Merge branch 'master' of ssh://opensimulator.org/var/git/opensim

iar_mods
Dan Lake 2011-12-20 14:46:44 -08:00
commit 7693e6a3a8
36 changed files with 454 additions and 432 deletions

View File

@ -80,6 +80,7 @@ what it is today.
* dmiles (Daxtron Labs)
* dslake (Intel)
* FredoChaplin
* Garmin Kawaguichi
* Gerhard
* Godfrey
* Grumly57

View File

@ -1463,7 +1463,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
options["profile"] = (string)requestData["profile"];
}
if (requestData["noassets"].ToString() == "true")
if ((string)requestData["noassets"] == "true")
{
options["noassets"] = (string)requestData["noassets"] ;
}

View File

@ -104,7 +104,7 @@ namespace OpenSim.Capabilities.Handlers
}
catch (Exception e)
{
m_log.Error("[UPLOAD BAKED TEXTURE HANDLER]: " + e.ToString());
m_log.ErrorFormat("[UPLOAD BAKED TEXTURE HANDLER]: {0}{1}", e.Message, e.StackTrace);
}
return null;
@ -117,7 +117,7 @@ namespace OpenSim.Capabilities.Handlers
/// <param name="data"></param>
private void BakedTextureUploaded(UUID assetID, byte[] data)
{
// m_log.WarnFormat("[CAPS]: Received baked texture {0}", assetID.ToString());
// m_log.DebugFormat("[UPLOAD BAKED TEXTURE HANDLER]: Received baked texture {0}", assetID.ToString());
AssetBase asset;
asset = new AssetBase(assetID, "Baked Texture", (sbyte)AssetType.Texture, m_HostCapsObj.AgentID.ToString());

View File

@ -296,7 +296,7 @@ namespace OpenSim.Framework
if (args["start_pos"] != null)
Vector3.TryParse(args["start_pos"].AsString(), out startpos);
m_log.InfoFormat("[AGENTCIRCUITDATA]: agentid={0}, child={1}, startpos={2}", AgentID, child, startpos);
//m_log.InfoFormat("[AGENTCIRCUITDATA]: agentid={0}, child={1}, startpos={2}", AgentID, child, startpos);
try
{

View File

@ -249,10 +249,12 @@ namespace OpenSim.Framework
}
/// <summary>
/// Set up appearance textures.
/// Returns boolean that indicates whether the new entries actually change the
/// existing values.
/// Set up appearance texture ids.
/// </summary>
/// <returns>
/// True if any existing texture id was changed by the new data.
/// False if there were no changes or no existing texture ids.
/// </returns>
public virtual bool SetTextureEntries(Primitive.TextureEntry textureEntry)
{
if (textureEntry == null)
@ -269,25 +271,30 @@ namespace OpenSim.Framework
if (newface == null)
{
if (oldface == null) continue;
if (oldface == null)
continue;
}
else
{
if (oldface != null && oldface.TextureID == newface.TextureID) continue;
if (oldface != null && oldface.TextureID == newface.TextureID)
continue;
}
changed = true;
}
m_texture = textureEntry;
return changed;
}
/// <summary>
/// Set up visual parameters for the avatar and refresh the avatar height
/// Returns boolean that indicates whether the new entries actually change the
/// existing values.
/// </summary>
/// <returns>
/// True if any existing visual parameter was changed by the new data.
/// False if there were no changes or no existing visual parameters.
/// </returns>
public virtual bool SetVisualParams(byte[] visualParams)
{
if (visualParams == null)

View File

@ -478,7 +478,7 @@ namespace OpenSim.Framework
/// <param name="hash"></param>
public virtual void Unpack(OSDMap args, IScene scene)
{
m_log.InfoFormat("[CHILDAGENTDATAUPDATE] Unpack data");
//m_log.InfoFormat("[CHILDAGENTDATAUPDATE] Unpack data");
if (args.ContainsKey("region_id"))
UUID.TryParse(args["region_id"].AsString(), out RegionID);

View File

@ -34,6 +34,7 @@ namespace OpenSim.Framework
string Name { get; set; }
UUID UUID { get; }
uint LocalId { get; }
Vector3 AbsolutePosition { get; }
}
}

View File

@ -33,6 +33,12 @@ namespace OpenSim.Framework
public interface ISceneObject
{
UUID UUID { get; }
/// <summary>
/// The owner of this object.
/// </summary>
UUID OwnerID { get; set; }
ISceneObject CloneForNewScene();
string ToXml2();
string ExtraToXmlString();

View File

@ -188,6 +188,18 @@ namespace OpenSim
}
}
// Hook up to the watchdog timer
Watchdog.OnWatchdogTimeout += WatchdogTimeoutHandler;
PrintFileToConsole("startuplogo.txt");
// For now, start at the 'root' level by default
if (m_sceneManager.Scenes.Count == 1) // If there is only one region, select it
ChangeSelectedRegion("region",
new string[] {"change", "region", m_sceneManager.Scenes[0].RegionInfo.RegionName});
else
ChangeSelectedRegion("region", new string[] {"change", "region", "root"});
//Run Startup Commands
if (String.IsNullOrEmpty(m_startupCommandsFile))
{
@ -206,18 +218,6 @@ namespace OpenSim
m_scriptTimer.Interval = 1200*1000;
m_scriptTimer.Elapsed += RunAutoTimerScript;
}
// Hook up to the watchdog timer
Watchdog.OnWatchdogTimeout += WatchdogTimeoutHandler;
PrintFileToConsole("startuplogo.txt");
// For now, start at the 'root' level by default
if (m_sceneManager.Scenes.Count == 1) // If there is only one region, select it
ChangeSelectedRegion("region",
new string[] {"change", "region", m_sceneManager.Scenes[0].RegionInfo.RegionName});
else
ChangeSelectedRegion("region", new string[] {"change", "region", "root"});
}
/// <summary>
@ -796,6 +796,7 @@ namespace OpenSim
break;
case "backup":
MainConsole.Instance.Output("Triggering save of pending object updates to persistent store");
m_sceneManager.BackupCurrentScene();
break;
@ -806,7 +807,7 @@ namespace OpenSim
if (m_sceneManager.TryGetScene(regRemoveName, out removeScene))
RemoveRegion(removeScene, false);
else
MainConsole.Instance.Output("no region with that name");
MainConsole.Instance.Output("No region with that name");
break;
case "delete-region":

View File

@ -441,6 +441,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public LLClientView(EndPoint remoteEP, Scene scene, LLUDPServer udpServer, LLUDPClient udpClient, AuthenticateResponse sessionInfo,
UUID agentId, UUID sessionId, uint circuitCode)
{
// DebugPacketLevel = 1;
RegisterInterface<IClientIM>(this);
RegisterInterface<IClientChat>(this);
RegisterInterface<IClientIPEndpoint>(this);
@ -4893,8 +4895,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
update.Scale = new Vector3(0.45f, 0.6f, 1.9f);
update.Text = Utils.EmptyBytes;
update.TextColor = new byte[4];
// Don't send texture anim for avatars - this has no meaning for them.
update.TextureAnim = Utils.EmptyBytes;
update.TextureEntry = (data.Appearance.Texture != null) ? data.Appearance.Texture.GetBytes() : Utils.EmptyBytes;
// Don't send texture entry for avatars here - this is accomplished via the AvatarAppearance packet
update.TextureEntry = Utils.EmptyBytes;
// update.TextureEntry = (data.Appearance.Texture != null) ? data.Appearance.Texture.GetBytes() : Utils.EmptyBytes;
update.UpdateFlags = (uint)(
PrimFlags.Physics | PrimFlags.ObjectModify | PrimFlags.ObjectCopy | PrimFlags.ObjectAnyOwner |
PrimFlags.ObjectYouOwner | PrimFlags.ObjectMove | PrimFlags.InventoryEmpty | PrimFlags.ObjectTransfer |
@ -6001,7 +6009,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// for the client session anyway, in order to protect ourselves against bad code in plugins
try
{
byte[] visualparams = new byte[appear.VisualParam.Length];
for (int i = 0; i < appear.VisualParam.Length; i++)
visualparams[i] = appear.VisualParam[i].ParamValue;
@ -10345,6 +10352,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
return true;
}
private bool HandleGroupRoleMembersRequest(IClientAPI sender, Packet Pack)
{
GroupRoleMembersRequestPacket groupRoleMembersRequest =
@ -11218,9 +11226,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// <summary>
/// Send a response back to a client when it asks the asset server (via the region server) if it has
/// its appearance texture cached.
///
/// At the moment, we always reply that there is no cached texture.
/// </summary>
/// <remarks>
/// At the moment, we always reply that there is no cached texture.
/// </remarks>
/// <param name="simclient"></param>
/// <param name="packet"></param>
/// <returns></returns>
@ -11230,7 +11239,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
AgentCachedTexturePacket cachedtex = (AgentCachedTexturePacket)packet;
AgentCachedTextureResponsePacket cachedresp = (AgentCachedTextureResponsePacket)PacketPool.Instance.GetPacket(PacketType.AgentCachedTextureResponse);
if (cachedtex.AgentData.SessionID != SessionId) return false;
if (cachedtex.AgentData.SessionID != SessionId)
return false;
// TODO: don't create new blocks if recycling an old packet
cachedresp.AgentData.AgentID = AgentId;
@ -11628,6 +11638,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (DebugPacketLevel <= 50 && packet.Type == PacketType.ImprovedTerseObjectUpdate)
logPacket = false;
if (DebugPacketLevel <= 25 && packet.Type == PacketType.ObjectPropertiesFamily)
logPacket = false;
if (logPacket)
m_log.DebugFormat(
"[CLIENT]: PACKET OUT to {0} ({1}) in {2} - {3}",
@ -11685,6 +11698,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (DebugPacketLevel <= 100 && (packet.Type == PacketType.ViewerEffect || packet.Type == PacketType.AgentAnimation))
logPacket = false;
if (DebugPacketLevel <= 25 && packet.Type == PacketType.RequestObjectPropertiesFamily)
logPacket = false;
if (logPacket)
m_log.DebugFormat(
"[CLIENT]: PACKET IN from {0} ({1}) in {2} - {3}",

