Merge branch 'master' of git://opensimulator.org/git/opensim
commit
087cb951e2
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@ -0,0 +1,329 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
|
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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||||
* notice, this list of conditions and the following disclaimer.
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||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
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||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections;
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using System.Collections.Specialized;
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using System.Reflection;
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using System.IO;
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using System.Web;
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using Mono.Addins;
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using log4net;
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using Nini.Config;
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using OpenMetaverse;
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using OpenMetaverse.StructuredData;
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using OpenMetaverse.Messages.Linden;
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using OpenSim.Framework;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Servers.HttpServer;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Services.Interfaces;
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using Caps = OpenSim.Framework.Capabilities.Caps;
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using OSD = OpenMetaverse.StructuredData.OSD;
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using OSDMap = OpenMetaverse.StructuredData.OSDMap;
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using OpenSim.Framework.Capabilities;
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namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps
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{
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
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public class UploadObjectAssetModule : INonSharedRegionModule
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{
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private static readonly ILog m_log =
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LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private Scene m_scene;
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#region IRegionModuleBase Members
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public Type ReplaceableInterface
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{
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get { return null; }
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}
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public void Initialise(IConfigSource source)
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{
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}
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public void AddRegion(Scene pScene)
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{
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m_scene = pScene;
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}
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public void RemoveRegion(Scene scene)
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{
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m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
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m_scene = null;
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}
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public void RegionLoaded(Scene scene)
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{
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m_scene.EventManager.OnRegisterCaps += RegisterCaps;
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}
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#endregion
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#region IRegionModule Members
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public void Close() { }
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public string Name { get { return "UploadObjectAssetModuleModule"; } }
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public void RegisterCaps(UUID agentID, Caps caps)
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{
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UUID capID = UUID.Random();
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m_log.Info("[UploadObjectAssetModule]: /CAPS/" + capID);
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caps.RegisterHandler("UploadObjectAsset",
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new RestHTTPHandler("POST", "/CAPS/OA/" + capID + "/",
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delegate(Hashtable m_dhttpMethod)
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{
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return ProcessAdd(m_dhttpMethod, agentID, caps);
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}));
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/*
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caps.RegisterHandler("NewFileAgentInventoryVariablePrice",
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new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDNewFileAngentInventoryVariablePriceReplyResponse>("POST",
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"/CAPS/" + capID.ToString(),
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delegate(LLSDAssetUploadRequest req)
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{
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return NewAgentInventoryRequest(req,agentID);
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}));
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*/
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}
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#endregion
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/// <summary>
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/// Parses ad request
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/// </summary>
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/// <param name="request"></param>
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/// <param name="AgentId"></param>
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/// <param name="cap"></param>
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/// <returns></returns>
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public Hashtable ProcessAdd(Hashtable request, UUID AgentId, Caps cap)
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{
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Hashtable responsedata = new Hashtable();
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responsedata["int_response_code"] = 400; //501; //410; //404;
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responsedata["content_type"] = "text/plain";
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responsedata["keepalive"] = false;
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responsedata["str_response_string"] = "Request wasn't what was expected";
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ScenePresence avatar;
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if (!m_scene.TryGetScenePresence(AgentId, out avatar))
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return responsedata;
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OSDMap r = (OSDMap)OSDParser.Deserialize((string)request["requestbody"]);
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UploadObjectAssetMessage message = new UploadObjectAssetMessage();
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try
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{
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message.Deserialize(r);
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}
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catch (Exception ex)
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{
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m_log.Error("[UploadObjectAssetModule]: Error deserializing message " + ex.ToString());
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message = null;
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}
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if (message == null)
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{
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responsedata["int_response_code"] = 400; //501; //410; //404;
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responsedata["content_type"] = "text/plain";
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responsedata["keepalive"] = false;
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responsedata["str_response_string"] =
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"<llsd><map><key>error</key><string>Error parsing Object</string></map></llsd>";
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return responsedata;
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}
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Vector3 pos = avatar.AbsolutePosition + (Vector3.UnitX * avatar.Rotation);
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Quaternion rot = Quaternion.Identity;
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Vector3 rootpos = Vector3.Zero;
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Quaternion rootrot = Quaternion.Identity;
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SceneObjectGroup rootGroup = null;
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SceneObjectGroup[] allparts = new SceneObjectGroup[message.Objects.Length];
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for (int i = 0; i < message.Objects.Length; i++)
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{
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UploadObjectAssetMessage.Object obj = message.Objects[i];
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PrimitiveBaseShape pbs = PrimitiveBaseShape.CreateBox();
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if (i == 0)
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{
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rootpos = obj.Position;
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rootrot = obj.Rotation;
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}
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// Combine the extraparams data into it's ugly blob again....
