ubOde actually revert last change don't send unnecessary empty collisions, will patch it elsewhere
parent
c303cf7412
commit
0a9f06fda7
|
@ -1580,14 +1580,14 @@ namespace OpenSim.Region.PhysicsModule.ubOde
|
||||||
|
|
||||||
int ncolisions = CollisionEventsThisFrame.m_objCollisionList.Count;
|
int ncolisions = CollisionEventsThisFrame.m_objCollisionList.Count;
|
||||||
|
|
||||||
// if (!SentEmptyCollisionsEvent || ncolisions > 0)
|
if (!SentEmptyCollisionsEvent || ncolisions > 0)
|
||||||
{
|
{
|
||||||
base.SendCollisionUpdate(CollisionEventsThisFrame);
|
base.SendCollisionUpdate(CollisionEventsThisFrame);
|
||||||
|
|
||||||
if (ncolisions == 0)
|
if (ncolisions == 0)
|
||||||
{
|
{
|
||||||
SentEmptyCollisionsEvent = true;
|
SentEmptyCollisionsEvent = true;
|
||||||
// _parent_scene.RemoveCollisionEventReporting(this);
|
_parent_scene.RemoveCollisionEventReporting(this);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in New Issue