View File

@ -26,16 +26,15 @@
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Threading;
using System.Text;
using System.Timers;
using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using System.Threading;
using System.Timers;
using System.Collections.Generic;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
@ -45,6 +44,9 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
public class AvatarFactoryModule : IAvatarFactoryModule, IRegionModule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public const string BAKED_TEXTURES_REPORT_FORMAT = "{0,-9} {1}";
private Scene m_scene = null;
private int m_savetime = 5; // seconds to wait before saving changed appearance
@ -147,9 +149,13 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
// Process the baked texture array
if (textureEntry != null)
{
m_log.InfoFormat("[AVFACTORY]: received texture update for {0}", sp.UUID);
// WriteBakedTexturesReport(sp, m_log.DebugFormat);
changed = sp.Appearance.SetTextureEntries(textureEntry) || changed;
m_log.InfoFormat("[AVFACTORY]: received texture update for {0}", sp.UUID);
// WriteBakedTexturesReport(sp, m_log.DebugFormat);
ValidateBakedTextureCache(sp, false);
// This appears to be set only in the final stage of the appearance
@ -254,9 +260,12 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
}
/// <summary>
/// Queue up a request to send appearance, makes it possible to
/// accumulate changes without sending out each one separately.
/// Queue up a request to send appearance.
/// </summary>
/// <remarks>
/// Makes it possible to accumulate changes without sending out each one separately.
/// </remarks>
/// <param name="agentId"></param>
public void QueueAppearanceSend(UUID agentid)
{
// m_log.DebugFormat("[AVFACTORY]: Queue appearance send for {0}", agentid);
@ -408,10 +417,13 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
m_savequeue.Remove(avatarID);
}
}
}
if (m_savequeue.Count == 0 && m_sendqueue.Count == 0)
m_updateTimer.Stop();
// We must lock both queues here so that QueueAppearanceSave() or *Send() don't m_updateTimer.Start() on
// another thread inbetween the first count calls and m_updateTimer.Stop() on this thread.
lock (m_sendqueue)
if (m_savequeue.Count == 0 && m_sendqueue.Count == 0)
m_updateTimer.Stop();
}
}
private void SaveAppearance(UUID agentid)
@ -557,5 +569,37 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
}
}
#endregion
public void WriteBakedTexturesReport(IScenePresence sp, ReportOutputAction outputAction)
{
outputAction("For {0} in {1}", sp.Name, m_scene.RegionInfo.RegionName);
outputAction(BAKED_TEXTURES_REPORT_FORMAT, "Bake Type", "UUID");
Dictionary<BakeType, Primitive.TextureEntryFace> bakedTextures = GetBakedTextureFaces(sp.UUID);
foreach (BakeType bt in bakedTextures.Keys)
{
string rawTextureID;
if (bakedTextures[bt] == null)
{
rawTextureID = "not set";
}
else
{
rawTextureID = bakedTextures[bt].TextureID.ToString();
if (m_scene.AssetService.Get(rawTextureID) == null)
rawTextureID += " (not found)";
else
rawTextureID += " (uploaded)";
}
outputAction(BAKED_TEXTURES_REPORT_FORMAT, bt, rawTextureID);
}
bool bakedTextureValid = m_scene.AvatarFactory.ValidateBakedTextureCache(sp);
outputAction("{0} baked appearance texture is {1}", sp.Name, bakedTextureValid ? "OK" : "corrupt");
}
}
}

View File

@ -1213,7 +1213,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
AgentCircuitData agent = sp.ControllingClient.RequestClientInfo();
agent.BaseFolder = UUID.Zero;
agent.InventoryFolder = UUID.Zero;
agent.startpos = new Vector3(128, 128, 70);
agent.startpos = sp.AbsolutePosition + CalculateOffset(sp, neighbour);
agent.child = true;
agent.Appearance = sp.Appearance;
if (currentAgentCircuit != null)
@ -1305,6 +1305,17 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
}
}
Vector3 CalculateOffset(ScenePresence sp, GridRegion neighbour)
{
int rRegionX = (int)sp.Scene.RegionInfo.RegionLocX;
int rRegionY = (int)sp.Scene.RegionInfo.RegionLocY;
int tRegionX = neighbour.RegionLocX / (int)Constants.RegionSize;
int tRegionY = neighbour.RegionLocY / (int)Constants.RegionSize;
int shiftx = (rRegionX - tRegionX) * (int)Constants.RegionSize;
int shifty = (rRegionY - tRegionY) * (int)Constants.RegionSize;
return new Vector3(shiftx, shifty, 0f);
}
private void InformClientOfNeighbourCompleted(IAsyncResult iar)
{
InformClientOfNeighbourDelegate icon = (InformClientOfNeighbourDelegate)iar.AsyncState;

View File

@ -123,7 +123,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
{
m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Destination region {0} is hyperlink", region.RegionID);
GridRegion real_destination = m_GatekeeperConnector.GetHyperlinkRegion(region, region.RegionID);
m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: GetFinalDestination serveruri -> {0}", real_destination.ServerURI);
if (real_destination != null)
m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: GetFinalDestination serveruri -> {0}", real_destination.ServerURI);
else
m_log.WarnFormat("[HG ENTITY TRANSFER MODULE]: GetHyperlinkRegion to Gatekeeper {0} failed", region.ServerURI);
return real_destination;
}
return region;

View File

@ -384,9 +384,15 @@ namespace OpenSim.Region.CoreModules.World.Permissions
if (m_debugPermissions)
m_log.Debug("[PERMISSIONS]: " + permissionCalled + " was called from " + m_scene.RegionInfo.RegionName);
}
// Checks if the given group is active and if the user is a group member
// with the powers requested (powers = 0 for no powers check)
/// <summary>
/// Checks if the given group is active and if the user is a group member
/// with the powers requested (powers = 0 for no powers check)
/// </summary>
/// <param name="groupID"></param>
/// <param name="userID"></param>
/// <param name="powers"></param>
/// <returns></returns>
protected bool IsGroupMember(UUID groupID, UUID userID, ulong powers)
{
if (null == m_groupsModule)

View File

@ -31,9 +31,10 @@ using OpenSim.Framework;
namespace OpenSim.Region.Framework.Interfaces
{
public delegate void ReportOutputAction(string format, params object[] args);
public interface IAvatarFactoryModule
{
void SetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams);
/// <summary>
@ -63,5 +64,13 @@ namespace OpenSim.Region.Framework.Interfaces
bool ValidateBakedTextureCache(IScenePresence sp);
void QueueAppearanceSend(UUID agentid);
void QueueAppearanceSave(UUID agentid);
/// <summary>
/// Get a report about the current state of a scene presence's baked appearance textures.
/// </summary>
/// <param name="sp"></param>
/// <param name="reportOutputAction"></param>
/// <returns></returns>
void WriteBakedTexturesReport(IScenePresence sp, ReportOutputAction reportOutputAction);
}
}

View File

@ -1564,6 +1564,12 @@ namespace OpenSim.Region.Framework.Scenes
public void TriggerRequestChangeWaterHeight(float height)
{
if (height < 0)
{
// ignore negative water height
return;
}
RequestChangeWaterHeight handlerRequestChangeWaterHeight = OnRequestChangeWaterHeight;
if (handlerRequestChangeWaterHeight != null)
{

