Access to these static methods to serialize objects are useful outside of serializer

iar_mods
Dan Lake 2012-01-03 16:52:08 -08:00
parent 7693e6a3a8
commit 0ab2289cdc
1 changed files with 4 additions and 4 deletions

View File

@ -1263,7 +1263,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
writer.WriteElementString(name, flagsStr.Replace(",", ""));
}
static void WriteTaskInventory(XmlTextWriter writer, TaskInventoryDictionary tinv, Dictionary<string, object> options, Scene scene)
public static void WriteTaskInventory(XmlTextWriter writer, TaskInventoryDictionary tinv, Dictionary<string, object> options, Scene scene)
{
if (tinv.Count > 0) // otherwise skip this
{
@ -1317,7 +1317,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
}
}
static void WriteShape(XmlTextWriter writer, PrimitiveBaseShape shp, Dictionary<string, object> options)
public static void WriteShape(XmlTextWriter writer, PrimitiveBaseShape shp, Dictionary<string, object> options)
{
if (shp != null)
{
@ -1492,7 +1492,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
return obj;
}
static TaskInventoryDictionary ReadTaskInventory(XmlTextReader reader, string name)
public static TaskInventoryDictionary ReadTaskInventory(XmlTextReader reader, string name)
{
TaskInventoryDictionary tinv = new TaskInventoryDictionary();
@ -1538,7 +1538,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
/// <param name="name">The name of the xml element containing the shape</param>
/// <param name="errors">true if any errors were encountered during parsing, false otherwise</param>
/// <returns>The shape parsed</returns>
static PrimitiveBaseShape ReadShape(XmlTextReader reader, string name, out bool errors)
public static PrimitiveBaseShape ReadShape(XmlTextReader reader, string name, out bool errors)
{
errors = false;