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int bytelength = 0;
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for (int extparams = 0; extparams < obj.ExtraParams.Length; extparams++)
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{
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bytelength += obj.ExtraParams[extparams].ExtraParamData.Length;
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}
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byte[] extraparams = new byte[bytelength];
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int position = 0;
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for (int extparams = 0; extparams < obj.ExtraParams.Length; extparams++)
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{
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Buffer.BlockCopy(obj.ExtraParams[extparams].ExtraParamData, 0, extraparams, position,
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obj.ExtraParams[extparams].ExtraParamData.Length);
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position += obj.ExtraParams[extparams].ExtraParamData.Length;
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}
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pbs.ExtraParams = extraparams;
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pbs.PathBegin = (ushort) obj.PathBegin;
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pbs.PathCurve = (byte) obj.PathCurve;
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pbs.PathEnd = (ushort) obj.PathEnd;
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pbs.PathRadiusOffset = (sbyte) obj.RadiusOffset;
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pbs.PathRevolutions = (byte) obj.Revolutions;
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pbs.PathScaleX = (byte) obj.ScaleX;
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pbs.PathScaleY = (byte) obj.ScaleY;
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pbs.PathShearX = (byte) obj.ShearX;
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pbs.PathShearY = (byte) obj.ShearY;
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pbs.PathSkew = (sbyte) obj.Skew;
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pbs.PathTaperX = (sbyte) obj.TaperX;
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pbs.PathTaperY = (sbyte) obj.TaperY;
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pbs.PathTwist = (sbyte) obj.Twist;
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pbs.PathTwistBegin = (sbyte) obj.TwistBegin;
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pbs.HollowShape = (HollowShape) obj.ProfileHollow;
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pbs.PCode = (byte) PCode.Prim;
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pbs.ProfileBegin = (ushort) obj.ProfileBegin;
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pbs.ProfileCurve = (byte) obj.ProfileCurve;
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pbs.ProfileEnd = (ushort) obj.ProfileEnd;
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pbs.Scale = obj.Scale;
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pbs.State = (byte) 0;
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SceneObjectPart prim = new SceneObjectPart();
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prim.UUID = UUID.Random();
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prim.CreatorID = AgentId;
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prim.OwnerID = AgentId;
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prim.GroupID = obj.GroupID;
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prim.LastOwnerID = prim.OwnerID;
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prim.CreationDate = Util.UnixTimeSinceEpoch();
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prim.Name = obj.Name;
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prim.Description = "";
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prim.PayPrice[0] = -2;
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prim.PayPrice[1] = -2;
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prim.PayPrice[2] = -2;
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prim.PayPrice[3] = -2;
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prim.PayPrice[4] = -2;
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Primitive.TextureEntry tmp =
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new Primitive.TextureEntry(UUID.Parse("89556747-24cb-43ed-920b-47caed15465f"));
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for (int j = 0; j < obj.Faces.Length; j++)
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{
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UploadObjectAssetMessage.Object.Face face = obj.Faces[j];