View File

@ -116,18 +116,10 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="remoteClient"></param>
public void RequestPrim(uint primLocalID, IClientAPI remoteClient)
{
EntityBase[] entityList = GetEntities();
foreach (EntityBase ent in entityList)
{
if (ent is SceneObjectGroup)
{
if (((SceneObjectGroup)ent).LocalId == primLocalID)
{
((SceneObjectGroup)ent).SendFullUpdateToClient(remoteClient);
return;
}
}
}
SceneObjectGroup sog = GetGroupByPrim(primLocalID);
if (sog != null)
sog.SendFullUpdateToClient(remoteClient);
}
/// <summary>
@ -137,45 +129,65 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="remoteClient"></param>
public void SelectPrim(uint primLocalID, IClientAPI remoteClient)
{
EntityBase[] entityList = GetEntities();
foreach (EntityBase ent in entityList)
{
if (ent is SceneObjectGroup)
{
if (((SceneObjectGroup) ent).LocalId == primLocalID)
{
((SceneObjectGroup) ent).SendPropertiesToClient(remoteClient);
((SceneObjectGroup) ent).IsSelected = true;
// A prim is only tainted if it's allowed to be edited by the person clicking it.
if (Permissions.CanEditObject(((SceneObjectGroup)ent).UUID, remoteClient.AgentId)
|| Permissions.CanMoveObject(((SceneObjectGroup)ent).UUID, remoteClient.AgentId))
{
EventManager.TriggerParcelPrimCountTainted();
}
break;
}
else
{
// We also need to check the children of this prim as they
// can be selected as well and send property information
bool foundPrim = false;
SceneObjectGroup sog = ent as SceneObjectGroup;
SceneObjectPart part = GetSceneObjectPart(primLocalID);
SceneObjectPart[] partList = sog.Parts;
foreach (SceneObjectPart part in partList)
{
if (part.LocalId == primLocalID)
{
part.SendPropertiesToClient(remoteClient);
foundPrim = true;
break;
}
}
if (foundPrim)
break;
}
if (null == part)
return;
if (part.IsRoot)
{
SceneObjectGroup sog = part.ParentGroup;
sog.SendPropertiesToClient(remoteClient);
sog.IsSelected = true;
// A prim is only tainted if it's allowed to be edited by the person clicking it.
if (Permissions.CanEditObject(sog.UUID, remoteClient.AgentId)
|| Permissions.CanMoveObject(sog.UUID, remoteClient.AgentId))
{
EventManager.TriggerParcelPrimCountTainted();
}
}
else
{
part.SendPropertiesToClient(remoteClient);
}
}
/// <summary>
/// Handle the update of an object's user group.
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="groupID"></param>
/// <param name="objectLocalID"></param>
/// <param name="Garbage"></param>
private void HandleObjectGroupUpdate(
IClientAPI remoteClient, UUID groupID, uint objectLocalID, UUID Garbage)
{
if (m_groupsModule == null)
return;
// XXX: Might be better to get rid of this special casing and have GetMembershipData return something
// reasonable for a UUID.Zero group.
if (groupID != UUID.Zero)
{
GroupMembershipData gmd = m_groupsModule.GetMembershipData(groupID, remoteClient.AgentId);
if (gmd == null)
{
// m_log.WarnFormat(
// "[GROUPS]: User {0} is not a member of group {1} so they can't update {2} to this group",
// remoteClient.Name, GroupID, objectLocalID);
return;
}
}
SceneObjectGroup so = ((Scene)remoteClient.Scene).GetGroupByPrim(objectLocalID);
if (so != null)
{
if (so.OwnerID == remoteClient.AgentId)
{
so.SetGroup(groupID, remoteClient);
}
}
}
@ -250,121 +262,81 @@ namespace OpenSim.Region.Framework.Scenes
public virtual void ProcessObjectGrab(uint localID, Vector3 offsetPos, IClientAPI remoteClient, List<SurfaceTouchEventArgs> surfaceArgs)
{
EntityBase[] EntityList = GetEntities();
SceneObjectPart part = GetSceneObjectPart(localID);
if (part == null)
return;
SceneObjectGroup obj = part.ParentGroup;
SurfaceTouchEventArgs surfaceArg = null;
if (surfaceArgs != null && surfaceArgs.Count > 0)
surfaceArg = surfaceArgs[0];
foreach (EntityBase ent in EntityList)
// Currently only grab/touch for the single prim
// the client handles rez correctly
obj.ObjectGrabHandler(localID, offsetPos, remoteClient);
// If the touched prim handles touches, deliver it
// If not, deliver to root prim
if ((part.ScriptEvents & scriptEvents.touch_start) != 0)
EventManager.TriggerObjectGrab(part.LocalId, 0, part.OffsetPosition, remoteClient, surfaceArg);
// Deliver to the root prim if the touched prim doesn't handle touches
// or if we're meant to pass on touches anyway. Don't send to root prim
// if prim touched is the root prim as we just did it
if (((part.ScriptEvents & scriptEvents.touch_start) == 0) ||
(part.PassTouches && (part.LocalId != obj.RootPart.LocalId)))
{
if (ent is SceneObjectGroup)
{
SceneObjectGroup obj = ent as SceneObjectGroup;
if (obj != null)
{
// Is this prim part of the group
if (obj.HasChildPrim(localID))
{
// Currently only grab/touch for the single prim
// the client handles rez correctly
obj.ObjectGrabHandler(localID, offsetPos, remoteClient);
SceneObjectPart part = obj.GetChildPart(localID);
// If the touched prim handles touches, deliver it
// If not, deliver to root prim
if ((part.ScriptEvents & scriptEvents.touch_start) != 0)
EventManager.TriggerObjectGrab(part.LocalId, 0, part.OffsetPosition, remoteClient, surfaceArg);
// Deliver to the root prim if the touched prim doesn't handle touches
// or if we're meant to pass on touches anyway. Don't send to root prim
// if prim touched is the root prim as we just did it
if (((part.ScriptEvents & scriptEvents.touch_start) == 0) ||
(part.PassTouches && (part.LocalId != obj.RootPart.LocalId)))
{
EventManager.TriggerObjectGrab(obj.RootPart.LocalId, part.LocalId, part.OffsetPosition, remoteClient, surfaceArg);
}
return;
}
}
}
EventManager.TriggerObjectGrab(obj.RootPart.LocalId, part.LocalId, part.OffsetPosition, remoteClient, surfaceArg);
}
}
public virtual void ProcessObjectGrabUpdate(UUID objectID, Vector3 offset, Vector3 pos, IClientAPI remoteClient, List<SurfaceTouchEventArgs> surfaceArgs)
public virtual void ProcessObjectGrabUpdate(
UUID objectID, Vector3 offset, Vector3 pos, IClientAPI remoteClient, List<SurfaceTouchEventArgs> surfaceArgs)
{
EntityBase[] EntityList = GetEntities();
SceneObjectPart part = GetSceneObjectPart(objectID);
if (part == null)
return;
SceneObjectGroup obj = part.ParentGroup;
SurfaceTouchEventArgs surfaceArg = null;
if (surfaceArgs != null && surfaceArgs.Count > 0)
surfaceArg = surfaceArgs[0];
foreach (EntityBase ent in EntityList)
// If the touched prim handles touches, deliver it
// If not, deliver to root prim
if ((part.ScriptEvents & scriptEvents.touch) != 0)
EventManager.TriggerObjectGrabbing(part.LocalId, 0, part.OffsetPosition, remoteClient, surfaceArg);
// Deliver to the root prim if the touched prim doesn't handle touches
// or if we're meant to pass on touches anyway. Don't send to root prim
// if prim touched is the root prim as we just did it
if (((part.ScriptEvents & scriptEvents.touch) == 0) ||
(part.PassTouches && (part.LocalId != obj.RootPart.LocalId)))
{
if (ent is SceneObjectGroup)
{
SceneObjectGroup obj = ent as SceneObjectGroup;
if (obj != null)
{
// Is this prim part of the group
if (obj.HasChildPrim(objectID))
{
SceneObjectPart part = obj.GetChildPart(objectID);
// If the touched prim handles touches, deliver it
// If not, deliver to root prim
if ((part.ScriptEvents & scriptEvents.touch) != 0)
EventManager.TriggerObjectGrabbing(part.LocalId, 0, part.OffsetPosition, remoteClient, surfaceArg);
// Deliver to the root prim if the touched prim doesn't handle touches
// or if we're meant to pass on touches anyway. Don't send to root prim
// if prim touched is the root prim as we just did it
if (((part.ScriptEvents & scriptEvents.touch) == 0) ||
(part.PassTouches && (part.LocalId != obj.RootPart.LocalId)))
{
EventManager.TriggerObjectGrabbing(obj.RootPart.LocalId, part.LocalId, part.OffsetPosition, remoteClient, surfaceArg);
}
return;
}
}
}
EventManager.TriggerObjectGrabbing(obj.RootPart.LocalId, part.LocalId, part.OffsetPosition, remoteClient, surfaceArg);
}
}
public virtual void ProcessObjectDeGrab(uint localID, IClientAPI remoteClient, List<SurfaceTouchEventArgs> surfaceArgs)
{
EntityBase[] EntityList = GetEntities();
SceneObjectPart part = GetSceneObjectPart(localID);
if (part == null)
return;
SceneObjectGroup obj = part.ParentGroup;
SurfaceTouchEventArgs surfaceArg = null;
if (surfaceArgs != null && surfaceArgs.Count > 0)
surfaceArg = surfaceArgs[0];
foreach (EntityBase ent in EntityList)
{
if (ent is SceneObjectGroup)
{
SceneObjectGroup obj = ent as SceneObjectGroup;
// Is this prim part of the group
if (obj.HasChildPrim(localID))
{
SceneObjectPart part=obj.GetChildPart(localID);
if (part != null)
{
// If the touched prim handles touches, deliver it
// If not, deliver to root prim
if ((part.ScriptEvents & scriptEvents.touch_end) != 0)
EventManager.TriggerObjectDeGrab(part.LocalId, 0, remoteClient, surfaceArg);
else
EventManager.TriggerObjectDeGrab(obj.RootPart.LocalId, part.LocalId, remoteClient, surfaceArg);
return;
}
return;
}
}
}
// If the touched prim handles touches, deliver it
// If not, deliver to root prim
if ((part.ScriptEvents & scriptEvents.touch_end) != 0)
EventManager.TriggerObjectDeGrab(part.LocalId, 0, remoteClient, surfaceArg);
else
EventManager.TriggerObjectDeGrab(obj.RootPart.LocalId, part.LocalId, remoteClient, surfaceArg);
}
public void ProcessAvatarPickerRequest(IClientAPI client, UUID avatarID, UUID RequestID, string query)

