Merge branch 'master' of ssh://melanie@opensimulator.org/var/git/opensim

arthursv
Melanie 2009-08-08 01:43:28 +01:00
commit 0b0ed200f6
22 changed files with 55 additions and 50 deletions

View File

@ -317,8 +317,8 @@ namespace OpenSim.Region.CoreModules.World.Land
public void SendLandUpdate(ScenePresence avatar, bool force)
{
ILandObject over = GetLandObject((int)Math.Min(255, Math.Max(0, Math.Round(avatar.AbsolutePosition.X))),
(int)Math.Min(255, Math.Max(0, Math.Round(avatar.AbsolutePosition.Y))));
ILandObject over = GetLandObject((int)Math.Min(((int)Constants.RegionSize - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.X))),
(int)Math.Min(((int)Constants.RegionSize - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.Y))));
if (over != null)
{
@ -849,10 +849,12 @@ namespace OpenSim.Region.CoreModules.World.Land
byte[] byteArray = new byte[LAND_BLOCKS_PER_PACKET];
int byteArrayCount = 0;
int sequenceID = 0;
int blockmeters = 4 * (int) Constants.RegionSize/(int)Constants.TerrainPatchSize;
for (int y = 0; y < 64; y++)
for (int y = 0; y < blockmeters; y++)
{
for (int x = 0; x < 64; x++)
for (int x = 0; x < blockmeters; x++)
{
byte tempByte = 0; //This represents the byte for the current 4x4

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@ -305,8 +305,8 @@ namespace OpenSim.Region.CoreModules.World.Land
try
{
over =
m_scene.LandChannel.GetLandObject(Util.Clamp<int>((int)Math.Round(avatars[i].AbsolutePosition.X), 0, 255),
Util.Clamp<int>((int)Math.Round(avatars[i].AbsolutePosition.Y), 0, 255));
m_scene.LandChannel.GetLandObject(Util.Clamp<int>((int)Math.Round(avatars[i].AbsolutePosition.X), 0, ((int)Constants.RegionSize - 1)),
Util.Clamp<int>((int)Math.Round(avatars[i].AbsolutePosition.Y), 0, ((int)Constants.RegionSize - 1)));
}
catch (Exception)
{
@ -455,21 +455,21 @@ namespace OpenSim.Region.CoreModules.World.Land
}
}
int tx = min_x * 4;
if (tx > 255)
tx = 255;
if (tx > ((int)Constants.RegionSize - 1))
tx = ((int)Constants.RegionSize - 1);
int ty = min_y * 4;
if (ty > 255)
ty = 255;
if (ty > ((int)Constants.RegionSize - 1))
ty = ((int)Constants.RegionSize - 1);
landData.AABBMin =
new Vector3((float) (min_x * 4), (float) (min_y * 4),
(float) m_scene.Heightmap[tx, ty]);
tx = max_x * 4;
if (tx > 255)
tx = 255;
if (tx > ((int)Constants.RegionSize - 1))
tx = ((int)Constants.RegionSize - 1);
ty = max_y * 4;
if (ty > 255)
ty = 255;
if (ty > ((int)Constants.RegionSize - 1))
ty = ((int)Constants.RegionSize - 1);
landData.AABBMax =
new Vector3((float) (max_x * 4), (float) (max_y * 4),
(float) m_scene.Heightmap[tx, ty]);

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@ -1355,10 +1355,10 @@ namespace OpenSim.Region.CoreModules.World.Permissions
float X = position.X;
float Y = position.Y;
if (X > 255)
X = 255;
if (Y > 255)
Y = 255;
if (X > ((int)Constants.RegionSize - 1))
X = ((int)Constants.RegionSize - 1);
if (Y > ((int)Constants.RegionSize - 1))
Y = ((int)Constants.RegionSize - 1);
if (X < 0)
X = 0;
if (Y < 0)

View File

@ -331,9 +331,9 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
int mapdrawendY = (int)(pos.Y + scale.Y);
// If object is beyond the edge of the map, don't draw it to avoid errors
if (mapdrawstartX < 0 || mapdrawstartX > 255 || mapdrawendX < 0 || mapdrawendX > 255
|| mapdrawstartY < 0 || mapdrawstartY > 255 || mapdrawendY < 0
|| mapdrawendY > 255)
if (mapdrawstartX < 0 || mapdrawstartX > ((int)Constants.RegionSize - 1) || mapdrawendX < 0 || mapdrawendX > ((int)Constants.RegionSize - 1)
|| mapdrawstartY < 0 || mapdrawstartY > ((int)Constants.RegionSize - 1) || mapdrawendY < 0
|| mapdrawendY > ((int)Constants.RegionSize - 1))
continue;
#region obb face reconstruction part duex
@ -537,7 +537,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
// float z = -point3d.z - topos.z;
returnpt.X = (int)point3d.X;//(int)((topos.x - point3d.x) / z * d);
returnpt.Y = (int)(255 - point3d.Y);//(int)(255 - (((topos.y - point3d.y) / z * d)));
returnpt.Y = (int)(((int)Constants.RegionSize - 1) - point3d.Y);//(int)(255 - (((topos.y - point3d.y) / z * d)));
return returnpt;
}