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Primitive.TextureEntryFace primFace = tmp.CreateFace((uint) j);
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primFace.Bump = face.Bump;
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primFace.RGBA = face.Color;
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primFace.Fullbright = face.Fullbright;
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primFace.Glow = face.Glow;
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primFace.TextureID = face.ImageID;
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primFace.Rotation = face.ImageRot;
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primFace.MediaFlags = ((face.MediaFlags & 1) != 0);
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primFace.OffsetU = face.OffsetS;
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primFace.OffsetV = face.OffsetT;
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primFace.RepeatU = face.ScaleS;
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primFace.RepeatV = face.ScaleT;
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primFace.TexMapType = (MappingType) (face.MediaFlags & 6);
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}
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pbs.TextureEntry = tmp.GetBytes();
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prim.Shape = pbs;
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prim.Scale = obj.Scale;
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prim.Shape.SculptEntry = true;
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prim.Shape.SculptTexture = obj.SculptID;
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prim.Shape.SculptType = (byte) SculptType.Mesh;
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SceneObjectGroup grp = new SceneObjectGroup();
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grp.SetRootPart(prim);
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prim.ParentID = 0;
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if (i == 0)
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{
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rootGroup = grp;
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|
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}
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grp.AttachToScene(m_scene);
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grp.AbsolutePosition = obj.Position;
|
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prim.RotationOffset = obj.Rotation;
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grp.RootPart.IsAttachment = false;
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// Required for linking
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grp.RootPart.UpdateFlag = 0;
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if (m_scene.Permissions.CanRezObject(1, avatar.UUID, pos))
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{
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m_scene.AddSceneObject(grp);
|
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grp.AbsolutePosition = obj.Position;
|
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}
|
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allparts[i] = grp;
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|
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}
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for (int j = 1; j < allparts.Length; j++)
|
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{
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rootGroup.RootPart.UpdateFlag = 0;
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allparts[j].RootPart.UpdateFlag = 0;
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rootGroup.LinkToGroup(allparts[j]);
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}
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rootGroup.ScheduleGroupForFullUpdate();
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pos = m_scene.GetNewRezLocation(Vector3.Zero, rootpos, UUID.Zero, rot, (byte)1, 1, true, allparts[0].GroupScale(), false);
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responsedata["int_response_code"] = 200; //501; //410; //404;
|
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responsedata["content_type"] = "text/plain";
|
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responsedata["keepalive"] = false;
|
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responsedata["str_response_string"] = String.Format("<llsd><map><key>local_id</key>{0}</map></llsd>", ConvertUintToBytes(allparts[0].LocalId));
|
||||
|
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return responsedata;
|
||||
|
||||
|
||||
}
|
||||
private string ConvertUintToBytes(uint val)
|
||||
{
|
||||
byte[] resultbytes = Utils.UIntToBytes(val);
|