View File

@ -139,6 +139,7 @@ namespace OpenSim.Region.Framework.Scenes
protected IDialogModule m_dialogModule;
protected IEntityTransferModule m_teleportModule;
protected ICapabilitiesModule m_capsModule;
protected IGroupsModule m_groupsModule;
/// <summary>
/// Current scene frame number
@ -1164,6 +1165,7 @@ namespace OpenSim.Region.Framework.Scenes
m_dialogModule = RequestModuleInterface<IDialogModule>();
m_capsModule = RequestModuleInterface<ICapabilitiesModule>();
m_teleportModule = RequestModuleInterface<IEntityTransferModule>();
m_groupsModule = RequestModuleInterface<IGroupsModule>();
}
#endregion
@ -2512,7 +2514,7 @@ namespace OpenSim.Region.Framework.Scenes
if (sp == null)
{
m_log.DebugFormat(
"[SCENE]: Adding new child scene presence {0} to scene {1}", client.Name, RegionInfo.RegionName);
"[SCENE]: Adding new child scene presence {0} to scene {1} at pos {2}", client.Name, RegionInfo.RegionName, client.StartPos);
m_clientManager.Add(client);
SubscribeToClientEvents(client);
@ -2733,6 +2735,7 @@ namespace OpenSim.Region.Framework.Scenes
client.OnObjectDescription += m_sceneGraph.PrimDescription;
client.OnObjectIncludeInSearch += m_sceneGraph.MakeObjectSearchable;
client.OnObjectOwner += ObjectOwner;
client.OnObjectGroupRequest += HandleObjectGroupUpdate;
}
public virtual void SubscribeToClientPrimRezEvents(IClientAPI client)
@ -2776,7 +2779,6 @@ namespace OpenSim.Region.Framework.Scenes
public virtual void SubscribeToClientParcelEvents(IClientAPI client)
{
client.OnObjectGroupRequest += m_sceneGraph.HandleObjectGroupUpdate;
client.OnParcelReturnObjectsRequest += LandChannel.ReturnObjectsInParcel;
client.OnParcelSetOtherCleanTime += LandChannel.SetParcelOtherCleanTime;
client.OnParcelBuy += ProcessParcelBuy;
@ -2903,7 +2905,6 @@ namespace OpenSim.Region.Framework.Scenes
public virtual void UnSubscribeToClientParcelEvents(IClientAPI client)
{
client.OnObjectGroupRequest -= m_sceneGraph.HandleObjectGroupUpdate;
client.OnParcelReturnObjectsRequest -= LandChannel.ReturnObjectsInParcel;
client.OnParcelSetOtherCleanTime -= LandChannel.SetParcelOtherCleanTime;
client.OnParcelBuy -= ProcessParcelBuy;
@ -3249,9 +3250,9 @@ namespace OpenSim.Region.Framework.Scenes
// Don't disable this log message - it's too helpful
m_log.DebugFormat(
"[CONNECTION BEGIN]: Region {0} told of incoming {1} agent {2} {3} {4} (circuit code {5}, teleportflags {6})",
"[SCENE]: Region {0} told of incoming {1} agent {2} {3} {4} (circuit code {5}, teleportflags {6}, position {7})",
RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname,
agent.AgentID, agent.circuitcode, teleportFlags);
agent.AgentID, agent.circuitcode, teleportFlags, agent.startpos);
if (LoginsDisabled)
{
@ -3294,7 +3295,7 @@ namespace OpenSim.Region.Framework.Scenes
catch (Exception e)
{
m_log.ErrorFormat(
"[CONNECTION BEGIN]: Exception verifying presence {0}{1}", e.Message, e.StackTrace);
"[SCENE]: Exception verifying presence {0}{1}", e.Message, e.StackTrace);
return false;
}
}
@ -3307,12 +3308,12 @@ namespace OpenSim.Region.Framework.Scenes
catch (Exception e)
{
m_log.ErrorFormat(
"[CONNECTION BEGIN]: Exception authorizing user {0}{1}", e.Message, e.StackTrace);
"[SCENE]: Exception authorizing user {0}{1}", e.Message, e.StackTrace);
return false;
}
m_log.InfoFormat(
"[CONNECTION BEGIN]: Region {0} authenticated and authorized incoming {1} agent {2} {3} {4} (circuit code {5})",
"[SCENE]: Region {0} authenticated and authorized incoming {1} agent {2} {3} {4} (circuit code {5})",
RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname,
agent.AgentID, agent.circuitcode);
@ -3522,15 +3523,11 @@ namespace OpenSim.Region.Framework.Scenes
m_log.ErrorFormat("[CONNECTION BEGIN]: Estate Settings is null!");
}
IGroupsModule groupsModule =
RequestModuleInterface<IGroupsModule>();
List<UUID> agentGroups = new List<UUID>();
if (groupsModule != null)
if (m_groupsModule != null)
{
GroupMembershipData[] GroupMembership =
groupsModule.GetMembershipData(agent.AgentID);
GroupMembershipData[] GroupMembership = m_groupsModule.GetMembershipData(agent.AgentID);
if (GroupMembership != null)
{
@ -4287,7 +4284,7 @@ namespace OpenSim.Region.Framework.Scenes
/// Get a scene object group that contains the prim with the given local id
/// </summary>
/// <param name="localID"></param>
/// <returns>null if no scene object group containing that prim is found</returns>
/// <returns>null if no scene object group containing that prim is found</returns>
public SceneObjectGroup GetGroupByPrim(uint localID)
{
return m_sceneGraph.GetGroupByPrim(localID);

View File

@ -204,13 +204,10 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="regionslst"></param>
public void SendCloseChildAgentConnections(UUID agentID, List<ulong> regionslst)
{
Util.FireAndForget(delegate
foreach (ulong handle in regionslst)
{
foreach (ulong handle in regionslst)
{
SendCloseChildAgent(agentID, handle);
}
});
SendCloseChildAgent(agentID, handle);
}
}
public List<GridRegion> RequestNamedRegions(string name, int maxNumber)

View File

@ -575,20 +575,6 @@ namespace OpenSim.Region.Framework.Scenes
}
}
protected internal void HandleObjectGroupUpdate(
IClientAPI remoteClient, UUID GroupID, uint objectLocalID, UUID Garbage)
{
if (!remoteClient.IsGroupMember(GroupID))
return;
SceneObjectGroup group = GetGroupByPrim(objectLocalID);
if (group != null)
{
if (group.OwnerID == remoteClient.AgentId)
group.SetGroup(GroupID, remoteClient);
}
}
protected internal ScenePresence CreateAndAddChildScenePresence(
IClientAPI client, AvatarAppearance appearance, PresenceType type)
{

