Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
commit
08db3c5a8e
|
@ -147,8 +147,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
{
|
||||
base.AgentHasMovedAway(sp, logout);
|
||||
if (logout)
|
||||
{
|
||||
// Reset the map
|
||||
ResetMap(sp);
|
||||
|
||||
// Log them out of this grid
|
||||
m_aScene.PresenceService.LogoutAgent(sp.ControllingClient.SessionId);
|
||||
}
|
||||
}
|
||||
|
||||
protected override bool CreateAgent(ScenePresence sp, GridRegion reg, GridRegion finalDestination, AgentCircuitData agentCircuit, uint teleportFlags, out string reason, out bool logout)
|
||||
|
@ -280,6 +285,27 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
|
||||
}
|
||||
|
||||
protected void ResetMap(ScenePresence sp)
|
||||
{
|
||||
List<GridRegion> regions = m_Scenes[0].GridService.GetRegionRange(m_Scenes[0].RegionInfo.ScopeID, 0, 17000 * (int)Constants.RegionSize, 0, 17000 * (int)Constants.RegionSize);
|
||||
m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Resetting {0} tiles on the map", regions.Count);
|
||||
if (regions != null)
|
||||
{
|
||||
List<MapBlockData> mapBlocks = new List<MapBlockData>();
|
||||
foreach (GridRegion r in regions)
|
||||
{
|
||||
MapBlockData mblock = new MapBlockData();
|
||||
mblock.X = (ushort)(r.RegionLocX / Constants.RegionSize);
|
||||
mblock.Y = (ushort)(r.RegionLocY / Constants.RegionSize);
|
||||
mblock.Name = "";
|
||||
mblock.Access = 254; // means 'simulator is offline'. We need this because the viewer ignores 255's
|
||||
mblock.MapImageId = UUID.Zero;
|
||||
mapBlocks.Add(mblock);
|
||||
}
|
||||
sp.ControllingClient.SendMapBlock(mapBlocks, 0);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
|
|
@ -59,44 +59,44 @@ namespace OpenSim.Region.CoreModules.Hypergrid
|
|||
|
||||
#endregion
|
||||
|
||||
protected override void GetAndSendBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag)
|
||||
{
|
||||
List<MapBlockData> mapBlocks = new List<MapBlockData>();
|
||||
List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID,
|
||||
minX * (int)Constants.RegionSize, maxX * (int)Constants.RegionSize,
|
||||
minY * (int)Constants.RegionSize, maxY * (int)Constants.RegionSize);
|
||||
//protected override void GetAndSendBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag)
|
||||
//{
|
||||
// List<MapBlockData> mapBlocks = new List<MapBlockData>();
|
||||
// List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID,
|
||||
// minX * (int)Constants.RegionSize, maxX * (int)Constants.RegionSize,
|
||||
// minY * (int)Constants.RegionSize, maxY * (int)Constants.RegionSize);
|
||||
|
||||
foreach (GridRegion r in regions)
|
||||
{
|
||||
uint x = 0, y = 0;
|
||||
long handle = 0;
|
||||
if (r.RegionSecret != null && r.RegionSecret != string.Empty)
|
||||
{
|
||||
if (long.TryParse(r.RegionSecret, out handle))
|
||||
{
|
||||
Utils.LongToUInts((ulong)handle, out x, out y);
|
||||
x = x / Constants.RegionSize;
|
||||
y = y / Constants.RegionSize;
|
||||
}
|
||||
}
|
||||
// foreach (GridRegion r in regions)
|
||||
// {
|
||||
// uint x = 0, y = 0;
|
||||
// long handle = 0;
|
||||
// if (r.RegionSecret != null && r.RegionSecret != string.Empty)
|
||||
// {
|
||||
// if (long.TryParse(r.RegionSecret, out handle))
|
||||
// {
|
||||
// Utils.LongToUInts((ulong)handle, out x, out y);
|
||||
// x = x / Constants.RegionSize;
|
||||
// y = y / Constants.RegionSize;
|
||||
// }
|
||||
// }
|
||||
|
||||
if (handle == 0 ||
|
||||
// Check the distance from the current region
|
||||
(handle != 0 && Math.Abs((int)(x - m_scene.RegionInfo.RegionLocX)) < 4096 && Math.Abs((int)(y - m_scene.RegionInfo.RegionLocY)) < 4096))
|
||||
{
|
||||
MapBlockData block = new MapBlockData();
|
||||
MapBlockFromGridRegion(block, r);
|
||||
mapBlocks.Add(block);
|
||||
}
|
||||
}
|
||||
// if (handle == 0 ||
|
||||
// // Check the distance from the current region
|
||||
// (handle != 0 && Math.Abs((int)(x - m_scene.RegionInfo.RegionLocX)) < 4096 && Math.Abs((int)(y - m_scene.RegionInfo.RegionLocY)) < 4096))
|
||||
// {
|
||||
// MapBlockData block = new MapBlockData();
|
||||
// MapBlockFromGridRegion(block, r);
|
||||
// mapBlocks.Add(block);
|
||||
// }
|
||||
// }
|
||||
|
||||
// Different from super
|
||||
FillInMap(mapBlocks, minX, minY, maxX, maxY);
|
||||
//
|
||||
// // Different from super
|
||||
// //FillInMap(mapBlocks, minX, minY, maxX, maxY);
|
||||
// //
|
||||
|
||||
remoteClient.SendMapBlock(mapBlocks, 0);
|
||||
// remoteClient.SendMapBlock(mapBlocks, 0);
|
||||
|
||||
}
|
||||
//}
|
||||
|
||||
|
||||
private void FillInMap(List<MapBlockData> mapBlocks, int minX, int minY, int maxX, int maxY)
|
||||
|
|
|
@ -303,7 +303,11 @@ namespace OpenSim.Region.Physics.Meshing
|
|||
if (meshOsd is OSDMap)
|
||||
{
|
||||
OSDMap map = (OSDMap)meshOsd;
|
||||
OSDMap physicsParms = (OSDMap)map["physics_shape"];
|
||||
OSDMap physicsParms = (OSDMap)map["physics_shape"]; // old asset format
|
||||
|
||||
if (physicsParms.Count == 0)
|
||||
physicsParms = (OSDMap)map["physics_mesh"]; // new asset format
|
||||
|
||||
int physOffset = physicsParms["offset"].AsInteger() + (int)start;
|
||||
int physSize = physicsParms["size"].AsInteger();
|
||||
|
||||
|
|
Loading…
Reference in New Issue