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if (BitConverter.IsLittleEndian)
|
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Array.Reverse(resultbytes);
|
||||
return String.Format("<binary encoding=\"base64\">{0}</binary>", Convert.ToBase64String(resultbytes));
|
||||
}
|
||||
}
|
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}
|
|
@ -318,6 +318,8 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
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m_SOPXmlProcessors.Add("CollisionSound", ProcessCollisionSound);
|
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m_SOPXmlProcessors.Add("CollisionSoundVolume", ProcessCollisionSoundVolume);
|
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m_SOPXmlProcessors.Add("MediaUrl", ProcessMediaUrl);
|
||||
m_SOPXmlProcessors.Add("TextureAnimation", ProcessTextureAnimation);
|
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m_SOPXmlProcessors.Add("ParticleSystem", ProcessParticleSystem);
|
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#endregion
|
||||
|
||||
#region TaskInventoryXmlProcessors initialization
|
||||
|
@ -663,6 +665,16 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
{
|
||||
obj.MediaUrl = reader.ReadElementContentAsString("MediaUrl", String.Empty);
|
||||
}
|
||||
|
||||
private static void ProcessTextureAnimation(SceneObjectPart obj, XmlTextReader reader)
|
||||
{
|
||||
obj.TextureAnimation = Convert.FromBase64String(reader.ReadElementContentAsString("TextureAnimation", String.Empty));
|
||||
}
|
||||
|
||||
private static void ProcessParticleSystem(SceneObjectPart obj, XmlTextReader reader)
|
||||
{
|
||||
obj.ParticleSystem = Convert.FromBase64String(reader.ReadElementContentAsString("ParticleSystem", String.Empty));
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region TaskInventoryXmlProcessors
|
||||
|
@ -1128,6 +1140,8 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
writer.WriteElementString("CollisionSoundVolume", sop.CollisionSoundVolume.ToString());
|
||||
if (sop.MediaUrl != null)
|
||||
writer.WriteElementString("MediaUrl", sop.MediaUrl.ToString());
|
||||
WriteBytes(writer, "TextureAnimation", sop.TextureAnimation);
|
||||
WriteBytes(writer, "ParticleSystem", sop.ParticleSystem);
|
||||
|
||||
writer.WriteEndElement();
|
||||
}
|
||||
|
@ -1161,6 +1175,19 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
writer.WriteEndElement();
|
||||
}
|
||||
|
||||
static void WriteBytes(XmlTextWriter writer, string name, byte[] data)
|
||||
{
|
||||
writer.WriteStartElement(name);
|
||||
byte[] d;
|
||||
if (data != null)
|
||||
d = data;
|
||||
else
|
||||
d = Utils.EmptyBytes;
|
||||
writer.WriteBase64(d, 0, d.Length);
|
||||
writer.WriteEndElement(); // name
|
||||
|
||||
}
|
||||
|
||||
static void WriteTaskInventory(XmlTextWriter writer, TaskInventoryDictionary tinv, Dictionary<string, object> options)
|
||||
{
|
||||
if (tinv.Count > 0) // otherwise skip this
|
||||
|
@ -1398,9 +1425,9 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
Vector3 vec;
|
||||
|
||||
reader.ReadStartElement(name);
|
||||
vec.X = reader.ReadElementContentAsFloat("X", String.Empty);
|
||||
vec.Y = reader.ReadElementContentAsFloat("Y", String.Empty);
|
||||
vec.Z = reader.ReadElementContentAsFloat("Z", String.Empty);
|
||||
vec.X = reader.ReadElementContentAsFloat(reader.Name, String.Empty); // X or x
|
||||
vec.Y = reader.ReadElementContentAsFloat(reader.Name, String.Empty); // Y or Y
|
||||
vec.Z = reader.ReadElementContentAsFloat(reader.Name, String.Empty); // Z or z
|
||||
reader.ReadEndElement();
|
||||
|
||||
return vec;
|
||||
|
@ -1408,13 +1435,28 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
|||
|
||||
static Quaternion ReadQuaternion(XmlTextReader reader, string name)
|
||||
{
|
||||
Quaternion quat;
|
||||
Quaternion quat = new Quaternion();
|
||||
|
||||
reader.ReadStartElement(name);
|
||||
quat.X = reader.ReadElementContentAsFloat("X", String.Empty);
|
||||
quat.Y = reader.ReadElementContentAsFloat("Y", String.Empty);
|
||||
quat.Z = reader.ReadElementContentAsFloat("Z", String.Empty);
|
||||
quat.W = reader.ReadElementContentAsFloat("W", String.Empty);
|
||||
while (reader.NodeType != XmlNodeType.EndElement)
|
||||
{
|
||||
switch (reader.Name.ToLower())
|
||||
{
|
||||
case "x":
|
||||
quat.X = reader.ReadElementContentAsFloat(reader.Name, String.Empty);
|
||||
break;
|
||||
case "y":
|
||||
quat.Y = reader.ReadElementContentAsFloat(reader.Name, String.Empty);
|
||||
break;
|
||||
case "z":
|
||||
quat.Z = reader.ReadElementContentAsFloat(reader.Name, String.Empty);
|
||||
break;
|
||||
case "w":
|
||||
quat.W = reader.ReadElementContentAsFloat(reader.Name, String.Empty);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
reader.ReadEndElement();
|
||||
|
||||
return quat;
|
||||
|
|
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