View File

@ -1373,19 +1373,23 @@ namespace OpenSim.Region.Framework.Scenes
#endregion
// Send the parts of this SOG to a single client
// Used when the client initially connects and when client sends RequestPrim packet
/// <summary>
/// Send the parts of this SOG to a single client
/// </summary>
/// <remarks>
/// Used when the client initially connects and when client sends RequestPrim packet
/// </remarks>
/// <param name="remoteClient"></param>
public void SendFullUpdateToClient(IClientAPI remoteClient)
{
RootPart.SendFullUpdate(
remoteClient, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, RootPart.UUID));
RootPart.SendFullUpdate(remoteClient);
SceneObjectPart[] parts = m_parts.GetArray();
for (int i = 0; i < parts.Length; i++)
{
SceneObjectPart part = parts[i];
if (part != RootPart)
part.SendFullUpdate(remoteClient, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, part.UUID));
part.SendFullUpdate(remoteClient);
}
}
@ -1679,10 +1683,11 @@ namespace OpenSim.Region.Framework.Scenes
/// <summary>
/// Reset the UUIDs for all the prims that make up this group.
///
/// </summary>
/// <remarks>
/// This is called by methods which want to add a new group to an existing scene, in order
/// to ensure that there are no clashes with groups already present.
/// </summary>
/// </remarks>
public void ResetIDs()
{
lock (m_parts.SyncRoot)
@ -3206,6 +3211,8 @@ namespace OpenSim.Region.Framework.Scenes
part.Inventory.ChangeInventoryGroup(GroupID);
}
HasGroupChanged = true;
// Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled
// for the same object with very different properties. The caller must schedule the update.
//ScheduleGroupForFullUpdate();

View File

@ -2836,8 +2836,7 @@ namespace OpenSim.Region.Framework.Scenes
/// Send a full update to the client for the given part
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="clientFlags"></param>
protected internal void SendFullUpdate(IClientAPI remoteClient, uint clientFlags)
protected internal void SendFullUpdate(IClientAPI remoteClient)
{
if (ParentGroup == null)
return;
@ -2849,16 +2848,16 @@ namespace OpenSim.Region.Framework.Scenes
{
if (ParentGroup.IsAttachment)
{
SendFullUpdateToClient(remoteClient, AttachedPos, clientFlags);
SendFullUpdateToClient(remoteClient, AttachedPos);
}
else
{
SendFullUpdateToClient(remoteClient, AbsolutePosition, clientFlags);
SendFullUpdateToClient(remoteClient, AbsolutePosition);
}
}
else
{
SendFullUpdateToClient(remoteClient, clientFlags);
SendFullUpdateToClient(remoteClient);
}
}
@ -2872,7 +2871,7 @@ namespace OpenSim.Region.Framework.Scenes
ParentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar)
{
SendFullUpdate(avatar.ControllingClient, avatar.GenerateClientFlags(UUID));
SendFullUpdate(avatar.ControllingClient);
});
}
@ -2880,12 +2879,9 @@ namespace OpenSim.Region.Framework.Scenes
/// Sends a full update to the client
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="clientFlags"></param>
public void SendFullUpdateToClient(IClientAPI remoteClient, uint clientflags)
public void SendFullUpdateToClient(IClientAPI remoteClient)
{
Vector3 lPos;
lPos = OffsetPosition;
SendFullUpdateToClient(remoteClient, lPos, clientflags);
SendFullUpdateToClient(remoteClient, OffsetPosition);
}
/// <summary>
@ -2893,8 +2889,7 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="lPos"></param>
/// <param name="clientFlags"></param>
public void SendFullUpdateToClient(IClientAPI remoteClient, Vector3 lPos, uint clientFlags)
public void SendFullUpdateToClient(IClientAPI remoteClient, Vector3 lPos)
{
if (ParentGroup == null)
return;
@ -2911,15 +2906,10 @@ namespace OpenSim.Region.Framework.Scenes
(ParentGroup.AttachmentPoint >= 31) && (ParentGroup.AttachmentPoint <= 38))
return;
clientFlags &= ~(uint) PrimFlags.CreateSelected;
if (remoteClient.AgentId == OwnerID)
{
if ((Flags & PrimFlags.CreateSelected) != 0)
{
clientFlags |= (uint) PrimFlags.CreateSelected;
Flags &= ~PrimFlags.CreateSelected;
}
}
//bool isattachment = IsAttachment;
//if (LocalId != ParentGroup.RootPart.LocalId)
@ -3354,6 +3344,11 @@ namespace OpenSim.Region.Framework.Scenes
public void SetGroup(UUID groupID, IClientAPI client)
{
// Scene.AddNewPrims() calls with client == null so can't use this.
// m_log.DebugFormat(
// "[SCENE OBJECT PART]: Setting group for {0} to {1} for {2}",
// Name, groupID, OwnerID);
GroupID = groupID;
if (client != null)
SendPropertiesToClient(client);

View File

@ -285,16 +285,10 @@ namespace OpenSim.Region.Framework.Scenes
#region Properties
protected PhysicsActor m_physicsActor;
/// <summary>
/// Physical scene representation of this Avatar.
/// </summary>
public PhysicsActor PhysicsActor
{
set { m_physicsActor = value; }
get { return m_physicsActor; }
}
public PhysicsActor PhysicsActor { get; private set; }
private byte m_movementflag;
@ -508,9 +502,9 @@ namespace OpenSim.Region.Framework.Scenes
{
m_pos = PhysicsActor.Position;
// m_log.DebugFormat(
// "[SCENE PRESENCE]: Set position {0} for {1} in {2} via getting AbsolutePosition!",
// m_pos, Name, Scene.RegionInfo.RegionName);
//m_log.DebugFormat(
// "[SCENE PRESENCE]: Set position {0} for {1} in {2} via getting AbsolutePosition!",
// m_pos, Name, Scene.RegionInfo.RegionName);
}
else
{
@ -540,7 +534,6 @@ namespace OpenSim.Region.Framework.Scenes
}
}
}
return m_pos;
}
set
@ -560,9 +553,9 @@ namespace OpenSim.Region.Framework.Scenes
m_pos = value;
ParentPosition = Vector3.Zero;
// m_log.DebugFormat(
// "[ENTITY BASE]: In {0} set AbsolutePosition of {1} to {2}",
// Scene.RegionInfo.RegionName, Name, m_pos);
//m_log.DebugFormat(
// "[ENTITY BASE]: In {0} set AbsolutePosition of {1} to {2}",
// Scene.RegionInfo.RegionName, Name, m_pos);
}
}
@ -791,7 +784,6 @@ namespace OpenSim.Region.Framework.Scenes
public void RegisterToEvents()
{
ControllingClient.OnCompleteMovementToRegion += CompleteMovement;
//ControllingClient.OnCompleteMovementToRegion += SendInitialData;
ControllingClient.OnAgentUpdate += HandleAgentUpdate;
ControllingClient.OnAgentRequestSit += HandleAgentRequestSit;
ControllingClient.OnAgentSit += HandleAgentSit;
@ -839,11 +831,6 @@ namespace OpenSim.Region.Framework.Scenes
#endregion
public uint GenerateClientFlags(UUID ObjectID)
{
return m_scene.Permissions.GenerateClientFlags(m_uuid, ObjectID);
}
#region Status Methods
/// <summary>
@ -1032,18 +1019,19 @@ namespace OpenSim.Region.Framework.Scenes
{
if (PhysicsActor != null)
{
try
{
PhysicsActor.OnRequestTerseUpdate -= SendTerseUpdateToAllClients;
PhysicsActor.OnOutOfBounds -= OutOfBoundsCall;
m_scene.PhysicsScene.RemoveAvatar(PhysicsActor);
PhysicsActor.UnSubscribeEvents();
PhysicsActor.OnCollisionUpdate -= PhysicsCollisionUpdate;
PhysicsActor = null;
}
catch
{ }
// PhysicsActor.OnRequestTerseUpdate -= SendTerseUpdateToAllClients;
PhysicsActor.OnOutOfBounds -= OutOfBoundsCall;
m_scene.PhysicsScene.RemoveAvatar(PhysicsActor);
PhysicsActor.UnSubscribeEvents();
PhysicsActor.OnCollisionUpdate -= PhysicsCollisionUpdate;
PhysicsActor = null;
}
// else
// {
// m_log.ErrorFormat(
// "[SCENE PRESENCE]: Attempt to remove physics actor for {0} on {1} but this scene presence has no physics actor",
// Name, Scene.RegionInfo.RegionName);
// }
}
/// <summary>
@ -1154,13 +1142,11 @@ namespace OpenSim.Region.Framework.Scenes
/// <summary>
/// Sets avatar height in the physics plugin
/// </summary>
/// <param name="height">New height of avatar</param>
public void SetHeight(float height)
{
if (PhysicsActor != null && !IsChildAgent)
{
Vector3 SetSize = new Vector3(0.45f, 0.6f, height);
PhysicsActor.Size = SetSize;
}
PhysicsActor.Size = new Vector3(0.45f, 0.6f, height);
}
/// <summary>
@ -1925,7 +1911,7 @@ namespace OpenSim.Region.Framework.Scenes
// m_log.DebugFormat("[SCENE PRESENCE]: {0} {1}", SitTargetisSet, SitTargetUnOccupied);
if (PhysicsActor != null)
m_sitAvatarHeight = m_physicsActor.Size.Z;
m_sitAvatarHeight = PhysicsActor.Size.Z;
bool canSit = false;
pos = part.AbsolutePosition + offset;
@ -2570,7 +2556,10 @@ namespace OpenSim.Region.Framework.Scenes
// only send update from root agents to other clients; children are only "listening posts"
if (IsChildAgent)
{
m_log.Warn("[SCENE PRESENCE]: Attempt to send avatar data from a child agent");
m_log.WarnFormat(
"[SCENE PRESENCE]: Attempt to send avatar data from a child agent for {0} in {1}",
Name, Scene.RegionInfo.RegionName);
return;
}
@ -2628,7 +2617,10 @@ namespace OpenSim.Region.Framework.Scenes
// only send update from root agents to other clients; children are only "listening posts"
if (IsChildAgent)
{
m_log.Warn("[SCENE PRESENCE]: Attempt to send avatar data from a child agent");
m_log.WarnFormat(
"[SCENE PRESENCE]: Attempt to send avatar data from a child agent for {0} in {1}",
Name, Scene.RegionInfo.RegionName);
return;
}
@ -2675,7 +2667,7 @@ namespace OpenSim.Region.Framework.Scenes
public void SendAppearanceToAgent(ScenePresence avatar)
{
// m_log.DebugFormat(
// "[SCENE PRESENCE] Send appearance from {0} {1} to {2} {3}", Name, m_uuid, avatar.Name, avatar.UUID);
// "[SCENE PRESENCE]: Sending appearance data from {0} {1} to {2} {3}", Name, m_uuid, avatar.Name, avatar.UUID);
avatar.ControllingClient.SendAppearance(
UUID, Appearance.VisualParams, Appearance.Texture.GetBytes());
@ -2957,7 +2949,10 @@ namespace OpenSim.Region.Framework.Scenes
if (byebyeRegions.Count > 0)
{
m_log.Debug("[SCENE PRESENCE]: Closing " + byebyeRegions.Count + " child agents");
m_scene.SceneGridService.SendCloseChildAgentConnections(ControllingClient.AgentId, byebyeRegions);
Util.FireAndForget(delegate
{
m_scene.SceneGridService.SendCloseChildAgentConnections(ControllingClient.AgentId, byebyeRegions);
});
}
foreach (ulong handle in byebyeRegions)
@ -3007,6 +3002,7 @@ namespace OpenSim.Region.Framework.Scenes
CopyFrom(cAgentData);
}
private static Vector3 marker = new Vector3(-1f, -1f, -1f);
/// <summary>
/// This updates important decision making data about a child agent
/// The main purpose is to figure out what objects to send to a child agent that's in a neighboring region
@ -3027,8 +3023,8 @@ namespace OpenSim.Region.Framework.Scenes
// region's draw distance.
// DrawDistance = cAgentData.Far;
DrawDistance = Scene.DefaultDrawDistance;
if (cAgentData.Position != new Vector3(-1f, -1f, -1f)) // UGH!!
if (cAgentData.Position != marker) // UGH!!
m_pos = cAgentData.Position + offset;
if (Vector3.Distance(AbsolutePosition, posLastSignificantMove) >= Scene.ChildReprioritizationDistance)
@ -3039,8 +3035,6 @@ namespace OpenSim.Region.Framework.Scenes
CameraPosition = cAgentData.Center + offset;
//SetHeight(cAgentData.AVHeight);
if ((cAgentData.Throttles != null) && cAgentData.Throttles.Length > 0)
ControllingClient.SetChildAgentThrottle(cAgentData.Throttles);
@ -3251,6 +3245,13 @@ namespace OpenSim.Region.Framework.Scenes
// "[SCENE PRESENCE]: Adding physics actor for {0}, ifFlying = {1} in {2}",
// Name, isFlying, Scene.RegionInfo.RegionName);
if (PhysicsActor != null)
{
m_log.ErrorFormat(
"[SCENE PRESENCE]: Adding physics actor for {0} to {1} but this scene presence already has a physics actor",
Name, Scene.RegionInfo.RegionName);
}
if (Appearance.AvatarHeight == 0)
Appearance.SetHeight();
@ -3258,18 +3259,15 @@ namespace OpenSim.Region.Framework.Scenes
Vector3 pVec = AbsolutePosition;
// Old bug where the height was in centimeters instead of meters
PhysicsActor = scene.AddAvatar(LocalId, Firstname + "." + Lastname, pVec,
new Vector3(0f, 0f, Appearance.AvatarHeight), isFlying);
PhysicsActor = scene.AddAvatar(
LocalId, Firstname + "." + Lastname, pVec,
new Vector3(0f, 0f, Appearance.AvatarHeight), isFlying);
scene.AddPhysicsActorTaint(PhysicsActor);
//PhysicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients;
PhysicsActor.OnCollisionUpdate += PhysicsCollisionUpdate;
PhysicsActor.OnOutOfBounds += OutOfBoundsCall; // Called for PhysicsActors when there's something wrong
PhysicsActor.SubscribeEvents(500);
PhysicsActor.LocalID = LocalId;
SetHeight(Appearance.AvatarHeight);
}
private void OutOfBoundsCall(Vector3 pos)

View File

@ -50,8 +50,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public const string SHOW_APPEARANCE_FORMAT = "{0,-9} {1}";
private Dictionary<UUID, Scene> m_scenes = new Dictionary<UUID, Scene>();
// private IAvatarFactoryModule m_avatarFactory;
@ -197,37 +195,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
{
ScenePresence sp = scene.GetScenePresence(optionalTargetFirstName, optionalTargetLastName);
if (sp != null && !sp.IsChildAgent)
{
MainConsole.Instance.OutputFormat("For {0} in {1}", sp.Name, scene.RegionInfo.RegionName);
MainConsole.Instance.OutputFormat(SHOW_APPEARANCE_FORMAT, "Bake Type", "UUID");
Dictionary<BakeType, Primitive.TextureEntryFace> bakedTextures
= scene.AvatarFactory.GetBakedTextureFaces(sp.UUID);
foreach (BakeType bt in bakedTextures.Keys)
{
string rawTextureID;
if (bakedTextures[bt] == null)
{
rawTextureID = "not set";
}
else
{
rawTextureID = bakedTextures[bt].TextureID.ToString();
if (scene.AssetService.Get(rawTextureID) == null)
rawTextureID += " (not found)";
else
rawTextureID += " (uploaded)";
}
MainConsole.Instance.OutputFormat(SHOW_APPEARANCE_FORMAT, bt, rawTextureID);
}
bool bakedTextureValid = scene.AvatarFactory.ValidateBakedTextureCache(sp);
MainConsole.Instance.OutputFormat(
"{0} baked appearance texture is {1}", sp.Name, bakedTextureValid ? "OK" : "corrupt");
}
scene.AvatarFactory.WriteBakedTexturesReport(sp, MainConsole.Instance.OutputFormat);
}
else
{

View File

@ -29,25 +29,18 @@ using System;
using System.Collections.Generic;
using System.Reflection;
using System.Timers;
using log4net;
using Mono.Addins;
using Nini.Config;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
using DirFindFlags = OpenMetaverse.DirectoryManager.DirFindFlags;
namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
@ -90,7 +83,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
// Configuration settings
private bool m_groupsEnabled = false;
private bool m_groupNoticesEnabled = true;
private bool m_debugEnabled = true;
private bool m_debugEnabled = false;
#region IRegionModuleBase Members
@ -232,7 +225,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
// Used for Notices and Group Invites/Accept/Reject
client.OnInstantMessage += OnInstantMessage;
// Send client thier groups information.
// Send client their groups information.
SendAgentGroupDataUpdate(client, client.AgentId);
}

View File

@ -52,6 +52,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private bool m_debugEnabled = false;
public const GroupPowers m_DefaultEveryonePowers = GroupPowers.AllowSetHome |
GroupPowers.Accountable |
GroupPowers.JoinChat |
@ -81,7 +83,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
private Dictionary<UUID, List<UUID>> m_groupsAgentsDroppedFromChatSession = new Dictionary<UUID, List<UUID>>();
private Dictionary<UUID, List<UUID>> m_groupsAgentsInvitedToChatSession = new Dictionary<UUID, List<UUID>>();
#region IRegionModuleBase Members
public string Name
@ -115,7 +116,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
return;
}
m_log.InfoFormat("[XMLRPC-GROUPS-CONNECTOR]: Initializing {0}", this.Name);
m_log.DebugFormat("[XMLRPC-GROUPS-CONNECTOR]: Initializing {0}", this.Name);
m_groupsServerURI = groupsConfig.GetString("GroupsServerURI", string.Empty);
if ((m_groupsServerURI == null) ||
@ -142,6 +143,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
m_log.InfoFormat("[XMLRPC-GROUPS-CONNECTOR]: Groups Cache Timeout set to {0}.", m_cacheTimeout);
}
m_debugEnabled = groupsConfig.GetBoolean("DebugEnabled", false);
// If we got all the config options we need, lets start'er'up
m_memoryCache = new ExpiringCache<string, XmlRpcResponse>();
m_connectorEnabled = true;
@ -150,7 +153,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
public void Close()
{
m_log.InfoFormat("[XMLRPC-GROUPS-CONNECTOR]: Closing {0}", this.Name);
m_log.DebugFormat("[XMLRPC-GROUPS-CONNECTOR]: Closing {0}", this.Name);
}
public void AddRegion(OpenSim.Region.Framework.Scenes.Scene scene)
@ -958,6 +961,9 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
if (resp == null)
{
if (m_debugEnabled)
m_log.DebugFormat("[XMLRPC-GROUPS-CONNECTOR]: Cache miss for key {0}", CacheKey);
string UserService;
UUID SessionID;
GetClientGroupRequestID(requestingAgentID, out UserService, out SessionID);