View File

@ -107,7 +107,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
// .
//
// Shade the terrain for shadows
if (x < 255 && yr < 255)
if (x < ((int)Constants.RegionSize - 1) && yr < ((int)Constants.RegionSize - 1))
{
float hfvalue = (float)hm[x, y];
float hfvaluecompare = 0f;

View File

@ -266,7 +266,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
// the heigthfield might have some jumps in values. Rendered land is smooth, though,
// as a slope is rendered at that place. So average 4 neighbour values to emulate that.
private float getHeight(double[,] hm, int x, int y) {
if (x < 255 && y < 255)
if (x < ((int)Constants.RegionSize - 1) && y < ((int)Constants.RegionSize - 1))
return (float)(hm[x, y] * .444 + (hm[x + 1, y] + hm[x, y + 1]) * .222 + hm[x + 1, y +1] * .112);
else
return (float)hm[x, y];

View File

@ -777,9 +777,9 @@ namespace OpenSim.Region.Framework.Scenes
// related to the handling of attachments
//m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance);
if (pos.X < 0 || pos.X > Constants.RegionSize || pos.Y < 0 || pos.Y > Constants.RegionSize || pos.Z < 0)
if (pos.X < 0 || pos.X >= (int)Constants.RegionSize || pos.Y < 0 || pos.Y >= (int)Constants.RegionSize || pos.Z < 0)
{
Vector3 emergencyPos = new Vector3(128, 128, 128);
Vector3 emergencyPos = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 128);
m_log.WarnFormat(
"[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}",
@ -2948,7 +2948,7 @@ namespace OpenSim.Region.Framework.Scenes
public void Reset()
{
// Put the child agent back at the center
AbsolutePosition = new Vector3(128, 128, 70);
AbsolutePosition = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 70);
ResetAnimations();
}

View File

@ -29,6 +29,7 @@ using System;
using OpenMetaverse;
using log4net;
using System.Reflection;
using OpenSim.Framework;
namespace OpenSim.Region.Framework.Scenes.Scripting
{
@ -36,7 +37,7 @@ namespace OpenSim.Region.Framework.Scenes.Scripting
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Vector3 m_pos = new Vector3(128, 128, 30);
private Vector3 m_pos = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 30);
public string Name
{

View File

@ -513,7 +513,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
public Vector3 StartPos
{
get { return new Vector3(128, 128, 50); }
get { return new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 50); }
set { }
}

View File

@ -50,8 +50,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Chat
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
// Local constants
private static readonly Vector3 CenterOfRegion = new Vector3(128, 128, 20);
private static readonly Vector3 CenterOfRegion = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 20);
private static readonly char[] CS_SPACE = { ' ' };
private const int WD_INTERVAL = 1000; // base watchdog interval

View File

@ -45,7 +45,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Chat
private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private static readonly OpenMetaverse.Vector3 CenterOfRegion = new OpenMetaverse.Vector3(128, 128, 20);
private static readonly OpenMetaverse.Vector3 CenterOfRegion = new OpenMetaverse.Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 20);
private const int DEBUG_CHANNEL = 2147483647;
private static int _idk_ = 0;

View File

@ -125,7 +125,7 @@ namespace OpenSim.Region.CoreModules.Scripting.RegionReady
c.Channel = m_channelNotify;
c.Message += numScriptsFailed.ToString() + "," + message;
c.Type = ChatTypeEnum.Region;
c.Position = new Vector3(128, 128, 30);
c.Position = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 30);
c.Sender = null;
c.SenderUUID = UUID.Zero;

View File

@ -755,8 +755,8 @@ namespace OpenSim.Region.OptionalModules.World.TreePopulator
position.X = s_tree.AbsolutePosition.X + (float)randX;
position.Y = s_tree.AbsolutePosition.Y + (float)randY;
if (position.X <= 255 && position.X >= 0 &&
position.Y <= 255 && position.Y >= 0 &&
if (position.X <= ((int)Constants.RegionSize - 1) && position.X >= 0 &&
position.Y <= ((int)Constants.RegionSize - 1) && position.Y >= 0 &&
Util.GetDistanceTo(position, copse.m_seed_point) <= copse.m_range)
{
UUID uuid = m_scene.RegionInfo.EstateSettings.EstateOwner;

View File

@ -144,7 +144,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
}
else if (actor.Position.Y >= Constants.RegionSize)
{
actor.Position.Y = 255.9F;
actor.Position.Y = ((int)Constants.RegionSize - 0.1f);
}
if (actor.Position.X < 0)
@ -153,7 +153,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
}
else if (actor.Position.X >= Constants.RegionSize)
{
actor.Position.X = 255.9F;
actor.Position.X = ((int)Constants.RegionSize - 0.1f);
}
float height = _heightMap[(int)actor.Position.Y * Constants.RegionSize + (int)actor.Position.X] + actor.Size.Z;

