch (primType)
@ -3085,7 +3085,7 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary> /// </summary>
/// <param name="primShape"></param> /// <param name="primShape"></param>
/// <returns></returns> /// <returns></returns>
public PrimType GetScriptPrimType() public PrimType GetPrimType()
{ {
if (Shape.SculptEntry) if (Shape.SculptEntry)
return PrimType.SCULPT; return PrimType.SCULPT;

View File

@ -4248,7 +4248,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{ {
int sides = part.GetNumberOfSides(); int sides = part.GetNumberOfSides();
if (part.GetScriptPrimType() == PrimType.SPHERE && part.Shape.ProfileHollow > 0) if (part.GetPrimType() == PrimType.SPHERE && part.Shape.ProfileHollow > 0)
{ {
// Make up for a bug where LSL shows 4 sides rather than 2 // Make up for a bug where LSL shows 4 sides rather than 2
sides += 2; sides += 2;
@ -7311,7 +7311,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
case (int)ScriptBaseClass.PRIM_TYPE: case (int)ScriptBaseClass.PRIM_TYPE:
// implementing box // implementing box
PrimitiveBaseShape Shape = part.Shape; PrimitiveBaseShape Shape = part.Shape;
int primType = (int)part.GetScriptPrimType(); int primType = (int)part.GetPrimType();
res.Add(new LSL_Integer(primType)); res.Add(new LSL_Integer(primType));
double topshearx = (double)(sbyte)Shape.PathShearX / 100.0; // Fix negative values for PathShearX double topshearx = (double)(sbyte)Shape.PathShearX / 100.0; // Fix negative values for PathShearX
double topsheary = (double)(sbyte)Shape.PathShearY / 100.0; // and PathShearY. double topsheary = (double)(sbyte)Shape.PathShearY / 100.0; // and PathShearY.