View File

@ -44,8 +44,9 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
private bool flying;
private bool iscolliding;
public BasicActor()
public BasicActor(Vector3 size)
{
Size = size;
}
public override int PhysicsActorType

View File

@ -56,7 +56,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
}
public override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying)
{
BasicActor act = new BasicActor();
BasicActor act = new BasicActor(size);
act.Position = position;
act.Flying = isFlying;
_actors.Add(act);

View File

@ -137,7 +137,7 @@ namespace OpenSim.Region.Physics.OdePlugin
internal IntPtr Body = IntPtr.Zero;
private OdeScene _parent_scene;
internal IntPtr Shell = IntPtr.Zero;
internal IntPtr Amotor = IntPtr.Zero;
private IntPtr Amotor = IntPtr.Zero;
private d.Mass ShellMass;
private int m_eventsubscription = 0;
@ -195,13 +195,10 @@ namespace OpenSim.Region.Physics.OdePlugin
// new d.Matrix3(0.5f, 0.7071068f, 0.5f, -0.7071068f, 0f, 0.7071068f, 0.5f, -0.7071068f,
// 0.5f);
for (int i = 0; i < 11; i++)
{
m_colliderarr[i] = false;
}
CAPSULE_LENGTH = (size.Z * 1.15f) - CAPSULE_RADIUS * 2.0f;
//m_log.Info("[ODE CHARACTER]: " + CAPSULE_LENGTH.ToString());
m_tainted_CAPSULE_LENGTH = CAPSULE_LENGTH;
// We can set taint and actual to be the same here, since the entire character will be set up when the
// m_tainted_isPhysical is processed.
SetTaintedCapsuleLength(size);
CAPSULE_LENGTH = m_tainted_CAPSULE_LENGTH;
m_isPhysical = false; // current status: no ODE information exists
m_tainted_isPhysical = true; // new tainted status: need to create ODE information
@ -457,24 +454,28 @@ namespace OpenSim.Region.Physics.OdePlugin
get { return new Vector3(CAPSULE_RADIUS * 2, CAPSULE_RADIUS * 2, CAPSULE_LENGTH); }
set
{
if (value.IsFinite())
{
m_pidControllerActive = true;
Vector3 SetSize = value;
m_tainted_CAPSULE_LENGTH = (SetSize.Z * 1.15f) - CAPSULE_RADIUS * 2.0f;
// m_log.Info("[ODE CHARACTER]: " + CAPSULE_LENGTH);
SetTaintedCapsuleLength(value);
// If we reset velocity here, then an avatar stalls when it crosses a border for the first time
// (as the height of the new root agent is set).
// Velocity = Vector3.Zero;
_parent_scene.AddPhysicsActorTaint(this);
}
else
{
m_log.WarnFormat("[ODE CHARACTER]: Got a NaN Size from Scene on {0}", Name);
}
_parent_scene.AddPhysicsActorTaint(this);
}
}
private void SetTaintedCapsuleLength(Vector3 size)
{
if (size.IsFinite())
{
m_pidControllerActive = true;
m_tainted_CAPSULE_LENGTH = (size.Z * 1.15f) - CAPSULE_RADIUS * 2.0f;
// m_log.Info("[ODE CHARACTER]: " + CAPSULE_LENGTH);
}
else
{
m_log.WarnFormat("[ODE CHARACTER]: Got a NaN Size for {0} in {1}", Name, _parent_scene.Name);
}
}
@ -549,8 +550,8 @@ namespace OpenSim.Region.Physics.OdePlugin
{
get
{
float AVvolume = (float) (Math.PI*Math.Pow(CAPSULE_RADIUS, 2)*CAPSULE_LENGTH);
return m_density*AVvolume;
float AVvolume = (float)(Math.PI * Math.Pow(CAPSULE_RADIUS, 2) * CAPSULE_LENGTH);
return m_density * AVvolume;
}
}

