Adding missing CrossBehaviour.cs file to fix build
parent
8e32ce85a7
commit
0a0aa77cfd
|
@ -0,0 +1,169 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using System.Threading;
|
||||
using log4net;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using pCampBot.Interfaces;
|
||||
|
||||
namespace pCampBot
|
||||
{
|
||||
/// <summary>
|
||||
/// Get the bot to make a region crossing.
|
||||
/// </summary>
|
||||
public class CrossBehaviour : AbstractBehaviour
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
public AutoResetEvent m_regionCrossedMutex = new AutoResetEvent(false);
|
||||
|
||||
public const int m_regionCrossingTimeout = 1000 * 60;
|
||||
|
||||
public CrossBehaviour() { Name = "Cross"; }
|
||||
|
||||
public override void Action()
|
||||
{
|
||||
GridClient client = Bot.Client;
|
||||
|
||||
// // Fly to make the border cross easier.
|
||||
// client.Self.Movement.Fly = true;
|
||||
// client.Self.Movement.Fly = false;
|
||||
|
||||
// Seek out neighbouring region
|
||||
Simulator currentSim = client.Network.CurrentSim;
|
||||
ulong currentHandle = currentSim.Handle;
|
||||
uint currentX, currentY;
|
||||
Utils.LongToUInts(currentHandle, out currentX, out currentY);
|
||||
|
||||
List<GridRegion> candidateRegions = new List<GridRegion>();
|
||||
TryAddRegion(Utils.UIntsToLong(Math.Max(0, currentX - Constants.RegionSize), currentY), candidateRegions); // West
|
||||
TryAddRegion(Utils.UIntsToLong(currentX + Constants.RegionSize, currentY), candidateRegions); // East
|
||||
TryAddRegion(Utils.UIntsToLong(currentX, Math.Max(0, currentY - Constants.RegionSize)), candidateRegions); // South
|
||||
TryAddRegion(Utils.UIntsToLong(currentX, currentY + Constants.RegionSize), candidateRegions); // North
|
||||
|
||||
if (candidateRegions.Count != 0)
|
||||
{
|
||||
GridRegion destRegion = candidateRegions[Bot.Manager.Rng.Next(candidateRegions.Count)];
|
||||
|
||||
uint targetX, targetY;
|
||||
Utils.LongToUInts(destRegion.RegionHandle, out targetX, out targetY);
|
||||
|
||||
Vector3 pos = client.Self.SimPosition;
|
||||
if (targetX < currentX)
|
||||
pos.X = -1;
|
||||
else if (targetX > currentX)
|
||||
pos.X = Constants.RegionSize + 1;
|
||||
|
||||
if (targetY < currentY)
|
||||
pos.Y = -1;
|
||||
else if (targetY > currentY)
|
||||
pos.Y = Constants.RegionSize + 1;
|
||||
|
||||
m_log.DebugFormat(
|
||||
"[CROSS BEHAVIOUR]: {0} moving to cross from {1} into {2}, target {3}",
|
||||
Bot.Name, currentSim.Name, destRegion.Name, pos);
|
||||
|
||||
// Face in the direction of the candidate region
|
||||
client.Self.Movement.TurnToward(pos);
|
||||
|
||||
// Listen for event so that we know when we've crossed the region boundary
|
||||
Bot.Client.Self.RegionCrossed += Self_RegionCrossed;
|
||||
|
||||
// Start moving
|
||||
Bot.Client.Self.Movement.AtPos = true;
|
||||
|
||||
// Stop when reach region target or border cross detected
|
||||
if (!m_regionCrossedMutex.WaitOne(m_regionCrossingTimeout))
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[CROSS BEHAVIOUR]: {0} failed to cross from {1} into {2} with {3}ms",
|
||||
Bot.Name, currentSim.Name, destRegion.Name, m_regionCrossingTimeout);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[CROSS BEHAVIOUR]: {0} crossed from {1} into {2}",
|
||||
Bot.Name, currentSim.Name, destRegion.Name);
|
||||
}
|
||||
|
||||
Bot.Client.Self.RegionCrossed -= Self_RegionCrossed;
|
||||
|
||||
// We will hackishly carry on travelling into the region for a little bit.
|
||||
Thread.Sleep(6000);
|
||||
|
||||
m_log.DebugFormat(
|
||||
"[CROSS BEHAVIOUR]: {0} stopped moving after cross from {1} into {2}",
|
||||
Bot.Name, currentSim.Name, destRegion.Name);
|
||||
|
||||
Bot.Client.Self.Movement.AtPos = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[CROSS BEHAVIOUR]: No candidate region for {0} to cross into from {1}. Ignoring.",
|
||||
Bot.Name, currentSim.Name);
|
||||
}
|
||||
}
|
||||
|
||||
private bool TryAddRegion(ulong handle, List<GridRegion> regions)
|
||||
{
|
||||
Dictionary<ulong, GridRegion> knownRegions = Bot.Manager.RegionsKnown;
|
||||
|
||||
lock (knownRegions)
|
||||
{
|
||||
if (knownRegions.Count == 0)
|
||||
return false;
|
||||
|
||||
m_log.DebugFormat("[CROSS BEHAVIOUR]: Looking for region with handle {0} in known regions", handle);
|
||||
|
||||
if (knownRegions.ContainsKey(handle))
|
||||
{
|
||||
GridRegion region = knownRegions[handle];
|
||||
m_log.DebugFormat(
|
||||
"[CROSS BEHAVIOUR]: Adding region {0} to crossing candidates for {1}", region.Name, Bot.Name);
|
||||
|
||||
regions.Add(region);
|
||||
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal void Self_RegionCrossed(object o, RegionCrossedEventArgs args)
|
||||
{
|
||||
m_regionCrossedMutex.Set();
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue