Adding missing CrossBehaviour.cs file to fix build
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Threading;
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using log4net;
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using OpenMetaverse;
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using OpenSim.Framework;
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using pCampBot.Interfaces;
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namespace pCampBot
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{
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/// <summary>
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/// Get the bot to make a region crossing.
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/// </summary>
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public class CrossBehaviour : AbstractBehaviour
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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public AutoResetEvent m_regionCrossedMutex = new AutoResetEvent(false);
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public const int m_regionCrossingTimeout = 1000 * 60;
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public CrossBehaviour() { Name = "Cross"; }
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public override void Action()
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{
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GridClient client = Bot.Client;
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// // Fly to make the border cross easier.
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// client.Self.Movement.Fly = true;
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// client.Self.Movement.Fly = false;
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// Seek out neighbouring region
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Simulator currentSim = client.Network.CurrentSim;
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ulong currentHandle = currentSim.Handle;
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uint currentX, currentY;
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Utils.LongToUInts(currentHandle, out currentX, out currentY);
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List<GridRegion> candidateRegions = new List<GridRegion>();
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TryAddRegion(Utils.UIntsToLong(Math.Max(0, currentX - Constants.RegionSize), currentY), candidateRegions); // West
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TryAddRegion(Utils.UIntsToLong(currentX + Constants.RegionSize, currentY), candidateRegions); // East
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TryAddRegion(Utils.UIntsToLong(currentX, Math.Max(0, currentY - Constants.RegionSize)), candidateRegions); // South
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TryAddRegion(Utils.UIntsToLong(currentX, currentY + Constants.RegionSize), candidateRegions); // North
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if (candidateRegions.Count != 0)
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{
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GridRegion destRegion = candidateRegions[Bot.Manager.Rng.Next(candidateRegions.Count)];
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uint targetX, targetY;
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Utils.LongToUInts(destRegion.RegionHandle, out targetX, out targetY);
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Vector3 pos = client.Self.SimPosition;
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if (targetX < currentX)
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pos.X = -1;
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else if (targetX > currentX)
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pos.X = Constants.RegionSize + 1;
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if (targetY < currentY)
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pos.Y = -1;
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else if (targetY > currentY)
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pos.Y = Constants.RegionSize + 1;
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m_log.DebugFormat(
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"[CROSS BEHAVIOUR]: {0} moving to cross from {1} into {2}, target {3}",
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Bot.Name, currentSim.Name, destRegion.Name, pos);
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// Face in the direction of the candidate region
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client.Self.Movement.TurnToward(pos);
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// Listen for event so that we know when we've crossed the region boundary
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Bot.Client.Self.RegionCrossed += Self_RegionCrossed;
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// Start moving
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Bot.Client.Self.Movement.AtPos = true;
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// Stop when reach region target or border cross detected
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if (!m_regionCrossedMutex.WaitOne(m_regionCrossingTimeout))
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{
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m_log.ErrorFormat(
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"[CROSS BEHAVIOUR]: {0} failed to cross from {1} into {2} with {3}ms",
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Bot.Name, currentSim.Name, destRegion.Name, m_regionCrossingTimeout);
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}
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else
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{
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m_log.DebugFormat(
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"[CROSS BEHAVIOUR]: {0} crossed from {1} into {2}",
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Bot.Name, currentSim.Name, destRegion.Name);
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}
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Bot.Client.Self.RegionCrossed -= Self_RegionCrossed;
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// We will hackishly carry on travelling into the region for a little bit.
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Thread.Sleep(6000);
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m_log.DebugFormat(
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"[CROSS BEHAVIOUR]: {0} stopped moving after cross from {1} into {2}",
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Bot.Name, currentSim.Name, destRegion.Name);
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Bot.Client.Self.Movement.AtPos = false;
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}
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else
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{
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m_log.DebugFormat(
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"[CROSS BEHAVIOUR]: No candidate region for {0} to cross into from {1}. Ignoring.",
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Bot.Name, currentSim.Name);
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}
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}
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private bool TryAddRegion(ulong handle, List<GridRegion> regions)
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{
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Dictionary<ulong, GridRegion> knownRegions = Bot.Manager.RegionsKnown;
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lock (knownRegions)
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{
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if (knownRegions.Count == 0)
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return false;
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m_log.DebugFormat("[CROSS BEHAVIOUR]: Looking for region with handle {0} in known regions", handle);
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if (knownRegions.ContainsKey(handle))
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{
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GridRegion region = knownRegions[handle];
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m_log.DebugFormat(
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"[CROSS BEHAVIOUR]: Adding region {0} to crossing candidates for {1}", region.Name, Bot.Name);
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regions.Add(region);
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return true;
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}
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else
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{
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return false;
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}
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}
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}
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internal void Self_RegionCrossed(object o, RegionCrossedEventArgs args)
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{
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m_regionCrossedMutex.Set();
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}
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}
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}
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