View File

@ -205,27 +205,9 @@ namespace OpenSim.Region.Physics.OdePlugin
private readonly HashSet<OdePrim> _activeprims = new HashSet<OdePrim>();
/// <summary>
/// Used to lock on manipulation of _taintedPrimL and _taintedPrimH
/// Prims that the simulator has created/deleted/updated and so need updating in ODE.
/// </summary>
private readonly Object _taintedPrimLock = new Object();
/// <summary>
/// List of tainted prims.
/// </summary>
/// <remarks>
/// A tainted prim is one that has taints to process before performing any other operations. The list is
/// cleared after processing.
/// </remarks>
private readonly List<OdePrim> _taintedPrimL = new List<OdePrim>();
/// <summary>
/// HashSet of tainted prims.
/// </summary>
/// <remarks>
/// A tainted prim is one that has taints to process before performing any other operations. The hashset is
/// cleared after processing.
/// </remarks>
private readonly HashSet<OdePrim> _taintedPrimH = new HashSet<OdePrim>();
private readonly HashSet<OdePrim> _taintedPrims = new HashSet<OdePrim>();
/// <summary>
/// Record a character that has taints to be processed.
@ -767,7 +749,7 @@ namespace OpenSim.Region.Physics.OdePlugin
}
catch (AccessViolationException)
{
m_log.Warn("[ODE SCENE]: Unable to collide test a space");
m_log.Error("[ODE SCENE]: Unable to collide test a space");
return;
}
//Colliding a space or a geom with a space or a geom. so drill down
@ -829,7 +811,7 @@ namespace OpenSim.Region.Physics.OdePlugin
}
catch (Exception e)
{
m_log.WarnFormat("[ODE SCENE]: Unable to collide test an object: {0}", e.Message);
m_log.ErrorFormat("[ODE SCENE]: Unable to collide test an object: {0}", e.Message);
return;
}
@ -1554,7 +1536,7 @@ namespace OpenSim.Region.Physics.OdePlugin
}
catch (AccessViolationException)
{
m_log.WarnFormat("[ODE SCENE]: Unable to space collide {0}", Name);
m_log.ErrorFormat("[ODE SCENE]: Unable to space collide {0}", Name);
}
//float terrainheight = GetTerrainHeightAtXY(chr.Position.X, chr.Position.Y);
@ -1585,13 +1567,14 @@ namespace OpenSim.Region.Physics.OdePlugin
removeprims = new List<OdePrim>();
}
removeprims.Add(chr);
m_log.Debug("[ODE SCENE]: unable to collide test active prim against space. The space was zero, the geom was zero or it was in the process of being removed. Removed it from the active prim list. This needs to be fixed!");
m_log.Error(
"[ODE SCENE]: unable to collide test active prim against space. The space was zero, the geom was zero or it was in the process of being removed. Removed it from the active prim list. This needs to be fixed!");
}
}
}
catch (AccessViolationException)
{
m_log.Warn("[ODE SCENE]: Unable to space collide");
m_log.Error("[ODE SCENE]: Unable to space collide");
}
}
}
@ -1716,7 +1699,10 @@ namespace OpenSim.Region.Physics.OdePlugin
public override void RemoveAvatar(PhysicsActor actor)
{
//m_log.Debug("[PHYSICS]:ODELOCK");
// m_log.DebugFormat(
// "[ODE SCENE]: Removing physics character {0} {1} from physics scene {2}",
// actor.Name, actor.LocalID, Name);
((OdeCharacter) actor).Destroy();
}
@ -1726,6 +1712,10 @@ namespace OpenSim.Region.Physics.OdePlugin
{
_characters.Add(chr);
// m_log.DebugFormat(
// "[ODE SCENE]: Adding physics character {0} {1} to physics scene {2}. Count now {3}",
// chr.Name, chr.LocalID, Name, _characters.Count);
if (chr.bad)
m_log.ErrorFormat("[ODE SCENE]: Added BAD actor {0} to characters list", chr.m_uuid);
}
@ -1740,11 +1730,19 @@ namespace OpenSim.Region.Physics.OdePlugin
internal void RemoveCharacter(OdeCharacter chr)
{
if (_characters.Contains(chr))
{
_characters.Remove(chr);
// m_log.DebugFormat(
// "[ODE SCENE]: Removing physics character {0} {1} from physics scene {2}. Count now {3}",
// chr.Name, chr.LocalID, Name, _characters.Count);
}
else
{
m_log.ErrorFormat(
"[ODE SCENE]: Tried to remove character {0} {1} but they are not in the list!",
chr.Name, chr.LocalID);
}
}
private PhysicsActor AddPrim(String name, Vector3 position, Vector3 size, Quaternion rotation,
@ -1782,7 +1780,7 @@ namespace OpenSim.Region.Physics.OdePlugin
public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
Vector3 size, Quaternion rotation, bool isPhysical, uint localid)
{
// m_log.DebugFormat("[ODE SCENE]: Adding physics actor to {0} {1}", primName, localid);
// m_log.DebugFormat("[ODE SCENE]: Adding physics prim {0} {1} to physics scene {2}", primName, localid, Name);
return AddPrim(primName, position, size, rotation, pbs, isPhysical, localid);
}
@ -2621,29 +2619,17 @@ namespace OpenSim.Region.Physics.OdePlugin
if (actor is OdePrim)
{
OdePrim taintedprim = ((OdePrim)actor);
lock (_taintedPrimLock)
{
if (!(_taintedPrimH.Contains(taintedprim)))
{
#if SPAM
Console.WriteLine("AddPhysicsActorTaint to " + taintedprim.Name);
#endif
_taintedPrimH.Add(taintedprim); // HashSet for searching
_taintedPrimL.Add(taintedprim); // List for ordered readout
}
}
lock (_taintedPrims)
_taintedPrims.Add(taintedprim);
}
else if (actor is OdeCharacter)
{
OdeCharacter taintedchar = ((OdeCharacter)actor);
lock (_taintedActors)
{
if (!(_taintedActors.Contains(taintedchar)))
{
_taintedActors.Add(taintedchar);
if (taintedchar.bad)
m_log.DebugFormat("[ODE SCENE]: Added BAD actor {0} to tainted actors", taintedchar.m_uuid);
}
_taintedActors.Add(taintedchar);
if (taintedchar.bad)
m_log.ErrorFormat("[ODE SCENE]: Added BAD actor {0} to tainted actors", taintedchar.m_uuid);
}
}
}
@ -2740,19 +2726,15 @@ Console.WriteLine("AddPhysicsActorTaint to " + taintedprim.Name);
{
lock (_taintedActors)
{
if (_taintedActors.Count > 0)
{
foreach (OdeCharacter character in _taintedActors)
character.ProcessTaints();
foreach (OdeCharacter character in _taintedActors)
character.ProcessTaints();
if (_taintedActors.Count > 0)
_taintedActors.Clear();
}
_taintedActors.Clear();
}
lock (_taintedPrimLock)
lock (_taintedPrims)
{
foreach (OdePrim prim in _taintedPrimL)
foreach (OdePrim prim in _taintedPrims)
{
if (prim.m_taintremove)
{
@ -2777,12 +2759,7 @@ Console.WriteLine("AddPhysicsActorTaint to " + taintedprim.Name);
if (SupportsNINJAJoints)
SimulatePendingNINJAJoints();
if (_taintedPrimL.Count > 0)
{
//Console.WriteLine("Simulate calls Clear of _taintedPrim list");
_taintedPrimH.Clear();
_taintedPrimL.Clear();
}
_taintedPrims.Clear();
}
// Move characters
@ -2793,6 +2770,10 @@ Console.WriteLine("AddPhysicsActorTaint to " + taintedprim.Name);
{
foreach (OdeCharacter actor in defects)
{
m_log.ErrorFormat(
"[ODE SCENE]: Removing physics character {0} {1} from physics scene {2} due to defect found when moving",
actor.Name, actor.LocalID, Name);
RemoveCharacter(actor);
actor.DestroyOdeStructures();
}
@ -2854,7 +2835,7 @@ Console.WriteLine("AddPhysicsActorTaint to " + taintedprim.Name);
foreach (OdeCharacter actor in _characters)
{
if (actor.bad)
m_log.WarnFormat("[ODE SCENE]: BAD Actor {0} in _characters list was not removed?", actor.m_uuid);
m_log.ErrorFormat("[ODE SCENE]: BAD Actor {0} in _characters list was not removed?", actor.m_uuid);
actor.UpdatePositionAndVelocity(defects);
}
@ -2863,6 +2844,10 @@ Console.WriteLine("AddPhysicsActorTaint to " + taintedprim.Name);
{
foreach (OdeCharacter actor in defects)
{
m_log.ErrorFormat(
"[ODE SCENE]: Removing physics character {0} {1} from physics scene {2} due to defect found when updating position and velocity",
actor.Name, actor.LocalID, Name);
RemoveCharacter(actor);
actor.DestroyOdeStructures();
}
@ -3445,7 +3430,7 @@ Console.WriteLine("AddPhysicsActorTaint to " + taintedprim.Name);
private void SetTerrain(float[] heightMap, Vector3 pOffset)
{
int startTime = Util.EnvironmentTickCount();
m_log.DebugFormat("[ODE SCENE]: Setting terrain for {0}", Name);
m_log.DebugFormat("[ODE SCENE]: Setting terrain for {0} with offset {1}", Name, pOffset);
// this._heightmap[i] = (double)heightMap[i];
// dbm (danx0r) -- creating a buffer zone of one extra sample all around
@ -3559,7 +3544,7 @@ Console.WriteLine("AddPhysicsActorTaint to " + taintedprim.Name);
d.RFromAxisAndAngle(out R, v3.X, v3.Y, v3.Z, angle);
d.GeomSetRotation(GroundGeom, ref R);
d.GeomSetPosition(GroundGeom, (pOffset.X + ((int)Constants.RegionSize * 0.5f)) - 1, (pOffset.Y + ((int)Constants.RegionSize * 0.5f)) - 1, 0);
d.GeomSetPosition(GroundGeom, (pOffset.X + ((int)Constants.RegionSize * 0.5f)), (pOffset.Y + ((int)Constants.RegionSize * 0.5f)), 0);
IntPtr testGround = IntPtr.Zero;
if (RegionTerrain.TryGetValue(pOffset, out testGround))
{

View File

@ -415,7 +415,7 @@ namespace OpenSim.Region.RegionCombinerModule
//xxy
//xxx
//xxx
if ((((int)conn.X * (int)Constants.RegionSize) + conn.YEnd
if ((((int)conn.X * (int)Constants.RegionSize) + conn.XEnd
>= (regionConnections.X * (int)Constants.RegionSize))
&& (((int)conn.Y * (int)Constants.RegionSize) + conn.YEnd
>= (regionConnections.Y * (int)Constants.RegionSize)))

View File

@ -259,6 +259,7 @@ namespace OpenSim.Server.Handlers.Hypergrid
}
[Obsolete]
public XmlRpcResponse GetOnlineFriends(XmlRpcRequest request, IPEndPoint remoteClient)
{
Hashtable hash = new Hashtable();

View File

@ -486,6 +486,7 @@ namespace OpenSim.Services.Connectors.Hypergrid
return friendsOnline;
}
[Obsolete]
public List<UUID> GetOnlineFriends(UUID userID, List<string> friends)
{
Hashtable hash = new Hashtable();

View File

@ -47,7 +47,7 @@ namespace pCampBot
{
Dictionary<UUID, Primitive> objects = Bot.Objects;
Primitive prim = objects.ElementAt(Bot.Random.Next(0, objects.Count)).Value;
Primitive prim = objects.ElementAt(Bot.Random.Next(0, objects.Count - 1)).Value;
// This appears to be a typical message sent when a viewer user clicks a clickable object
Bot.Client.Self.Grab(prim.LocalID);

View File

@ -111,7 +111,7 @@ namespace pCampBot
" -firstname first name for the bots\n" +
" -lastname lastname for the bots. Each lastname will have _<bot-number> appended, e.g. Ima Bot_0\n" +
" -password password for the bots\n" +
" -b, behaviours behaviours for bots. Comma separated, e.g. p,g. Default is p\n",
" -b, behaviours behaviours for bots. Comma separated, e.g. p,g. Default is p\n" +
" current options are:" +
" p (physics)" +
" g (grab)" +

View File

@ -13,7 +13,10 @@
; Change the connection string to your db details
;StorageProvider = "OpenSim.Data.MySQL.dll"
;ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;Old Guids=true;"
; Uncomment this line if you are using MySQL and want to use a different database for estates
; Uncomment this line if you are using MySQL and want to use a different database for estates.
; The usual application for this is to allow estates to be spread out across multiple simulators by share the same database.
; Most people won't need to do this so only uncomment if you know what you're doing.
;EstateConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;Old Guids=true;"
; MSSQL