View File

@ -2476,7 +2476,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
l_orientation.Z = tempOrientation2.getZ();
l_orientation.W = tempOrientation2.getW();
if (l_position.X > 255.95f || l_position.X < 0f || l_position.Y > 255.95f || l_position.Y < 0f)
if (l_position.X > ((int)Constants.RegionSize - 0.05f) || l_position.X < 0f || l_position.Y > ((int)Constants.RegionSize - 0.05f) || l_position.Y < 0f)
{
//base.RaiseOutOfBounds(l_position);

View File

@ -161,7 +161,7 @@ namespace OpenSim.Region.Physics.OdePlugin
}
else
{
_position = new PhysicsVector(128,128,parent_scene.GetTerrainHeightAtXY(128,128) + 10);
_position = new PhysicsVector(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), parent_scene.GetTerrainHeightAtXY(128, 128) + 10);
m_taintPosition.X = _position.X;
m_taintPosition.Y = _position.Y;
m_taintPosition.Z = _position.Z;

View File

@ -181,7 +181,7 @@ namespace OpenSim.Region.Physics.OdePlugin
_velocity = new PhysicsVector();
if (!PhysicsVector.isFinite(pos))
{
pos = new PhysicsVector(128, 128, parent_scene.GetTerrainHeightAtXY(128, 128) + 0.5f);
pos = new PhysicsVector(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), parent_scene.GetTerrainHeightAtXY(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f)) + 0.5f);
m_log.Warn("[PHYSICS]: Got nonFinite Object create Position");
}
_position = pos;
@ -2538,7 +2538,7 @@ namespace OpenSim.Region.Physics.OdePlugin
l_orientation.Z = ori.Z;
l_orientation.W = ori.W;
if (l_position.X > 255.95f || l_position.X < 0f || l_position.Y > 255.95f || l_position.Y < 0f)
if (l_position.X > ((int)Constants.RegionSize - 0.05f) || l_position.X < 0f || l_position.Y > ((int)Constants.RegionSize - 0.05f) || l_position.Y < 0f)
{
//base.RaiseOutOfBounds(l_position);

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@ -76,7 +76,7 @@ namespace OpenSim.Region.Physics.OdePlugin
public void CreateAndDropPhysicalCube()
{
PrimitiveBaseShape newcube = PrimitiveBaseShape.CreateBox();
PhysicsVector position = new PhysicsVector(128, 128, 128);
PhysicsVector position = new PhysicsVector(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 128);
PhysicsVector size = new PhysicsVector(0.5f, 0.5f, 0.5f);
Quaternion rot = Quaternion.Identity;
PhysicsActor prim = ps.AddPrimShape("CoolShape", newcube, position, size, rot, true);

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@ -299,7 +299,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
CheckThreatLevel(ThreatLevel.High, "osTerrainSetHeight");
m_host.AddScriptLPS(1);
if (x > 255 || x < 0 || y > 255 || y < 0)
if (x > ((int)Constants.RegionSize - 1) || x < 0 || y > ((int)Constants.RegionSize - 1) || y < 0)
OSSLError("osTerrainSetHeight: Coordinate out of bounds");
if (World.Permissions.CanTerraformLand(m_host.OwnerID, new Vector3(x, y, 0)))
@ -318,7 +318,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
CheckThreatLevel(ThreatLevel.None, "osTerrainGetHeight");
m_host.AddScriptLPS(1);
if (x > 255 || x < 0 || y > 255 || y < 0)
if (x > ((int)Constants.RegionSize - 1) || x < 0 || y > ((int)Constants.RegionSize - 1) || y < 0)
OSSLError("osTerrainGetHeight: Coordinate out of bounds");
return World.Heightmap[x, y];

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@ -31,6 +31,7 @@ using System.Threading;
using System.Reflection;
using System.Collections;
using System.Collections.Generic;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.ScriptEngine.Interfaces;
using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces;
@ -443,12 +444,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
}
private void Save()
{
if (Position.x > 255)
Position.x = 255;
if (Position.x > ((int)Constants.RegionSize - 1))
Position.x = ((int)Constants.RegionSize - 1);
if (Position.x < 0)
Position.x = 0;
if (Position.y > 255)
Position.y = 255;
if (Position.y > ((int)Constants.RegionSize - 1))
Position.y = ((int)Constants.RegionSize - 1);
if (Position.y < 0)
Position.y = 0;
if (Position.z > 768)

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@ -32,6 +32,7 @@ using System.Reflection;
using System.Text;
using Mono.Data.SqliteClient;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Framework.Statistics;
@ -39,7 +40,7 @@ namespace OpenSim.Region.UserStatistics
{
public class ActiveConnectionsAJAX : IStatsController
{
private Vector3 DefaultNeighborPosition = new Vector3(128, 128, 70);
private Vector3 DefaultNeighborPosition = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 70);
#region IStatsController Members

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@ -298,7 +298,7 @@ namespace OpenSim.Tests.Common.Mock
/// </value>
public string CapsSeedUrl;
private Vector3 startPos = new Vector3(128, 128, 2);
private Vector3 startPos = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 2);
public virtual Vector3 StartPos
{