Access to these static methods to serialize objects are useful outside of serializer
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7693e6a3a8
commit
0ab2289cdc
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@ -1263,7 +1263,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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writer.WriteElementString(name, flagsStr.Replace(",", ""));
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}
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static void WriteTaskInventory(XmlTextWriter writer, TaskInventoryDictionary tinv, Dictionary<string, object> options, Scene scene)
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public static void WriteTaskInventory(XmlTextWriter writer, TaskInventoryDictionary tinv, Dictionary<string, object> options, Scene scene)
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{
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if (tinv.Count > 0) // otherwise skip this
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{
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@ -1317,7 +1317,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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}
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}
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static void WriteShape(XmlTextWriter writer, PrimitiveBaseShape shp, Dictionary<string, object> options)
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public static void WriteShape(XmlTextWriter writer, PrimitiveBaseShape shp, Dictionary<string, object> options)
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{
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if (shp != null)
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{
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@ -1492,7 +1492,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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return obj;
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}
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static TaskInventoryDictionary ReadTaskInventory(XmlTextReader reader, string name)
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public static TaskInventoryDictionary ReadTaskInventory(XmlTextReader reader, string name)
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{
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TaskInventoryDictionary tinv = new TaskInventoryDictionary();
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@ -1538,7 +1538,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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/// <param name="name">The name of the xml element containing the shape</param>
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/// <param name="errors">true if any errors were encountered during parsing, false otherwise</param>
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/// <returns>The shape parsed</returns>
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static PrimitiveBaseShape ReadShape(XmlTextReader reader, string name, out bool errors)
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public static PrimitiveBaseShape ReadShape(XmlTextReader reader, string name, out bool errors)
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{
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errors = false;
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