Merge branch 'master' of ssh://melanie@opensimulator.org/var/git/opensim
commit
0b0ed200f6
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@ -317,8 +317,8 @@ namespace OpenSim.Region.CoreModules.World.Land
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public void SendLandUpdate(ScenePresence avatar, bool force)
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{
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ILandObject over = GetLandObject((int)Math.Min(255, Math.Max(0, Math.Round(avatar.AbsolutePosition.X))),
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(int)Math.Min(255, Math.Max(0, Math.Round(avatar.AbsolutePosition.Y))));
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ILandObject over = GetLandObject((int)Math.Min(((int)Constants.RegionSize - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.X))),
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(int)Math.Min(((int)Constants.RegionSize - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.Y))));
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if (over != null)
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{
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@ -849,10 +849,12 @@ namespace OpenSim.Region.CoreModules.World.Land
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byte[] byteArray = new byte[LAND_BLOCKS_PER_PACKET];
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int byteArrayCount = 0;
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int sequenceID = 0;
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int blockmeters = 4 * (int) Constants.RegionSize/(int)Constants.TerrainPatchSize;
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for (int y = 0; y < 64; y++)
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for (int y = 0; y < blockmeters; y++)
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{
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for (int x = 0; x < 64; x++)
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for (int x = 0; x < blockmeters; x++)
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{
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byte tempByte = 0; //This represents the byte for the current 4x4
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@ -305,8 +305,8 @@ namespace OpenSim.Region.CoreModules.World.Land
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try
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{
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over =
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m_scene.LandChannel.GetLandObject(Util.Clamp<int>((int)Math.Round(avatars[i].AbsolutePosition.X), 0, 255),
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Util.Clamp<int>((int)Math.Round(avatars[i].AbsolutePosition.Y), 0, 255));
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m_scene.LandChannel.GetLandObject(Util.Clamp<int>((int)Math.Round(avatars[i].AbsolutePosition.X), 0, ((int)Constants.RegionSize - 1)),
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Util.Clamp<int>((int)Math.Round(avatars[i].AbsolutePosition.Y), 0, ((int)Constants.RegionSize - 1)));
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}
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catch (Exception)
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{
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@ -455,21 +455,21 @@ namespace OpenSim.Region.CoreModules.World.Land
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}
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}
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int tx = min_x * 4;
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if (tx > 255)
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tx = 255;
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if (tx > ((int)Constants.RegionSize - 1))
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tx = ((int)Constants.RegionSize - 1);
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int ty = min_y * 4;
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if (ty > 255)
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ty = 255;
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if (ty > ((int)Constants.RegionSize - 1))
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ty = ((int)Constants.RegionSize - 1);
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landData.AABBMin =
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new Vector3((float) (min_x * 4), (float) (min_y * 4),
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(float) m_scene.Heightmap[tx, ty]);
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tx = max_x * 4;
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if (tx > 255)
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tx = 255;
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if (tx > ((int)Constants.RegionSize - 1))
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tx = ((int)Constants.RegionSize - 1);
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ty = max_y * 4;
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if (ty > 255)
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ty = 255;
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if (ty > ((int)Constants.RegionSize - 1))
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ty = ((int)Constants.RegionSize - 1);
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landData.AABBMax =
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new Vector3((float) (max_x * 4), (float) (max_y * 4),
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(float) m_scene.Heightmap[tx, ty]);
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@ -1355,10 +1355,10 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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float X = position.X;
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float Y = position.Y;
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if (X > 255)
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X = 255;
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if (Y > 255)
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Y = 255;
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if (X > ((int)Constants.RegionSize - 1))
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X = ((int)Constants.RegionSize - 1);
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if (Y > ((int)Constants.RegionSize - 1))
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Y = ((int)Constants.RegionSize - 1);
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if (X < 0)
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X = 0;
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if (Y < 0)
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@ -331,9 +331,9 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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int mapdrawendY = (int)(pos.Y + scale.Y);
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// If object is beyond the edge of the map, don't draw it to avoid errors
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if (mapdrawstartX < 0 || mapdrawstartX > 255 || mapdrawendX < 0 || mapdrawendX > 255
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|| mapdrawstartY < 0 || mapdrawstartY > 255 || mapdrawendY < 0
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|| mapdrawendY > 255)
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if (mapdrawstartX < 0 || mapdrawstartX > ((int)Constants.RegionSize - 1) || mapdrawendX < 0 || mapdrawendX > ((int)Constants.RegionSize - 1)
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|| mapdrawstartY < 0 || mapdrawstartY > ((int)Constants.RegionSize - 1) || mapdrawendY < 0
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|| mapdrawendY > ((int)Constants.RegionSize - 1))
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continue;
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#region obb face reconstruction part duex
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@ -537,7 +537,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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// float z = -point3d.z - topos.z;
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returnpt.X = (int)point3d.X;//(int)((topos.x - point3d.x) / z * d);
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returnpt.Y = (int)(255 - point3d.Y);//(int)(255 - (((topos.y - point3d.y) / z * d)));
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returnpt.Y = (int)(((int)Constants.RegionSize - 1) - point3d.Y);//(int)(255 - (((topos.y - point3d.y) / z * d)));
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return returnpt;
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}
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@ -107,7 +107,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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// .
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//
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// Shade the terrain for shadows
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if (x < 255 && yr < 255)
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if (x < ((int)Constants.RegionSize - 1) && yr < ((int)Constants.RegionSize - 1))
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{
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float hfvalue = (float)hm[x, y];
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float hfvaluecompare = 0f;
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@ -266,7 +266,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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// the heigthfield might have some jumps in values. Rendered land is smooth, though,
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// as a slope is rendered at that place. So average 4 neighbour values to emulate that.
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private float getHeight(double[,] hm, int x, int y) {
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if (x < 255 && y < 255)
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if (x < ((int)Constants.RegionSize - 1) && y < ((int)Constants.RegionSize - 1))
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return (float)(hm[x, y] * .444 + (hm[x + 1, y] + hm[x, y + 1]) * .222 + hm[x + 1, y +1] * .112);
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else
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return (float)hm[x, y];
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@ -777,9 +777,9 @@ namespace OpenSim.Region.Framework.Scenes
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// related to the handling of attachments
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//m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance);
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if (pos.X < 0 || pos.X > Constants.RegionSize || pos.Y < 0 || pos.Y > Constants.RegionSize || pos.Z < 0)
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if (pos.X < 0 || pos.X >= (int)Constants.RegionSize || pos.Y < 0 || pos.Y >= (int)Constants.RegionSize || pos.Z < 0)
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{
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Vector3 emergencyPos = new Vector3(128, 128, 128);
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Vector3 emergencyPos = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 128);
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m_log.WarnFormat(
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"[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}",
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@ -2948,7 +2948,7 @@ namespace OpenSim.Region.Framework.Scenes
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public void Reset()
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{
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// Put the child agent back at the center
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AbsolutePosition = new Vector3(128, 128, 70);
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AbsolutePosition = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 70);
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ResetAnimations();
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}
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@ -29,6 +29,7 @@ using System;
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using OpenMetaverse;
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using log4net;
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using System.Reflection;
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using OpenSim.Framework;
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namespace OpenSim.Region.Framework.Scenes.Scripting
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{
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@ -36,7 +37,7 @@ namespace OpenSim.Region.Framework.Scenes.Scripting
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private Vector3 m_pos = new Vector3(128, 128, 30);
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private Vector3 m_pos = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 30);
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public string Name
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{
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@ -513,7 +513,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
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public Vector3 StartPos
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{
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get { return new Vector3(128, 128, 50); }
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get { return new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 50); }
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set { }
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}
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@ -50,8 +50,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Chat
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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// Local constants
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private static readonly Vector3 CenterOfRegion = new Vector3(128, 128, 20);
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private static readonly Vector3 CenterOfRegion = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 20);
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private static readonly char[] CS_SPACE = { ' ' };
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private const int WD_INTERVAL = 1000; // base watchdog interval
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@ -45,7 +45,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Chat
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private static readonly ILog m_log =
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LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private static readonly OpenMetaverse.Vector3 CenterOfRegion = new OpenMetaverse.Vector3(128, 128, 20);
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private static readonly OpenMetaverse.Vector3 CenterOfRegion = new OpenMetaverse.Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 20);
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private const int DEBUG_CHANNEL = 2147483647;
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private static int _idk_ = 0;
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@ -125,7 +125,7 @@ namespace OpenSim.Region.CoreModules.Scripting.RegionReady
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c.Channel = m_channelNotify;
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c.Message += numScriptsFailed.ToString() + "," + message;
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c.Type = ChatTypeEnum.Region;
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c.Position = new Vector3(128, 128, 30);
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c.Position = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 30);
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c.Sender = null;
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c.SenderUUID = UUID.Zero;
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@ -755,8 +755,8 @@ namespace OpenSim.Region.OptionalModules.World.TreePopulator
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position.X = s_tree.AbsolutePosition.X + (float)randX;
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position.Y = s_tree.AbsolutePosition.Y + (float)randY;
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if (position.X <= 255 && position.X >= 0 &&
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position.Y <= 255 && position.Y >= 0 &&
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if (position.X <= ((int)Constants.RegionSize - 1) && position.X >= 0 &&
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position.Y <= ((int)Constants.RegionSize - 1) && position.Y >= 0 &&
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Util.GetDistanceTo(position, copse.m_seed_point) <= copse.m_range)
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{
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UUID uuid = m_scene.RegionInfo.EstateSettings.EstateOwner;
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@ -144,7 +144,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
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}
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else if (actor.Position.Y >= Constants.RegionSize)
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{
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actor.Position.Y = 255.9F;
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actor.Position.Y = ((int)Constants.RegionSize - 0.1f);
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}
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if (actor.Position.X < 0)
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@ -153,7 +153,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
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}
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else if (actor.Position.X >= Constants.RegionSize)
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{
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actor.Position.X = 255.9F;
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actor.Position.X = ((int)Constants.RegionSize - 0.1f);
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}
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float height = _heightMap[(int)actor.Position.Y * Constants.RegionSize + (int)actor.Position.X] + actor.Size.Z;
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@ -2476,7 +2476,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
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l_orientation.Z = tempOrientation2.getZ();
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l_orientation.W = tempOrientation2.getW();
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if (l_position.X > 255.95f || l_position.X < 0f || l_position.Y > 255.95f || l_position.Y < 0f)
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if (l_position.X > ((int)Constants.RegionSize - 0.05f) || l_position.X < 0f || l_position.Y > ((int)Constants.RegionSize - 0.05f) || l_position.Y < 0f)
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{
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//base.RaiseOutOfBounds(l_position);
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@ -161,7 +161,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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}
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else
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{
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_position = new PhysicsVector(128,128,parent_scene.GetTerrainHeightAtXY(128,128) + 10);
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_position = new PhysicsVector(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), parent_scene.GetTerrainHeightAtXY(128, 128) + 10);
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m_taintPosition.X = _position.X;
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m_taintPosition.Y = _position.Y;
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m_taintPosition.Z = _position.Z;
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@ -181,7 +181,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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_velocity = new PhysicsVector();
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if (!PhysicsVector.isFinite(pos))
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{
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pos = new PhysicsVector(128, 128, parent_scene.GetTerrainHeightAtXY(128, 128) + 0.5f);
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pos = new PhysicsVector(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), parent_scene.GetTerrainHeightAtXY(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f)) + 0.5f);
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m_log.Warn("[PHYSICS]: Got nonFinite Object create Position");
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}
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_position = pos;
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@ -2538,7 +2538,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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l_orientation.Z = ori.Z;
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l_orientation.W = ori.W;
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if (l_position.X > 255.95f || l_position.X < 0f || l_position.Y > 255.95f || l_position.Y < 0f)
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if (l_position.X > ((int)Constants.RegionSize - 0.05f) || l_position.X < 0f || l_position.Y > ((int)Constants.RegionSize - 0.05f) || l_position.Y < 0f)
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{
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//base.RaiseOutOfBounds(l_position);
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@ -76,7 +76,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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public void CreateAndDropPhysicalCube()
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{
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PrimitiveBaseShape newcube = PrimitiveBaseShape.CreateBox();
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PhysicsVector position = new PhysicsVector(128, 128, 128);
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PhysicsVector position = new PhysicsVector(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 128);
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PhysicsVector size = new PhysicsVector(0.5f, 0.5f, 0.5f);
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Quaternion rot = Quaternion.Identity;
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PhysicsActor prim = ps.AddPrimShape("CoolShape", newcube, position, size, rot, true);
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@ -299,7 +299,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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CheckThreatLevel(ThreatLevel.High, "osTerrainSetHeight");
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m_host.AddScriptLPS(1);
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if (x > 255 || x < 0 || y > 255 || y < 0)
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if (x > ((int)Constants.RegionSize - 1) || x < 0 || y > ((int)Constants.RegionSize - 1) || y < 0)
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OSSLError("osTerrainSetHeight: Coordinate out of bounds");
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if (World.Permissions.CanTerraformLand(m_host.OwnerID, new Vector3(x, y, 0)))
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@ -318,7 +318,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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CheckThreatLevel(ThreatLevel.None, "osTerrainGetHeight");
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m_host.AddScriptLPS(1);
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if (x > 255 || x < 0 || y > 255 || y < 0)
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if (x > ((int)Constants.RegionSize - 1) || x < 0 || y > ((int)Constants.RegionSize - 1) || y < 0)
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OSSLError("osTerrainGetHeight: Coordinate out of bounds");
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return World.Heightmap[x, y];
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@ -31,6 +31,7 @@ using System.Threading;
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using System.Reflection;
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using System.Collections;
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using System.Collections.Generic;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.ScriptEngine.Interfaces;
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using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces;
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@ -443,12 +444,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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}
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private void Save()
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{
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if (Position.x > 255)
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Position.x = 255;
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if (Position.x > ((int)Constants.RegionSize - 1))
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Position.x = ((int)Constants.RegionSize - 1);
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if (Position.x < 0)
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Position.x = 0;
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if (Position.y > 255)
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Position.y = 255;
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if (Position.y > ((int)Constants.RegionSize - 1))
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Position.y = ((int)Constants.RegionSize - 1);
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if (Position.y < 0)
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Position.y = 0;
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if (Position.z > 768)
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|
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@ -32,6 +32,7 @@ using System.Reflection;
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using System.Text;
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using Mono.Data.SqliteClient;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Framework.Statistics;
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@ -39,7 +40,7 @@ namespace OpenSim.Region.UserStatistics
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{
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public class ActiveConnectionsAJAX : IStatsController
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{
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private Vector3 DefaultNeighborPosition = new Vector3(128, 128, 70);
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private Vector3 DefaultNeighborPosition = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 70);
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#region IStatsController Members
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|
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@ -298,7 +298,7 @@ namespace OpenSim.Tests.Common.Mock
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/// </value>
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public string CapsSeedUrl;
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private Vector3 startPos = new Vector3(128, 128, 2);
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private Vector3 startPos = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 2);
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|
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public virtual Vector3 StartPos
|
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{
|
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